Unreal Engine Car Sounds Tutorial

  Рет қаралды 26,821

Seredias

Seredias

Күн бұрын

Пікірлер: 75
@Seredias.
@Seredias. Жыл бұрын
In UE5 you need to Cast to the ChaosWheeledVehicleMovementComponent. Than you can get the Engine rotation speed as well.
2 жыл бұрын
Did you make all this knowledge available for free? What person! You rock!
@finesseandstyle
@finesseandstyle 2 ай бұрын
Thanks I was looking how to make sounds for a spaceship engine, so i thought a car example would be the easiest to find
@cmdrgjallapeno3334
@cmdrgjallapeno3334 Жыл бұрын
Simple and effective tutorial, thank you!!
@orangeaedan
@orangeaedan Жыл бұрын
its plays the sound only one time at the start. Can you please help me. I can show pictures
@Seredias.
@Seredias. Жыл бұрын
So I guess the Motor Start Sound is playing, but the Engine Rotation is not, right? In this Case the Tick Event 4:00 and the Sound Cue setup is very important 7:00. If you want you can join the Discord Server to show the Problem to the Community.
@orangeaedan
@orangeaedan Жыл бұрын
i've solved it. i forgot to loop the sound
@versosenelaire7543
@versosenelaire7543 2 жыл бұрын
excelentes videos bro saludos de Mexico
@thecon_quererarbitraryname6286
@thecon_quererarbitraryname6286 2 жыл бұрын
Thank you very much for uploading great and very helpful tutorials...
@geoffrey3668
@geoffrey3668 2 жыл бұрын
Thank you for this very nice tutorial and the link to the resources!
@gillgonzalez8479
@gillgonzalez8479 2 жыл бұрын
Hi can you do one for UE5?
@SaeionGames_Dev
@SaeionGames_Dev 5 ай бұрын
Hi! This is actually the first tutorial vid I saw from your channel and it seems exactly what I m looking to learn ^^ I am confused though since there are aspects I m out of touch since its the first video. Can you let me know on which video do you go over the vehicle movement? (Rev speed etc..)?
@Seredias.
@Seredias. 5 ай бұрын
@@SaeionGames_Dev If you want to learn something about Cars in generell, I would recommend this Series: kzbin.info/aero/PLSc29g4OjKUNVlI_DBlalU_dmyceX1C9a&si=jcJfBgoUBm1Mqidn
@SaeionGames_Dev
@SaeionGames_Dev 5 ай бұрын
@@Seredias. Perfect! Thank you ^^
@Cooksfarm
@Cooksfarm 9 ай бұрын
Float
@Cooksfarm
@Cooksfarm 9 ай бұрын
figured it out. put < into the search bar
@jabiredits400
@jabiredits400 2 жыл бұрын
Best bro explanation 👍👍 game creation 👍
@seregamad
@seregamad 2 жыл бұрын
pls help -> Get Engine Max Rotation Speed -> not connect Link -> write (Chaos Vechicle Movement Component Object Reference is not compatible with Wheeled Movement Component Object Reference)
@yasingok8952
@yasingok8952 11 ай бұрын
you're best, liked video@@Seredias.
@Seredias.
@Seredias. 11 ай бұрын
Get Wheeled Vehicle Movement Component -> Cast to Chaos Vehicle Movement -> Get Engine Max Rotation Speed.
@Xx-Anwar-xX
@Xx-Anwar-xX 2 жыл бұрын
anyone got this working on UE5 ? . the my high and low RPM dont work just the idle .
@speedwaylabsdev
@speedwaylabsdev 2 жыл бұрын
Same for me
@youngjojo3052
@youngjojo3052 4 ай бұрын
Where is the sound file? Are you talking about the $80 asset?
@Seredias.
