Just found your channel, i wanted a car in my game but knew nothing about making a car in a game. Your tutorials made the pain a lot easier thanks.
@Fred-mt5co2 жыл бұрын
You're the best !! Pls make more videos like this,man 👍🏻
@ShuvodeepSaha2 жыл бұрын
Hi Seredias, thank you for your tutorial, this was helpful. But can you kindly tell me how to fix the internal camera as default camera when the character enters in the car?
@Seredias.2 жыл бұрын
Sure, you have to set the opposite for the Auto Active. So the Auto Active of the follow Camera to false and the Auto Active of the Internal Camera to true. And of course you have to switch around the Case on the Camera Switch.
@ShuvodeepSaha2 жыл бұрын
@@Seredias. Oh yes. That's one way surely. Actually I wanted to avoid the switching thing and provide that internal view only. But thank you, that will also work for me.
@crazycatmr28054 ай бұрын
Looks nice when the car is still, but when you try turn, the camera doesn't follow the vehicle rotation.
@stroporez7911 ай бұрын
Thanks for the lesson. It's a pity that you can't look up or down a little. The camera does not turn behind the car. When turning, you have to turn the camera yourself.
@Seredias.11 ай бұрын
If you want to look up and down as well, just leave the "LookUp" Input. 3:30
@Wade9788 ай бұрын
Hi. Followed the tutorial, and it worked well but because my outside look system operated the springarm with the camera attached to it instead of the camera alone like yours, i cant get both to work together. Is there a way i can accommodate both?
@Seredias.8 ай бұрын
Like in the Tutorial you need two cameras. One for the Outside Look with the Spring Arm and one for inside.
@Wade9788 ай бұрын
@Seredias. @Seredias. I already had it set up. I'm just having issue getting it to work with your car camera nodes to have both working (sprinarm uses "add relative rotation" while the car cam uses "add controller yaw input" ). Also input for camera is Event Look with mouse y and mouse x under it as controls
@Wade9788 ай бұрын
@Seredias. Hi!!! I managed to fix the issue by getting rid of the single LOOK input I made and putting the code behind each adjacent Springarm look code, and I got it working. 👍 My only issue is that whenever I look up/down with my incar camera, it moves to a point and starts going wonky and moving on its own, sometimes even affecting the GameCamera also
@mikaznavodya93002 жыл бұрын
Thank you brother
@rifat.ahammed Жыл бұрын
Thank you Soo Much
@axretex18 ай бұрын
Thanks for the tutorial but i have a problem with Chase Camera. The system works for Internal Camera, but when I switch the camera to Chase Camera, I can't look around.
@Seredias.8 ай бұрын
The Chase Camera is Part of the Vehicle Template. So this will work by default. Then you would add an Internal Camera without changing the other one.
@Simul8Gaming11 ай бұрын
Anyone know how I can make the camera look up and down inside the car too? I tried doing both axis but it goes down in a diagonal motion
@Seredias.11 ай бұрын
Just keep the Look Up Part at 3:30
@psyco44522 жыл бұрын
thx to this tuto i found out the set yaw input xD now my character doesn't fken pass IN my car meshes when following the cam.
@Moaedmsawer7 ай бұрын
i did it but the main camera not moving with car direction i mean when drive and steer the camera come beside the car
@Seredias.7 ай бұрын
Sounds like you mixed up the Inputs. The "Look Around" and Steering Input are separate Inputs.
@dingus32097 ай бұрын
@@Seredias. hes saying when you turn the camera doesnt follow you just looks straight foward while the car turns i also have this issue
@ciaranmitchell47505 ай бұрын
@@dingus3209 did you find a answer?
@JustinJohnStanleyАй бұрын
You could probably find the forward vector of the car and do some math to make sure the camera is always adjusting relative to that vector. Not sure if that's the best way though
@MidnightVampiro6 ай бұрын
vr tutorial?
@Seredias.6 ай бұрын
For this specific topic? Cause with VR, you just get different Inputs.
@siddharthpandey85322 жыл бұрын
Car exit button for android phone in unreal engine 4
@Seredias.2 жыл бұрын
So here is a short Tutorial how you create an Exit Button for the Mobile Version: 1. Go to the Project Settings -> Input -> Mobil -> Default Touch Interface. 2. Open up the SedanVirtualJoysticks. You should see 2 Elements under Controls. 3. Add a third one. Set an Image that you like for the Exit Button. 4. Set the following Values. Center (50.0, 50.0), Visual Size (50.0, 50.0), Thumb Size (50.0, 50.0), Interaction Size (50.0, 50.0), Input Scale (1.0 , 1.0). Main Input Key (Touch 1). 5. Go back to Project Settings -> Input. Add a Action Mapping (ExitCar) Touch 1. 6. Go to the EventGraph of the Car and set the Function for the ExitCar Input Action. 7. Done. :)
@siddharthpandey85322 жыл бұрын
@@Seredias. I AM NOT UNDERSTAND SIR 😅 CAN YOU PLEASE VIDEO ON IT
@Seredias.2 жыл бұрын
@@siddharthpandey8532 Just follow these Steps and add the Functinallity of this: kzbin.info/www/bejne/Y4aQkJeud5Wklbc
@siddharthpandey85322 жыл бұрын
@@Seredias. sir i try but I am not make exit button for car what should I do
@siddharthpandey85322 жыл бұрын
@@Seredias. sir please reply I AM IN VERY BIG TROUBLE
@Fettman892 жыл бұрын
Doesn't work, camera wont move at all once implementing.
@Seredias.2 жыл бұрын
Did you set the "Use Pawn Control Rotation" to true? 1:30 And do you have a "Turn" and "Look Up" Input in your Input Actions 3:30?