Unreal Engine: Zelda Ocarina Of Time | DLSS NVIDIA | RTX [4K]

  Рет қаралды 1,537

Ghost Mod

Ghost Mod

Ай бұрын

The original shading style used is perfectly suited for a modern Zelda game, such as The Legend of Zelda: Ocarina of Time. The main element that I like about the shading choice is the dreamy quality. It's a common technique that movie producers use to indicate that a character in the movie is dreaming or something. They make everything hazy and bloomy, and they also slightly slow down the film, although it's barely noticeable unless you pay very close attention. These combinations of effects are how you accurately achieve the dreamy, hazy look. I realized that most people, like myself, tend to watch game reviews on KZbin via phones and tablets. That's why I decided to enhance this game by adding high-contrast realistic shaders. I believe that extra contrast always makes games look great when viewed on devices. However, while the high-contrast realistic shaders make the game look good, they take away the dreamy, hazy look. The hazy, dreamy aesthetic is the main quality that I enjoyed, and in my opinion, it's how a modern version of The Legend of Zelda: Ocarina of Time should look. I tried to incorporate elements of both styles, even though I know it may seem contradictory because you usually either want it crisp and clear or dreamy, and it's hard to have both. However, I attempted to achieve both elements to make them stand out more and be noticeable, especially when viewing on smaller devices like phones or tablets. I'm using a generic post-processing injector, but the modifications I'm making are not native to the system. The downside of not doing things natively is that the modifications affect everything on the screen, which can be problematic for the HUD. To compensate, I usually remove the HUD or any other elements that might interfere. However, in this case, I couldn't do that because it's Zelda, and the game wouldn't be the same without the HUD and other elements. I wish I could make these changes using the native tools, but I'm not familiar with Unreal Engine.
I made these changes on a PC monitor with sRGB mode enabled, so you may need to reduce the brightness settings on your phone or tablet to see the intended effect. I want to clarify that the changes I've made are not meant to improve upon the original intent; I'm simply trying to enhance certain elements that may not be clearly visible on smaller devices like phones or tablets.
👉👉👉👉👉👉👉👉👉👉👉👉👉👉 CryZENx 👈👈👈👈👈👈👈👈👈👈👈👈👈👈
games download link
👇 👇 👇 👇
👉 / ocarina-of-time-95535595 👈

Пікірлер: 17
@captainmario_
@captainmario_ 26 күн бұрын
Thought provoking & beautiful. Dirt can wash off when in water, or slowly fades with time. Link’s facial expressions could be a bit more subtle since he’s stoic, but this is epic… Bonus: fingers when playing ocarina!
@Croey
@Croey 26 күн бұрын
This will be Zelda graphics in 2014
@goodnightmyprince6734
@goodnightmyprince6734 18 күн бұрын
Link, take a bath
@London-qj2px
@London-qj2px 26 күн бұрын
this is amazing
@mr.niceguy9394
@mr.niceguy9394 26 күн бұрын
AMAZING !
@Dodgerbuilds-js3wu
@Dodgerbuilds-js3wu 27 күн бұрын
what happened to link😶😶
@LeviFBK
@LeviFBK 28 күн бұрын
Woah
@ghost198810
@ghost198810 26 күн бұрын
i want zelda 3 with this graphic
@IsGhostModDead
@IsGhostModDead 26 күн бұрын
💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯💯
@MASTER15803
@MASTER15803 27 күн бұрын
Who is the guy that make this Master piece?
@AtPoe
@AtPoe 27 күн бұрын
CryZenx
@IsGhostModDead
@IsGhostModDead 27 күн бұрын
CryZenx
@snakey888
@snakey888 27 күн бұрын
Fans picking up nintendo's slack
@jenniferwaite6748
@jenniferwaite6748 26 күн бұрын
Sure the emulator looks AMAZING but why didnt you pull the master sword??
@IsGhostModDead
@IsGhostModDead 26 күн бұрын
@Larken42
@Larken42 26 күн бұрын
Probably no adult model, and/or the redead are truly hideous now
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