Great tutorial as always. Quick thing to note tho, when you put down the SCR_AIWorld it doesn't automaticly give the AI their navmesh, this you have to do yourself to make the AI smarter. You do this by clicking SCR_AIWorld -> Go to the right corner of your screen and click NavmeshWorldComponent -> Tap the Navnmesh Settings component to extend it -> Press the ".." for the Navmesh File -> Select CTI_Campaign_Eden.nmn. This should make the AI's pathing more smooth.
@bazza24532 жыл бұрын
Top marks for this advice. Now the AI are climbing over fences rather than standing there confused! Appreciate it.
@bobharrald89412 жыл бұрын
OMG thanks a lot. These Bee Hives gave my nightmares.....
@carentanbr2 жыл бұрын
Have you found a way to build your own navmesh? The process you described work only for the defdault constructions. If you add any other the AI will stuck into it. I know there is the navmesh tool, but i have not figured out how to create my own navmesh file.
@ThomasFrieden2 жыл бұрын
@@carentanbr To create your own navmesh, go to nav mesh tool (looks like an upward wedge), select solider on the dropbox, and click connect (press ok in the popup). You can then click generate and save the file, but this will take some time. For a mission, you can limit the generated area to the mission AO. When you click generate, click ok on the first popup, and then click on "Position" and enter the bounds in x and z direction. You can find those by placing some dumy object in the top right and bottom left corner of the area you want to recreate and noting their x and z coordinate in their object properties/transformation. Save the result somewhere in your addon folder, and use the file in SCR_AIWorld
@rtlp22 жыл бұрын
A great contribution to the community, and one I know you worked _very_ hard for. Thank you so much for sharing!
@UselessFodder2 жыл бұрын
🙏
@Steggman Жыл бұрын
Thank you so much! I was seconds away from refunding this, when i stumbled on your vid here. I'm a veteran of Operation Flashpoint, and have owned and loved every Arma since. I finally picked up Reforger to find there was no editor in game!! But now, i get it and i understand thanks to yourself. BI will have to improve this to make it more accessible but for now this is great. Thank you. (subscribed and liked )
@UselessFodder Жыл бұрын
Hey, Steej, thank you for the really nice words. I've also been around since OFP and while I've really enjoyed the series along the way, I'm really happy to see them finally overhaul the editor after 20+ years with the old one to something more modern, but it definitely is a huge change! I hope you make something awesome to show off :)
@mistahgrim22252 жыл бұрын
I spent a lot of time figuring this out, last thing I needed was how to call an endMission. Saved me a lot of hours, cheers!
@UselessFodder2 жыл бұрын
Hey, glad I could help! Let me know when you publish your mod. I'd love to check it out
@ItIsntJack2 жыл бұрын
I hear from one of the devs on twitter said that they are wanting the editor similar to Arma 3 but it is complex and will take time. Seems like they are basing the editor around the game master mode. I hope they have the 3d Eden editor then have us able to move it to workshop to go further with it.
@Comarsky7192 жыл бұрын
I just spent 40 hours in the tools, figuring out almost all the things you mentioned by myself, when i could have just watch your video. Great One! To thank you I found an elegant endtrigger mission (thanks goes to AbueloCeboleta) : // user script protected int m_iCount; // keep count of enemies // Set up the filter override bool ScriptedEntityFilterForQuery(IEntity ent) { SCR_ChimeraCharacter cc = SCR_ChimeraCharacter.Cast(ent); if (!cc) return false; // If the entity is not a person, filter it out if (cc.GetFactionKey() != "FIA") return false; // If the entity does not have the Faction key of FIA, filter it out, set ennemy faction if (!IsAlive(cc)) return false; // If the entity is dead, filter it out return true; // Otherwise, include it! } override void OnActivate(IEntity ent) { ++m_iCount; // When activated (i.e. when an alive US soldier entity enters), add 1 to the number m_iCount } override void OnDeactivate(IEntity ent) { --m_iCount; // When deactivated (i.e. if the soldier leaves or dies) take away 1 to the number m_iCount if (m_iCount
@Oldmandoom952 жыл бұрын
Thanks for the awesome breakdown sir, you saved me a lot of time! I've seen a lot of winging on the forums about how the Reforger tools are so much harder to use to make missions and so on and frankly it really boils down to this: 1) Whenever you add a bunch of capability to something, it becomes more complex to use (think about a tape player vs a smartphone), yes it may be more complex to use but there's so much more you can do once you learn it. 2) The tools have been out for just about a week. They have time to change, be refined and made more intuitive, these are by no means considered the "final edition" of the tools. 3) If you thought these were hard, try using the ARMA 3 modding tools to edit a terrain... Try importing a model into the game... Try creating UI... Seriously the reforger tools are miles and miles ahead of using the A3 tools. 4) Skill issue. Just get good gamer
@NorthernSmog2 жыл бұрын
I have no interest in making a mod but I watched this entire thing, it's fascinating to see what is actually possible in this new engine. Awesome work man!
