CHECK OUT UPDATED TUTORIAL FOR ONE-CLICK RIG IN UNREAL ENGINE 5.4! kzbin.info/www/bejne/bn6nh52GrJWUrqM
@postprocessed Жыл бұрын
Let me know if you would like to see a video on car render setup in Path Tracing or Lumen, or how to color grade it in DaVinci Resolve
@BAYqg Жыл бұрын
Definitely!
@apixel.content Жыл бұрын
Lumen render setup will be great and take that render to Resolve to color grade. I am sure the path tracing yeilds a better result, but i don't have that time to wait for an render especially on a slower GPU. :)
@elfincredible9002 Жыл бұрын
Lumen please, some of us are still using archaic GPUs haha.
@postprocessed Жыл бұрын
@@elfincredible9002 I believe path tracing actually works not only on RTX gpus. It uses different approach for calculations. But render times would be insane 😁
@elfincredible9002 Жыл бұрын
@@postprocessed I can only imagine.
@MediaComposer101 Жыл бұрын
Hands down easily the best and simplest tutorial on Vehicles in Unreal Engine 5. Love it!
@Trueomega93 Жыл бұрын
If anybody can't see their Rig Control Shapes in the preview window like I couldn't, (Arrow4_Thin) for example, you need to press the T key to make them visible. Awesome tutorial can't wait to try animating with it!
@postprocessed Жыл бұрын
Or also make sure that you are not viewing it in "game mode" by pressing "G" on keyboard!
@voyeurdeobjetdart599410 ай бұрын
Thanks for this Tip!
@bakani22182 ай бұрын
You are a life saver🎉
@Vincentvisuals Жыл бұрын
This video is GOLD! Save it guys......
@cyberatman8419 Жыл бұрын
Thank you very much!!! You are best!!! Starting work in automotive production, not a long time. And you so help me now.
@apixel.content Жыл бұрын
This is great, thank you for sharing the file and how the cool people are rigging car in UE. I will give this a try when I have some time in the weekend! Appreciate the knowledge!
@princerooni Жыл бұрын
Hey, you are a LEGEND. I was struggling with rigging for 3 months and your tutorial saved me! Are you able to show us how to make and export a really nice looking car sequence like what was found in the beginning of your video (I want to learn the way to make the beautiful lighting and such. Also I really want to learn how to export a rigged car from one Unreal Project and import it to a seperate project. Because I rigged my car in a different project and now I want to import it into the city sample project.
@postprocessed Жыл бұрын
Thanks! Really cool feedback! Also I think you will be glad that this week I am going to show how to add brake calipers to the model and make it work properly! Regarding moving rigged car to different project it is easy: select all your assets (skeletal mesh, control rig etc.) and right click -> asset actions -> migrate. And choose "content" folder of City Sample project and hit migrate. That will do the job
@_lostclub Жыл бұрын
As someone who's been using chaos vehicles for their animations, this is a godsend. The intro with the 'can you make the car go faster?' part hit me hard, lol. Having a decent rig like this makes my job 100x easier. Solved my biggest issue of getting a way to control how fast wheels spin automatically.
@postprocessed Жыл бұрын
Yeaaah that was on my first project, where I used chaos vehicle and I was destroyed with comments haha it was so painful to readjust car movement based on client requests
@nafay3d11 ай бұрын
Thank you so much man!
@andreybagrichuk5365 Жыл бұрын
Yeéeea, boy! New video. Finally I can grab my popcorn!
@Calixj23 Жыл бұрын
Absolutely EXCELLENT... VERY well done. Thank you for shareing!
@bigsky7617 Жыл бұрын
Man, this taught me things I didn't know that I didn't know! Thank you!
@postprocessed Жыл бұрын
That sounds very good! And I’ve got more coming )
@bigdamnhero2297 Жыл бұрын
Finally someone showing the process!! Thankyou very much
@crearte1 Жыл бұрын
Fantastic and very complex , thanks for sharing!
