Nanite Tessellation + Vertex Painting with Height Lerp | Unreal Engine

  Рет қаралды 15,840

Hoj Dee

Hoj Dee

Күн бұрын

Create a material that utilizes height lerp, vertex painting and nanite tessellation.
Download the project file: / assets-for-with-104390466
Free Assets on my website: www.hojdee.com/courses-detail...
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TIME STAMPS:
00:00 | Intro
00:16 | Creating the Material
04:43 | Setting Up the Blending
10:27 | Vertex Painting Nanite Meshes
14:31 | Outro
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HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5 #materials
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MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | / scottbuckley
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
Mechanolith by Kevin MacLeod | incompetech.com
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
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Sound Effect from Pixabay

Пікірлер: 55
@UriahGnu
@UriahGnu 15 күн бұрын
Finally a video where the result looks as good as the thumbnail! 👏Bravo for that.
@HojDee
@HojDee 15 күн бұрын
Thanks :) I'm glad you liked it!
@user-lp2zy6kc8l
@user-lp2zy6kc8l 16 күн бұрын
Reminder: If you are not satisfied with the quality of the "Displacement", you can change the compression of the ORDp maps to "Vector Displacement Map (RGBA8)" and then change the sampler type to "Linear Colour" in the material, but don't forget that this will increase the memory overhead.
@HojDee
@HojDee 16 күн бұрын
Thank you 👌
@LoganPinney
@LoganPinney 15 күн бұрын
Brilliant response. 👏
@quadro_11
@quadro_11 13 күн бұрын
THX!!!!
@ZacDonald
@ZacDonald 13 күн бұрын
If you're using a packed 3 channel texture like ORD with the default DXT1 compression in UE, put the displacement in the green channel and use a levels adjustment on the green channel to clip out any unused info at the min/max ends of the range. Can save memory and maximize the quality. The green channel has 1 more bit of data and any unused space in the levels view can be put to better use.
@syedsafisalam6799
@syedsafisalam6799 17 күн бұрын
Thank you for a clear explanation on this topic.
@HojDee
@HojDee 17 күн бұрын
Glad it was helpful :)
@YinSol
@YinSol 15 күн бұрын
Absolutely awesome! Thank you!
@HojDee
@HojDee 15 күн бұрын
You're welcome Yin :)
@JamesBrett2008
@JamesBrett2008 16 күн бұрын
So cool and inspiring, thank you.
@HojDee
@HojDee 16 күн бұрын
Happy to hear that! Thanks for the comment James :)
@jeanbigiovideoproduction6712
@jeanbigiovideoproduction6712 14 күн бұрын
Excelente tutorial, muy buen trabajo! Gracias
@HojDee
@HojDee 14 күн бұрын
Thanks :)
@skyedaiiani243
@skyedaiiani243 10 күн бұрын
Useful and to the point. Just what I needed. THX!
@HojDee
@HojDee 10 күн бұрын
You're welcome :)
@mauritoxoni
@mauritoxoni 17 күн бұрын
Genius, great content!
@HojDee
@HojDee 17 күн бұрын
Glad you liked it :)
@DannyArtNL
@DannyArtNL 16 күн бұрын
Oooooohhhh stunning tutorial!
@HojDee
@HojDee 16 күн бұрын
I'm glad you liked it Danny :)
@PyrotechnicProductions
@PyrotechnicProductions 11 күн бұрын
Maaan with Reflections in the water too aauaghhh. The Puffiness of the snow does indeed look epic lol
@HojDee
@HojDee 11 күн бұрын
Yeah :))
@surajprakash3181
@surajprakash3181 16 күн бұрын
OMG perfect!
@HojDee
@HojDee 16 күн бұрын
Glad you liked it :)
@hardath6455
@hardath6455 11 күн бұрын
This a very cool but per instance vertex painting is still not working on nanite meshes, so it'll work on your unique plane but never on a modular set of walls. In this case vertex paint will repeat itself on every instance of the aforementioned mesh, creating repetition, which is very counterproductive because vertex painting is used to negate repetition. Once again, very cool results, but very not production ready. For similar results on ground just use the landscapes tools and landscape layer blending system (with height selected in your layers' blending modes). vertex painting is kinda useless unless you using it on a unique mesh like a hero asset or to assign specific texture sets to architecture. But still, very cool video :P cheers
