jayanam you're so gentle and wise person. thanks for your videos.
@JayAnAm6 жыл бұрын
Hey, thx a lot!
@UnderfundedScientist4 жыл бұрын
This was so helpful and was considerably shorter while higher quality than most ue4 tutorials
@GeerHedVR3 жыл бұрын
Man.. I'm not sure what I'm doing wrong, I followed the video exactly.. watched it 20 times. Changed PlayerKey to PlayerObj like others have suggested.. still AI just stands there.
@mirceam71523 жыл бұрын
Same here I dont know why. Whats funnier still, I have another project with this exact thing and it works.
@PRiMezGFX3 жыл бұрын
Anyone having trouble with the AI not moving just remember to rename the player keys default value to ObjectKey (Or whatever it's called within the blackboard) and it should work.
@PabloYaos3 жыл бұрын
Thanks! I was scratching my head really hard at that one. In the tutorial it's named PlayerObj by the way for future people coming through!
@PRiMezGFX3 жыл бұрын
@@PabloYaos no problem man! Glad I could help 👍
@whiteblack15282 жыл бұрын
i have this trouble but really i don’t understand how to fix it
@PRiMezGFX2 жыл бұрын
@@whiteblack1528 Try this vid - kzbin.info/www/bejne/gHe3cmWriKqna5Y&ab_channel=SDC-DigitalLearning
@NutyRiver2 жыл бұрын
Thanks! That was the one thing I was missing!
@rishabhlaheja76895 жыл бұрын
Your tutorials are small, precise and to the point....please make more of the RPG game!!! Waiting for your remaining AI tutorials...
@hyperatomart86 жыл бұрын
Thanks for the tutorials man! I've literally just gotten started with blueprint a few days ago and this series covers a lot of the topics I was curious about very concisely.
@JayAnAm6 жыл бұрын
Thx, sounds great, keep it up
@nitroneonicman5 жыл бұрын
So after HOURS of trying to figure out what was going on I realized you have to change the key name to PlayerObj not 'PlayerKey' like is shown in the video. No idea why it worked in the video but it's not correct.
@g71neo534 жыл бұрын
Thanks, I had the same issue. I've been using blue prints since i started but I'm thinking about just switching to cpp since it might be easier. Blue prints are just another way of looking at code but little details like var names are just as important.
@DanieldelCastillo_DELCASDA4 жыл бұрын
Wonderful tutorial. Easy to follow and straight to the solution. Thanks
@JayAnAm4 жыл бұрын
Thank you!
@Tech2457hello4 жыл бұрын
@@JayAnAm that really helpful and easy to follow tutorial. I have question, if one making roll ball game, can one use this method on some object that come near ball and push/attack ball ?
@ChrisBFWilliams5 жыл бұрын
I learned a lot in just 5 mins.
@JayAnAm5 жыл бұрын
That's great and always my goal:-)
@steel.croissant4 жыл бұрын
What did you press to activate the volume at 4:32? P?
@xander16864 жыл бұрын
Yes .. P
@steel.croissant4 жыл бұрын
@@xander1686 thanks
@HeinrichTsanov5 жыл бұрын
What if I want to make it follow my FirstPerson player? I can't find the "crunch" shown at 2:00.
@HeinrichTsanov4 жыл бұрын
@Guilherme Elegeda Thank you so much. Unfortunately I have submitted my project and graduated successfully 😂️
@coffeediction2 жыл бұрын
awesome thanks! I love how this works in UE5, really a successfull release
@ZimCrusher4 жыл бұрын
Sounds simple, but how would you have a ball follow your player, and add rolling? When I enable physics, the ball hits the ground, and stops. Without physics, if floats toward me, and arrives half inside the ground.
@hendrixgreengilmour3 жыл бұрын
Hi everyone! Just wanted to reiterate, I know others have said it on here but I still wasn't getting it, when you are in the EnemyAIController Event Graph and creating the variable for the Key Name for the "Set Value as Object" node, what matters isn't the Variable Name of the Key Name at the top of the details panel on the right, but the Default Value at the bottom of the details panel on the right. I was watching the video in a small window and I kept missing that. I saw him name his PlayerKey and kept wondering how it worked. It's because the name there doesn't matter, it's the Default Value for the variable at the bottom of the details panel that matters, that's what must match up with the Blackboard Key in order for it to work.
@Leon-mk4bh4 жыл бұрын
very straight to the point, thank you so much for the tutorial.
@jakobdavenport17723 жыл бұрын
Thank you, excellent and clear tutorial!
@hugobiri12452 жыл бұрын
Amazing video bro
@RajeshPatil-yc5lk4 жыл бұрын
how can i use this tutorial for sidescroller game
@tacticalmythic79452 жыл бұрын
Quick question… I have a cube for my AI. When out in the nab mesh before playing there is a hole where the AI is. Then when playing it moves fine, but now there is a hole in the bag mesh and the ai has to go around it?
@RinosaurPravi4 жыл бұрын
I know it's late but how can I make him follow an object?
@hiroibwah4 жыл бұрын
I'm making a first person game, how can I get the third person model into my level?
@PH00014 жыл бұрын
yeah Jayanam you are awesome and an expert : )
@bowdy49524 жыл бұрын
Hey, this works just fine, but there's a little problem. so i have a playable fox that i can switch to. i added that it could follow me but whenever i switch to fox and switch back, it doesn't follow me, any idea why is that?
