Unreal Inventory System Course - #8 merge stacks

  Рет қаралды 317

The Game Dev Cave

The Game Dev Cave

2 ай бұрын

Many of our games will require some sort of inventory system! And let me tell you, there are too many ways to count to make something like that but today, lets take a look at how you can get started on building your own inventory system!
This episode's project files:
/ 101942887
• Post
Full course :
/ inventory-series-10031...
• Inventory FULL COURSE ...
Bonus Episode:
/ intenvory-bonus-100356841
• Inventory Course : Bon...
Finished Course Project files :
/ inventory-course-99591435
/ @thegamedevcave
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Пікірлер: 2
@Lilium___
@Lilium___ 6 күн бұрын
One thing to note that might be useful, if you have a function with inputs you don't have to drag every connection from the input node to your nodes. You can simply type "get" and the variable name inside the function and you get a reference to the input of the function, without the messy connections to the input node. Makes things a lot less messy. But great video series!
@thegamedevcave
@thegamedevcave 6 күн бұрын
yeah i figured that out while cleaning up the project to make it ready for patreons XD can't believe it took me that long to figure this out XD I dont tend to do all that much in blueprint usually so that was a nice thing to figure out :) !
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