Exceptional my friend ! Might and Magic Heroes vibes !
@PhoenixMarketUE3 күн бұрын
Thank you 🙏
@toddgilmore1189 ай бұрын
Love the full animations, effects, and music is epic!!
@PhoenixMarketUE9 ай бұрын
Thank you
@ArtillaVeq11 күн бұрын
Looks great, can't wait to test it!
@palarev12 күн бұрын
좋은 영상 감사합니다
@MarySue_LsD8 ай бұрын
Hey hey, I am about to buy the template but have a question. I want to make an attacks similar to the Into the Breach game where all the attacks are in the form of some shape and they can move enemies. Will it be not hard to implement? Thanks in advance
@PhoenixMarketUE8 ай бұрын
Attacking in different shapes are possible but pushing is not supported. Sometimes it is difficult to calculate direction when the enemies are big. But join the Discord server, maybe someone else already implemented and can help.
@DeputyChiefWhip8 күн бұрын
Looks awesome. What are your favourite TBSRPG games?
@PhoenixMarketUE8 күн бұрын
Heroes of Might & Magic III
@bhblueberry2 жыл бұрын
Well I swear that if I would have more resources any time soon I will buy your engine :) and even if I would finally give up, well making your own game is unreplaceable expirence. I was wondering how much do you list for this and firstly I was surprised by these 99.99 but then I thought about UE5 and fact that it is for free :) Anyway you've chosen harder path than just creating a game and I hope you will make more money out of this :)
@PhoenixMarketUE2 жыл бұрын
Thank you very much 😊
@maltalentueux91042 жыл бұрын
it's free right now !
@Yoni12311 ай бұрын
How is making a templates harder than making a game? Template is just the base for a game?
@therealsyndicate6 ай бұрын
this is doooopeeeeeee
@PhoenixMarketUE6 ай бұрын
Thanks
@KidouKenshi229 күн бұрын
awesome! Any way I can import that to unity? Or is it impossible to use unreal templates for unity??
@Cheesymud9 күн бұрын
no it's not possible, as Unity and Unreal use completely different ways of coding and logic. Even some of the assets are exclusive for unreal engine use only
@PhoenixMarketUE8 күн бұрын
Not possible.
@adhidwipa60273 ай бұрын
Oh cool you can do melee attack diagonally.
@PhoenixMarketUE3 ай бұрын
Yes, you can :)
@FF-FAN99992 жыл бұрын
super cool
@PhoenixMarketUE2 жыл бұрын
Thanks
@iheuzio10 күн бұрын
wrath of the righteous crusader mode
@jagolawgaming33774 ай бұрын
Its ironic that im playing heroes of might and magic 3 lol did you get inspired from that game?
@PhoenixMarketUE4 ай бұрын
Yeap :)
@YoutubeAccountMan5 ай бұрын
Very cool, but there's a similar one with all the same features and dozens of hours of tutorials on the marketplace for only $60. Free for the month of September 2024 was a great change for this!
@PhoenixMarketUE5 ай бұрын
Oh ok didn't know about that, I will delete mine.
@dougwarner593 ай бұрын
@@PhoenixMarketUE That was the funniest thing I've heard all day. I did not see that coming; I can't stop laughing.
@noahwutz42062 жыл бұрын
Is it so that other quests only unlock if completed required quest(s) before?
@PhoenixMarketUE2 жыл бұрын
Yes you can set it like that.
@Gladiy13 күн бұрын
wow
@Yoni1232 жыл бұрын
Dialogue system that has stat based options? Lockpicking and other exploration skills? Can you have just single characters instead units?
@PhoenixMarketUE2 жыл бұрын
This template is compatible with my dialogue system: kzbin.info/www/bejne/aJjJeWxjbNNqaJo But there is no lockpicking or explore skills. Single character? Maybe you are talking about another template?
@Yoni12311 ай бұрын
@@PhoenixMarketUEI meant can you have a party of say 4 characters instead of dozens of units?
@PhoenixMarketUE11 ай бұрын
@@Yoni123 No, there is only 1 character (Hero) that you control in explore mode and that character can have many units that are used in battle mode.
@TheKnightBringer Жыл бұрын
Do you think you can make a third person mode for the exploring mode?
@PhoenixMarketUE Жыл бұрын
I am busy with another project but with a bit of modification I believe it is possible. Biggest change will be interactions. instead of mouse click, can have a sphere to detect interactables.
@DrGameTazo Жыл бұрын
HI~ it supported Terrain height difference or not??
@PhoenixMarketUE Жыл бұрын
No, terrain needs to be flat.
@pushingpandas64792 жыл бұрын
can you please make tutorial how to change the character models?
@PhoenixMarketUE2 жыл бұрын
All explained in the docs but if you need further help, join the discord server.
@ryesworkshop2 жыл бұрын
Would it be difficult to arrange in a hexagon grid?
@PhoenixMarketUE2 жыл бұрын
I am working on hex grid. Should be ready in February. Join the discord server to get notifications when the asset is updated.
@sciencefaction26462 жыл бұрын
@@PhoenixMarketUE I will buy this if you can make it hex grid. Thank you!
@PhoenixMarketUE2 жыл бұрын
@@sciencefaction2646 Cool. Hex grid is coming in 2 weeks ✌
@sciencefaction26462 жыл бұрын
@@PhoenixMarketUE Thank you, I subbed and added Discord! Does this pack include classes/talent trees? I am very interested! Apologies for my ignorance.
@PhoenixMarketUE2 жыл бұрын
@@sciencefaction2646 There isn't a class logic since it all depends on stats and abilities. No talent trees either because units do not level up :)
@WillMakesGames2 жыл бұрын
If there's an object between the user and and target, would that block the fireball?
@PhoenixMarketUE2 жыл бұрын
Nope, obstacles block the movement only.
@johnmaco Жыл бұрын
Maybe it can be done by having the object recognize the attacker's cell position and the defender's cell position before the attack launches, and based on the position determine whether to provide a "Covered" buff that protects the defender, or not. And of course, a trigger on the object that generates a "blocked" animation of the attack in case it collides with the object. Just thinking ideas.
@minkapendragon90462 жыл бұрын
Would like to combine this battle system with your Turn-Based JRPG Template
@PhoenixMarketUE2 жыл бұрын
if you mean explore mode of jRPG and battle mode of this then I don't think you will need the jRPG template, just modify this one to be like that. There are no major differences in explore modes.