@UselessFodder2 жыл бұрын
Thanks Northern!
@virtualblitz2 жыл бұрын
I followed everything to a T, and am at 19:04, when quick testing, after placing the first us spawn point, I renamed it, and I continue spawning in the water. Any ideas?
@RitesunJ2 жыл бұрын
I am also spawning in the water even after renaming it
@virtualblitz2 жыл бұрын
@@RitesunJ I placed a PlayerSpawn where i wanted to spawn and I was able to spawn in the editor, HOWEVER, continuing editing and doing the spawn stuff after 19:04, when I went to test it I was back in the water again.. *Update now I am not in the water but the respawn menu is not coming up. Nor is the faction menu | I think to fix the spawn issue, to the right of the green play button there is an arrow, I checked server and then played it and I spawned correctly. Like I said I still cant get the factions thing to pop up
@GRIEFDRUMS2 жыл бұрын
Mate, you absolutely knocked this out of the park. HUGE help for anyone creating missions 👏🏻
@intq15 ай бұрын
I saw a guy leaning against the D wall. thank you for your work! It's amazing.
@zahvy2 жыл бұрын
This should be called 'how to get a new subscriber by giving valuable information'
@UselessFodder2 жыл бұрын
Value is the name of the game. Glad to have you on board!
@OpBeowulf2 жыл бұрын
Many thanks. It's great that you put so much effort into making this available to us. For me pls go on with your tutorials.
@winstonpercpill91662 жыл бұрын
And me lmfao
@lightmanticore72634 ай бұрын
Hi, you, you are amazing. You are the only source I've seen that outlines and shows how to use GroupAI, and that just saved my ass on understanding how to make custom squads of units. Thank you so very kindly, and keep on being awesome!
@yunoticklemyballs2 күн бұрын
did you end up finding the respawn menu handler? it is not showing up in my scenario anywhere
@markbennett9453 ай бұрын
Nice tutorial. I really like that you explain what you're doing and why, and what everything is for and does etc. so there's a broader understanding rather than just 'this is how to do x'. Great. Thanks
@aldolammel8 ай бұрын
(19:10) Apr/2024 this already changed in World Editor. I'm having a hard time to find out where I should config to show the menu screen before the spawn... Investigating...
@UselessFodder8 ай бұрын
Let me know if you find it. I'm planning on updating this tutorial for 2024 and need all the help I can get lol
@thy19848 ай бұрын
The issue is around "Managers". BIS changed it, so you must remove the "GameMode_Plain" and replace that by "GameMode_Base" (Prefabs>MP>Modes). Select your GameMode_Base, find "SCR_RespawnSystemComponent" in Object Properties and select on "Spawn Logic" the option "SCR_MenuSpawnLogic". That's it.
@aldolammel8 ай бұрын
@@UselessFodder I found it: In GameModeSF, in its Object Properties, go to "SCR_RespawnSystemComponent" and, over the option of "Spawn Logic", right-click and select "Change Class". Select "SCR_MenuSpawnLogic" instead of "SCR_AutoSpawnLogic".
@SnakeP19842 жыл бұрын
Dude! This video is absolutely awesome! Thank you sooo much! The content, speed and how you present it with irony and humor is perfect! It’s a long video but I got stuck until the end and enjoyed every minute. I would love to see a similar video on how to create a Capture The Flag map if that is even possible yet. Cheers!
@freddyrock2 жыл бұрын
YAY, object-oriented scripting in a "real" IDE! How I've longed for this day 🤓 Thanks for a very nice tutorial! I've created many missions for the OFP/ArmA series and now your tutorial got me started in Reforger. Great stuff!
