Unreal Engine Car Surface Effect Tutorial

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Seredias

Seredias

Күн бұрын

Пікірлер: 44
@jun1orIV
@jun1orIV 2 жыл бұрын
The guy is developing GTA 6
@lodgerplayz_games
@lodgerplayz_games Жыл бұрын
Thanks for this tutorial am subscribing
@aksoyarda
@aksoyarda 2 жыл бұрын
1st commet! Love your vids
@GameDevUE
@GameDevUE 2 жыл бұрын
Please do a burnout put next, as in pressing brake and acceleration will cause wheel spin
@Seredias.
@Seredias. 2 жыл бұрын
Here you go: kzbin.info/www/bejne/pXi6Y5WfiLalirM
@faheem9730
@faheem9730 2 жыл бұрын
HEY BROTHER PLZ PLZ PLZZZ,CAN YOU MAKE A TUTORIAL ON ADVANCE CAR PHYSICS AND COLLISION PLZ,LIKE IN GTA 5 PARKOUR(JUMPING FROM RAMPS ETC.) ...WHEN MY VEHICLE JUMPS WITH BOOST FROM RAMP IT COLLIDES AND ROTATES INFINITELY. PLZ HELP
@odemilsonsconieczni4728
@odemilsonsconieczni4728 2 жыл бұрын
Hi, your videos are amazing. Could you make a tutorial for customizing cars with decal at runtime? Thanks!
@Seredias.
@Seredias. 2 жыл бұрын
Okay I will try to do that.
@odemilsonsconieczni4728
@odemilsonsconieczni4728 2 жыл бұрын
@@Seredias. Thank you so much! This will help me a lot. I searched and didn't find anything about it :/
@Abhisheklee
@Abhisheklee 4 ай бұрын
Hello Brother, thanks for the tutorial. I used your tutorial for creating project on Unreal engine 5.4. The first contact to offroad works but when the car hits the road again the particle effect continues and is not deactivated. Also particle effect doesn't work in reverse as we are getting forward speed. Can you please do this tutorial for Unreal engine 5.4 also? or let me know what needs to be done to get it fixed. Thanks
@Seredias.
@Seredias. 4 ай бұрын
If the Car don't recognize the Street, its Probably a Collision Problem. Check if the Street generate Hit Events. The reverse will also work, when you use another branch or "and" boolean to check for -100.
@96ubme
@96ubme 2 жыл бұрын
Thanks for the great info. I was wondering if you could help me with something. I am trying to do something very similar except I do not need the 2 different physical materials. I just need my FX to start and stop when my vehicle starts and stops. How would I approach that? In your BP you drag out vehicle movement, how did you create that? Thank you for your help.
@Seredias.
@Seredias. 2 жыл бұрын
The Vehicle Movement Component is an Basic Component that comes with the Wheeled Vehicle Class, which every "normal" UE Car has.
@96ubme
@96ubme 2 жыл бұрын
@@Seredias. Maybe thats my issue I dont have a "normal" UE car. Thanks
@rtz2985
@rtz2985 10 ай бұрын
hey I followed your tutorial, very easy to follow but I have an issue. I'm using UE5.2 and it seems one of the steps has changed from the version you used, float > float is no longer in UE 5.2 so I don't know what I need to use. I looked everywhere but can't find anything. Do you know what I should use for that step? Thanks
@Seredias.
@Seredias. 10 ай бұрын
Yes the Math Functions has changed. Just use > without the float.
@Tinku1899
@Tinku1899 Жыл бұрын
Hello there!!! It's me again. So I was wondering how to enable particle effect for static mesh (Water Plane to be precise). I followed your steps for the street, and applied the same on my water. However inside the vehicle blueprint, when I use the same logic that you used for the dirt, it does not work and no particles trigger when I drive onto water. Any ideas how to fix that???
@Seredias.
@Seredias. Жыл бұрын
Did you tested your Particle Effect first? So if you leave the Auto Active to true, does the Effect is visible? If yes, than I would check if the Surface gets recognized by debugging the Tick Event of your Car.
@Tinku1899
@Tinku1899 Жыл бұрын