@HojDee
@HojDee 11 күн бұрын
Thanks for the comment :) Yeah I know. I mentioned it in the video that becaise we're doing it from the modelong mode, it affects the source mesh. But using it and playing around with it is still cool. It's not production ready for games, but for cinematics we can use it. Looks great.
@quartermaster2809
@quartermaster2809 15 күн бұрын
this is really awesome. I think its a bummer that vertex painting nanite meshes can't be done per instance, since that way so much variation would be there in a large area and less repetition. Hope it is something that gets added in future
@HojDee
@HojDee 15 күн бұрын
Yeahhh. I hope so. It will unlock so many possibilities!
@besogogebashvili8212
@besogogebashvili8212 14 күн бұрын
thanks
@HojDee
@HojDee 14 күн бұрын
Glad you liked it :)
@gokussj4af2
@gokussj4af2 16 күн бұрын
Great tutorial, what about wetness? Have You thought how to add it? Would be great to have it. Also to get a landscape material version.
@HojDee
@HojDee 16 күн бұрын
Watch the next video. I add puddles and weathering effects :)
@gokussj4af2
@gokussj4af2 15 күн бұрын
@@HojDee Amazing, thank You!😁
@HojDee
@HojDee 15 күн бұрын
@@gokussj4af2 you're welcome :)
@aleksei7479
@aleksei7479 14 күн бұрын
super awesome, can u also add extra details, like RGB mask or grunge masks to your existed one?
@HojDee
@HojDee 14 күн бұрын
Weathering or grunge and puddle is added in the next video. Watch that one too
@ABentPaperclip
@ABentPaperclip 16 күн бұрын
nanite is very cool, but no vertex paint per instance is a total dealbreaker imo
@HojDee
@HojDee 16 күн бұрын
I mean nanite doesn't need traditional vertex. But maybe they'll add it in the future veraions. It's still great for cinematics. And the height blending can be used to create different variations with material instances
@arthurmarlow3686
@arthurmarlow3686 16 күн бұрын
Does this work with Runtime Virtual Textures?
@HojDee
@HojDee 16 күн бұрын
I haven't tried it... Maybe I will. But it should work. There shouldn't be any problem. If you try it, tell me please.
@arthurmarlow3686
@arthurmarlow3686 15 күн бұрын
@@HojDee I have not been able to get it to work. I think the sampling from the RVT doesn't compensate for the visual mesh displacement. I can't find any documentation. But I'm unsure why they aren't playing nice.
@HojDee
@HojDee 15 күн бұрын
@@arthurmarlow3686 That's a bummer. I'll let you know if I get it to work
@arthurmarlow3686
@arthurmarlow3686 15 күн бұрын
@@HojDee Thanks Dee! I believe it is possible from reading that the Unreal Sensei updated landscape uses both RVT and Displacement.
@HojDee
@HojDee 15 күн бұрын
@@arthurmarlow3686 well then it should be possible 😅 I've actually added displacement on my landscape material. It had rvt before that. But haven't tried both together
@HighschoolKnight
@HighschoolKnight 12 күн бұрын
Can i do this in ue5.3
@HojDee
@HojDee 12 күн бұрын
I haven't tried it in 5.3
@HighschoolKnight
@HighschoolKnight 12 күн бұрын
@@HojDee OHk
@DaddyVader87
@DaddyVader87 12 күн бұрын
As sweet as this is i can't get your plug in to work.
@HojDee
@HojDee 12 күн бұрын
It's not a plugin. Just a material. Which part is it you can't get to work? Maybe I can help
@DaddyVader87
@DaddyVader87 12 күн бұрын
@@HojDee I just couldn't download your UV map thing is all.
@HojDee
@HojDee 12 күн бұрын
@@DaddyVader87 Watch this short video: kzbin.info/www/bejne/bqq1qaCrjp58nJYsi=gunFE2CTSN5EnhqQ I explain how to download my assets. After that, download the material content asset.
@Fes-rs7wx
@Fes-rs7wx 14 күн бұрын
you are so fast i can not learn from your video
@HojDee
@HojDee 14 күн бұрын
You can lower the speed, pause the video, and use the subtitle. These will help with the learning
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