This is great, Might pick this up once I started the ocean layer of my game. Keep it up!
@pyrotechnick42014 күн бұрын
cool stuff but I'll be impressed when you can get waves to break as the approach the shoreline
@lucasbird63673 ай бұрын
So beautiful!
@_Atomic_Baby3 ай бұрын
WOW! It Awesome!
@Toonlya2 ай бұрын
This is amazing I need to see more tutorials of this video how did you do it?
@Emilie-Thonat2 ай бұрын
Hi! Is it possible to get more views of how the foam does render on a darker sand?
@RubenPitaАй бұрын
Does it support Multiplayer/Replication? Edit: Dev replied on Discord, and no but it's possible by syncing game time between clients. Additionally, "The only consideration would be that there are settings to reduce wave strength based on distance from the camera (to reduce noticeable tiling patterns), so you would probably want to turn those off".
@thesilas766Ай бұрын
Whats his dc name?
@RubenPitaАй бұрын
@@thesilas766 It was on their server, you can find it on the plugin's documentation.
@Helgrind44Ай бұрын
Thanks, I'm mostly curious about the buoyancy for replication. Would it work if the server is under a lot of stress?
@coolguy-xb2yn3 ай бұрын
very cool! is it possible to make small bodies of water with this? such as lakes and planes for indoor areas?
@AeonShaper3 ай бұрын
Thanks! It is somewhat possible but currently would have limitations - in the asset you set the sea level for the ocean which determines it's height in the world, so you could indeed have lakes and planes indoors, but they would all be at the same "sea" level (there is an "unofficial" way around this to have lakes at multiple heights but it's not compatible with a few features). You can quite easily control where the ocean actually shows up however, so you can place down water to only be in certain areas to make lakes, pools etc.
@I3ocicsokolade3 ай бұрын
Looks majestic! Buuut: Is it contain,or can i add distance field foam? Around any obstacles, rocks etc Any idea about the performance? Pc or any console can handle that?
@4fterlyfe3 ай бұрын
This is literally exactly what I've been waiting for. I've been holding off on buying oceanology or fluid flux for ocean simulation, but this honestly looks even better than those and is cheaper. Awesome work dude.
@kiradark23222 ай бұрын
They are the waves of the free epic games plugin, just look at the parameters
@Derjyn3 ай бұрын
All these ocean/water assets are too pricey. It doesn't take very long to massage the native water system to get the same setup, and you gain the benefit of being the commander of the ship (har har)... I'd imagine about as long as it would take to become familiar/comfortable with the paid asset. Still, really awesome. Water eye candy is always fun!
@GES19853 ай бұрын
Will it work with a voxel world? Like, if someone teraforms a beach?
@AeonShaper3 ай бұрын
I can't confirm as I'm not familiar with any voxel plugins - one thing to consider is that ocean wave falloff towards the shore is based on a static heightmap texture captured in-editor, so the ocean wouldn't respond at runtime to any landscape changes (though it would only be noticeable with huge terraforming so it depends on your project).
@APinchofDill3 ай бұрын
This is an amazing asset but it will likely not do what you wish out of the box. You will need a fluid sim for a better fit. I use Voxel plugin with FluidNinja LIVE for real time water it works. You can intergrate likely the material / sim physics into this system though just not out of the box.
@AeonShaper3 ай бұрын
Oh yes this is true, if you mean like a full on water simulation with water flowing down into and filling up holes in the ground that's not what this is for - digging into the ground would just reveal the water plane underneath
@kiradark23222 ай бұрын
Those parameters and waves are from the free epic games plugin (Water Plugin) isn't this a resale? At least you're using the waves of epic games