@UselessFodder2 жыл бұрын
Glad I could help, Freddy!
@11KT11 Жыл бұрын
You Legend!
@vladtheimpala12 жыл бұрын
As others have noted below, your contribution to clarifying the complexities of the new engine/editor is magnificent and truly altruistic! Unfortunately though, for me at least, as someone who enjoyed pottering in the (old) Arma editors to make fun co-op missions, this is just too abstract and "involved". What I loved about OFP (and subsequently Arma and Arma 2) was the way it allowed you to "play with toy soldiers" again. The editor was simple and intuitive but also quite powerful when you used all its functionality - and the results were comparatively immediate. I struggle to engage with Arma 3 and always use the 2-D map rather than the Eden editor for placing units. Perhaps I'm just too old... Arma Reforger is really great - I love the new graphics, the animations, the feel of the weapons, the vehicles, the atmosphere - but I'm pretty sad that a simpler, more intuitive editor (something better than the "Game Master" function) will (probably) not be a feature. I look at it this way - the new Reforger (Arma 4) tools allow you to make a wonderful six-course dinner worthy of a five-star restaurant, but it takes you four hours to prepare, and at the end of all that amazing cooking you just don't feel hungry any more. No doubt it will be great for the advanced mission makers, but for the sandbox dabblers such as myself, well... Arma 4 might be a game too far.
@KerboOnYT2 жыл бұрын
They're making an ArmA 3 style editor for ArmA 4, just not for this testbed game Reforger
@vladtheimpala12 жыл бұрын
@@KerboOnYT Wow! Really? Do you have this information on good authority? If so, it would make my day!
@ickekoep9 ай бұрын
I can follow until 20:26, then the respawn components are outdated => must have been replaced by something else: "Respawnmenuhandlercomponent" and "AutomaticRespawnHandlercomponent" are missing.
@PuddelGamingDE9 ай бұрын
did you found the solution for this problem?
@bradwynwestwood51279 ай бұрын
I'm also stuck here.
@thy19848 ай бұрын
It's because the v1.1.0.XX updated so World Editor things. @ickekoep and @PuddelGamingDE and @bradwynwestwood5127, now you all need to go in your "GameModeSF", select "SCR_RespawnSystemComponent" and to right-click over the Spawn Logic option called "SCR_AutoSpawnLogic", select "Change Class" and change it to "SCR_MenuSpawnLogic". That's it!
@leandrocancinos00710 күн бұрын
I managed to continue in this way: I needed to click on the default SCR_RespawnSystemComponent, then right click on Spawn logic -- Change class and then set SCR_MenuSpawnLogic
@James_Butler2 жыл бұрын
Just getting into modding for DayZ and Arma. Thanks for this wonderful tutorial. Keep them coming.
@UselessFodder2 жыл бұрын
Glad it helped! Look forward to seeing what you make, James
@DocWatsonHistory5 ай бұрын
Wow. Thank you for all the work you put into this. Clear, concise and well indexed. - Doc
@zeektm17622 жыл бұрын
This is a great introduction thank you, please release more videos like this. May I suggest specifically a video on navigating the engine and the components? It has proven tedious to migrate from Eden to this more “classic game engine” style :D Thanks
@nazbol11412 жыл бұрын
Amazing work you're doing in these vids, as an old Arma 3 scenario maker i was kind of confused at first with this new editor, but im finding my way thanks to you! Btw, if you figure out how to permanently delete map objects such as buildings or trees, let me know, i've been making this scenario, and everytime i load my scenario the buildings and trees i deleted come back, and it doesn't seem to be a way to permanently have these objects deleted once the editor is closed and restarted.
@bobharrald89412 жыл бұрын
Yeah i had the same "problem". I believe its because the Editor loads the "normal" Eden Map as a Copy. So, if you change the "normal Eden Map" in the Editor and save it, the changes to the World Objects (trees, Hence, the f*cking bee hives) wont be saved, because you are not Editing the "real Eden World". You are editing a Copy of it , as evrytime you start the Editor the "normal eden world", will be reloaded from the original (=copied into your Editor World). I believe you have to create a manuell copy of the "Eden World" and somehow directly insert it into an "empty World" (or into your TutorialWorld Folder), than the changes you make should be safed (at least I guess!!) I dont know if anyone understands the shit i just wrote, but i hope i could help at least a little xD
@nazbol11412 жыл бұрын
@@bobharrald8941 Yeah i figured that out when i made my own terrain lol
@virtualblitz2 жыл бұрын
Thanks for your updated video. The other one was great, but this was fantastic! Thanks again man, you are really helping out the community by making these videos.
