This is not nearly enough information. State trees are still missing a ton of documentation, specifically around events, parameters and global tasks. Is there a sample project I can look at to get a better idea?
@grandprizebigfuzz-musicart2594Ай бұрын
Maybe you can deep dive into fixing the bugs with request state tree transition why you're at it? Still broken in 5.5 even though you've clearly been working on State Trees
@ItsBaffledd22 күн бұрын
Great talk and awesome plugin, state tree's are so underrated
@godiokunАй бұрын
Thank for informations. A quedtion: You define event with a payload so we can condition our transitions on values, cool. Is there any way to an active task to listen and react such an event? (to fine process for gameplay purpose or just to monitor) If not is there any pattern to get the event info?
@AkshayLordАй бұрын
Thanks for the video. Great presentation, it was quiet informative! Would love to have a use-case driven video similar to kzbin.info/www/bejne/n4qUm6F8q62amKcsi=EH86gFOCfMW6Ulf7. Left with some questions as to when are these generally used, why use it over BTs or use it with them, etc.
@redtroll802 ай бұрын
Hey dudes, non public videos you add to public playlist become public, just fyi;
@HexagonRPGАй бұрын
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@ScottSpadeaАй бұрын
This seems overly complicated and difficult to use, and probably a lot slower, compared to a C++ thread with a loop containing a nested switch case and an arrays of integer coordinates. You can generate the state machine code, transpiling a config file into C++.
@hellomistershiftyАй бұрын
If you think state trees are difficult to use, wait until you try implementing it yourself