UMG UI Inventory: Pickup & Pickup Text Setup | 06 | v4.8 Tutorial Series | Unreal Engine

  Рет қаралды 52,728

Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 50
@stanislavdimitrov8800
@stanislavdimitrov8800 9 жыл бұрын
I think it's always a good idea to provide screenshots of the blueprints for reference. Otherwise I need to go back and forth in the videos to find a time when I can see particular parts of the blueprint.
@gamepowners88
@gamepowners88 8 жыл бұрын
i don't know what i'm doing i can't follow this. i mean i can make what you're making but i'm barely learning anything. anyone have some tutorials more beginner to this?
@kalarlapastos4824
@kalarlapastos4824 7 жыл бұрын
Oh God thank you finally can not follow the tutorial too... me too can not remember because there's billions of new features in each video. For a beginner who has just discovered the game engine that's too much information at once. in my opinion (and it remains only mine) this tutorial (well I speak rather of the inventory system) is a bit complicated for a beginner
@Tiogar60
@Tiogar60 7 жыл бұрын
He said in the beginning of the tutorial that this is a intermidate tutorial. NOT a beginner tutorial
@Archikize
@Archikize 6 жыл бұрын
this fuking tutor, could have made it easier, but he fuking made it worse, he didnt go from the start, instead went from the end to start.
@tylerclark7787
@tylerclark7787 6 жыл бұрын
What? This tutorial is easy to follow along. Are you watching from the very beginning?
@TheAsylumSociety
@TheAsylumSociety 5 жыл бұрын
@@Archikize Go watch his light tutorial, at the very beginner level, and follow forward. This tutorial is done amazingly well, and he's going over a lot of super simple things at a much lower level than the video's topic should cover.
@ZcheKremix
@ZcheKremix 7 жыл бұрын
I know this isn't for beginners like me but there has been almost one hour in this blueprint without being able to see any in-game results, it's very hard for visual learners, maybe there was no other way to do it but do I feel a bit lost.
@tylerclark7787
@tylerclark7787 6 жыл бұрын
Welcome to inventory scripting.
@farkasvilkas5839
@farkasvilkas5839 6 жыл бұрын
-without being able to see any in-game results yes!
@devcor
@devcor 6 жыл бұрын
I'd say welcome to scripting in general :D
@cofgalerie3540
@cofgalerie3540 8 жыл бұрын
When you have the problem of the Pickuptext disappearing when off screen here is the way to solve it. In your [Pickuptext Widget Blueprint] dissconnect the [Event Tick] node ( you can delete it because you won't need it), then take the leftover [Set Alignment in Viewport] node and connect it between the [Event Construct] node and the [Set Visibility] node. Then after the [Set Position in Viewport] node create a [Branch] node and connect these together. Then create a [Is in Viewport] node and connect its [return value] to the [condition] on the [Branch] node. Then create a [Delay] node and connect it to the [True] output of the [Branch] node (leave the [False] unconnected). Set the [duration] of the [Delay] node to [.001] and then finally connect the output of the [Delay] node to back around to the input of the [Set Visibility] node to create a loop. Compile and Save and Test the game. I would have just provided a Screenshot of this but youtube doesn't allow links in their comments. The UE4 Developers know of this problem and will eventually solve it at a later time. This is the Workaround until that time.
@cofgalerie3540
@cofgalerie3540 8 жыл бұрын
+Bob Bobbins sounds like something to do with your collision overlaps, try looking there first. My project works perfectly now and I have even integrated it in my own game that I am making.
@cofgalerie3540
@cofgalerie3540 8 жыл бұрын
+Bob Bobbins the is in viewport that you have is a variable that you created. What i meant is the function that is in the menu that comes when you pull off the condition pin of the the branch node. go to the answerhub from the unreal engine website and search for "InventoryUIwithUMG issues" there u will find a post from me at the end of the forum thread with a screenshot of my blueprint.
@cofgalerie3540
@cofgalerie3540 8 жыл бұрын
+Bob Bobbins yeah UE forum has been having some problems lately with the loading of their pages. Just reload the page when you get the error. Glad to hear your setup is working....I used the same website you used to post a screenshot here. seems like the website I used is not excepted from KZbin. See my latest post here for the screenshot
@mchlsull
@mchlsull 8 жыл бұрын
+Bob Bobbins Hello I have a question about your blueprint - how did you convert the Sphere Collision into a class and link it to the different drop blueprints? I am trying to recreate your exact widget blueprint but i cannot seem to figure out how to get the sphere collision out TemplatePickup and FirPickup Blueprint from the videos. Sorry i am noob at this and trying to learn :D
@-solodev1470
@-solodev1470 5 жыл бұрын
Thank you very much! ! The problem that has been plagued for hours has been solved!
@tbtitans21
@tbtitans21 7 жыл бұрын
Great tutorials but I wish you would add variables as you need them so we can see exactly why you're doing that at the time we need it.
@GBTC2011
@GBTC2011 3 жыл бұрын
At 19:56 cannot set pick up actor or text, where do the variables come from? Also set members in inventory struct as a struct out and is not defined.
@williamquaresma2529
@williamquaresma2529 2 жыл бұрын
same problem here. we probably forgot to set at PitckupText widget the variable PickupActor to visible. This way the Item can be edited outside the blueprint
@cofgalerie3540
@cofgalerie3540 8 жыл бұрын
Here a screenshot of the workaround when the Pickuptext is disappearing when it goes off screen postimg.org/image/ua7ovg4w7/
@6r0m
@6r0m 8 жыл бұрын
Thank you!!!