@cars1037 ай бұрын
This is the one Tutorial for Car Animations in UE I have been waiting for. You explained how and why in a understandable way. Great help! I subscibed!Thanks a lot! ❤
@postprocessed7 ай бұрын
thanks man! Happy to hear that!
@da_visual Жыл бұрын
"Automotive CGI and animations" Subbed! I wanna learn it
@leohmedia1592 Жыл бұрын
It's impressive, just got my car model finally ready and I was looking for ue on animation part, and guess what this genius uploaded a video a day ago, never subbed so quick. A massive thank you for you knowledge propagation, greetings from Switzerland 🫶🏼🇨🇭
@postprocessed Жыл бұрын
thanks so much for such kind feedback! Hope you were successful with your car model animation!
@HitoTheOne10 ай бұрын
Man, you are awesome. I found your guide just before the start of production of short race movie. I'm a beginner animated clip maker and really appreciate your job. Hope I'll find more valuable tips on your channel in the future
@postprocessed10 ай бұрын
thanks so much!
@4primob Жыл бұрын
"Wow, Your videos are so beautiful, inspiring and helpful. Please keep making more! We love watching your professional work!"
@postprocessed Жыл бұрын
thank you!
@2009gogi Жыл бұрын
Man, that looks fantastic. Thanks for the video. Very informative! As always)😎
@outtoplay Жыл бұрын
Pathtracing & DaVinci color grade for the win. So many inpatient folk, clearly they don't have a savvy client on the other end of their render that demands path tracing quality.
@tbowren Жыл бұрын
This is a great video. Unreal car animation approaches are something I spend a lot of time dealing with. I will point people to this video. Thanks.
@MR3DDev Жыл бұрын
Fantastic tutorial, glad KZbin brought me here out of the blue.
@sanzeepapa981 Жыл бұрын
Thanks, this makes me try this method instead of making it all in Max and Datasmith-it to UE, I would love to see more automotive stuff!
@dariaromanova3283 Жыл бұрын
Amazing work! You are the best! Best wishes and hugs from Estonia!
@gregmazzola23747 ай бұрын
I LOVE YOU! Thank you for all your videos
@rejegan Жыл бұрын
Great Tutorial. you just gave a breakthrough for automotive rig, Amazing work man.
@postprocessed Жыл бұрын
thanks! this week new video will be coming with brake calipers attachment!
@EricTareDenedoteentalk Жыл бұрын
Thanks, this is exactly what I need right now. Great job as always.
@geejota Жыл бұрын
Awesome tutorial man! Thanks for that
@nathanlaidler96065 ай бұрын
I love the part where you speed through how to actually rig it and animate it, helped a lot.
@postprocessed5 ай бұрын
You can check the playlist which this video is part of. There is detailed description of every aspect: how to fix caliper bones, how to animate on a spline, how to make procedural suspension which reacts to bumps automatically: kzbin.info/aero/PL2HKZ1kVaBXYUKQOPP6tKvWrpb6i1W9EA
@nathanlaidler96065 ай бұрын
@@postprocessed Let me first apologize for being so shrewd with my comment, after 2 days of trying to figure out how to do this, I'm very frustrated and I took that out on you, and for that, I am sorry. I didn't know you had a video about rigging the car to the rail rig. I feel so bad. Again, sorry! And thanks for the time you have put into making these tutorials!
@postprocessed5 ай бұрын
@@nathanlaidler9606 no prob, everyone has their high and lows. Hope other videos will help you with animation and rigging. Btw I would recommend you to wait for wednesday, I will be rolling massive video about one-click rigging solution in Unreal. That would be much better to rig other cars and it will have working suspension and body suspension!
@postprocessed Жыл бұрын
IMPORTANT WHEEL ROTATION UPDATE: USE UE 5.3!! After battling with Wheel Rotation in Car Animation Rig for couple weeks, I had no success in fixing it in Unreal Engine 5.2 I made a bug report to Unreal Engine forum and if you can add your inputs here it would be highly appreciated: forums.unrealengine.com/t/node-accumulated-time-is-broken-in-ue-5-2-rendering/1252623 Also what I have discovered: Node "Accumulated Time" doesn't work properly in Unreal Engine 5.2 and not reliable. There is no solution to make it work as intended without this node. Workaround: If you really need to use UE 5.2 - use bake animation for your car. But for now I recommend using Unreal Engine 5.1. OR Unreal Engine 5.3 release.
