Maybe a great option for a follow up GAS video would be to demonstrate how to create custom ability task. I went thought GAS after your first video and found that ability tasks are the only more complicated parts of the system. :)
@DanGoodayleUnreal8 ай бұрын
Sounds good! What kind of task are you trying to create? I found myself able to use most of the pre-made ones usually and only occasionally needed to roll my own ability task
@ErikErikErik38 ай бұрын
@@DanGoodayleUnrealmy man. suubbbbbed
@viniguerrero8 ай бұрын
Still on the melee subject… I was wondering if you could maybe share some ideas on how you manage equipment and weapon switch with GAS replication. I’ve been doing some experiments but haven’t found a solid approach. Awesome content! Keep it up!
@DanGoodayleUnreal8 ай бұрын
I sure can! Inventory systems with replication or saving and loading can be quite complicated to build. If you are looking for a quick ready made example Lyra has something that ticks those boxes already, but if you’d like something more stripped back I’ll put together a demonstration.
@techuser16193 ай бұрын
@@DanGoodayleUnrealI’ve been trying to get GAS to work with multiplayer as well. Since I’m new to UE, it hasn’t been easy. I’ve been trying to add abilities to my game like the ones you see in the new PS5 game, Astro Bot like double punches and jetpack boosts that are only available in certain locations/ levels. It’s been hard making the abilities, making the different AI enemies react to getting hit and making it all work with multiplayer. Would you be able to go over something like this? It would be greatly appreciated!
@Hunt4Glory3 ай бұрын
Any idea how i can turn this into a 'skill set'? for example if i had an red orb, that granted me powers, such as burning an opponent, i could then switch to a green orb which uses powers to heal. Is that too complex?
@zczc70924 ай бұрын
Hi,How to use GAS for refining, tempering, and enchanting attributes in Diablo 4?
@frgmnt73137 ай бұрын
I'm having a bit of a problem trying to figure out how to make some gameplay effects do percent health damage and how to make certain effects do a special effect when it reaches max stacks, such as detonating doing a certain percent damage and then removing all the stacks. I'm still trying wrap my head around programming in C++ since I'm mainly used to BP and C# with Unity.
@SigmaScootOnTop7 ай бұрын
I'm trying to figure how to make a differnet charcter select where they have different abilties for example one might have a dash. one might have a double jump so on.