@tazmangw
@tazmangw 8 жыл бұрын
i almost gave up on this issue... BIG thank You!!!
@wizz0056
@wizz0056 7 жыл бұрын
Thank you!
@VRock121
@VRock121 7 жыл бұрын
Adding a loop in the constructor doesnt seem like a good solution to me. i.imgur.com/ECJsAjn.png this worked for me not sure if its good though
@VRock121
@VRock121 7 жыл бұрын
someone posted this in the last video. "Delete this code from PickupText and put it in TemplatePickup i.imgur.com/2cn1pKQ.png"
@gnavidude
@gnavidude 9 жыл бұрын
29:15, Divided the sections with comments and just for clarity added a comment for the whole event.
@DonMatek
@DonMatek 5 жыл бұрын
Everything good so far in 4.22. [Disappearing Item Text] If you have a problem with your item text disappearing here is the solution from comment below by @CoF Galerie Open your PickUpText Widget blueprint and change it to look like this (screenshot). imgur.com/a/ifsQQ4Q
@snydder1771
@snydder1771 4 жыл бұрын
thank you so much, dude!
@windwalkertv5936
@windwalkertv5936 4 жыл бұрын
Hey, I know this is commented a year ago, but It was a huge helper for me. Thanks a lot fellow UE4 Evangelist-man!
@DonMatek
@DonMatek 4 жыл бұрын
​ @Windwalker ​ @Snydder I"m glad this helped you guys out. :)
@원스텝투스텝-b2s
@원스텝투스텝-b2s 3 жыл бұрын
wow thank you so much!!!
@damsan7777
@damsan7777 4 жыл бұрын
Hey. Inventory struct? i don,t have that 12:20
@thomascuthill
@thomascuthill 9 жыл бұрын
When I followed the instructions in this video, the output from the actor location is 0,0,0 do you know why this may be?
@RationalAxis
@RationalAxis 9 жыл бұрын
The playlist for this series isn't set up correctly. The video that follows on from number 5 is a Twitch stream, pretty confusing.
@escorpianoyqueee
@escorpianoyqueee 8 жыл бұрын
obvious question, but the pickup text, will be the same if I want to create like a healt bar over the enemy or item?... it is basically the same case, isn´t it?
@mr.freeze1715
@mr.freeze1715 8 жыл бұрын
Здравствуйте! возникла проблема, у меня нет типа "Inventory stuct" Может она пропала в 12 версии
@adamgackowski8559
@adamgackowski8559 8 жыл бұрын
Типа "Inventory Struct" надо сделать самостоятельно. Он это показывал во втором фильме "Required Project Preparations"
@LOAstory
@LOAstory 7 жыл бұрын
help ! set addhealth dos not have target input.
@ogradus
@ogradus 4 жыл бұрын
Someone needs to use more ReRoute nodes for cleanliness++ That helps immensely with readability.
@superbiagames4958
@superbiagames4958 4 жыл бұрын
Can i have help? i think i did something wrong
@farkasvilkas5839
@farkasvilkas5839 6 жыл бұрын
I Think, here error in script, AddToViewport for PickupText must be called once
@farkasvilkas5839
@farkasvilkas5839 6 жыл бұрын
I think visual programming is unreasonably too complicated you can never do it yourself but it's beautiful for small tasks
@rifat.ahammed
@rifat.ahammed 2 жыл бұрын
Thank You
@한우현-w9i
@한우현-w9i 4 жыл бұрын
12:25
@foxen4598
@foxen4598 8 жыл бұрын
what the hell happened to my character
@GilFavor101
@GilFavor101 7 жыл бұрын
Figured I would post a possible *SOLUTION* for others: I dragged and dropped my Character_BP and the TemplatePickup_BP into the same level, now you can "Cast to "your character"". They have to be in the same level to reference each other I guess. Found it here: answers.unrealengine.com/questions/50034/editing-this-value-is-not-aloud-actor-variable.html
Unreal Engine 5 Blueprints - Simple Interact System
9:57
JimDublace
Рет қаралды 11 М.
小丑女COCO的审判。#天使 #小丑 #超人不会飞
00:53
超人不会飞
Рет қаралды 16 МЛН
She made herself an ear of corn from his marmalade candies🌽🌽🌽
00:38
Valja & Maxim Family
Рет қаралды 18 МЛН
BAYGUYSTAN | 1 СЕРИЯ | bayGUYS
36:55
bayGUYS
Рет қаралды 1,9 МЛН
Правильный подход к детям
00:18
Beatrise
Рет қаралды 11 МЛН
How Not To Make An Environment
24:43
caponeart
Рет қаралды 26 М.
Class 1: nDisplay Configuration for LED Wall
22:54
ZXR
Рет қаралды 8 М.
WTF Is? Text - To Text in Unreal Engine 4
6:33
Mathew Wadstein Tutorials
Рет қаралды 3,8 М.
UE5 Inventory System (Blueprint) Version 2
3:22
Dynomega (Unreal)
Рет қаралды 4,4 М.
2,000 People Fight For $5,000,000
24:45
MrBeast
Рет қаралды 37 МЛН
How to Make a Simple Inventory System in Unreal Engine 5
23:00
Gorka Games
Рет қаралды 113 М.
小丑女COCO的审判。#天使 #小丑 #超人不会飞
00:53
超人不会飞
Рет қаралды 16 МЛН