Unstoppable | Kickstarter Preview | Duomo's Menace: Revenge Play

  Рет қаралды 1,696

Rolling Solo

Rolling Solo

Күн бұрын

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Unstoppable is a solo or cooperative roguelite, momentum deckbuilding game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum- to become Unstoppable!
Unstoppable (Kickstarter Campaign June 18th): www.kickstarter.com/projects/...
FYI: Everything shown is prototype and subject to change. This is not a representation of the final game in terms of components.
🍿 Intro 0:00
🎥 Overview 0:21
✅❎ Win & Loss Conditions 1:25
🎲 Revenge Play 2:03
👏 Conclusion 42:53
FYIs:
- You can also to go after the on-deck threat as part of your strategy.
- 4:40 I had 1 AP left and could have used it to attack the on deck threat.
- 13:00 The on deck threat is a Virenian Doe, which has taunt. I would have had to target it with damage effects before attacking any of the active threats.
- 20:00 Ingenuity had an upgrade on it, so the damage would have been 3.
- 24:42 Viren Tranquility: When I purchased it with a discount, I accidently placed it on a different faction card.
- 39:48 The action of choosing up to 2 cards and placing them under the deck to draw the same number of cards is done all at once.
Issues to be addressed for FINAL production (point in time):
- Box size / Card Dividers / Tray: The card dividers are vertical orientation and will not fit within the box at it's current depth. Need to change the orientation of all dividers to be horizontal. Also, need to fix the tray layout for optimal storage.
- Cards: The text is very small. Numbers in icons are very difficult to read. Looking to increase the size as much as we can.
- Card BACK: Icons at the top are very small, and are getting cut off from view in standard usage (card rides up a bit in sleeve)
- Card Upgrades: Any of these with faction discounts need to have the faction icon added for clarity, as people won't necessarily know the names of the factions.
- Player Board: Would prefer for them to flip side to side.
- Play Mat: Upgrade spots do not account for full height of the card (including the TAB on top). Adjust the size of this space to be slightly larger.
- Player Aid: Remove the Sporeling illustration, add in the four Faction Icons with their names.
"On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish.
Amidst this chaos, you find yourself thriving, learning, and growing-a child of rank, touched by fate. But a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come.
Unstoppable is a solo or cooperative roguelite, momentum deckbuilding game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum- to become Unstoppable!"
Media Inquiries: rollingsologamer@gmail.com
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Created By: Adam Smith
#RollingSolo #BoardGames #Unstoppable