@pietro7921 Жыл бұрын
I have a similar problem using UE 5.3, in the sequencer everything works perfectly, but in rendering the wheels don't rotate. Body and Steering work but not wheel rotation. In the editor everything is ok, the problem only appears in the rendering. Some idea? Thank you so much for your great content!
@Nufshi Жыл бұрын
Update: It works absolutely fine in 5.3.
@pietro7921 Жыл бұрын
@@Nufshi I had to do Bake Animation to be able to have Wheel rotation in the rendering. I used Unreal Engine 5.3 I literally started using UE a couple of weeks ago, so I probably did something wrong!
@ibrahimmachmouchi8357 Жыл бұрын
😂😂😂 dear God I've been trying to see what's the problem for days now after doing everything you said, I just saw the comment, I'm gonna duplicate the project to 5.3 now. Thank you brother for a verry nice tutorial and verry helpful, keep up the good work
@devilnash6 ай бұрын
i am using UE5.4.1 - same issue for some reason. i changed the value type for wheel rotation to Float and it now spins but veryyyyyyy slow.....
@canmetefx Жыл бұрын
This is what i need, Great job! Thanks for the video
@SohamSamy11 ай бұрын
Great work buddy!
@jackaguirre Жыл бұрын
super stoked on this thanks so much
@tcrd70128 ай бұрын
He Thank you man, very good and easy understanding, i love your teaching
@artistimkaan Жыл бұрын
Really good tutorial bro! You came in time for me!
@loganhayes Жыл бұрын
Super helpful, thank you for doing this!
@lilylikesherpotato3461 Жыл бұрын
thanks for making this simple
@rafaelgarbinart9708 Жыл бұрын
THANKS MAN, ONE COURSE PER VIDEO
@burov.a.4467 Жыл бұрын
Thank you for a very useful lesson! You're very cool. It remains to figure out how to do car rigging in cinema 4d and I can try to repeat your lesson)
@postprocessed Жыл бұрын
Blender is free :) addon for blender also free, so you can try it in Blender!)
@Fafmagic Жыл бұрын
Outstanding! This is so useful. Thanks for sharing!
@postprocessed Жыл бұрын
Thanks!
@YTDRONE Жыл бұрын
I was so happy to see your amazing tutorial and thank you. I can't tell you how many times I've watched this video. Thank you so much. I watched your video at 0.5x and followed along closely. I don't know how many times I watched it again. But the end result is different. The four wheels work fine, but the body and the wheels move separately. When I turn the body, the wheels don't follow, they are always looking forward. I really don't know where I went wrong.
@YTDRONE Жыл бұрын
Ah, I finally figured out where the problem was. As usual, why does solving one problem create another? Everything is back to normal Except that all the wheels that were spinning fine on the screen are now frozen at render instead of spinning. I'll have to go back and find out where the problem is.
@postprocessed Жыл бұрын
Hey! Glad you have solved one problem) the second one I believe is in wheel speed multiplier, I already mentioned that ins the comments. Value of 50 seems to get in align with shutter, try chaning multiplier on wheel rotation graph to smth like 17-23 should work. It is funny that I never actually experienced this issue. Do you use UE 5.2?
@YTDRONE Жыл бұрын
@@postprocessed Thank you so much for the response to my question so quickly. Yes, I'm using UE5.2, I'm going to try it right away! You are the best! Awesome!
@safak. Жыл бұрын
@@YTDRONE hello what was the fix for first problem ?
@YTDRONE Жыл бұрын
@@safak. The first problem was I couldn't find where I can add the key frames I found the location in the sequence but still not solve second issues. Have a great day
@pedrorivera1892 Жыл бұрын
AMAZING SR. THANK YOU!