@N1ghtR1der6662 жыл бұрын
For your next video I would love to see some more detailed objectives like interacting with a radio or stealing documents. I would also like to see how to better control AI awareness/skill so they dont spot you from 500m away in a bush to allow for some more stealth like elements in the mission. Spawning Ai on a trigger would be a good 3rd tutorial if it doesnt fit into number 2
@mmstestingchannel52402 жыл бұрын
The greatest moustache in the refoforger community. Thank`s a lot for those big steps! I can`t wait for your next tutorial. How can I save own Prefab-Groups and make them available for other Projects, how to save own Character-Models with specific Loadouts and make them available for other Projects, how that and how this, i love the tools and hate them ;-) ...great video. Go on.
@EvilSnipa2 жыл бұрын
This Seems SOOO much Easier than Arma3. I could never figure it out. Thanks for the info! Awesome Video!
@UselessFodder2 жыл бұрын
Glad it helped!
@troubblegum2 жыл бұрын
33:16 I'm pretty sure you can drag and drop the waypoints from the entity list into the array in the component properties ;)
@UselessFodder2 жыл бұрын
Thanks for the heads up TG!
@troubblegum2 жыл бұрын
@@UselessFodder Didn't work for me last time I tried though. Made this comment before I actually testing it :D
@UselessFodder2 жыл бұрын
I guess we better ask the devs pls
@Psi8 ай бұрын
Thanks for the tutorial, helped me a lot!
@CyKo1768 ай бұрын
Thank you so much. I really wanna learn to make my own for myself because there just aren’t enough scenarios or they aren’t built well.
@BigDawgCleveland2 жыл бұрын
You no longer have the Title UselessFodder I knight you as UsefulFodder 😁👍 Awesome Tutorial Bro, I have learned so much!!!
@UselessFodder2 жыл бұрын
Glad it helped! Look forward to seeing your missions on the Workshop
@BigDawgCleveland2 жыл бұрын
@@UselessFodder Only after some more of your great tutorials! Hey, I tried to put in Ammo box, Med box etc but they are empty? Any pointers?
@shrikerecords2 ай бұрын
Hi Man - great tutorial, thanks! Im having some issues with the group placement - when I click on the group and drag it into the scene i just see the gizmo.. no soldiers, no groups seem to work, im in the main project, prefabs, groups folder.. any ideas? cheers!
@worstcasescenarioch Жыл бұрын
Doesn't work sadly. Running into a script error thing when trying scenario at 21:10 after following step by step.
@jimbop4499 Жыл бұрын
Same error.
@jimbop4499 Жыл бұрын
Solved!! added SCR_RespawnBriefingComponent
@UselessFodder Жыл бұрын
Thanks for the heads up. I must have out something out of order on the video
@UselessFodder Жыл бұрын
Check jimbop's solution below. That component needs to be put in for it to work
@Xiaoxiao738 Жыл бұрын
The automatic respawn handler doesnt exist in the latest version, what has been replaced with? EDIT: In the latest version you have to click the SCR_Respawn_Component then right click spawn logic and click MenuSpawnLogic.
@UselessFodder Жыл бұрын
Thanks for the updated information! I'm hoping to get a 1.0 version of this video complete and uploaded soon
@bradwynwestwood51279 ай бұрын
Thank you very much.
@leandrocancinos00710 күн бұрын
Update to the update: I needed to click on the default SCR_RespawnSystemComponent, then right click on Spawn logic -- Change class and then set SCR_MenuSpawnLogic
@yunoticklemyballs2 күн бұрын
OMG THANK YOU!!! I have been searching for this!
@yunoticklemyballs2 күн бұрын
@@leandrocancinos007 Many thanks, I was struggling to find this!!!
