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Hey, what's up, it's Filip! In this tutorial, I'll show you how to easily create custom terrain meshes with displacement using Quixel Mixer and Megascans Assets. If you don't have Quixel Mixer, you can find the download link in the description. Let's get started by opening Quixel Mixer, creating your mix, and customizing your terrain. I'll guide you through the process step by step.
🔗 Download Quixel Mixer: quixel.com/mixer
I'll show you how to add surface layers, tweak parameters, and even create water features. Once your terrain is ready, we'll export it and bring it into Unreal Engine. You'll learn how to set up materials, create a landscape, and apply displacement maps to achieve stunning results.
If you're into Unreal Engine 5 and game development, make sure to check out my other tutorials for more valuable insights. Thanks for watching, and I hope you find this tutorial helpful! Don't forget to like, share, and subscribe for more content.
► TIMESTAMPS:
00:00 Intro
00:11 Creating Texture in Quixel Mixer
01:37 Adding Textures to Unreal engine
01:56 Creating Material
02:07 Adding Textures to The Graph
02:25 One Tip About Creating Planes
02:50 Adding Material to the Plane
02:57 Adding Displacement
03:30 Adjusting Plane
04:00 Outro
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