Hello my fellow humans. It is time for a life sign. Hadn't have much time to develop. But i'll be continuing when i get my juices back. Fear not, Huzza!
@comebackguy8892 Жыл бұрын
I've been searching for 3 years. It's beautiful 😢
@waterponyM3D Жыл бұрын
Sorry for taking so long. Life was a little rough.
@guruprasadh_j Жыл бұрын
@@waterponyM3D ROFL
@aomined784013 күн бұрын
yoooo, bro you're a life saver. I've been looking for this for a long time, thanks a lot..
@mondo54125 ай бұрын
please don't stop doing tutorials!
@Pe4enka55443 ай бұрын
Perfect video. Thanks, just what I was looking for.
@silvershadowfang6 ай бұрын
I did not think I would go from "hey, this video looks neat" to "sold" in 13 seconds
@jeshi-kx8rp5 ай бұрын
this is a cool and unique idea. thanks!
@thisismehrab7 ай бұрын
Good and quick tutorial, thanks
@waterponyM3D11 ай бұрын
About halfway done with the new Tutorial. If you want to help: www.buymeacoffee.com/magmag
@Zhroomtrip Жыл бұрын
Thank you for updating this 🙏
@mrmuco20 күн бұрын
How do I do this on project Animation Sample Pack? I can't figure it out?
@detectivecarrasco2272Ай бұрын
Is it possible to use this framework to move something else like maybe a cube on the ground?
@vadimsolidity72283 ай бұрын
Nice one! Bro, please tell me, how to attach weapon to that moving hand? Sockets doesn't work.
@waterponyM3D3 ай бұрын
Hola, that's one for the upcoming Tutorials. Are you sure sockets don't work? I don't see why it shouldn't. but have not tried myself yet. Idea I have right now is to bypass by creating a scene component, attach this to the hand and your weapon to the scene. Good luck :)
@vadimsolidity72283 ай бұрын
@@waterponyM3D I solved it. The problem was that I have attached a socket to the wrong bone. I am trying to make something like Half Sword... Thank you for your tutorials!
@goblinman30105 ай бұрын
is this doable with interfaces ? the casting seems inefficient ( it does work🌷🌷🌷)
@waterponyM3D5 ай бұрын
Hello. I have not tried it yet but i'm very postive that it's doable with interfaces :) Greetings
@arsoft_uk Жыл бұрын
How would you create functionality to grab onto a stationary object with this? (it would then kind of restrict the player to said object)
@waterponyM3D Жыл бұрын
Hey, i guess it depends on what you want to happen with the gameplay. So both could be possible, to ether lock the player to the object or let them move freely and let go once he passes a certain threshold. I'd set up an IK, so that when the player grabs, the arm will grab the object but lets the player move around it, something like that. Hope that helps.
@shangraw962811 ай бұрын
This is awesome thank you so much! How would you replicate this tho?
@waterponyM3D11 ай бұрын
Hi and thanks! That's a piece of work but i think it won't be too complicated. Don't know what you already know about Multiplayer. For starting i highly recommend kekdot: kzbin.info/www/bejne/apu7hquka6llatU You'll certainly need to replicate Mouse Position and Arm Mode. Maybe i'll get around to make a tutroial on replicating this, but firstly i want to make the second part with grabbing stuff. Hope that helps, if you try and have a specific question, let me know. Greetings
@shangraw962811 ай бұрын
@magnum3d245 im pretty new to ue5 and game design lol. Thanks, I'll take a look and give that a shot 🙂 great videos man!
@shangraw962811 ай бұрын
@magnum3d245 so I've got it to replicate to the server but not to the clients. This may be a dumb question but should I be trying to replicate it with my controller bp or character bp?
@waterponyM3D11 ай бұрын
No stupid question! Replication is super confusing. Highly recommend this if you haven't watched already: kzbin.info/www/bejne/gICtgWN5q9V1btk It's one of the best videos on that matter. With animations, I only ever used Montages in multiplayer and haven't fiddled around with the Anim BP that much, so I would have to look into it to give a 100% TÜV approved help. But I remember to have called these Montages from within the Character BP. There you can use run on server events even from client. @@shangraw9628
@keldelink9718 ай бұрын
Hi, can you do a tutorial to generate a random swing for the AI. I'm having some problems generating decent swings And I also have problems with the anim blueprint. Thanks
@waterponyM3D8 ай бұрын
Hi, im already overloaded as is but if i get to it, yeah why not :D. Just can't promise anything at the moment. But what do mean by swings? Like basebal bat style? And whats your issue with the anim BP? Greetings
@keldelink9718 ай бұрын
@@waterponyM3D My AI was not communicating with the blueprint anim but this problem is fixed. By swing I mean a random generation of two points included within the limits of the BS which performs a transition (Finterp) to reproduce the movement of the mouse
@BlackPara1111 ай бұрын
thanks!! love
@comebackguy8892 Жыл бұрын
I've got it to work, even implemented some other stuff, but if you got a minute, how could I make a physics grabbing system with it? Amy help would be greatly appreciated.
