Hello I made a whole course on how to make a combat system in the latest version of ue5 : bit.ly/3mwfVdw check it out
@AgentaDark2 жыл бұрын
BRO I'VE BEEN SPENDING WEEKS TRYING TO FIND A SWORD ANIMATION YOU'RE THE BEST I EVEN GOT PUNCH FROM YOU THANK YOU SO MUCH
@bartonrice69942 жыл бұрын
ok if you aren't watching this with the captions on you are missing the funniest accidental mistranslations ever
@aryaakula4614Ай бұрын
Fr
@SlavkoLozic5 күн бұрын
Family in drug appeal... and when we first arrived in Aspen:)
@ernestoaragon879 ай бұрын
I've been trying to figure this out for the past few days and spent many hours following other tutorials that didn't get it to work, but I followed yours and now its working. Thanks so much!
@Baleur Жыл бұрын
Dude this is insanely fast. Wow. Do you have / could you make some tutorials for animation blending, alternatively the cool dynamic animation system in UE5.1? Where the character get nudged by walking into nearby objects, etc.
@carlosrivadulla89032 жыл бұрын
another big one bro. I liked a lot the idea of using linetrace instead spheretrace. Looks more clean and accurate. Also avoiding event tick by setting a timer by event during the animnotify seems pretty performance friendly.
@rooneyjohn2 жыл бұрын
Wow have I started to enjoy all your tutorials. I just LOVE how direct and no-bull they are. Amazing work, thank you.
@magegames62023 ай бұрын
This was extremely simple and helpful definitely a good starting point for my games combat
@UnrealUniversity2 жыл бұрын
This is an updated version of the combat system I made a while ago, it uses a line trace system this time as I think its more accurate
@Scarystoriesmz2 жыл бұрын
If you can, can you make a UE5 first person or third person parkour system tutorial it would be great
@FlashEditzWasTaken2 жыл бұрын
Hey, it's really hard to get into the exact position to hit the dummy, can I fix this?
@MonuYadav-oj5iy Жыл бұрын
Hey uisco having a problem line trace hitting dummy multiple Time's how should i solve this
@ErikLevelUp2 жыл бұрын
Thanks for the awesome tutorial, it really helped me understand a good workflow for checking hit collisions. ^-^ I think the issue with your sockets being HUGE is caused by incorrect scaling when you export from your modeling application. It causes a bunch of other issues besides the sockets just being huge (like making physics assets generate incorrectly). If you are modeling in blender, you can fix this issue by setting Scene Properties > Unit Scale = 0.01 - You may need to scale objects up times 100, if so then Select All (A) and Apply (Ctrl+A) > All Transforms Thanks again for the epic tutorial!
@wetsaapbrehh7839 Жыл бұрын
Can you possibly explain what causes this scaling issue? I’ve run into this a few times and always wondered why this happens.
@ErikLevelUp Жыл бұрын
@@wetsaapbrehh7839 its a difference in measurment units I believe. Unreal uses centimeters to measure things and other programs use different measuring units and sometimes that information is not properly transferred in the 3D file model so you have to manually account for it. Like setting the scale in blender to 0.01
@wetsaapbrehh7839 Жыл бұрын
@@ErikLevelUp there it is that makes perfect sense thank you
@wolfiedgr8t2 жыл бұрын
Wow excellent tutorial, you explained so much in your video that I now understand default slot for the character anim blueprint and why I would use root motion so the character stays in place when using the animation. Thanks ❤️
@ilhamwicaksono58022 жыл бұрын
So good, but please boost your audio!
@Olympus_Now2 жыл бұрын
definitely
@DCxALBRECHT7 ай бұрын
This is beautiful...thanks for creating this. I watch your videos all the time and they are in the top!
@DCxALBRECHT7 ай бұрын
Trying to get the line trace to work was driving me crazy! The red line trace was not showing up while playing in the viewport. Found out that renaming my sockets from: 'sckt_start' to just 'start' (was doing some custom naming for my project) fixed the issue. The spelling was correct both times in the Blueprint and matched with the socket names. Thought it was the underscore in my socket naming convention, but I tested that, and it worked when I swapped back to the underscore...weird. If you have an issue like I did, try changing the name of both your sockets and then update the Blueprint.