@ayanalikhan5766 Жыл бұрын
Literally can't thank you enough for this, you don't know how much I needed this bro, ❤❤❤❤❤ thank you soo much ❤❤❤❤ love you lot , may god increase your rank and give you more success...
@postprocessed Жыл бұрын
thank you SO MUCH!
@ToysRUsKid_Critter Жыл бұрын
Most excellent vid!
@connaitrepourbenir9299 Жыл бұрын
Amazing, thanks you very much
@auto_Silencer Жыл бұрын
Keep it up. All the love.
@focusmaya251 Жыл бұрын
Great job.thanks and subscribed ❤
@Jarvik Жыл бұрын
The music at 5:30 reminds me of a game from the N64 called Wetrix. Great video though Ty!!
@thecreatorx3d439 Жыл бұрын
awesome video brother!
@postprocessed Жыл бұрын
Appreciate it!
@BAYqg Жыл бұрын
Thanks a lot, Sir! Much much appreciated
@behrampatel4872 Жыл бұрын
excellent tutorial. cheers
@georges8408Ай бұрын
thank you.. Still a bit difficult for a beginner like me but very helpfull
@postprocessed21 күн бұрын
you are welcome, yeah it maybe hard a little, but you get some nodes which you can use later or understand how UE works. And it works in mysterious ways :D
@badhairstudios Жыл бұрын
Very useful Tutorial 👍👍
@ruslan_3ddd Жыл бұрын
Your content is gold!
@postprocessed Жыл бұрын
Thanks!!
@ersinkeskin519812 күн бұрын
Thank you very much for the tutorial. It is very helpful. I have a question for another usage: Can we add (W A S D) controls to use the car as the first person?
@YahiyaJasem Жыл бұрын
Great video my friend
@yashtanwani1 Жыл бұрын
FINALLY!! The tutorial i was looking for got one question - how to not make the caliper rotate with wheels?
@postprocessed Жыл бұрын
You need to copy front wheel bones and attach calipers for them in Blender. And make them under “FL, FR” hierarchy. In control rig disable “propagate to children” for wheel rotation part of the graph. Alternatively: duplicate the bones, leave in current hierarchy and add steering to new caliper bones. Should work
@yashtanwani1 Жыл бұрын
@@postprocessed Will try that, thankyou so much waiting for more videos😍
@ЮраГейгер-х2к Жыл бұрын
Hi. Thank you so much for this training. I loved the tutorial insanely. I just started learning in unreal engine 5. And thanks to you the learning goes faster. But in this tutorial I ran into a little problem, the wheels of the car don't spin, I can't animate them like you do, because you are missing this part in the clip. Please tell me how to animate the wheels while the car is moving. And just thank you for the lesson. I'm glad you're back on your KZbin channel. And your tutorials on DaVinci Resolve are the best! It was very sad to watch your last video on the old channel(
@postprocessed Жыл бұрын
Hey, mate! you can change multiplier in “wheel rotation” graph from 50 to smth like 19 or 33. Make sure you have key framed it in sequencer. And btw, don’t use UE 5.2 yet. It still has issue with it.
@ЮраГейгер-х2к Жыл бұрын
@@postprocessed Thank you for your reply. I will start the project again in version 5.1. I saw in the comments that you are going to do your unreal engine 5 course. Do you know the approximate date of its release? I would really like to take the training from you.
@postprocessed Жыл бұрын
@@ЮраГейгер-х2к I hope it would be ready by the end of this year. I need some more cases for it
@unnamed7462 Жыл бұрын
Keep it up mann
@blecawty_ Жыл бұрын
Wow this is amazing! Thanks for bringing this tutorial, I know a lot of people will like it just like me! I have a question, what is the process to make the wheels collide with the ground like your Ford Bronco video? I know a lot of people want to know how to do it. It's been a while since I've been trying to make a rig that works like the rig in your Ford Bronco video, the only thing I can't do is the collision of the wheels with the ground
@postprocessed Жыл бұрын
Thanks! About the Bronco rig.. yea, well... I am sorry to say that, but I am not planning to share how my rig works which I used for Bronco. It brings me money from commercial projects and it is my "know-how". I am planning to share this rig only with car animation ender course I will be making in next few months. Also I am planning to do tutorial on suspension for skeletal mesh. It is different approach, but still can be useful. Hope for your understanding!)