@Seredias. 4 ай бұрын
@@youngjojo3052 This is just an example, cause many people used this Asset Pack when it was for free. You can also use this one: www.unrealengine.com/marketplace/en-US/product/vehicle-game
@Emblanefilms
@Emblanefilms Жыл бұрын
Hello mate. Am just wondering if its possible to add the sounds to your AI car tutorial. Because the blueprints are quite different. In the Ai we basically have set steering & throttle inputs only in order to make the ai car move. Even if its possible to have idle engine sound play when not driving, and low/medium sound play when it drives? Is that quite possible? Thank you sir.
@Seredias.
@Seredias. Жыл бұрын
You can use the exact same concept for the AI Version, cause it depends on the Vehicle Movement Component which is the same for both.
@phyll24
@phyll24 Жыл бұрын
at 3:20 i cant find float < float in ue5. i tried using metasound but that didnt work out either
@Seredias.
@Seredias. Жыл бұрын
In UE5 they changed the Math-Functions. In your case "" is "Greater" .
@tomsterbg8130
@tomsterbg8130 Жыл бұрын
I haven't used UE4 or previous engines since I've been using Roblox Studio for 5 years and I'm just getting into UE5. However at 4:15 you can clamp the value between engine max rotation speed and 600 rpm instead of making an entire branch for it, plus it's more readable.
@Seredias.
@Seredias. Жыл бұрын
Technically you're right, but in the way I showed, you get an "Driving" State and an "Idle" State which you can extend.
@SolarCookie300
@SolarCookie300 Ай бұрын
Thank you very much
@psyco4452
@psyco4452 2 жыл бұрын
yo sera for some reasons i can't delay my eventbegin engine sound :/ on my on/off engine fonctions it's works perfectly dho... i don't really catch what make that happen. nvm found a solution : event begin : set engine sound : stop / set sound : engine start : play / delay / set engine sound : play again / than finally engine : On for thoses who seek a start engine function, here i go : Input action / flip flop node : 'A' pin : set sound : engine sound : stop / set engine ( false) than on 'B' pin : Set sound : engine start : play/ delay / Set sound : Engine sound : play / engine set on true. now all i need to find is a key disable function one the (acceleration keys) and a reanable call function.
@tommyjohansson3860
@tommyjohansson3860 2 ай бұрын
how to make it play sound when you throttle on neutral? and how to rev up engine during neutral?
@Seredias.
@Seredias. 2 ай бұрын
@@tommyjohansson3860 It already in the Tutorial as you see at the Begin. So for Neutral you need a manuall Gear Shift.
@tommyjohansson3860
@tommyjohansson3860 2 ай бұрын
@@Seredias. Mine wont stay in neutral on manual as soon as you throttle, goes from N to 1
@Seredias.
@Seredias. 2 ай бұрын
@@tommyjohansson3860 Yes, of course you need a manuell Gear Shift: kzbin.info/www/bejne/a3TEnmyVma54hpIsi=QeXen5Dg5En5v0rB
@pickard1
@pickard1 2 жыл бұрын
Really good tutorial. With my car, I press E to get in and out. One issue for me, the Idle sound keeps playing even when I exit the car. Any ideas?
@Seredias.
@Seredias. 2 жыл бұрын
You have to change the Motor On Boolean to false when you leave the Car and back to true when you enter.
@pickard1
@pickard1 2 жыл бұрын
@@Seredias. Thank You! Worked perfectly (In my strange case, I had to add Activate and Deactivate after the Motor On True and False Boolean).
@kl0bass941
@kl0bass941 Жыл бұрын
@@Seredias. Hello, could you specify it little more ? I Cant figure it out.
@a_rubio
@a_rubio 2 жыл бұрын
Hi Seredias, could you teach us how to make a system for when a car overturns or recover it when it gets stuck in a place? you are amazing, good job
@Seredias.
@Seredias. 2 жыл бұрын
In this Case I would recommend to "Set World Location" or "Set Relative Location". To trigger this you could create a "Reset Key" and set it to the last Checkpoint.
