Man, the look of your game even this early looks great, keep it going !
@FinaISpartan2 жыл бұрын
I think the add change is correct. Any use case that it broke should be using blend anyways. Really sucks that it'll break alot of animation though, but at least it's happening in a major version change and in alpha.
@Pracedru2 жыл бұрын
I agree, the semantics is better with blend vs add.
@Smaxx2 жыл бұрын
Add vs. Blend: To me this change actually makes sense. While I haven't done anything excessive 3D in Godot so far, the new/"broken" approach to additions make more sense to me, at least if you consider "addition" in a mathematical way. So I think it's indeed correct to use blending if you want to get the old behavior back. Overall, this is probably more of a language issue, because you're adding animations together, but you don't want their transforms to actually add up together.
@actualdevmar2 жыл бұрын
yes and no. Like I said, semantically it makes sense - add means add. But you should be able to select a 'base' for the add, like in some other engines (eg, add to current, add to rest, add to init, add to avg). I think there is a proposal for that as well.
@Theraot2 жыл бұрын
@@actualdevmar If I understand correctly, you don't want A + B be A + B. Instead you want to have some base R and A + B actually means R + (A - R) + (B - R), correct? Edit: just so you know where I'm coming from, my use of the AnimationTree is very limited, and I that there was a change of the sort is news to me. I'll now go look up the change to learn more. Edit 2: What I find is "Fix blend animation to solve TRS track bug & blend order inconsistency" which seems to be about blend and not about add, if it is the cause of the change to add, it appears to me it wasn't intended.
@actualdevmar2 жыл бұрын
@@Theraot What I'd like is; whan I add animations via the Add2/Add3 node, I want to be able to choose the root to which the additive animation is added. That root could be: animation A (current), bone's rest pose, bone's init pose (ie, quat(0,0,0,1), and possibly some other options. Otherwise we're simply adding B rotations to A rotations, as opposed to actually adding animations.
@actualdevmar2 жыл бұрын
And yes, it's also a language problem becasue even today, a blend is simply a transition between 2 aniations. Not a blend. A blend should be a mix or a ... blend.
@Smaxx2 жыл бұрын
@@actualdevmar Might be completely off, but feels a bit like that might be what they want to solve using filters. So you'd basically create a separate path for those bones connected to aiming. Might be totally wrong here, though.
@KamranWali2 жыл бұрын
The progress is looking super kool. The lighting does look better. Keep it up! :)
@zareth12262 жыл бұрын
This looks amazing. Godot has come a long way as well as your game
@ViktorsJournal2 жыл бұрын
It's really nice to see some 3d projects which are not just low poly stuff and such, your game is looking very nice, I'm certainly impressed :). I hope I'll be able to catch more of your dev logs in the future!
@NonUnknownDev2 жыл бұрын
you're doing a very awesome job! keep it up dude!
@willigoen Жыл бұрын
Love the additive effect. Looks like a feature for me! hehe (now seriously, you're right... I was expecting a totally different stuff!) anyways!, nice work you're doing with that game!
@ido86582 жыл бұрын
I love the shooting, I'm not sure about the jump, it feels strange, like having an exaggerated boost when jumping, and a parachute when going down, it feels unnatural, but maybe it's just my sensation! It's an excellent game so far, I like it! PS: I found the issue with the jump, it stops too aggressively in the air, it's like touching an invisible wall above you, there is no slow down in the air when reaching the max altitude. I think this is the reason it feels unnatural and strange for me
@RadekMarszalek2 жыл бұрын
Świetna robota! Twój projekt wygląda fantastycznie, modele są wręcz genialne :o Pozdrawiam!
@actualdevmar2 жыл бұрын
dzieki
@DonatemangaCom2 жыл бұрын
Lol, i was close to write you the solution with using blend2, but u already use it. Good work!
@diegohiroshiysusvideos29092 жыл бұрын
it's really really cool
@Lukifah2 жыл бұрын
i can't blend animations do you have a video tutorial
@actualdevmar2 жыл бұрын
Are you using the animation tree (blend tree)? It should work just fine - make sure there are no missing animations anywhere in the tree. Alpha5 doesn't warn you of that but it will not allow you to blend/add if there is an animation missing in one of the animation nodes anywhere in the tree. Happened to me too,
@punishedf2 жыл бұрын
I think the solution on how to implement a feature is to look what unity and unreal or blender and 3dmax do and try to follow a standard if you don't have radical benefits from using a different approach. Also godot projects are stored as readable text files. If someone has to do the same change in a lot of files, a simple text replacemeant or a small script can do it without tedious repetitive operations in the editor.
@mioszchrzempiec44292 жыл бұрын
Super robota
@feargame52612 жыл бұрын
Nice :-) Good Job !