@foxtrolima2 жыл бұрын
Could you show us how to build more complex tasks? like a multiple tasks coop operation? Moving, destroy, capture, eliminate etc
@ashleytyler94932 жыл бұрын
When you changed your waypoints you can find the one you wanted to change to in the resource browser and then drag it to one that’s there this makes it faster if you make loads and make a boo boo of doing the wrong one :)
@UselessFodder2 жыл бұрын
Thanks for the tip Ashley!
@ashleytyler94932 жыл бұрын
@@UselessFodder no problem :)
@DayNLDWalker2 жыл бұрын
Great tutorial, i start 2, but after part 3 it crashed :(, and when i put the spanpoint in it it keeps me spawn in the water 9 of 10. i deleted and made a new one but after one time testing water again. how can i fix that?
@Umbhaki2 жыл бұрын
Mine just crashes as well, as soon as i load eden world it crashes, and also is in a resolution that doesnt fit my screen
@kawikaharper157913 күн бұрын
Thanks, Fodder!
@UselessFodder12 күн бұрын
Any time!
@RickOShay Жыл бұрын
Does anyone know when they will be adding persistence to the Conflict mode and UPnP support for hosting?
@thy19848 ай бұрын
(50:00) Guys, understand: stop to setup triggers checking themselves with so low values like 0.5s. This kind of approach is absolutely not friendly with server and local CPU's at all. Your trigger in this video example will work super fine if that endgame trigger was set with 10.0s each check, opening "space" for the CPU take care about other important things meanwhile... and server and players getting a good increase of FPS.
@UselessFodder8 ай бұрын
I get where you're coming from, but I think in missions with just a few triggers it is not too much overhead. Obviously in more complex missions this is even more true
@thy19848 ай бұрын
@@UselessFodder For sure, you right for a small one. However, people here is learning how to build missions, not exactly one size of them. Sorry to say that again. Someone here with tons of hours in Arma 3 building and rebuilding things to the community, with other devs in my neck aiming quality as well.
@aldolammel8 ай бұрын
haha know I realized that I'm using my two different accounts to comment here. My bad... @thy1984 it's me too hehe sorry for duplicite.
@BIA1hsjshs Жыл бұрын
i just got this and want to figure out game master mode youre a legend man
@TheSystematicPsycho10 ай бұрын
Wow thanks for the content! Made Arma 3 editor tutorials way back when and holy cow has Arma changed so much. I wonder if we will get a traditional mission editor as well?
@maddog883 ай бұрын
Hey Fodder, do you have a more up to date tutorial that includes modded assets, community maps, AI using vehicles... and maybe a trigger that changes behaviors between factions from neutral to enemy mid game?
@UselessFodder3 ай бұрын
Unfortunately I don't have anything like that right now. The BIKI is way more complete now than when I made this, though, so I'd recommend checking there
@crome20212 жыл бұрын
Really cool, excited for the future of Arma!
@polygeonbirbington35242 жыл бұрын
Fodd is the Indian Tutorial Guy of Mission making.
@maverick8697 Жыл бұрын
@43:25 This gives me an idea. If you could scan a building (or map in general) for good sniping points, you could generate defend waypoint via scripting and then assign sniper squads to those waypoints. Something like "if sniper is on patrol and sees the enemy go to nearest defend waypoint).
@GFX472 жыл бұрын
Can tell how much time you've put into this. Thanks for your great content!
@UselessFodder2 жыл бұрын
Much love, GFX!
@Praudas2 жыл бұрын
I modified your mission, and got an ERROR, You're not an owner of this asset, how to solve this?
@Hunter-NG2 жыл бұрын
Brilliant tutorial. I followed along and made a similar mission. For a complete noob to the Arma franchise, I was impressed. Is there a way to link missions together so when one is complete, the objective changes and you move on?
@janbonte64222 жыл бұрын
Very nice video man, keep up the good work!
@janbonte64222 жыл бұрын
Oh and i salute your glorious moustache
@UselessFodder2 жыл бұрын
The mustache says thanks 😂
@EnclaveOperator Жыл бұрын
So you must own the game on steam to use the editor, you cannot access any kind of mission/scenario editor on Xbox series X/S?
@UselessFodder Жыл бұрын
That's my understanding, yes. I don't think there is any access to the Workbench for our console brethren
@tubelitrax Жыл бұрын
Can you make an update soon?