@waterponyM3D Жыл бұрын
Hi, the first thing i can think of are physic handles, they're relatively easy to set up: kzbin.info/www/bejne/oWfSfHWMh8Z_gtE
@waterponyM3D Жыл бұрын
Thought about making a follow up tutorial anyways, that would be a good addition next to some other interaction stuff. Hope i can get around making it sooner this time :D
@comebackguy8892 Жыл бұрын
@@waterponyM3D Yeah, that guy is very good and actually has a tutorial for grabbing with bones, but I don't understand how to add Collison to the hands.
@waterponyM3D Жыл бұрын
Ok, give me some time, i'll see if i can help you.@@comebackguy8892
@astrognarly94649 ай бұрын
Following all the steps on a customs character. After putting in clavicle_r for the layered bone settings my whole arm disappears. It wont show and wont move when played in editor.
@waterponyM3D3 ай бұрын
Hey, very hard to tell whats going on without seeing the actual project. Sounds like it modifies the scale of the bones but can't tell for sure. Does the arm also disappear in the preview window?
@moddadbad6 ай бұрын
BIG thanks for YOU BOSS
@waterponyM3D6 ай бұрын
With pleasure :)
@Bakahira Жыл бұрын
Great work! I waitet for this since years to find a solution! Now it would be great if you could follow this up with an interaction with an NPC. For example, holding on, pulling along or something similar. I would be very interested in that. and.... "sehr gut!" Deutscher? oder vom Dialekt her sogar Schweizer? ;-)
@waterponyM3D Жыл бұрын
Hi. Thanks alot! Happy to hear that i could help. I started working on a Grab system for the next tutorial. And i like the idea of adding some NPC interaction, or do that in another part. But it will take some time. I have crazy amount of stuff to do :(. ...und ein bisschen von überall ;)
@Bakahira Жыл бұрын
@@waterponyM3D that sounds great and would be amazing! Es guets Neus no😉
@waterponyM3D Жыл бұрын
Haha, Mercii!! Dir au@@Bakahira
@BattleHVT Жыл бұрын
Bro pls continue and add an functionality that after a certain button is pressed then we can move arm and vise versa ❤@@waterponyM3D
@baby-sheesh8 ай бұрын
@@waterponyM3D I need that tutorial!! Would be so nice to get that.
@Teshake2111 ай бұрын
Hi, thanks for the tutorial! Everything works, however i receive the following error: Blueprint Runtime Error: "Accessed None trying to read property CustomPC". Node: Set MousePosition Graph: EventGraph Function: Execute Ubergraph ABP Manny Blueprint: ABP_Manny Also, if i set the actor to a new location, even if i set the animation instance class to ABP Manny, it get's the animation but arm mode is not working anymore. Same error pops up as above. Would love if you could help find out the issue.
@shangraw962811 ай бұрын
Add an " is valid ?" Node before calling your custom pc bp in the anim graph
@Teshake2111 ай бұрын
It worked thank you! :D@@shangraw9628
@Bapt-o2c7 ай бұрын
@@shangraw9628 Hi, I have the same problem but I don't understand your comment. Can you explain it more precisly ?
@waterponyM3D3 ай бұрын
Hey excuse the long time off. Do you still can use help on that matter?
@w1nso_So229 күн бұрын
How to make this with 2 arms?
@waterponyM3D27 күн бұрын
Well that depends on how you imagine the controls to be. But basically you'll have to make another set of poses for the other arm and find a way to controll these. Maybe use a key as a switch from one arm to another? Im sure you'll find a way :) Good Luck. If you have any specific question feel free to ask. But I can't promise an answer. Hope you understand. Take care :)
@waterponyM3D3 ай бұрын
It's done New Tutorial Out :) : kzbin.info/www/bejne/b4fZioyYZd97d9U
@MoistStache Жыл бұрын
Would you like to make a game with me? I’m implementing this feature right now. I need your brain.
@waterponyM3D Жыл бұрын
Hi, thanks alot for reaching out! What scale of game do you have in mind? I can't commit to bigger projects at the moment, but im happy to help. Greetings.
@MoistStache Жыл бұрын
@@waterponyM3D it’s a single field type game. Like rocket league. Very physics based with parkour style movements.
@waterponyM3D11 ай бұрын
Sounds cool. I can't promise anything right now, but let me know how i could help :).@@MoistStache