Пікірлер: 17
@RollingSolo
@RollingSolo 2 ай бұрын
*Become a Member (w/ perks):* bit.ly/3TmtGIz | *Discord:* bit.ly/3ylw5KE | *Facebook Group:* bit.ly/38aY3On Unstoppable is a solo or cooperative roguelite, momentum deckbuilding game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum- to become Unstoppable! *Unstoppable (Kickstarter Campaign June 18th):* www.kickstarter.com/projects/renegadegamestudios/unstoppable-a-card-crafting-game-by-john-d-clair *FYI: Everything shown is prototype and subject to change. This is not a representation of the final game in terms of components.* 🍿 Intro 0:00 🎥 Overview 0:21 ✅❎ Win & Loss Conditions 1:25 🎲 Revenge Play 2:03 👏 Conclusion 42:53 *FYIs:* - You can also to go after the on-deck threat as part of your strategy. - 4:40 I had 1 AP left and could have used it to attack the on deck threat. - 13:00 The on deck threat is a Virenian Doe, which has taunt. I would have had to target it with damage effects before attacking any of the active threats. - 20:00 Ingenuity had an upgrade on it, so the damage would have been 3. - 24:42 Viren Tranquility: When I purchased it with a discount, I accidently placed it on a different faction card. - 39:48 The action of choosing up to 2 cards and placing them under the deck to draw the same number of cards is done all at once. Issues to be addressed for FINAL production (point in time): - Box size / Card Dividers / Tray: The card dividers are vertical orientation and will not fit within the box at it's current depth. Need to change the orientation of all dividers to be horizontal. -- - Also, need to fix the tray layout for optimal storage. - Cards: The text is very small. Numbers in icons are very difficult to read. Looking to increase the size as much as we can. - Card BACK: Icons at the top are very small, and are getting cut off from view in standard usage (card rides up a bit in sleeve) - Card Upgrades: Any of these with faction discounts need to have the faction icon added for clarity, as people won't necessarily know the names of the factions. - Player Board: Would prefer for them to flip side to side. - Play Mat: Upgrade spots do not account for full height of the card (including the TAB on top). Adjust the size of this space to be slightly larger. - Player Aid: Remove the Sporeling illustration, add in the four Faction Icons with their names. "On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. The harsh wasteland of Mithras holds both grave danger and a great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, and growing-a child of rank, touched by fate. But a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come. Unstoppable is a solo or cooperative roguelite, momentum deckbuilding game. Use card crafting and deck building wisely in the face of unlimited threats, maintaining action and card-draw momentum- to become Unstoppable!" *Media Inquiries: rollingsologamer@gmail.com* *Want to support the channel? Here's how!* Rolling Solo PayPal: paypal.me/rollingsolo Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
@kmontzka
@kmontzka Ай бұрын
Well, you gave it your best! Really compelling to see the same setup played twice. I can't remember ever seeing that and thought it was great fun to watch, Thanks for doing it! Definitely keeping an eye on this one. Looks excellent
@RollingSolo
@RollingSolo Ай бұрын
I thought it would be cool to do a revenge play. Glad you liked them both. It certainly helps people see the game unfold differently. I capped myself a bit in how the market card truly works. If I had kept the credits gained from that after the first round they were for bargaining. That would have given me a bit more life!
@Lucky-bk2py
@Lucky-bk2py Ай бұрын
I really like the fact that by defeating enemy’s you get your Cards from your deck
@RollingSolo
@RollingSolo Ай бұрын
I know right? It's a cool mechanism
@SarimRune
@SarimRune 2 ай бұрын
Great looking game. I'm very excited for this one. At 6:30 i think you missed your 2nd turn draft.
@RollingSolo
@RollingSolo 2 ай бұрын
Oh really? Maybe a clip got cut from editing by accident. Hmm Thanks for watching! 😄
@Pokephantom
@Pokephantom 2 ай бұрын
Get em! I'm excited for this game!
@RollingSolo
@RollingSolo 2 ай бұрын
It’s fun and addicting to play! 😄
@docbun
@docbun 2 ай бұрын
This seems like a very tight play...! I think if you had focused on the damage-dealing thief on that last turn you would have made it for another turn, but who knows how you could have made it on that following turn...? I have a weird feeling with this game as anything you get that gives you more damage dealing or effects also comes back to byte you, and it looks like you seldom have allies activate more than once so far? Do you think this could be circumstantial to this scenario?
@RollingSolo
@RollingSolo 2 ай бұрын
The game is designed that way. As you level up and draft from higher lever decks that can give you advantages your way. 😄 As you draft cards you’re gaining new threats and while you. New upgrading your cards you’re also upgrading the threats. Plus the scenario is one of the tougher ones! Also check the pinned comment for a couple mentions worth knowing too! 😄
@docbun
@docbun 2 ай бұрын
@@RollingSolo Thanks!
@RollingSolo
@RollingSolo Ай бұрын
No problem!
@Pokephantom
@Pokephantom 2 ай бұрын
that dastardly menace!
@RollingSolo
@RollingSolo 2 ай бұрын
He’s no joke!
@nagredmoonstriker252
@nagredmoonstriker252 2 ай бұрын
I really have to get this game. I noticed what I think is a slight bend of the rules. I could have misunderstood the rules, though. At 24:23, you paid 1 credit instead of 3 for Viren Tranquility, because of the 2-credit discount "if attached to a Viren card." But at 24:38, you attached Viren Tranquility to Night Market, which is a Junker card.
@RollingSolo
@RollingSolo 2 ай бұрын
Yes indeed! Good eye. I mentioned this in the pinned comment and video description. 😄
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