@blecawty_ Жыл бұрын
Thanks for the information, I understand perfectly! I'll be waiting for the course and the new tutorials! I do the car animations in my work in Blender, but as you said in the tutorial it's much better to do everything in just one program. This rig would be very useful for me to use in the company where I work, if you are interested we can negotiate. If you can't, I understand
@SentientAvocado10 ай бұрын
awesome tutorial mate! I'll follow through them all, striving to get to your visual quality. Would it be possible in the future, that you could drop 1 or 2 sentences about the nodes you use? In unreal, for me, everything works fine and without any problems. But i dont understand what "we" build at all. That "Half Pie" node for example... Why half pie and not just a variable thats close to this value. But even if you just keep on doing what you do right know.... please don´t stop!
@postprocessed10 ай бұрын
Hey, buddy! Thanks! I will keep pushing!) well these nodes a just simple math. For example why using 3.14 divided by 2 to get radius if we can use existing node "halfPi" to make rotation, when creating additional variable will not be precise number? So yeah... it kinda comes with experience of blueprinting in UE, researching and checking documentation
@HarrisonKillianAnimation9 ай бұрын
Absolutely amazing tutorial, I cannot thank you enough! This is life changing for me. I have some very high quality, driveable, destructible vehicles set up for an animation I’m working on. Do you have any suggestions if I wanted to do a car rollover? How could I achieve that?
@postprocessed8 ай бұрын
I usually use them as separate object with enabled physics and push it to roll. usually works
@RUSOBPK Жыл бұрын
WORKAROUND WHEELS NOT SPINING. Hey guys! I had the Wheels not rotating in render problem too, and then i remembered that i had a similar problem back in the day with a metahuman. I will try to be as brief as i can to explain what you have to do. IF YOU HAVENT STARTED, JUST AVOID UE 5.2. Instead of taking the control rig and adding it to the sequencer, take the SKELETAL MESH (pink one) and add it. If you see an animation option when you expand the asset in the sequencer, you are good then. Click on the + icon, control rig, asset based control rig and there you have your controls. Create a keyframe for the wheels rotation. Once you have your car animated and all, right click on your base asset (the skeletal mesh you placed in the sequencer) and select "BAKE ANIMATED SEQUENCE" , select your save location, and wait a few seconds. Now you just right click on transform and control rig, and mute them (if you dont then animation will override itself). And there you go. If you need modifications to the animation, just delete the baked animation from the timeline, modificate and bake again.
@elfincredible9002 Жыл бұрын
This is so dope. Thanks.
@postprocessed Жыл бұрын
Thank you!
@immistreated Жыл бұрын
Cool! Thanx!
@geejota Жыл бұрын
Awesome tutorial man! Did you active Physics for the car?
@postprocessed Жыл бұрын
For this rig no physics required, I don’t like how unpredictable physics is in cinematics 😁
@javaboygames0211 ай бұрын
Can this be also used in racing games? I really think this type of rig is much better not only for animation, but gameplay in general. It just looks perfect!
@postprocessed11 ай бұрын
hey man, this approach is mostly for cinematics, but rigging setup can be used with Chaos Vehicle in Unreal Engine so you can drive it like in racing game
@CaioShindoSouto2 ай бұрын
Lovely tutorial. I just have one question, how could I add a global control? You know, one to change location and rotation of the whole car? When I try to do that the wheels are offseted in weird ways.
