Use Octane Render & OpenAI ChatGPT together!

  Рет қаралды 534

Brilly

Brilly

3 ай бұрын

In this tutorial Brilly walks you through how to combine ChatGPT along with Otoy Octane Render's Vectron to help write scripts and code to create fractal geometry.
This is a really awesome way to harness more power from Vectron without needing to know how to write scripts and code.
Products used in this tutorial:
Octane Render home.otoy.com/render/octane-r...
Open AI Chat GPT chat.openai.com/auth/login
Follow Otoy:
Twitter / otoy
Extra Links
View more training and my artwork yobrilly.com/
Follow Brilly:
Twitter / yo_brilly
/ yo_brilly

Пікірлер: 9
@SuperBullish_
@SuperBullish_ 3 ай бұрын
Super cool, I've never used Vectron
@Brilly_Yo
@Brilly_Yo 3 ай бұрын
You should! There are some pretty awesome things you can create with Fractals.
@rw3452
@rw3452 3 ай бұрын
Wow🎉🎉🎉🎉🎉🎉🎉🎉
@Brilly_Yo
@Brilly_Yo 3 ай бұрын
Thanks!
@wetterschneider
@wetterschneider 2 ай бұрын
Did you have to buy 2 subs to Octane to run in C4d and Blender?
@Brilly_Yo
@Brilly_Yo 2 ай бұрын
Octane is free for Blender users
@wetterschneider
@wetterschneider 2 ай бұрын
@@Brilly_Yo It is? I have a sub - and got the plug from Otoy. How do you get it if you don't have a sub?
@allexrain
@allexrain 3 ай бұрын
I dont understand my problem, Chat gpt gave me this code #include shader Vectron( float scale = 1.0 [[float min = 0, float max = 10, float slidermax = 100]], int iterations = 10 [[int min = 1, int max = 100]], float bailout = 10.0 [[float min = 0.1, float max = 100]], float radius = 1.0 [[float min = 0, float slidermax = 1e4, float sliderexponent = 4]], vector translate = {0, 0, 0}, output _sdf out = _SDFDEF) { // Start with initial distance float distanceToOrigin = distance(P, translate) - radius; // Initialize the final distance float finalDistance = distanceToOrigin; // Iterate to create fractal structure for (int i = 0; i < iterations; ++i) { // Applying scaling to the position P *= scale; // Update distance with Vectron formula float distToTranslation = distance(P, translate) - radius; // Combine distances to create fractal geometry finalDistance = max(finalDistance, abs(distToTranslation)); } // Assign final distance to output out.dist = finalDistance - bailout; }
@Brilly_Yo
@Brilly_Yo 3 ай бұрын
Yes, ChatGPT is not perfect. I chat back and forth with it sometimes for a while to get the code right. It just gave me this code. Use this as a starting point and let ChatGPT this is the only code you got functional up until this point and to give variations to this. It can take some conversation to work through. #include shader Vectron( int Iterations = 12, float Bailout = 2.0, float Power = 16.0, vector translate = 0, output _sdf out = _SDFDEF) { vector pos = P - translate; vector z = pos; float dr = 1.0; float r = 0.0; for (int i = 0; i < Iterations; i++) { r = length(z); if (r > Bailout) break; // Convert to spherical coordinates float theta = acos(z[2] / r); float phi = atan2(z[1], z[0]); // Power and scale the point float zr = pow(r, Power); theta = theta * Power; phi = phi * Power; // Convert back to Cartesian coordinates z = zr * vector(sin(theta) * cos(phi), sin(theta) * sin(phi), cos(theta)); z += pos; dr = Power * pow(r, Power - 1.0) * dr + 1.0; } out.dist = 0.5 * log(r) * r / dr; }
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