Hello my fellow humans. It is time for a life sign. Hadn't have much time to develop. But i'll be continuing when i get my juices back. Fear not, Huzza!
@mondo54123 ай бұрын
please don't stop doing tutorials!
@comebackguy889210 ай бұрын
I've been searching for 3 years. It's beautiful 😢
@magnum3d24510 ай бұрын
Sorry for taking so long. Life was a little rough.
@guruprasadh_j10 ай бұрын
@@magnum3d245 ROFL
@Pe4enka554424 күн бұрын
Perfect video. Thanks, just what I was looking for.
@jeshi-kx8rp3 ай бұрын
this is a cool and unique idea. thanks!
@silvershadowfang4 ай бұрын
I did not think I would go from "hey, this video looks neat" to "sold" in 13 seconds
@magnum3d2459 ай бұрын
About halfway done with the new Tutorial. If you want to help: www.buymeacoffee.com/magmag
@thisismehrab5 ай бұрын
Good and quick tutorial, thanks
@moddadbad3 ай бұрын
BIG thanks for YOU BOSS
@magnum3d2453 ай бұрын
With pleasure :)
@Zhroomtrip10 ай бұрын
Thank you for updating this 🙏
@BlackPara119 ай бұрын
thanks!! love
@vadimsolidity722828 күн бұрын
Nice one! Bro, please tell me, how to attach weapon to that moving hand? Sockets doesn't work.
@magnum3d24528 күн бұрын
Hola, that's one for the upcoming Tutorials. Are you sure sockets don't work? I don't see why it shouldn't. but have not tried myself yet. Idea I have right now is to bypass by creating a scene component, attach this to the hand and your weapon to the scene. Good luck :)
@vadimsolidity722828 күн бұрын
@@magnum3d245 I solved it. The problem was that I have attached a socket to the wrong bone. I am trying to make something like Half Sword... Thank you for your tutorials!
@keldelink9716 ай бұрын
Hi, can you do a tutorial to generate a random swing for the AI. I'm having some problems generating decent swings And I also have problems with the anim blueprint. Thanks
@magnum3d2456 ай бұрын
Hi, im already overloaded as is but if i get to it, yeah why not :D. Just can't promise anything at the moment. But what do mean by swings? Like basebal bat style? And whats your issue with the anim BP? Greetings
@keldelink9716 ай бұрын
@@magnum3d245 My AI was not communicating with the blueprint anim but this problem is fixed. By swing I mean a random generation of two points included within the limits of the BS which performs a transition (Finterp) to reproduce the movement of the mouse
@arsoft_uk10 ай бұрын
How would you create functionality to grab onto a stationary object with this? (it would then kind of restrict the player to said object)
@magnum3d2459 ай бұрын
Hey, i guess it depends on what you want to happen with the gameplay. So both could be possible, to ether lock the player to the object or let them move freely and let go once he passes a certain threshold. I'd set up an IK, so that when the player grabs, the arm will grab the object but lets the player move around it, something like that. Hope that helps.
@goblinman30103 ай бұрын
is this doable with interfaces ? the casting seems inefficient ( it does work🌷🌷🌷)
@magnum3d2453 ай бұрын
Hello. I have not tried it yet but i'm very postive that it's doable with interfaces :) Greetings
@astrognarly94646 ай бұрын
Following all the steps on a customs character. After putting in clavicle_r for the layered bone settings my whole arm disappears. It wont show and wont move when played in editor.
@magnum3d245Ай бұрын
Hey, very hard to tell whats going on without seeing the actual project. Sounds like it modifies the scale of the bones but can't tell for sure. Does the arm also disappear in the preview window?
@comebackguy889210 ай бұрын
I've got it to work, even implemented some other stuff, but if you got a minute, how could I make a physics grabbing system with it? Amy help would be greatly appreciated.
@magnum3d24510 ай бұрын
Hi, the first thing i can think of are physic handles, they're relatively easy to set up: kzbin.info/www/bejne/oWfSfHWMh8Z_gtE
@magnum3d24510 ай бұрын
Thought about making a follow up tutorial anyways, that would be a good addition next to some other interaction stuff. Hope i can get around making it sooner this time :D
@comebackguy889210 ай бұрын
@@magnum3d245 Yeah, that guy is very good and actually has a tutorial for grabbing with bones, but I don't understand how to add Collison to the hands.