@michaelderosier35052 жыл бұрын
Good straight to the point video. So much info in 15min
@I-VisiBomb-I Жыл бұрын
still haven't implemented this, but it looks really promising, especially with an attack combo system that works with notifiers as well. making a character that spawns weapons to her hands and makes them disappear when she finishes attacking (like some spells in elden ring) and this looks like just the kind of solution i need
@ThrillDaWill2 жыл бұрын
another amazing tutorial!
@UnrealUniversity2 жыл бұрын
Thanks for the continued support man
@kevinkuhn1886 Жыл бұрын
Going to go about game creating differently this time and do the fun stuff first. Thanks for the tutorial!
@crysp9592 Жыл бұрын
Theres a problem, when i go to preview animation i cant see the animations I imported, help.
@RahilOmar-m6x Жыл бұрын
montages don't get played like the sword slash help greatly appreciated
@voidconcepts Жыл бұрын
Boy these captions are wild! 😳😂
@nevfelemrecicek2 ай бұрын
Thanks man appreciate it!
@LordGROOVYSilver1172 жыл бұрын
Request can you make a enemy AI that will attack you in ue4 can’t find one that can work and you’re the only one that works for my engine type
@aguy3696 Жыл бұрын
Talking too fast, but content is great. Recommend viewers to watch at 0.75 speed if following along.
@SolaFideSolusChristus2662 жыл бұрын
I don't use ue5 but I'm gonna like
@Scarystoriesmz2 жыл бұрын
If you can, can you make a UE5 first person or third person parkour system tutorial it would be great
@NUCL3AR9917 ай бұрын
I do not know why but my players line trace does not interact with the enemy at all let alone deal damage, while the enemies line trace works perfectly.
@kakarotsan3030 Жыл бұрын
A better way to detect a hit would be to use a box collision on the sword instead of line traces. Easier logic to set up too.
@AresWorlds Жыл бұрын
how can i do that
@kakarotsan3030 Жыл бұрын
@@AresWorlds It's not terribly hard. Attach a box component to your sword and adjust the size so that it covers the blade. Then subscribe to the OnComponentBeginOverlap delegate and do your checks in that function. Just make sure that anything you need to connect with it generates overlap events.
@I-VisiBomb-I Жыл бұрын
@@kakarotsan3030 but wouldn't that work differently? the box exists always, so even if you dont attack, and the box collides with an enemy by mistake, itll take damage. am i wrong?
@kakarotsan3030 Жыл бұрын
@@I-VisiBomb-I One way you can avoid that is by creating anim notifies that fire when you play the attack animation. Use those to turn on and off hit detection.
@ChristopherFranko Жыл бұрын
@@kakarotsan3030 this is the way!
@alfonseraffa23087 ай бұрын
This is awesome, thank you ! What if your weapon is part of the overall skeletal mesh? I imagine you can set up the sockets the same way you did with the sword seperately?
@svemii Жыл бұрын
is there animation for the new ue5 mannequin
@eneray19252 жыл бұрын
Line/sphere tracing is not working in ue5 with sword and sockets in bpThirdPersonBP, it works in MannequinBP with character only, why ??
@reneticsk2 жыл бұрын
Thank you, I look forward to theses videos even if I’m not currently making a game
@UnrealUniversity2 жыл бұрын
aha thanks
@godofvideoss Жыл бұрын
i would like to follow your guide which is great but i cant see the yellow socket lines. How come?
@SYLAR1178722 жыл бұрын
Your tutorial is very good. Im wondering how hard would it be to make a deadliest warrior style game?
@nebula4804 ай бұрын
What do I do if my character has a 3 hit attack montage? How do I set it up so the enemy hit montage only plays to the corresponding hits and not the entire hit reaction of being hit 3 times, just in case for whatever reason the player decides to only hit one time?