@LuBRiHeRo6 жыл бұрын
I noticed a problem with the Enemy Ai Controller, to fix the issue change the parent class of your new controller under {class setting} to AI Controller that should fix problems with the nodes not showing up
@360ambiencevideos4 жыл бұрын
how would I alter the speed of the ai so that it moves slower ?
@callumroberts47804 жыл бұрын
Just change the max walk speed in the enemies character blueprint under character movement
@pxjesse81284 жыл бұрын
I'm trying to add AI to a stag, but since it's a Skeletal Mesh Blueprint, there is no "Pawn" section in the BP settings to add the AI Controller Class. To what BP type do I need to convert it?
@Raidoton4 жыл бұрын
You should make a Pawn or Character BP for the stag and add the skeletal Mesh and the AI BP to it.
@yaboyconnor22406 жыл бұрын
Hey Jayanam, how are ya?? I have a question for you & am kinda struggling to find an answer... How do you make ai make a sound (along with chasing the player) when it spots the player?? Sorry I’m kinda new to UE4. Cheers!!🍺👍🏻👍🏻👍🏻
@JayAnAm6 жыл бұрын
Check this one out: answers.unrealengine.com/questions/324950/playing-a-sound-from-blueprint.html
@yaboyconnor22406 жыл бұрын
Jayanam so do I just put that into the AI’s blueprint???
@JayAnAm6 жыл бұрын
Whereever you want to play the audio
@VictorGO866 жыл бұрын
I can't see the blackboard key "PlayerObj" in the EnemyBT :( I think that its a bug of the program
@JayAnAm6 жыл бұрын
What do you mean with you dont see it? You have to add this variable.
@VictorGO866 жыл бұрын
At minute 2:41, you chose the blackboard key "PlayerObj" in the combo box. It appears empty to me :(
@JayAnAm6 жыл бұрын
Then the Blackboard is not assigned to the behavior tree. Check the Blackboard asset asignemt in the upper right hand corner of the bahvior tree.
@wallchkn29776 жыл бұрын
Make sure you selected the ThirdpersonCharacter for the Obj, not the Blueprint you made for movement. That tripped me up.
@SkoolConnor5 жыл бұрын
is there a way to make it chase the player when it sees the player?
@CherriColaV5 жыл бұрын
How do you make them give you some space so you can move
@mathewo076 жыл бұрын
Any follow up video for attacking AI etc?
@mathewo076 жыл бұрын
The OPFC nerd I see, I’ll check him out rn! Thanks for the reply
@denraddenrad81176 жыл бұрын
Hello Jayanam, Great tutorial. But two questions. How can I change the distance between enemy and player. And is it possible to have a delay of about 3 secs between following. I m not that familiair with the nodes in UE. Thanx in advance.
@3333-x8m6 жыл бұрын
Nice bro just keep up the good vids about unreal engine and unity ;) #Punzys and u are my favourite youtubers !
@JayAnAm6 жыл бұрын
Alright, thx a lot!
@TheFuryGlitch6 жыл бұрын
I followed this tutorial exactly except I had to create a second character blueprint instead of making a direct copy. Not sure if it's because I'm using top down instead, but the character isn't following my player.
@MrSoulast6 жыл бұрын
did you properly set nav mesh boundaries? They must be green highlighted as seen on video.
@MzTypeOHnegative4 жыл бұрын
Love it, quick question. How would you add AFTER IMAGES or like a shadow effect to a paper 2d character as they move??
@RajeshPatil-yc5lk4 жыл бұрын
that greeen part is not working what to do
@martinmegazor5 жыл бұрын
Great video! Thank you :)
@SlenLen5 жыл бұрын
Gutes Video!! Danke für die Hilfe!!
@padelisanonymous66635 жыл бұрын
thanks when i try it with nav it only works at start. Now i see with your video it works good (for now)
@aldovinuela11446 жыл бұрын
The best out there!
@JayAnAm6 жыл бұрын
Thx mate!
@bagsy48845 жыл бұрын
Thanks man!
@christophe15844 жыл бұрын
Thank you for the video, however i've done and verified everything and my NPC don't moove... i'm actually using 4.23.. :/
@NetFelixOfficiel6 жыл бұрын
yes
@kianmunnich976111 ай бұрын
That can help me.
@pebdesign5 жыл бұрын
Hi, what do you have to change if I want my enemy to not follow a player but another actor? Also I want it to fly since they are to spaceships. Would be really happy if you could respond. I am working on project for the uni and we (my group) have not much time left and zero experience with game engines and coding. Sincierly Sasha
@Somiaz3 жыл бұрын
Simply doesn't work. Why? I don't know.
@Nacho-ms2pw4 жыл бұрын
There is an easier way, No tree no blackboard just copy paste the person make the ai script do ai move to get player character and that will be powered by the tick. oh yeah and add navmeshbounds ;)
@ultraxdzn6 жыл бұрын
how to do this in unity?
@JayAnAm6 жыл бұрын
Checkout my UFPS series, I have some examples
@TheChopinist2 жыл бұрын
Titel Titel 😂
@ultraxdzn6 жыл бұрын
Are you interested in joining my team? We are currently working on 3D RPG. If you are interested please answet in the comment.
@dwdwipermana41346 жыл бұрын
Unity Please :)
@JayAnAm6 жыл бұрын
Next one will be Unity again
@dwdwipermana41346 жыл бұрын
+Jayanam I Wait It :)
@marbleq95863 жыл бұрын
How could I use this to have another AI follow the first one?