Flamethrower - Particle System Tutorial - [UE4]

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UnrealCG

UnrealCG

Күн бұрын

Пікірлер: 57
@imagine-games6677
@imagine-games6677 5 жыл бұрын
you da man! i have been needing a flamethrower for so many projects and this look beautiful!
@carrito1981
@carrito1981 Жыл бұрын
Short and clear. Thank you.
@duydden
@duydden 3 жыл бұрын
thankyou! You helped my team in our project!
@ivannechkin3665
@ivannechkin3665 5 жыл бұрын
sick tutorial man, my particles were square for some reason but when i whirled them they we awesome, thanx
@domdom_hello
@domdom_hello 4 жыл бұрын
thanks for the tutorial man!
@UnrealCG
@UnrealCG 7 жыл бұрын
Don't Forget to Subscribe. Here is a Playlist of my most popular tutorials: goo.gl/tDSaZq
@chalas936
@chalas936 6 жыл бұрын
Thank you so much for this! It's really helpful
@UnrealCG
@UnrealCG 6 жыл бұрын
Thanks.
@__foo__
@__foo__ 4 жыл бұрын
Thanks for the tutorial :)
@ccmesh1646
@ccmesh1646 7 жыл бұрын
I'm glad I found your channel, keep it up!
@simonesc5313
@simonesc5313 4 жыл бұрын
thanks for the tutorial. How to deal with collision between flame and walls?
@TheCreakyChair
@TheCreakyChair 7 жыл бұрын
Thanks mate, works well on my Jetpack with a few mods :)
@UnrealCG
@UnrealCG 7 жыл бұрын
Welcome :)
@theenviornmentartist2475
@theenviornmentartist2475 4 жыл бұрын
This doesn't work when it's attached to something moving, is there a way to make the particles not be affected by movement? or change directions quickly?
@BrianHamil
@BrianHamil 6 жыл бұрын
Freakin brilliant!
@CGEpicepic
@CGEpicepic 3 жыл бұрын
How to make the flame come fast out
@OoJxCorrey
@OoJxCorrey 4 жыл бұрын
Great Tutorial, How would you make damage if this is the weapon effect? Projectile is a Performance kill i guess, and a Box could make damage before the Fire is on Place.
@Dweeh
@Dweeh 7 жыл бұрын
Thank You SO Much!!! You are the best!!! :D
@Omar.bin.khattab
@Omar.bin.khattab 6 жыл бұрын
thanks for your time ...
@kai_parker
@kai_parker 4 жыл бұрын
Shouldn't the out value at 1 should be 63 instead of 64 as we are counting from 0 not 1 for subImage index, or am i missing something?
@UnrealCG
@UnrealCG 4 жыл бұрын
Yes, I made a mistake
@emperortenno4052
@emperortenno4052 5 жыл бұрын
Thank you very much for this amazing tutorial. How Do I stop the flame if it hit a wall? Right now it goes right through a wall like it is not there. Thanks in advance.
@UnrealCG
@UnrealCG 5 жыл бұрын
You can add a collision module and set it to kill on collision in the particle system.
@UnrealCG
@UnrealCG 5 жыл бұрын
You can add a collision module and set it to kill on collision in the particle system.
@OmegaMouse
@OmegaMouse 5 жыл бұрын
Nice. What happens when I move the flamethrower side to side? Does it bend at higher velocity or stay straight forward?
@bestera123
@bestera123 6 жыл бұрын
I appreciate your effort to put this out, but around 8 min, I feel like you go too fast (like when you change that value to 7000, I had to advance the video frame by frame to actually see which option you opened up) and I can't understand what I did wrong, because I couldn't see my particle preview in the particle system window.
@francisedwards8786
@francisedwards8786 6 жыл бұрын
Same here.
@LewisBryanJamieson
@LewisBryanJamieson 7 жыл бұрын
Brilliant!
@UnrealCG
@UnrealCG 7 жыл бұрын
Thanks
@Video-by6lp
@Video-by6lp 5 жыл бұрын
The BEST !)
@charlestheninja
@charlestheninja 6 жыл бұрын
EXCELLENT!
@TGA19
@TGA19 6 жыл бұрын
Do you know why the colors are not working? It only takes one. I want to have different element's like,Bottom is blue,middle is yellow and top is red,but there is something in the material that won't let it do that and I can't figure it out. I removed the black body and now the only color I can get is white
