I think it's always a good idea to provide screenshots of the blueprints for reference. Otherwise I need to go back and forth in the videos to find a time when I can see particular parts of the blueprint.
@gamepowners888 жыл бұрын
i don't know what i'm doing i can't follow this. i mean i can make what you're making but i'm barely learning anything. anyone have some tutorials more beginner to this?
@kalarlapastos48247 жыл бұрын
Oh God thank you finally can not follow the tutorial too... me too can not remember because there's billions of new features in each video. For a beginner who has just discovered the game engine that's too much information at once. in my opinion (and it remains only mine) this tutorial (well I speak rather of the inventory system) is a bit complicated for a beginner
@Tiogar607 жыл бұрын
He said in the beginning of the tutorial that this is a intermidate tutorial. NOT a beginner tutorial
@Archikize6 жыл бұрын
this fuking tutor, could have made it easier, but he fuking made it worse, he didnt go from the start, instead went from the end to start.
@tylerclark77876 жыл бұрын
What? This tutorial is easy to follow along. Are you watching from the very beginning?
@TheAsylumSociety5 жыл бұрын
@@Archikize Go watch his light tutorial, at the very beginner level, and follow forward. This tutorial is done amazingly well, and he's going over a lot of super simple things at a much lower level than the video's topic should cover.
@ZcheKremix7 жыл бұрын
I know this isn't for beginners like me but there has been almost one hour in this blueprint without being able to see any in-game results, it's very hard for visual learners, maybe there was no other way to do it but do I feel a bit lost.
@tylerclark77876 жыл бұрын
Welcome to inventory scripting.
@farkasvilkas58396 жыл бұрын
-without being able to see any in-game results yes!
@devcor6 жыл бұрын
I'd say welcome to scripting in general :D
@cofgalerie35408 жыл бұрын
When you have the problem of the Pickuptext disappearing when off screen here is the way to solve it. In your [Pickuptext Widget Blueprint] dissconnect the [Event Tick] node ( you can delete it because you won't need it), then take the leftover [Set Alignment in Viewport] node and connect it between the [Event Construct] node and the [Set Visibility] node. Then after the [Set Position in Viewport] node create a [Branch] node and connect these together. Then create a [Is in Viewport] node and connect its [return value] to the [condition] on the [Branch] node. Then create a [Delay] node and connect it to the [True] output of the [Branch] node (leave the [False] unconnected). Set the [duration] of the [Delay] node to [.001] and then finally connect the output of the [Delay] node to back around to the input of the [Set Visibility] node to create a loop. Compile and Save and Test the game. I would have just provided a Screenshot of this but youtube doesn't allow links in their comments. The UE4 Developers know of this problem and will eventually solve it at a later time. This is the Workaround until that time.
@cofgalerie35408 жыл бұрын
+Bob Bobbins sounds like something to do with your collision overlaps, try looking there first. My project works perfectly now and I have even integrated it in my own game that I am making.
@cofgalerie35408 жыл бұрын
+Bob Bobbins the is in viewport that you have is a variable that you created. What i meant is the function that is in the menu that comes when you pull off the condition pin of the the branch node. go to the answerhub from the unreal engine website and search for "InventoryUIwithUMG issues" there u will find a post from me at the end of the forum thread with a screenshot of my blueprint.
@cofgalerie35408 жыл бұрын
+Bob Bobbins yeah UE forum has been having some problems lately with the loading of their pages. Just reload the page when you get the error. Glad to hear your setup is working....I used the same website you used to post a screenshot here. seems like the website I used is not excepted from KZbin. See my latest post here for the screenshot
@mchlsull8 жыл бұрын
+Bob Bobbins Hello I have a question about your blueprint - how did you convert the Sphere Collision into a class and link it to the different drop blueprints? I am trying to recreate your exact widget blueprint but i cannot seem to figure out how to get the sphere collision out TemplatePickup and FirPickup Blueprint from the videos. Sorry i am noob at this and trying to learn :D
@-solodev14705 жыл бұрын
Thank you very much! ! The problem that has been plagued for hours has been solved!