@magnum3d24510 ай бұрын
Ok, give me some time, i'll see if i can help you.@@comebackguy8892
@shangraw96288 ай бұрын
This is awesome thank you so much! How would you replicate this tho?
@magnum3d2458 ай бұрын
Hi and thanks! That's a piece of work but i think it won't be too complicated. Don't know what you already know about Multiplayer. For starting i highly recommend kekdot: kzbin.info/www/bejne/apu7hquka6llatU You'll certainly need to replicate Mouse Position and Arm Mode. Maybe i'll get around to make a tutroial on replicating this, but firstly i want to make the second part with grabbing stuff. Hope that helps, if you try and have a specific question, let me know. Greetings
@shangraw96288 ай бұрын
@magnum3d245 im pretty new to ue5 and game design lol. Thanks, I'll take a look and give that a shot 🙂 great videos man!
@shangraw96288 ай бұрын
@magnum3d245 so I've got it to replicate to the server but not to the clients. This may be a dumb question but should I be trying to replicate it with my controller bp or character bp?
@magnum3d2458 ай бұрын
No stupid question! Replication is super confusing. Highly recommend this if you haven't watched already: kzbin.info/www/bejne/gICtgWN5q9V1btk It's one of the best videos on that matter. With animations, I only ever used Montages in multiplayer and haven't fiddled around with the Anim BP that much, so I would have to look into it to give a 100% TÜV approved help. But I remember to have called these Montages from within the Character BP. There you can use run on server events even from client. @@shangraw9628
@Teshake219 ай бұрын
Hi, thanks for the tutorial! Everything works, however i receive the following error: Blueprint Runtime Error: "Accessed None trying to read property CustomPC". Node: Set MousePosition Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny Also, if i set the actor to a new location, even if i set the animation instance class to ABP Manny, it get's the animation but arm mode is not working anymore. Same error pops up as above. Would love if you could help find out the issue.
@shangraw96288 ай бұрын
Add an " is valid ?" Node before calling your custom pc bp in the anim graph
@Teshake218 ай бұрын
It worked thank you! :D@@shangraw9628
@Bapt-o2c4 ай бұрын
@@shangraw9628 Hi, I have the same problem but I don't understand your comment. Can you explain it more precisly ?
@magnum3d245Ай бұрын
Hey excuse the long time off. Do you still can use help on that matter?
@Bakahira10 ай бұрын
Great work! I waitet for this since years to find a solution! Now it would be great if you could follow this up with an interaction with an NPC. For example, holding on, pulling along or something similar. I would be very interested in that. and.... "sehr gut!" Deutscher? oder vom Dialekt her sogar Schweizer? ;-)
@magnum3d24510 ай бұрын
Hi. Thanks alot! Happy to hear that i could help. I started working on a Grab system for the next tutorial. And i like the idea of adding some NPC interaction, or do that in another part. But it will take some time. I have crazy amount of stuff to do :(. ...und ein bisschen von überall ;)
@Bakahira10 ай бұрын
@@magnum3d245 that sounds great and would be amazing! Es guets Neus no😉
@magnum3d24510 ай бұрын
Haha, Mercii!! Dir au@@Bakahira
@BattleHVT9 ай бұрын
Bro pls continue and add an functionality that after a certain button is pressed then we can move arm and vise versa ❤@@magnum3d245
@baby-sheesh6 ай бұрын
@@magnum3d245 I need that tutorial!! Would be so nice to get that.
@magnum3d245Ай бұрын
It's done New Tutorial Out :) : kzbin.info/www/bejne/b4fZioyYZd97d9U
@MoistStache9 ай бұрын
Would you like to make a game with me? I’m implementing this feature right now. I need your brain.
@magnum3d2459 ай бұрын
Hi, thanks alot for reaching out! What scale of game do you have in mind? I can't commit to bigger projects at the moment, but im happy to help. Greetings.
@MoistStache9 ай бұрын
@@magnum3d245 it’s a single field type game. Like rocket league. Very physics based with parkour style movements.
@magnum3d2459 ай бұрын
Sounds cool. I can't promise anything right now, but let me know how i could help :).@@MoistStache