Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16

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devmar

devmar

Күн бұрын

Пікірлер: 64
@loxyrakkary3502
@loxyrakkary3502 2 жыл бұрын
Man, the look of your game even this early looks great, keep it going !
@FinaISpartan
@FinaISpartan 2 жыл бұрын
I think the add change is correct. Any use case that it broke should be using blend anyways. Really sucks that it'll break alot of animation though, but at least it's happening in a major version change and in alpha.
@Pracedru
@Pracedru 2 жыл бұрын
I agree, the semantics is better with blend vs add.
@Smaxx
@Smaxx 2 жыл бұрын
Add vs. Blend: To me this change actually makes sense. While I haven't done anything excessive 3D in Godot so far, the new/"broken" approach to additions make more sense to me, at least if you consider "addition" in a mathematical way. So I think it's indeed correct to use blending if you want to get the old behavior back. Overall, this is probably more of a language issue, because you're adding animations together, but you don't want their transforms to actually add up together.
@actualdevmar
@actualdevmar 2 жыл бұрын
yes and no. Like I said, semantically it makes sense - add means add. But you should be able to select a 'base' for the add, like in some other engines (eg, add to current, add to rest, add to init, add to avg). I think there is a proposal for that as well.
@Theraot
@Theraot 2 жыл бұрын
@@actualdevmar If I understand correctly, you don't want A + B be A + B. Instead you want to have some base R and A + B actually means R + (A - R) + (B - R), correct? Edit: just so you know where I'm coming from, my use of the AnimationTree is very limited, and I that there was a change of the sort is news to me. I'll now go look up the change to learn more. Edit 2: What I find is "Fix blend animation to solve TRS track bug & blend order inconsistency" which seems to be about blend and not about add, if it is the cause of the change to add, it appears to me it wasn't intended.
@actualdevmar
@actualdevmar 2 жыл бұрын
@@Theraot What I'd like is; whan I add animations via the Add2/Add3 node, I want to be able to choose the root to which the additive animation is added. That root could be: animation A (current), bone's rest pose, bone's init pose (ie, quat(0,0,0,1), and possibly some other options. Otherwise we're simply adding B rotations to A rotations, as opposed to actually adding animations.
@actualdevmar
@actualdevmar 2 жыл бұрын
And yes, it's also a language problem becasue even today, a blend is simply a transition between 2 aniations. Not a blend. A blend should be a mix or a ... blend.
@Smaxx
@Smaxx 2 жыл бұрын
@@actualdevmar Might be completely off, but feels a bit like that might be what they want to solve using filters. So you'd basically create a separate path for those bones connected to aiming. Might be totally wrong here, though.
@KamranWali
@KamranWali 2 жыл бұрын
The progress is looking super kool. The lighting does look better. Keep it up! :)
@zareth1226
@zareth1226 2 жыл бұрын
This looks amazing. Godot has come a long way as well as your game
@ViktorsJournal
@ViktorsJournal 2 жыл бұрын
It's really nice to see some 3d projects which are not just low poly stuff and such, your game is looking very nice, I'm certainly impressed :). I hope I'll be able to catch more of your dev logs in the future!
@NonUnknownDev
@NonUnknownDev 2 жыл бұрын
you're doing a very awesome job! keep it up dude!
@willigoen
@willigoen Жыл бұрын
Love the additive effect. Looks like a feature for me! hehe (now seriously, you're right... I was expecting a totally different stuff!) anyways!, nice work you're doing with that game!
@ido8658
@ido8658 2 жыл бұрын
I love the shooting, I'm not sure about the jump, it feels strange, like having an exaggerated boost when jumping, and a parachute when going down, it feels unnatural, but maybe it's just my sensation! It's an excellent game so far, I like it! PS: I found the issue with the jump, it stops too aggressively in the air, it's like touching an invisible wall above you, there is no slow down in the air when reaching the max altitude. I think this is the reason it feels unnatural and strange for me
@RadekMarszalek
@RadekMarszalek 2 жыл бұрын
Świetna robota! Twój projekt wygląda fantastycznie, modele są wręcz genialne :o Pozdrawiam!
@actualdevmar
@actualdevmar 2 жыл бұрын
dzieki
@DonatemangaCom
@DonatemangaCom 2 жыл бұрын
Lol, i was close to write you the solution with using blend2, but u already use it. Good work!
@diegohiroshiysusvideos2909
@diegohiroshiysusvideos2909 2 жыл бұрын
it's really really cool
@Lukifah
@Lukifah 2 жыл бұрын
i can't blend animations do you have a video tutorial
@actualdevmar
@actualdevmar 2 жыл бұрын
Are you using the animation tree (blend tree)? It should work just fine - make sure there are no missing animations anywhere in the tree. Alpha5 doesn't warn you of that but it will not allow you to blend/add if there is an animation missing in one of the animation nodes anywhere in the tree. Happened to me too,
@punishedf
@punishedf 2 жыл бұрын
I think the solution on how to implement a feature is to look what unity and unreal or blender and 3dmax do and try to follow a standard if you don't have radical benefits from using a different approach. Also godot projects are stored as readable text files. If someone has to do the same change in a lot of files, a simple text replacemeant or a small script can do it without tedious repetitive operations in the editor.