@@Seredias. Yes indeed, the particle effects work as intended, it is also visible when the Auto Active is true. But doesn't activate for the water mesh. The only workaround I have found as of now is to apply the water physics material on the landscape material ("Moss" to be precise). And since the landscape surface below water is painted with Moss, the particle effect activates now. Not sure though its the way I should do it.
@Seredias.
@Seredias. Жыл бұрын
Oh I think I know what the Problem is. The Car is "inside" the water, right? So the Line Trace starts from the bottom of the Car, in this Case it don't "hit" the water, so it cant recognize it. Depends on how deep the water is, you could modify the Line Trace and check if the water can generate hit events.
@YounsouProd
@YounsouProd 7 ай бұрын
Hi guy! Is it the same principle for spark particles during collisions with other actors/meshes?
@Seredias.
@Seredias. 7 ай бұрын
If you using a Particle System for that, then yes.
@YounsouProd
@YounsouProd 7 ай бұрын
@@Seredias. thanks for your quick reply, I will try
@mista3475
@mista3475 2 жыл бұрын
Hey seredias when will you do another phone tutorial like taking photos. I really need another phone tutorial only one app will not work for me
@Seredias.
@Seredias. 2 жыл бұрын
That's actually a really good Idea. I will do that.
@mista3475
@mista3475 2 жыл бұрын
@@Seredias. thanks i did your phone tutorial and it works perfectly but just one app is not enough for a phone take example of gta5 phone it has like 6-7 apps.
@DRAKKENRAIN
@DRAKKENRAIN 6 ай бұрын
does this work if i animate the car in the sequencer?
@Seredias.
@Seredias. 6 ай бұрын
@@DRAKKENRAIN Sure, should be
@ivailo7
@ivailo7 2 жыл бұрын
Hello! This is amazing video! I watched it so many times! Can I ask how do you get the particle assets from Vehicle Game and transfer them to your own project?
@Seredias.
@Seredias. 2 жыл бұрын
Just copy and past :)
@ivailo7
@ivailo7 2 жыл бұрын
@@Seredias. I understand but it didn't work for me. Instead of dust, I get these not textures, any idea why? i.imgur.com/J2IICUV.jpg
@Seredias.
@Seredias. 2 жыл бұрын
@@ivailo7 Okay I see. A better way is to Migrate the Effect from the Original Project to the other. Right click Migrade.
@eugeny3d
@eugeny3d Жыл бұрын
@@ivailo7 you need all textures. copy the entire "Effects" folder and subfolders
@ratguntr
@ratguntr Жыл бұрын
If car in the air, how to stop this dust effect activation?
@Seredias.
@Seredias. Жыл бұрын
Go to your Line Trace By Channel 4:45. From the Return Value go to a new Branch. On false deactivate the Particle Effect on true continue with the function.
@RetepOdaged
@RetepOdaged 6 ай бұрын
does this work for Unreal5?
@Seredias.
@Seredias. 6 ай бұрын
Sure, why not.
@xeusimagery9418
@xeusimagery9418 5 ай бұрын
effect link not working
@Seredias.
@Seredias. 5 ай бұрын
I don't know what you mean. I tested it now and it leads to the Vehicle Game Contend Pack which includes the Effect.
@coystt7233
@coystt7233 10 ай бұрын
not seeing vector - vector at 4:33 :-( this was going so well
@coystt7233
@coystt7233 10 ай бұрын
I was able to use - to get it but as I'm not using a skeletal mesh I have no vehicle movement component so it can't work for me 😞
@Seredias.
@Seredias. 10 ай бұрын
@@coystt7233 To create a Vehicle: kzbin.info/www/bejne/kJClmIGOqa2Erdksi=xJCn47XmOS0htGDz
@coystt7233
@coystt7233 10 ай бұрын
@@Seredias. I'm using a plugin with no skeletal mesh, it drives much better than chaos, so I have to use that. I found a way to do it using their speed float so big thanks. I was trying to get it to work on water in my scene but that is part of foliage but I'm happy with you tutorial 🙂
@navidumardaraz7163
@navidumardaraz7163 Жыл бұрын
Great
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