@GeneralOverviewO74 ай бұрын
When I add AI units into the editor, they simply show up as white dots, with zero physical models actually showing up. Starting the mission spawns them in no problem, and I can finally see where they've been placed, but because I can't spawn them in, and more specifically SEE them when I add them while in editor mode, I can't figure out their orientation. Is there a way to fix this?
@t-rexarg72482 жыл бұрын
THZ cool video , im following step by step !!!
@assassinhitman2 жыл бұрын
This guy is amazing
@UselessFodder2 жыл бұрын
Thanks Zeeshan! I just really want to help folks make awesome things
@assassinhitman2 жыл бұрын
@@UselessFodder Hey man do you know how to import FBX guns into the game? If so will it be possible to make a video on it?
@UselessFodder2 жыл бұрын
@@assassinhitman I dont have much knowledge on the weapon modding side of things. My friend TheAussieMerc has been doing a bunch of livestreams on importing new equipment in, though, so his VODs might be useful: www.twitch.tv/theaussiemerc
@assassinhitman2 жыл бұрын
@@UselessFodder Thanks again!
@devonhanchey34103 ай бұрын
First off, great video, definitely got a subscriber out of me. I do need some help either from you or the community here. My enfusion workbench (v1.2.0.124) doesn't have the hitreg or the garbagemanager, is this still needed and/or how do I get them?
@UselessFodder3 ай бұрын
Check some of the pinned and top comments here and they will explain some of the changes since I put this video out. Thanks for the kind words!
@devonhanchey34103 ай бұрын
@@UselessFodder I saw someone else also saying they can't find hitreg and garbagemanager, I scanned through all the post, and the only pinned post is about endgame
@carentanbr2 жыл бұрын
This video is awesome! Thanks for sharing. Can you tell me one thing? I created a scenario and I usually host my own server. Is it possible to host the game with the new scenario without publishing it to the workshop?
@UselessFodder2 жыл бұрын
I think there is a work around to export the mod without publishing, but honestly it was too complicated for me and would lead to a lot of version control issues if you want to play with anyone else. The work around was posted in the official Arma discord, I believe
@carentanbr2 жыл бұрын
@@UselessFodder Thank you for responding! In the end I think you are right. You can always publish something privately and it is easier to maintain versions. I must say, the video you publshed is really comprehensive and an awesome start! Thank you for putting so much effort on it!
@andrewsiler12159 ай бұрын
Is there a way to make missions like this on custom maps with custom mods yet? Just bought it and looking to dive in.
@UselessFodder9 ай бұрын
Yes, you should be able to load the new map as a world and create missions like this on it
@divBy02 жыл бұрын
Only 5 minutes in but: big thumbs up!
@UselessFodder2 жыл бұрын
I hope the rest of the video continued the trend!
@GuildOfCalamity Жыл бұрын
Would like to see an updated version of this, since there has been so many updates to Reforger, this tutorial doesn't work properly anymore.
@ashleytyler94932 жыл бұрын
Also have you been able to make ai drive. I manage to get them to get in the vehicle, but unable to get them to move it with a waypoint. They drive in circles when shot at so there ability to drive it is there.I just can’t seem to get them to move it with the waypoints
@MinesProjectSeeker2 жыл бұрын
Thank you for this very useful vid !
@UselessFodder2 жыл бұрын
Glad you liked it, Mines!
@MinesProjectSeeker2 жыл бұрын
@@UselessFodder Well i use yours to set my first mission on Arma Reforger. Your tutorial was very helpful. I use it in the great lines and all work, therefore I have lost several hours because the trigger with the box shape doesn't work. But the sphere shape trigger is works out. I am seeking about how to set a task with the marker on map to have a visible and clear objectives on map. Anyway thank again ;-)
@AGgarcia517 ай бұрын
Very good, but I'm from Brazil and having to read the subtitles while watching the tutorial makes it a bit difficult, but your explanation is still very good. Can both this mod and any other mod be changed (edited) to change factions and other items? I would like a Brazil faction mod, but it is very difficult to create.
@UselessFodder7 ай бұрын
Yes, you can change the scenario mod to include any other modes weapons and uniforms, but it will be a bit more complicated. I will attempt to make a video on this soon
@AGgarcia517 ай бұрын
Certo, obrigado @@UselessFodder
@z.84772 жыл бұрын
i was struggling how to manage it and now it works because of your nice vid. Many thanks ! But i have question. Is it posible to populate vehicle with Ai and give them waypoints? I didnt manage it yet.. thnx for suggestions!
