How to make a kawaii physics collision with another skeletal mesh?
@bworx13 ай бұрын
how is the hair moving with the head when it doesn't have a leader and not parented into a socket?
@miica373 ай бұрын
Hi, before the start of the video, my hair uses the clothing simulation on the hair; this is one way of doing it and it is using Set Leader Pose Component. To use Kawaii physics, I can't use Set Leader Pose Component because I don't want the extra hair bones to follow the 'leader skeleton'. I switch to use Animation Blueprint and inside the animation blueprint, I use 'Copy Pose From Mesh' to make the hair follow the parent skeleton, and then add Kawaii physics simulation on top of that.