@the-guy-beyond-the-socket Жыл бұрын
will game have envierments shown in this video? i like them a bit more than just mountains and rocks.
@nicolaswilde13152 жыл бұрын
Cool
@hoppalapasam532 жыл бұрын
this is looks epic.
@Pracedru2 жыл бұрын
Looks real cool.
@yell91402 жыл бұрын
👏👍💪
@ManjaStudioID2 жыл бұрын
I want to help but i don't understand how to contribute at game engine
@MuntyScruntFundle2 жыл бұрын
No no, that's much better! Leave the zombie!
@touchstone16822 жыл бұрын
Please turn down the music a little bit. Great game and great video btw.
@epiccomediz4742 жыл бұрын
Bro , how do you make this kinda games in Godot , how?
@tzerland2 жыл бұрын
Godot 4 ! ;)
@vickylance2 жыл бұрын
need a lot of 3d knowledge
@tzerland2 жыл бұрын
@@vickylance also. Sure.
@sean72212 жыл бұрын
by having a go, apply yourself
@NycroLP2 жыл бұрын
this makes me rather want to wait for the beta
@actualdevmar2 жыл бұрын
Me too but my thinking is: if all devs just sit back and wait for the beta, the beta will literally never arrive. The only path to beta is testing the cr@p out of alpha, and the only way to reliably test alpha is by building a real project in it. Godot team will not do this for us.
@NycroLP2 жыл бұрын
@@actualdevmar No offense but most or atleast the big bugs are already known and are waiting for a PR. I very much doubt I could contribute anything meaningful by testing the alpha now.
@actualdevmar2 жыл бұрын
@@NycroLP the 'known issues' are just the tip of the iceberg tho.
@tonywalker80302 жыл бұрын
When will your game come out?
@CharlesVanNoland2 жыл бұрын
It's not a wallhack, dammit, it's an XRAY!!!!!!
@rasyazafaropane2 жыл бұрын
Do you think this game will run on low end pcs? Because almost every godot game ever made always lags out in my pc even the most potato of them all
@aaaalord2 жыл бұрын
Noice
@davidmurphy5632 жыл бұрын
I think the mistake was making it add in the first place, not the changing to blend. Add and blend are mathematical operations. No, the original was the mistake, the change was the correction but you're paying the price for deving on an alpha. Still, beautiful game.
@actualdevmar2 жыл бұрын
I'm sure the approach will change multiple times before beta - there are improvement proposals already in the pipeline.
@davidmurphy5632 жыл бұрын
@@actualdevmar Yeah, no doubt. They're probably trying things to see what works before settling on a final beta version. It would be nice to get a "replace/overlay" (or however you name it) that did what add used to and transition from the default. You can always make a change request. They do listen to proposals. They might do exactly what you want.
@darthnegativehunter86592 жыл бұрын
you were using add wrong i suppose, bc i t was made wrong? you wanted blend, you were using add.
@ChrisD__2 жыл бұрын
What's stopping you from just compiling your own builds?
@actualdevmar2 жыл бұрын
The point is not to branch out but to steer the development of the engine in the right direction. The current animation solution is half baked, by Godot's own admission. The approach will change 20 times before we even scratch Beta so custom builds are kind of pointless at the moment.
@ChrisD__2 жыл бұрын
@@actualdevmar Oh, no I didn't mean fork Godot, I just meant, compiling the binaries from source so you can test PR's before they get merged. As opposed to waiting for the alpha builds. I think Calinou still has his nightly builds going too, so that's also an option too.
@xabelh.h27722 жыл бұрын
its a very cool game
@YwmaaGamesStudio2 жыл бұрын
I am excited to play this game myself.
@drac88542 жыл бұрын
Discord?
@Mk2kRaven2 жыл бұрын
You got balls of steel for working in Godot. That engine could die off anytime since it is a donation based engine. People love the word free and nobody will want to pay money to it forever.
@saul85102 жыл бұрын
i don't think that, the community is really active and if it can't die as someone can take it for some project and update it frequently.
@animemaster17292 жыл бұрын
Nice game and it's the most high quality game made on godot in my opinion
@coloneljcd60412 жыл бұрын
this is godot? that game look goood..
@thomasmaier70532 жыл бұрын
Your game looks so cool but the foot sliding is killing me
@Pakrohk2 жыл бұрын
The environment you designed in devlogs 7 and 8 was much better visually, you had your own unique design method, please go back and modify the game.
@actualdevmar2 жыл бұрын
i have some 25 environments now, not sticking to any particular one just yet, I need to work through the mechanics first before I start building levels. Each new alpha brings new challenges..