@dermeister4262 жыл бұрын
nice work man! idk what the problem with my mission... mission is not over after all enemys dead?
@UselessFodder2 жыл бұрын
Did you follow the trigger steps in the video? Spevifically, make sure the Trigger Owner is set to US
@dermeister4262 жыл бұрын
@@UselessFodder thx for answere, finaly it works, i would not have selected periodic queries in SCR_FactionControlTriggerEntity....
@UselessFodder2 жыл бұрын
@@dermeister426 glad you got it working!
@dermeister4262 жыл бұрын
@@UselessFodder we need a new tutorial "how does the AI drive vehicles" The campaign is too easy to play cooperatively with a friend. So I revamp the campaign similar to what is described in this video, but the AI can't guide the vehicles to waypoints, AI doesn't want to get in the car and drive. what are the group vehicles for? What does "movetoWPWithTransport" mean and how do I enable it? greetings :D
@mrtreendy2683 Жыл бұрын
one question, how do you add a marker on the map to show the player where the AO is, and where they are?
@heyimtod47132 жыл бұрын
Hey man I love your videos I’ve only joined over the time you’ve been helping with the new arma editor but just the person you seem to be is someone to look up to thanks for all the effort like spending an hour on getting ai to shot at you haha had the same problem
@fizznz43082 жыл бұрын
EPIC and not Blurry this time....Good Job..SUB
@Umbhaki2 жыл бұрын
Great video thanks! I want to create my own single player scenarios but my tools just keeps crashing, and cant seem to get it to display in correct resolution/aspect ration or something is off, most of the options and menus are half off my screen. Anyone else having these issues? Seems quite broken in its current state
@Umbhaki2 жыл бұрын
Have no idea what i just did but seems to be working a bit better :) as with everything takes a bit of time clicking all the buttons to see what they do,, it does still crash a lot though, much like the game itself :) hopefully they stabilize it in future updates ....
@UselessFodder2 жыл бұрын
Yeah, I've had intermittent crashes that seem to get better or worse depending upon the update. Hopefully it will be smoothed out soon
@CERDIP2 жыл бұрын
21 : 30 - doesn't go to the menu, I still just spawn straight in... (I've rebuilt the project from scratch twice). I've compared all of my settings and naming to match your exactly, but still no menu...? also nothing obvious in the console log.
@UselessFodder2 жыл бұрын
Did you make sure to disable the other component?
@BlackFire3632 жыл бұрын
having this same issue I just get spawned in 0,0,0 ocean after disabling auto respawn and adding the two components mentioned, if you find a fix please post here :)
@JeDiSh3eP2 жыл бұрын
Make sure you haven't accidentally added the RespawnMenuHandler Component twice. doing that will put you out in to the ocean. (found that out the hard way)
@BlackFire3632 жыл бұрын
@@JeDiSh3eP sadly this is not the case for myself
@CERDIP2 жыл бұрын
@@UselessFodder Yes, it's disabled. I'm gonna try busting the prefab and removing the component completely, later today.
@Rhyzomect2 жыл бұрын
This has been monumentally helpful. Whats the deal with terrain height maps and texturing, how do we go about that?
@FiR44Z2 жыл бұрын
Any ideas to name the cities and the differents zones on the map ? Thanks in advance
@ZargaTUBE8 ай бұрын
Silly question but where can i find the world editor? Do i have to download it?
@UselessFodder8 ай бұрын
Yes, it's listed in Steam as Arma Reforger Tools
@ZargaTUBE8 ай бұрын
@@UselessFodder Thank you!
@terminator226411 ай бұрын
Where do you find the garbage Manager cause I literally do not have it?
@kevinlachance6692 жыл бұрын
Do we need to do anything to make missions on Xbox or anything extra? I'm so lost on making spawns.
@MrArapahoe2 ай бұрын
not seeing hitreg to add?
@Mr_Centipede2 жыл бұрын
Thank you for your contribution. Very helpful. Do you know how to change time of day?
@171-OC9 ай бұрын
Please update to the 2024 version - many things you have mentioned are no longer in the current game as of April 2024
@thy19848 ай бұрын
Check here my comments. I am helping him to update some information about it.
