Nice, the side by side video with the mocapi app on the right was super cool! The IK rig tips and animation processing workflows were great!
@theDwightness Жыл бұрын
Great video! Also I feel like "recording mocap in a public park" would be a great foundation for an Eric Andre sketch
@FPChris Жыл бұрын
7:32 you can also add 3 copies of your animation. Blend at start and end by overlapping. Unreal will blend for you. Mark you start and end so that they share the same pose in the middle of the 3 clips. Finally bake those frames into a new animation.
@GoodguyGastly Жыл бұрын
I've been putting off learning Ik and retargeting for so long. It might be time to dive in. Thanks for this video and all the other ones too!
@StarkCraftsYT Жыл бұрын
I think you are the channel with the most content about the mocopi. I wanna try it :'D Great Video :)
@hazeyteeg16412 ай бұрын
I’m using Sony Mocopi, and Live Link face in unreal engine to drive the motion capture of a custom character that i built in blender. I’ve been able to successfully save the mocopi capture as an animation sequence, but I can’t figure out how to save/record the live link facial capture simultaneously. Please, if you have any tips, that would be SUPER helpful. Thanks
@LaurynasSFM Жыл бұрын
Unfortunately it seems like Mocopi data requires too much cleanup after recording. Something like iPiSoft or Rokoko's new dual cam Rokoko Vision product is in a very similar price range and would give better results and less cleanup work in the post. I do love the fact Mocopi can be used outside so freely though.
@himfrfr11878 ай бұрын
Thanks for saying this, I know he's sponsored but I do love honesty when it comes to checking out stuff like this.
@MustSeeMen Жыл бұрын
Would love to see a video that shows how to use Mocopi bvh files in Daz Studio.
@TronikXR Жыл бұрын
There are plenty of tuts of how to use bvh in daz studio on KZbin.
@osujd Жыл бұрын
Hey Woody i am hoping to test whether mocopi will work with my Ergonomic Engineering software is there anyway I can get an example c3d/bvh files thanks in advance
@HarryClipzFilmz Жыл бұрын
Can mocapi be used in Iclone 8?
@davidmonteiro682211 ай бұрын
how does this system compare to Vive trackers regarding Mocap accuracy? i am looking myself for a good mocap system
@LaurynasSFM8 ай бұрын
Vive trackers are miles ahead of Mocopi. Mocopi is cheaper though.
@TrashHeap64 Жыл бұрын
The only part that is complicated and possibly confusing is importing the BHVs into blender and getting them into Unreal. Would it just make sense to record the animations directly into Unreal with the Mocopi plugin? It seems like that would cut out a significant amount of work.
@WoodyDevs Жыл бұрын
If you’re recording inside, absolutely!
@PyGuy. Жыл бұрын
THANKS
@Slop_Box11 ай бұрын
Hi woody, very new viewer but I’ve always been so curious on motion capture, I use a animation program called source filmmaker, would mocopi be good for it for funny little bits on this program?
@WoodyDevs11 ай бұрын
I know a lot of cool projects happen in source. Personally, I don't use it, so my guess is you'd need to do some kind of conversion with the BVH, but I don't use source personally
@Slop_Box11 ай бұрын
@@WoodyDevs I figured as such, but my idea is using the mocopi + some kinda finger tracking like valve index, would that be possible? Converting to source film would require a DMX file wich I’ll figure out on a separate thing, but would you know how to pair mocopi with a glove hand tracking or vr hand control to imitate fingers?
@LaurynasSFM8 ай бұрын
@@Slop_Box you would need to sync the hand mocap with body mocap in the post. Some people do it. It's not ideal but it does do the job.
@marcapouli7805 Жыл бұрын
Interesting, I wish I had a camera
@EROSNERdesign Жыл бұрын
Does it work in blender?
@WoodyDevs Жыл бұрын
sure does!
@EROSNERdesign Жыл бұрын
Any issues if I just wanted to use it with blender? Can I do a live capture? Thanks
@WoodyDevs Жыл бұрын
@@EROSNERdesign You can aabsolutely do it in blender and add in the animations. I saw this video as a good teaching opportunity to do a lot of the adjustments in unreal.