@ree2453
@ree2453 2 жыл бұрын
great tutorial!
@El-Hombre-Random
@El-Hombre-Random 9 ай бұрын
in UE4 i cant use event tick because is in use for other thing
@Seredias.
@Seredias. 9 ай бұрын
Then put a sequence behind it.
@donisgaming9380
@donisgaming9380 Жыл бұрын
WHEN I APPLY YOUR SETTING ON SOUND QUE I CANT HEAR ANYTHING AND IF IDONT ADD YOUR SETTINGS AND ADD THE SOUND QUE TO ENGIN SOUND IT PLAYS IN THE EDITOR ITSELF PLZZ HELP
@Seredias.
@Seredias. Жыл бұрын
First of all, please don't scream. Which Version of the Unreal Engine do you use and did you already use the Debug Filter ( Event Graph) to see whats going on?
@giovannigiorgio2262
@giovannigiorgio2262 Ай бұрын
i want to ask u i want to mod game call "eternal evil" weapons sounds i found the weapons i mod the sounds same as original class etc but no sound in the game
@Seredias.
@Seredias. Ай бұрын
@@giovannigiorgio2262 It doesn't work like that. To mod a Game you would need to know how the Game was build. If you just change some Files, you will just break the Game. A finished Game is not editable and will just ignore the changes. You would need to analyse the hole Game, exept there are already mods.
@giovannigiorgio2262
@giovannigiorgio2262 Ай бұрын
@@Seredias. i mod another games "UE4"but this game is diffrent i use fmodel to check the sound codes and how game build i do same thing in the audio code and no luck 😝😝
@pasitimonen6551
@pasitimonen6551 2 жыл бұрын
Hello my deer developer :) Just a question that is it possible to make only 1 rpm sound and then change the sound pitch or whatever by engine rpm? There's thing in blueprints that its possible, but damn i don't know how to do :D
@Seredias.
@Seredias. 2 жыл бұрын
The funny Part is, that this was my first thought too. Unfortunately it didn't work as expected. So if I found a better solution for this, I will let you know.
@pasitimonen6551
@pasitimonen6551 2 жыл бұрын
@@Seredias. uuu thanks for answering and more thanks when you let me know :) Im noob in this lol :D Im trying to make a good "standalone" car blueprint what hopefully would be easily copied to another car and easily modified for different car purposes + be able to change values in game like engine torque etc... :D
@DanielsChannelNo2
@DanielsChannelNo2 2 жыл бұрын
so im doing that with reding max walkspeed instead cause my base is the third person bp,question is the rpm values in the cue and there seperation by group is there like something i have to care for when doing them i noticed u used rpm values the engine cant reach on the fadeouts is there a reason?
@Seredias.
@Seredias. 2 жыл бұрын
@@DanielsChannelNo2 The reason is that the Character Movement and the Vehicle Movement work totally different. The walkspeed is more similar to the Forward Speed of the Car. You dont have an RPM simelar Value on the Character site of course.
@DanielsChannelNo2
@DanielsChannelNo2 2 жыл бұрын
@@Seredias. ahh u dont get my question maybe i cant translate it correctly(speaking german),get the 3rd person bp out of ur mind and the values i use as said the system allready works i just described it the math or using different values (walkspeed instead of rpm) isnt the prob,im just wondering why u set rpm values fadeoffsets in the crossfade param node in the cue that even UR cars rpm cant pass anyway and i wonder if i need to do this for some reason too,atm i just made a transfer with fadeins and fadeout values that actually get passed (by my system), the portion i refer to is at 7:15 under category 2 the second fadeout is set a even for ur car unrealistic 20000 rpm is there a reason for it or was it a high number choosen at rnd? atm i just put the max speed (measured in rpm in ur case in my in maxwalkspeed) my "car" can reach there.
@Seredias.