@Camo_T2 жыл бұрын
Excellent tutorial... greatly appreciate it !! I learned a ton
@simong12612 жыл бұрын
Thank you, it is a great tutorial
@Tinylittledansonman2 жыл бұрын
Is there a way to simply edit the conflict game mode?
@UselessFodder2 жыл бұрын
Since Conflict is hard coded into the game, I think you would have to recreate it sadly.
@Txscoasty2 жыл бұрын
Hey good morning sir! Question, How do you find where the working directory is? Every time I publish I get an error and it’s not the one you mentioned here.
@apstorm40062 жыл бұрын
Thank you so so much for this! I can finally shift my unit to some reforger ops! Liked! :)
@DarkyGames Жыл бұрын
Amazing work!
@Cov3ringFire2 жыл бұрын
Awesome video!
@kxyodyodhdu2 жыл бұрын
Is it possible to make a game mode that is 100% unique hand made blender assets? Sky, ground , vehicles, weapons , clothing, buildings? Sorry, I am not new to blender but have never dropped a model I made into a game I was playing. Possibilities seem endless. Arma 4 is going to be the best game ever made because of this! Blender deserves a lot of respect also. I would shill for them any day! The asset library for A4 is going to be massive in 2 years. Got a feeling it is going to completely take over in 2024. Possibly sooner.
@UselessFodder2 жыл бұрын
As far as I know, you could 100% do a full conversation mod in the Workbench
@nomercy89892 жыл бұрын
This reminds me a lot of the original Operation Flashpoint Editor.
@UselessFodder2 жыл бұрын
Ah, that brings back some memories...
@mr.tiggers87742 жыл бұрын
5:37, Thad be great for an out of context compilation
@James_Butler Жыл бұрын
I took a break from this because work got too busy, then my computer drive that I had all this on crashed. Started this tutorial over again and I am getting a crash everytime I try to add the loadout manager. I have verified files and even uninstalled the tools and re-installed but still get the crash. Any suggestions?
@UselessFodder Жыл бұрын
Thanks for reporting this issue! For anyone that reads this later, James spoke to me on Discord and was able to fix this bug by creating g a new scenario and setting everything down again. Still don't know what the original problem was.
@KM3L04 Жыл бұрын
Hey man hope youncan help me out. I made a mission following your video, but right afrter I added the respawn managers I started getting an error when testing. Everything seems to be working fine but still get an error everytime I enter the testing green play button.
@Aliasalpha2 жыл бұрын
Its certainly no 3den Editor but this does look doable, I'm going to have to have a go at making something. Cheers mate, much appreciated.
@KerboOnYT2 жыл бұрын
Nice guide, thanks!
@PeliRami2 жыл бұрын
Workbench fails to load Everon, instead claiming RESOURCES (E): Failed to open. Any culprit for this? I can see the outline of the island but assets and ground fails to load.
@Vectorr662 жыл бұрын
Finally have my first mission published but curious how do you find that game ID to properly host my file on my server? How do I create my server.json to pack and publish up? Thanks!
@starcruizer2411 ай бұрын
Can we get an updated video tutorial from you?
@N1ghtR1der6662 жыл бұрын
The soldiers only go to the first waypoint regardless if its type move or patrol. I have confirmed the names of following waypoints are correct and tried them in and out of a cycle, wp is also triggered by any and i tried increasing its radius. EDIT (SOLVED!) : ALL waypoints MUST be renamed after being placed from a prefab or they will not be recognized, even renaming them the same as what they were before or anything else. They will turn from a dark grey name in the hierarchy to a light grey/white name
@UselessFodder2 жыл бұрын
Thanks for posting the solution to this! I'll make sure yo put it in the next tutorial
@burt9553Ай бұрын
hm as i got to the save world as part using the workbench i didnt see the reforger coop tut
@onelastmarine Жыл бұрын
how did you select and make active when. i created a new world it made a new default in unnamed but with nothing in it and my eden default is locked?
@techjunky98632 жыл бұрын
Protip: if you want to change several equal objects at once you can mark them all in the hirachy and then change for example the move to patrol waypoint and it will aplly it to all marked waypoints.
@UselessFodder2 жыл бұрын
This is an amazing tip! That's cool you can do that just like Eden