@pepitocalderon4627 ай бұрын
The slash animation doesn't play, any idea why that could be?
@oriti99972 жыл бұрын
how do i make the trigersword invisible?
@lancelehrke8083Ай бұрын
Hi I have an issue where sometimes the hits aren't being detected and they seem really random, do you know any fix to this issue?
@IkethRacing2 жыл бұрын
There's an issue importing this to UE5 mannequin even though they are the same skeleton. The animation distorts the shape and size of the mannequin. It also throws an error with the clavicle. LogFbx: Warning: IMPORT TRANSFORM ERROR : Bone (clavicle_l:10) Source Global Transform (10.748359,7.302100,128.850004|65.716590,19.994417,-18.547552|1.000000,1.000000,1.000000), Converted Global Transform (-3.782000,-11.883709,-2.732097|0.219695,-94.695984,14.975026|1.000000,1.000000,1.000000)
@ShagunShah1 Жыл бұрын
Great tutorial! The volume on the mic needs to be louder and you need to enunciate more, please.
@agentshadow66189 ай бұрын
can you make one with advanced input where when I press specific buttons together a combo happen ? please
@manuelbonettiturkishrock1634 Жыл бұрын
Thank you sir!
@androssolano2 ай бұрын
Hey when importing the .fbx seems than ue imports a skeletal mesh, a physics asset and a skeleton but i cant find the mesh itself so i cant apply textures neither edit socket because it appears a grey blockout in the skeleton. Someone does know what is happening here? thanks in advance
@mustafa.celiktas2 жыл бұрын
thank you so much ❤
@victorgabriel60872 жыл бұрын
probally you don't will see this but, this system is very good the problem is the line trace fails in some spots i'm testing im my project and sometimes because of the trace not be consistent i just miss the hit and this occur alot
@UnrealUniversity2 жыл бұрын
That's unfortunate the only other way would be to use event tick, as long as they game is not laggy it should be accurate
@Enderking394 Жыл бұрын
I can’t see the orange outline thing in the socket step
@GodSobu11 ай бұрын
Same, I came here looking for an answer.
@jpag_grey4975 ай бұрын
I tried the sheath/unsheath tutorial and then did this to only end up with it not attacking and two swords on my character And with placing the (Start/End) sockets on the sword, it doesnt appear, i dont know if they were too big or too small to show? (I am using a sword I made myself and not the example sword)
@tomtwtct8799 Жыл бұрын
Is it possible to put the code in the sword BP, because I wanna be able to pick up other weapons? How would you do that?
@cheyne40274 ай бұрын
I know this was asked a year ago and I don't know if you resolved this but the answer is yes, you absolutely can put the code that's on the player blueprint in the blueprint for the weapon.
@peteguggisberg63212 жыл бұрын
Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!
@MaxwellPublishing10 ай бұрын
Great tutorial! Can I repeat these steps but juxtapose enemy/player character to have this work both ways (player and AI can both attack each other)? I imagine I'll have to notify every single enemy type's weapons individually but otherwise this should be a simple copy-paste sort of deal, yeah?
@undisclosedlocations4 ай бұрын
When I add sockets to my weapon skeleton, I don't see any of the collision spheres that the video shows. When I resize the socket, I don't see anything getting resized and as a result the "Actor Hit" doesn't return anything. Can anyone provide some advice? I've tried different weapons from the UE marketplace but still not registering any hits
@mikolakokola6917Ай бұрын
When you click on weapon skeleton, you need to click on character - bones - and then checkmark sockets. It fixed it for me,
@EnzoVermeesch9 ай бұрын
Hello, I am French and I plan to found a video game like Fortnite to play with my community! A game with the same features (construction, sprint, climbing and the same types of weapons) I would like to know if that would be possible?
@dakotayocom77642 жыл бұрын
I'm going to look into if\how I can speed up the engines tick rate. Is there a better way to generate hit results during fast animations?
@rarebarney56817 ай бұрын
question, If I wanted the enemy ai to be able to hit me, I would just do the same but for the enemy right?