@tbtitans217 жыл бұрын
Great tutorials but I wish you would add variables as you need them so we can see exactly why you're doing that at the time we need it.
@GBTC20113 жыл бұрын
At 19:56 cannot set pick up actor or text, where do the variables come from? Also set members in inventory struct as a struct out and is not defined.
@williamquaresma25292 жыл бұрын
same problem here. we probably forgot to set at PitckupText widget the variable PickupActor to visible. This way the Item can be edited outside the blueprint
@cofgalerie35408 жыл бұрын
Here a screenshot of the workaround when the Pickuptext is disappearing when it goes off screen postimg.org/image/ua7ovg4w7/
@6r0m8 жыл бұрын
Thank you!!!
@tazmangw8 жыл бұрын
i almost gave up on this issue... BIG thank You!!!
@wizz00567 жыл бұрын
Thank you!
@VRock1217 жыл бұрын
Adding a loop in the constructor doesnt seem like a good solution to me. i.imgur.com/ECJsAjn.png this worked for me not sure if its good though
@VRock1217 жыл бұрын
someone posted this in the last video. "Delete this code from PickupText and put it in TemplatePickup i.imgur.com/2cn1pKQ.png"
@gnavidude9 жыл бұрын
29:15, Divided the sections with comments and just for clarity added a comment for the whole event.
@DonMatek5 жыл бұрын
Everything good so far in 4.22. [Disappearing Item Text] If you have a problem with your item text disappearing here is the solution from comment below by @CoF Galerie Open your PickUpText Widget blueprint and change it to look like this (screenshot). imgur.com/a/ifsQQ4Q
@snydder17714 жыл бұрын
thank you so much, dude!
@windwalkertv59364 жыл бұрын
Hey, I know this is commented a year ago, but It was a huge helper for me. Thanks a lot fellow UE4 Evangelist-man!
@DonMatek4 жыл бұрын
@Windwalker @Snydder I"m glad this helped you guys out. :)
@원스텝투스텝-b2s3 жыл бұрын
wow thank you so much!!!
@damsan77774 жыл бұрын
Hey. Inventory struct? i don,t have that 12:20
@thomascuthill9 жыл бұрын
When I followed the instructions in this video, the output from the actor location is 0,0,0 do you know why this may be?
@RationalAxis9 жыл бұрын
The playlist for this series isn't set up correctly. The video that follows on from number 5 is a Twitch stream, pretty confusing.
@escorpianoyqueee8 жыл бұрын
obvious question, but the pickup text, will be the same if I want to create like a healt bar over the enemy or item?... it is basically the same case, isn´t it?
@mr.freeze17158 жыл бұрын
Здравствуйте! возникла проблема, у меня нет типа "Inventory stuct" Может она пропала в 12 версии
@adamgackowski85598 жыл бұрын
Типа "Inventory Struct" надо сделать самостоятельно. Он это показывал во втором фильме "Required Project Preparations"
@LOAstory7 жыл бұрын
help ! set addhealth dos not have target input.
@ogradus4 жыл бұрын
Someone needs to use more ReRoute nodes for cleanliness++ That helps immensely with readability.
@superbiagames49584 жыл бұрын
Can i have help? i think i did something wrong
@farkasvilkas58396 жыл бұрын
I Think, here error in script, AddToViewport for PickupText must be called once
@farkasvilkas58396 жыл бұрын
I think visual programming is unreasonably too complicated you can never do it yourself but it's beautiful for small tasks
@rifat.ahammed2 жыл бұрын
Thank You
@한우현-w9i4 жыл бұрын
12:25
@foxen45988 жыл бұрын
what the hell happened to my character
@GilFavor1017 жыл бұрын
Figured I would post a possible *SOLUTION* for others: I dragged and dropped my Character_BP and the TemplatePickup_BP into the same level, now you can "Cast to "your character"". They have to be in the same level to reference each other I guess. Found it here: answers.unrealengine.com/questions/50034/editing-this-value-is-not-aloud-actor-variable.html