@mioszchrzempiec4429
@mioszchrzempiec4429 2 жыл бұрын
Super robota
@feargame5261
@feargame5261 2 жыл бұрын
Nice :-) Good Job !
@the-guy-beyond-the-socket
@the-guy-beyond-the-socket Жыл бұрын
will game have envierments shown in this video? i like them a bit more than just mountains and rocks.
@nicolaswilde1315
@nicolaswilde1315 2 жыл бұрын
Cool
@hoppalapasam53
@hoppalapasam53 2 жыл бұрын
this is looks epic.
@Pracedru
@Pracedru 2 жыл бұрын
Looks real cool.
@yell9140
@yell9140 2 жыл бұрын
👏👍💪
@ManjaStudioID
@ManjaStudioID 2 жыл бұрын
I want to help but i don't understand how to contribute at game engine
@MuntyScruntFundle
@MuntyScruntFundle 2 жыл бұрын
No no, that's much better! Leave the zombie!
@touchstone1682
@touchstone1682 2 жыл бұрын
Please turn down the music a little bit. Great game and great video btw.
@epiccomediz474
@epiccomediz474 2 жыл бұрын
Bro , how do you make this kinda games in Godot , how?
@tzerland
@tzerland 2 жыл бұрын
Godot 4 ! ;)
@vickylance
@vickylance 2 жыл бұрын
need a lot of 3d knowledge
@tzerland
@tzerland 2 жыл бұрын
@@vickylance also. Sure.
@sean7221
@sean7221 2 жыл бұрын
by having a go, apply yourself
@NycroLP
@NycroLP 2 жыл бұрын
this makes me rather want to wait for the beta
@actualdevmar
@actualdevmar 2 жыл бұрын
Me too but my thinking is: if all devs just sit back and wait for the beta, the beta will literally never arrive. The only path to beta is testing the cr@p out of alpha, and the only way to reliably test alpha is by building a real project in it. Godot team will not do this for us.
@NycroLP
@NycroLP 2 жыл бұрын
@@actualdevmar No offense but most or atleast the big bugs are already known and are waiting for a PR. I very much doubt I could contribute anything meaningful by testing the alpha now.
@actualdevmar
@actualdevmar 2 жыл бұрын
@@NycroLP the 'known issues' are just the tip of the iceberg tho.
@tonywalker8030
@tonywalker8030 2 жыл бұрын
When will your game come out?
@CharlesVanNoland
@CharlesVanNoland 2 жыл бұрын
It's not a wallhack, dammit, it's an XRAY!!!!!!
@rasyazafaropane
@rasyazafaropane 2 жыл бұрын
Do you think this game will run on low end pcs? Because almost every godot game ever made always lags out in my pc even the most potato of them all
@aaaalord
@aaaalord 2 жыл бұрын
Noice
@davidmurphy563
@davidmurphy563 2 жыл бұрын
I think the mistake was making it add in the first place, not the changing to blend. Add and blend are mathematical operations. No, the original was the mistake, the change was the correction but you're paying the price for deving on an alpha. Still, beautiful game.
@actualdevmar
@actualdevmar 2 жыл бұрын
I'm sure the approach will change multiple times before beta - there are improvement proposals already in the pipeline.
@davidmurphy563
@davidmurphy563 2 жыл бұрын
@@actualdevmar Yeah, no doubt. They're probably trying things to see what works before settling on a final beta version. It would be nice to get a "replace/overlay" (or however you name it) that did what add used to and transition from the default. You can always make a change request. They do listen to proposals. They might do exactly what you want.
@darthnegativehunter8659
@darthnegativehunter8659 2 жыл бұрын
you were using add wrong i suppose, bc i t was made wrong? you wanted blend, you were using add.
@ChrisD__
@ChrisD__ 2 жыл бұрын
What's stopping you from just compiling your own builds?
@actualdevmar
@actualdevmar 2 жыл бұрын
The point is not to branch out but to steer the development of the engine in the right direction. The current animation solution is half baked, by Godot's own admission. The approach will change 20 times before we even scratch Beta so custom builds are kind of pointless at the moment.
@ChrisD__
@ChrisD__ 2 жыл бұрын
@@actualdevmar Oh, no I didn't mean fork Godot, I just meant, compiling the binaries from source so you can test PR's before they get merged. As opposed to waiting for the alpha builds. I think Calinou still has his nightly builds going too, so that's also an option too.
@xabelh.h2772
@xabelh.h2772 2 жыл бұрын
its a very cool game
@YwmaaGamesStudio
@YwmaaGamesStudio 2 жыл бұрын
I am excited to play this game myself.
@drac8854
@drac8854 2 жыл бұрын
Discord?
@Mk2kRaven
@Mk2kRaven 2 жыл бұрын
You got balls of steel for working in Godot. That engine could die off anytime since it is a donation based engine. People love the word free and nobody will want to pay money to it forever.
@saul8510
@saul8510 2 жыл бұрын
i don't think that, the community is really active and if it can't die as someone can take it for some project and update it frequently.
@animemaster1729
@animemaster1729 2 жыл бұрын
Nice game and it's the most high quality game made on godot in my opinion
@coloneljcd6041
@coloneljcd6041 2 жыл бұрын
this is godot? that game look goood..
@thomasmaier7053
@thomasmaier7053 2 жыл бұрын
Your game looks so cool but the foot sliding is killing me
@Pakrohk
@Pakrohk 2 жыл бұрын
The environment you designed in devlogs 7 and 8 was much better visually, you had your own unique design method, please go back and modify the game.
@actualdevmar
@actualdevmar 2 жыл бұрын
i have some 25 environments now, not sticking to any particular one just yet, I need to work through the mechanics first before I start building levels. Each new alpha brings new challenges..
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