@peteguggisberg63212 жыл бұрын
Could you maybe do a heart based health system please?
@cadesummers58668 ай бұрын
One question: I was following along but when I pulled up the mannequin I lost access to it's sword during the animation of the attack. I could still see and add notify states during the attack, just not see the weapon. Any idea why this happened?
@silentasagrenade38017 ай бұрын
Idk if I'm missing something but when I try to import the Sword to the project as a skeletal mesh, I get a different file type than the purple one you have for the sword skeletal mesh asset, mine is light blue and doesn't come up in the socket preview. Everything else works, is there a way to convert the light blue skeletal mesh asset to the purple one you have?
@AresWorlds Жыл бұрын
This is not working in Ue5 or i am doing something wrong
@iestynking8104 Жыл бұрын
Yeah I think it doesn't work for the newer versions of UE5 I tried to do this but It doesn't seem to work
@tylerstafford7636 Жыл бұрын
I got everything to work but the enemy ai in 5.1
@tylerstafford7636 Жыл бұрын
@@iestynking8104 I got everything to work but the enemy ai in 5.1
@iestynking8104 Жыл бұрын
@@tylerstafford7636 Oh maybe I was doing something wrong
@__Diaz__ Жыл бұрын
same it works on *actor bps* but not *character bps* anyone have a fix for this?
@KensireGames Жыл бұрын
How do you get the enemy to stop pausing when hitting him with a combo
@mxbshr4276 Жыл бұрын
my character doesnt have an animation blueprint where could i find it?
@__Diaz__ Жыл бұрын
I followed this 10 times now and for some reason the hits only register on **Actor bps?** not **character bps?** any idea why i might have this issue?
@Joel-bg3cf2 жыл бұрын
Does anyone know why the trace only hits an enemy at the very end of the strike? It goes right through the enemy and hits them only if the character if situated behind my player character.
@Enderking394 Жыл бұрын
How to make the sword disappear when not in use?
@GodSobu11 ай бұрын
You won't believe how stressed the sword sockets "End" and "Start" made me. I attached the sword to the wrong model and progressed with the wrong model and couldn't find the issue. 4 hours later I found the issue.
@UnrealUniversity11 ай бұрын
nice at least you found it in the end
@mathboydrum Жыл бұрын
Do once on taking damage? Wow.
@WWatson999 ай бұрын
I feel like there isn't enough line traces, how would I increase that?
@UnrealUniversity9 ай бұрын
You can use event tick, instead of using a timer, that way it will do it every frame
@WWatson999 ай бұрын
@@UnrealUniversity I assume that I would add a gate which is opened and closed with the notify events, but wouldn't that contribute quite a bit to lag?
@REALKNOWONE Жыл бұрын
how do you get to the animation graph, i cant seem to find it.
@james_karst8825 Жыл бұрын
hmm so if in your game my game the players are moving the charachters in vr the I just need this simple line of melee combat? I know I need networking and servers but like is that simple?
@galberger3937 Жыл бұрын
will this work even if i will use a character that i have download from the internet?
@AgentaDark2 жыл бұрын
Can you make a Knife version
@skilllearning2256 Жыл бұрын
How to use the UE4 mannequine in UE5?
@james_karst8825 Жыл бұрын
what if we are making a vr combat system , do we still have to add animations for the model or they will render based on player movement aytomatically?
@scotthall461 Жыл бұрын
Is there any way to make this work with an Item i have picked up?
@NovaCorp-m3s Жыл бұрын
thanks
@GrinGG Жыл бұрын
the blueprints deformed my PC any tips on how to fix this???
@toastythunder3612 Жыл бұрын
Hi! This was an awesome and helpful tutorial, but something came up that I was curious about. I was going to use this in just a tiny little demo kind of thing and I was trying at set a "slash" action mapping instead of mapping it to the right mouse button so I could try it on a controller. When I do that though the red ray trace lines that would appear when you connected it to the begin play node are constantly appearing now. Any idea why that might be happening or how to fix it?
