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In this video I go over how to implement Ultra Dynamic Sky and Oceanology together allowing things like god rays, caustics, cloud shadows, and ripple effects on the water to work as they should. If there is any questions I will do my best to answer and help I am still learning myself. If there is any changes to how this is implemented I will do a new video.
Oceanology version 5.1.3
Ultra Dynamic Sky Version 7.2
Engine Version 5.0.1
Happy Developing All!
If you would like to see a demonstration of the ripple effects check out my other video!
• Unreal Engine 4.27 Imp...
PC specs:
Ryzen 3700x
Nvidia 2080 super
32 gb of ram
1tb nvme ssd