@Seredias. 2 жыл бұрын
@@DanielsChannelNo2 Okay also die Werte sind eher Richtwerte. Ignorier also einfach den hohen Wert und pass die Werte auf deine Situation an. Passte halt bei meinen Testfahrzeugen. Ich kann das natürlich nicht für alle Fahrzeuge testen.
@DanielsChannelNo2
@DanielsChannelNo2 2 жыл бұрын
@@Seredias. ahahaha ich hätte auf deutsch fragen können?!? Du hast ja keine ahnung was ich mirn fürn ast abgebrochen habe um das zu formulieren,vielen lieben Dank das wollt ich wissen ich dacht es könnte vllt noch eine Auswirkung auf das blendverhalten der höchsten rpm sound file haben wie von idle zu medium (0-1) auch wenn darüber keine stufe mehr kommt,zb intensiveres abspielen der höchsten. auf mein channel finds du übrigens nen vid jez auch mit dem sounds mit dem besagten Auto hybrid,der Grund dafür is recht einfach ich erstelle den sehr limitierten movement mode von lucky &wild (altes arcadespiel) ich brauch sogut wie nichts vom selbst einfachsten vehicle template dafür enthält das 3rd person bp aber eine sehr nützliche movement component für meine zwecke werd sogar den jump noch nutzen,halt nur extern getriggert (im mom triggerbox an stellen wos sinn macht) nicht vom spieler es ist leicht modifziert herrlich zum übertreiben von action szenen umd diese genauer zu korreografieren/in szene zu setzen :)
@DanielsChannelNo2
@DanielsChannelNo2 2 жыл бұрын
@@Seredias. ich hab dir nen kleines Dankeschön beim meinem Vid hinterlassen und ne Verlinkung zu deinem Kanal :)
@PredatoR-rp9rk
@PredatoR-rp9rk Жыл бұрын
Not working in UE5, Get Engine rotation speed error
@Seredias.
@Seredias. Жыл бұрын
In UE5 you need to Cast to the ChaosWheeledVehicleMovementComponent. Than you can get the Engine rotation speed as well.
@werewolf9119
@werewolf9119 Жыл бұрын
CAST WHAT@@Seredias.
@hopefullyApro
@hopefullyApro Жыл бұрын
@@Seredias. the thing is for some reason when playing in realtime, the value of RPM is actually changing as i drive along, it even shows in the showdebug vehicle command but ingame nothing happens, it thinks the RPM is not greater than 800 and only plays the Idle RPM after ignition, have you found a way to fix this? ps; great videos
@Seredias.
@Seredias. Жыл бұрын
@@hopefullyApro In UE5 it always try to reach the Max RPM Value. I explain the differences here: kzbin.info/www/bejne/aZfIfYmvo7lgpZIsi=vm5ibSpPvwcHn-ll
@Leon-zc4ft
@Leon-zc4ft 2 жыл бұрын
Helpfully!!!
@IndigoKidda
@IndigoKidda Жыл бұрын
sick
@92gamesworld
@92gamesworld 2 жыл бұрын
Super
@moaedgaming861
@moaedgaming861 2 жыл бұрын
The Best
@juliancandena1291
@juliancandena1291 2 жыл бұрын
I could make a video, how to make the sounds
2 жыл бұрын
He will not answer, man. Here, try this: kzbin.info/www/bejne/Y5SQl2SXlq6CpLc
@raghavsnair1567
@raghavsnair1567 2 жыл бұрын
The best
@rabbit-istudios5444
@rabbit-istudios5444 8 ай бұрын
where tf are the sounds?
@Seredias.
@Seredias. 8 ай бұрын
As I said link in the Description.
@coystt7233
@coystt7233 10 ай бұрын
I think this is about the third tutorial you've helped me out with. If you have a logo I'd be more than happy to include it in my game. Blessings kzbin.info/www/bejne/gXS8c5eMdrx0pq8
@adrianfischer7036
@adrianfischer7036 2 жыл бұрын
Oh man, so cool!!! You can thank me later --> P R O M O S M!!
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