@toastythunder3612 Жыл бұрын
Never mind I found it! For future people that may be curious, in the line trace by channel node, turn the draw debug type back to none and it goes back to normal!
@abos91182 жыл бұрын
how can i hide the line trace
@jarjardicks9281 Жыл бұрын
i have an issue, when i add a socket, nothing is shown. I can see the small sphere with the gizmo for moving it around, but i dont actually see the socket itself. When i add a socket in a static mesh i see it clearly. Is there anything can do for that ?
@tylerstafford7636 Жыл бұрын
same thing happened to me, i just aligned them where needed and put the scale to like .01 and it worked fine. Only issue i have is for some reason when hitting the enemy, it does nothing.
@yeetmastervr2 жыл бұрын
Will this work in vr
@varunverma952 жыл бұрын
Uisco, are u making a game using BP on UE5?? I thought they say UE5 is not production ready ?
@InzideEntertainment2 жыл бұрын
ive been using it for a few months. seems like the right choice but I have not compiled anything major
@1drsy Жыл бұрын
bit of an off topic qustion maybe someone could help me but say I wanted to use paragon charecters to create a fight scene/cinematic and I want the charecters to be able to react to when they get hit with an attack (ive already got the charecters set up with attacks and fx) what I want to do is be able to control the character and use the take recorder to record the animations while I play... so the scene I wanted to make was two paragon characters fighting and it looks weird at the moment because none of the characters are reacting to when they get hit i need them to at least flinch alittle lol hope someone can help me out, I was also wondering is it possible to turn one of the paragon characters into an AI NPC that will fight back? and would that actually work with take recorder (i imagine it work right?)
@AaaAaa-lt6uy2 жыл бұрын
Where i find animation??
@HapkinsPL Жыл бұрын
How to erase this red lines ?
@foolgoboom87662 жыл бұрын
great op
@edwardnammur59622 жыл бұрын
How do I hide the Line trace? I still want to have it for the combat system but how do I hide the red line?
@justenough3812 жыл бұрын
did you every figure this out?
@edwardnammur59622 жыл бұрын
@@justenough381 nope. I wish I could figure this out. I feel as though it’s gonna be really simple too.
@lorenzfritz59212 жыл бұрын
in the bp for the character in the Line Trace By Channal node just set Draw Debug Type to None
@robertaterzi7130 Жыл бұрын
Interesting
@sushantreddy3205Ай бұрын
audio is wayyyy to low in this video mate
@kaffeektiv34932 жыл бұрын
is it able to use this line trace system in the UE4 version or is it just an UE5 feature?
@UnrealUniversity2 жыл бұрын
It’s in unreal engine 4 as well this was just made in ue5 cause eventually I’ll move to ue5 and I have an old combat system I made a video on in ue4
@joshuamckeown411 Жыл бұрын
Do the animations only work with UE4 character?
@katiekaliber Жыл бұрын
Check out animation retargeting, you can make them work with any skelly, just need to learn how
@foolgoboom87662 жыл бұрын
How do i gt ue5?
@ue5problems9962 жыл бұрын
cant preview sword animation
@got802 Жыл бұрын
same
@Pine21422 жыл бұрын
Would this work in Unreal Engine 4?
@UnrealUniversity2 жыл бұрын
Yes I just titled it ue5 cause it’s updated and in the future I will transition to ue5
@arifcakr4922 жыл бұрын
Can this work for ue4 too?
@UnrealUniversity2 жыл бұрын
yes
@v.e.r.t.i.i.s2 жыл бұрын
Unreal Engine 4 Worked?
@UnrealUniversity2 жыл бұрын
Yeah
@HippoPlayz.2 жыл бұрын
hi
@TehDoCh Жыл бұрын
Doesn't work.
@enescakr4203 Жыл бұрын
bro i had to volume down, the video is too loud i thought my ears were bleeding
@Ryan-Ellis2 жыл бұрын
talking so fast
@archhhhh Жыл бұрын
terrible tutorial, way too fast paced for people to follow along and you speak so fast it is hard to understand what you said.