I love these turtorials. They are well made and gives a good introduction to visual coding. BTW If anyone is having an issue with the client side not updating until closing and reopening the container. The issue is with the InventorySystem component's SERVER_Transfer slot event. It needs to be set to multicast under replicates. Took me forever to figure it out so hopefully I saved someone else some hassle and headache.
@DavidGWilliams1981 Жыл бұрын
I noticed if you open inventory, then click outside of the inventory space with mouse, both left and right mouse click, you can't close inventory until you click back inside of the inventory area first.
@Robert-bo4bd10 ай бұрын
I need to look at your code because I am having the *exact* opposite problem lmao. I have to click *outside* the inventory boxes before it'll take my key input
@N-dj4sj10 ай бұрын
Go to the root widget of it and change visibility setting to visible. Same for the container root widget.
@Novarcharesk9 ай бұрын
Happened to me too :P Trying to fix
@louthinator7 ай бұрын
@@N-dj4sj that doesn't fix it, if you click on any of the buttons then try to close the inventory again it won't close.
@Vahsir77 ай бұрын
@@N-dj4sj thanks worked for me
@hencytjoe Жыл бұрын
Works fine for ThirdPersonCharacter so far, as well.
@KnitterX Жыл бұрын
Thanks for your series. I just wanted to let you know that your playlist for this series only contains the first 12 videos so far even though you have already made 15.
@davidleathers2609 Жыл бұрын
Thank you so much for this tutorial series!
@jakespencer9179 ай бұрын
Doesn't seem to go past slot 1 if you have more than one item type. AN apple and orange for example, if already housing an item and picking up the 2nd, it just overrides the first. I finished this tutorial series and went back through as I thought it might be an error but still occurring. Pretty sure the find slot and find new slot were meant to handle this but they do not seem to actually work. Also...using an item actually ignores if it is useable or not.
@user-qy6qx3hi5l8 ай бұрын
I had this happen to me as well. My issue was in my inventory system blueprint- findslot function- after break slot-my quantity was in the bottom the part of less than node to the max stack size- so i had to flip them so it read as quantity< max stack size
@zenzyle1205 Жыл бұрын
Thanks for all yours tutorials, it helped me a lot to start my Game settings Have a issue on this part, all are good except the button appears only with the chest component ( the container inventory ) but not in my inventory alone. I try to figure out why and i'm gonna refresh this post if i solve it. 😉
@TheCrypt1c Жыл бұрын
its because the whole canvas is used
@carlolima4296 Жыл бұрын
How to display the actions menu appear fixedly next to the slot without relying on the mouse position?
@vr3dgrave Жыл бұрын
I'm sure you figured it out by now, but each individual slot would need to create the action menu on click
@kenshigpo Жыл бұрын
Your videos are very helpful
@AceExoticZ2 ай бұрын
I am unable to get the action menu to even pop up. not sure what I am doing wrong.
@jacksheep804 ай бұрын
found a issue, where the menu doesn't go away, the blur background can mess the function up
@1tapeoka1 Жыл бұрын
No idea why, but when I right click on the item slot nothing happens, but if i right click on an empty slot i get the action menu
@1tapeoka1 Жыл бұрын
Figured it out, In my W_Inventory slot, i used the wrong false pin, did it on the first should have been the second when checking if the mouse button is down.
@studiobaxter1242 Жыл бұрын
That works perfectly for me, thanks.
@imwheeliebad Жыл бұрын
Did we abandon Gamepad Support awhile ago :(
@Tommyboi7566 Жыл бұрын
These aren't in the playlist for me?
@oops217929 күн бұрын
Dear dev bro If you got Error: "InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget" or you lost control on widget during test, it's because you pressed somewhere that's not have focus. There're 2 steps to solve: 1: Change non-visible to visible of Inventory Canvas. 2: Add "Event On Focus lost", connect it to delay node (keep default value is ok) then connect to "Event Construct" path. Good luck and have fun game programming! 👍
@sombatkhruathong829 Жыл бұрын
Great series!!! Would you please to make an episode to apply your tutorial to unreal vr template?
@Darryd10 ай бұрын
Using the "BOX Action Menu" variable for the "slot as canvas slot" widget only shows the blurred background for me and not the action menu, where as when I use the Canvas panel as the variable I get the action menu displaying but am met with an Error right after. Anyone know the issue or have seen an issue similar?
@Darryd10 ай бұрын
Blueprint Runtime Error: "Accessed None trying to read property CallFunc_SlotAsCanvasSlot_ReturnValue". Node: Set Position Graph: EventGraph Function: Execute Ubergraph W Action Menu Blueprint: w_ActionMenu
@Darryd10 ай бұрын
Fixed the issue.
@amazonsa-fy2hvАй бұрын
Im really thankful for these videos I wish if I can tip you something that will help as you did for me or for someone else
@Sohneg10 ай бұрын
I've found a bug or I made something wrong. If I open the action menu leave the action menu and open it again, my inventory looses the slot I opened the action menu.
@Sohneg10 ай бұрын
I did not connect the action menu from the get node to the remove from parent.
@purpledraff2939 ай бұрын
Thanks This fixed my issue lol My item in slot kept disappearing @@Sohneg
@madisonwentz196110 ай бұрын
Is anyone else's Drag/Drop nonfunctioning after this or do I need to go back a few videos and see what I might have done here :|
@jakespencer9179 ай бұрын
Have to say, Gamepad support would be appreciated. Started off strong but seem to have stopped a few videos ago.
@WarpaintStudios2 ай бұрын
I assume for gamepad support instead of using mouse button just assign to a button on the controller (left click would be A/X and right click would be B/O. only thing i'm unsure is if it recognises gamepad as a ui element or if you need to create a seperate ui controller
@mekbots Жыл бұрын
Hey Ryan, I've encountered a bug where if you access a container while your inventory is already open, the container widget simply opens overtop, causing the player inventory to lose focus and thus be stuck open even after exiting the container. I tried fixing this myself by setting up a simple condition whereby if the inventory loses focus it closes (gets removed from parent) automatically however this now means it also disappears when this new action menu appears. Any suggestions? Thanks!
@brianstrigel2241 Жыл бұрын
you could probably just do a check on the hud to remove the player inventory widget if you open the container inventory widget
@Ser0zine Жыл бұрын
Make the canvas behavior visible or add a background blur to whole screen and make that visible
@AurynGaming Жыл бұрын
Hey Ryan just FYI this video has not been added to the playlist yet ;)