@garyerance Жыл бұрын
You the man! What a great tutorial, clear and concise. I’ve just subscribed and look forward to more awesome content. I successfully rigged a car following your tutorial this weekend. One question, is there a way to easily transfer the blueprints over to another rigged car or is it a case of starting from the beginning each time you rig a new car? Thank you
@postprocessed Жыл бұрын
Thanks! Yeah it is relatively easy to migrate to car rigged same way in blender, you can just copy nodes and controls to new car rig, I show that in my next tutorial about calipers fix: kzbin.info/www/bejne/sJ2wcnicedt9i8k
@ninjagraphics1 Жыл бұрын
Your video background music reminded me of Murcof, you probably know his music.
@postprocessed Жыл бұрын
Yeah I like this kind of ambient music. It's really hard to find good one, but I use Artlist.io for it
@Babrina Жыл бұрын
Hey from your DaVinci channel. Now i looks forward for my work with Unreal Engine 5, maybe it will be done :)
@postprocessed Жыл бұрын
Welcome aboard!
@Babrina Жыл бұрын
@@postprocessed how to recognize good content creator? He answer a important comments :)
@postprocessed Жыл бұрын
@@Babrina haha, thanks! 😁
@ItsAvidy11 ай бұрын
Great tutorial/info! Appreciate it. I do have one question, what would the best/easiest process be to have the tires interacting with the ground. Like smoke, tread marks left on the ground, etc. Thanks in advance!
@postprocessed10 ай бұрын
oh, that would be probably using blueprint functionality to add skidmarks via decals
@vietdungcao8779 Жыл бұрын
thank you.
@LeviHintermeister-f9e24 күн бұрын
Are you able deform the mesh of the car if you were to animated hitting a building or something ? Or do you need to set up a physics rig for that?
@faizanuddin.9 ай бұрын
hey man awesome tutorial i was just following your tutorial when i doing body control added get transform then offset and finally connected execute to offset transform my car body just flipped 180 degree dont know how to solve this issue plz help
@FabianStrube Жыл бұрын
Thank you for the video! Great tutorial. I am currently trying to create a workflow for automotive in unreal. Usually we receive a cad model of the car with all details and 1000 single objects. I just cant get to import them, how do you deal with it? I can split it in parts and import it, but with the rig i need to go to blender and import wheels and exterior with the rig, that does not work for the high detail car, because unreal crashes on me...
@postprocessed Жыл бұрын
Well for CAD models we have modellers who prepare them for UE in Maya or 3DSMax... What I can propose to you, but it is some advanced technique and requires some additional knowledge of BPs: 1. Create Skeleton 2. Create Control Rig 3. Make Blueprint in UE 4. Add control Rig to Blueprint. (There are tutorials on KZbin how to make it) 5. Import your car body, and wheels as static meshes. 6. Attach static meshes to sockets of skeleton, so your control rig will affect bones and bones will move the body 7. ... 8. Profit
@FabianStrube Жыл бұрын
@@postprocessed Thanks for the fast reply and taking the time to answer in depth! Couldnt find anything on that topic on the internet. I will try that and tell you how it went. Once its in, it works surprisingly fine 😅
@postprocessed Жыл бұрын
@@FabianStrube I found out that SKELETAL mesh really crashes unreal if it is big size. But static meshes work damn well. So you can have a look at “car configurator” free marketplace asset to see how they’ve put control rig inside blueprint. Pretty straightforward process. Give it a try! Would be happy the hear from you about the results!
@vyberoom4 ай бұрын
This is amazing thank you so much for sharing. I have some issues and was wondering if any has come across this and can help me out please. I have rigged the car in blender everything looks great. when importing into unreal all the windows are missing and I only have the outer layer of the body imported along with the wheels. everything is parented to body but its missing every other part of the car. would be great if someone can point me in the right direction please. im fairly new to unreal so any help would be so much appreciated.
@EvanMapleMaggot Жыл бұрын
Thats very good video as always. Can u give advice of what and where to study to understand the logic of blueprints to make them by myself? I feel myself comfortable to work in blender with nodes, constrains and NLA, can cheat there for the needed results, but i cant transfer my thinking process into UE cause nodes are so different. I understand the idea perfectly but have no chances without your videos. How did u study?