@UnrealCG
@UnrealCG 6 жыл бұрын
After you remove the the black body node you need to multiply the node with a particle color node this will allow you to control the color using the particle system.
@TGA19
@TGA19 6 жыл бұрын
@@UnrealCG Thanks
@fohrax
@fohrax 4 жыл бұрын
2:34 - what word did you say?
@benclaridge8130
@benclaridge8130 5 жыл бұрын
Great tutorial, but I seem to be having problems with the material; it seems to be inverted when in the particle system. I've been over it a few times (especially the generation of the material), following the tut by the letter. Any ideas? I'm using version 4.22 of Unreal Engine - are there any changes which may effect this?
@francisedwards8786
@francisedwards8786 5 жыл бұрын
Make sure alpha plugged into multiply, not RGBA
@benclaridge8130
@benclaridge8130 5 жыл бұрын
@@francisedwards8786 - Cheers!
@InnerspaceX
@InnerspaceX 7 жыл бұрын
Awesome. Thanks!
@mhboss8151
@mhboss8151 5 жыл бұрын
Thank you brother, I'm trying to add this effect on a weapon but when I start firing, the weapon creates multiple effect and they keep running for ever. May I ask, how would I make it one continuous fire that stop emitting when I stop fire?
@take0ne
@take0ne 4 жыл бұрын
I need to know too
@JanMilchFreunde
@JanMilchFreunde 7 жыл бұрын
Can you please provide the textures?^^
@hsantonin65
@hsantonin65 7 жыл бұрын
Yes, I need this too, not working with my own textures wich look like yours...
@UnrealCG
@UnrealCG 7 жыл бұрын
These are the textures from starters content.It will be the same for everyone.What problem are you having?
@hsantonin65
@hsantonin65 7 жыл бұрын
Ah, ok, thank, I didnt know it was in the starter content ^^
@BrianHamil
@BrianHamil 6 жыл бұрын
@@hsantonin65 He said in the first 40 seconds that its in the starter content
@cullyduff
@cullyduff 7 жыл бұрын
Lovely work, but question: Can you add this single particle effect to an animation (like a rocket launch), if so can you set auto cues and how can you do it? What i mean is when i want my rocket to take off i want to have this particle effect cuing in at the right time. Hope to hear from you soon
@UnrealCG
@UnrealCG 7 жыл бұрын
You could add this particle system to the rocket actor then drag and drop it to the event graph from there you can activate and deactivate the particle system.Although for rocket I suggest you check this tutorial of mine.kzbin.info/www/bejne/bnq1l4SIf5iLecU
@UnrealCG
@UnrealCG 7 жыл бұрын
In the fire ball particle system, if you are using it for a rocket.Then just add the trail emitter and it will automatically activate when the rocket starts moving.
@carlos321698
@carlos321698 7 жыл бұрын
AMAZING.
@carlos321698
@carlos321698 7 жыл бұрын
No like seriously this makes me wonder why Triple A games don't use this method, it runs relatively great but if you stand still they like to pile in 1 spot and cause some lag.
@PartikelFX
@PartikelFX 7 жыл бұрын
Because this method causes 3000 layers of overdraw in the axis you are most likely to see it if you use it as a weapon. An effect like this wouldn't make it into a game that requires any kind of performance I'm afraid.
@carlos321698
@carlos321698 7 жыл бұрын
To be honest you can dramatically reduce the fire and such particles and it still looks very good, it really improves performance when you turn off the dynamic lighting it makes.
@PartikelFX
@PartikelFX 7 жыл бұрын
If you are interested in performance, you'd avoid using particle lights at all. Use a static light and just flicker the intensity (that's how we do it in AAA). But in this effect, that cost is negligible compared to the overdraw problem.
@carlos321698
@carlos321698 7 жыл бұрын
Andreas Glad You say "we" like you work with AAA games or something
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