@postprocessed Жыл бұрын
Hey! I TOTALLY understand you! It was such a damn pain to understand logics in Unreal Blueprints, especially if you don't know C++ as it has something in common. I browsed forums for solutions which lay in same spectrum of my research. If I needed for example wheel bounce - I looked for "real time collision" and found way for sphere trace and move object based on this trace and etc. Problem of unreal is lack of documentation and you need really to know some of C++ at least. What I can conclude on how to study: look for similar issue, or issue in the same field, try to implement these approaches to your case, take time to understand the logic. At some point you will start understanding how this massive pile of code works
@EvanMapleMaggot Жыл бұрын
@@postprocessed Thank you, i undertand. Same way was and is blender for me. Its like collecting a personal life-time puzzle from people like you who share their knowledge on youtube or forum answers. And thanks for detailed blueprints parts. See you on the next videos
@pure_vladosАй бұрын
Greetings! Incredible work, is this "City Sample" from UE market ?
@postprocessedАй бұрын
@@pure_vlados yep, correct it is city sample
@SKADYT26 ай бұрын
Hi, Thank you for this tutorial. Really helped me a lot. I just have one question. I followed the tutorial step by step. But not sure why except for the body control non of the other controls follow the rig when moved. Any help is appreciated. -Thanks
@postprocessed5 ай бұрын
Are you moving Skeletal mesh? Do you have separate "transform" track for Control Rig maybe? that it is why it remains on the position and not following the car?
@aslansamarkanov6603 Жыл бұрын
Thanks for the video! I don't have a vehicleaniminstance in the parent class in the animation blueprint
@postprocessed Жыл бұрын
actually... I found out you don't need it. You can skip this step and jump right away to rig setup
@aslansamarkanov6603 Жыл бұрын
@Post Processed Thank you! I already solved the problem. Just skip the part)
@redfawnstudios Жыл бұрын
Awesome video! I'm curious to know your thoughts on the Rush Hour plugin that was showcased today on Inside Unreal. Nice grading in DaVinci too
@postprocessed Жыл бұрын
Hey thanks! regarding Rush Hour addon - I find it cool, useful and straight forward. But there are few things which I don't like: very complicated rigging process, which may be hard for starters, it is still CHAOS vehicle driving on the spline driven by AI. Which will create complications if client would want changes. For game cinematics or for personal projects it is awesome. Also look for KZbin channel "Code Like Me" He does same stuff - makes chaos vehicle drive on a spline, programming AI to avoid collisions and obstacles. Couple of hours work and you will have you personal, not-so customizable Rush Hour in your pocket for free!
@valeze20162 ай бұрын
hello, thank you for the simplicity of the video. i have not finished it when i sent this text. The question i have is what is i want to add buttons to control the movement of the car?
@postprocessed2 ай бұрын
you mean for the game? So you can drive it?
@leonardoperasso3908 Жыл бұрын
Fantastic, you truly save me! Which setting did you use to export the render from UE?
@postprocessed Жыл бұрын
Ooof I think this one I did in lumen with like 256 samples.
@leonardoperasso3908 Жыл бұрын
Thanks a lot, i found another problem. i can see clearly the animation in viewport, but when i render the scene my custom car dessappear. Have you any idea to solve it? i supposed is a sort of conflict with game mode setting but i not so sure and i don't know how to set it. @@postprocessed
@AzhypaMediaCenter Жыл бұрын
полезно мужик
@derinthomas76708 ай бұрын
Sir thank you for this wonderful tutorial...i have a doubt how to add the textures to this mustang
@postprocessed8 ай бұрын
I use “automotive material pack” it is free on Unreal Engine Marketplace
@derinthomas76707 ай бұрын
@@postprocessed sir, i tried to do it , but i was not able to do it for headlights....it is combined object and i cant add light to the headlight
@AdrianoSilvestre Жыл бұрын
how to make the car recognize the collision and work with collision on objects? great tutorial, thanks a lot for sharing
@postprocessed Жыл бұрын
You mean recognize road for suspension? Or collide with physical objects? If first - I will be making a tutorial about it. Second - always. works. Car will collide with physical objects and it will be registered
@KirillBeerlove Жыл бұрын
Hey! Great Tutorial! May i ask you, what you what did you put in the TRANSFORM when you export fbx from Blender. I mean, what kind of "UP" and "FORWARD"
@postprocessed Жыл бұрын
I think X forward, Z up if I remember correctly
@abram_mov Жыл бұрын
Hi, I've been watching your videos for a long time, I started with davinci resolv) I wanted to ask how you did the suspension in the bronco video? Very cool videos continue on❤
@postprocessed Жыл бұрын
Thanks! I made a video about it here: kzbin.info/www/bejne/qGXIk6Bmjaiensk
@Sky-hl8iw Жыл бұрын
tq4this!
@Graphical_Gurujii Жыл бұрын
i can't import my model along with skeleton, it is stuck at 80 % and compiling textures, but it is easily getting imported without skeleton
@postprocessed Жыл бұрын
Do you have huge CAD\Hi-Poly model? If so it can take up to 30 minutes to import. It's needed to be optimized. Also uncheck "create materials" and do not import textures. Should be faster
@HomeOfWhomatics Жыл бұрын
Hi there all good and brilliant. I feel though you could do a step by step on the rail system as I and Im sure others have no idea how todo that
@postprocessed Жыл бұрын
Hey mate, I got you covered! I have separate video on the rail! Complete how to
@MADMOVIESINC Жыл бұрын
Thanks for the video! This is helping a lot. Thanks for taking your time to explain the details. I'm running into an issue with my wheels turning inwards (opposite, instead of in sync) from each other. Can anyone point me in the right direction on how to fix this? I have my blueprint matching the video at about the 6 minute mark at the moment. I was trying to tinker around and flip the value somehow between one tire and the other. I didn't have much luck though. Any help would be much appreciated.
@postprocessed Жыл бұрын
Oooooof. Sorry it's not enough info for me to understand what could be cause of problem. I can offer work around: use wheel rotation formula for each wheel individually.. maybe that could help
@papanahaype2 ай бұрын
Мляяя ты ж раньше на русском вещал ( Смотрел со времен давинчи резолв. Мое почтение и успехов!
@TheGrrson7 ай бұрын
I have my car animated and looking great in the viewport using this technique. But when I render the car won’t move along the rail . It just stays stuck at the start of the rail. Any ideas? I can’t find a solution anywhere.
@pr4thamff157 Жыл бұрын
please make a detailed video on animation please
@postprocessed Жыл бұрын
ok! Will do!
@Axel.Peters Жыл бұрын
What if I have a road that is not simply flat but up and down and slightly twisted in itself? It looks like this only works if you have an absolutely flat road, which doesn't happen most of the time. Am curious how you would solve this? Because that would be the advantage of the software you showed before - UAC in Maya. Here the tires have a ground contact which is not the case with yours at the moment as far as I could see, hence the flat road.
@postprocessed Жыл бұрын
I am working now on wheel suspension tutorial. Body trace for ground is f**ked up in Unreal and works really bad in Control Rig. Most of the body changes are done manually in that case (which is not that hard) but wheels will react to uneven road and will bump, which looks nice
@albertusbodenstein197610 ай бұрын
Thanks so much for this man. Just a question.. Wheere do you setup cameras. Do you do this in UE, or in Blender? I'm trying to figure out where the best place would be to setup cameras. I'm more famliar of creating cameras in Blender, and exporting them into UE. Is this the best approach?
@postprocessed10 ай бұрын
Hey! Thanks! Regarding cameras... Well I think the best approach is the one that works best for you, but I also believe that it is THE BEST to do it in one software. I never animated cameras in blender, I only animate it Unreal Engine. So I don't need to leave the software. You can obviously make cameras in blender and import them in sequencer. But if you need to change something it is a lot of back tracking in that case. My opinion - better do the cameras within the software you are working and don't switch between them