Using the Gameplay Ability System | Unreal Fest Europe 2019 | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Пікірлер: 32
@omegablast2002
@omegablast2002 3 жыл бұрын
I would compare gas to a board game that has many many pieces and rules and takes you 3 hours to read through the rulebook and once you're done reading the rule book you realize that the game was incredibly easy and takes 15 minutes per playthrough. It looks incredibly overwhelming because there's a lot of moving parts, but if you can get through the initial Hill of learning you will eventually get to a point where you can't see yourself not using it... Including in single player games because that's how incredibly powerful the system is. To quote the talker "you teach a person gas and you'll get a lifetime of abilities"... This is absolutely true, I stumbled through my first three or four abilities when I was trying to learn the system. Now it takes me longer to come up with some game mechanic for my ability then it actually does to implement it using gas. I can conceptualize an ability with a mechanic and have it completely usable and in a game in less than 10 minutes. It takes me longer to choose the right animations and to juice them up with visual effects then the coding part of it.
@JJC1138
@JJC1138 2 жыл бұрын
This was very persuasive. Once I grokked what the prediction keys were about and how they let you rollback predictions for rejected actions I was convinced that it's worth the effort of adapting to a new way of doing things. Thank you!
@terraint3697
@terraint3697 4 жыл бұрын
Excellent presentation. Converting over to GAS for my multiplayer game atm. This gave me a lot of confidence!
@DevGods
@DevGods 4 жыл бұрын
Same man after trying to code a custom movement system and failing miserably I figure I give this system a try! Hopefully more information on the systems functionality gets put out
@SandeepKumarP
@SandeepKumarP 5 жыл бұрын
That was a really great overview. Although this doesn't really tell implementation of GAS, it provides you with everything you need to wrap your head around the concept and the Gameplay Ability System. Thanks for the great session.
@celinopeiris5803
@celinopeiris5803 5 жыл бұрын
kzbin.info/door/CFUhQ6xQyjXDZ_d6X_H_-A this guy runs a very nice tutorial series revolving around GAS, I can heartily recommend watching them
@SandeepKumarP
@SandeepKumarP 5 жыл бұрын
@@celinopeiris5803 Just what I needed. Thanks.
@celinopeiris5803
@celinopeiris5803 5 жыл бұрын
@@SandeepKumarP you're welcome, been following all of it since the beginning and loving it :)
@SandeepKumarP
@SandeepKumarP 5 жыл бұрын
@@celinopeiris5803 , 😁
@WizardCell
@WizardCell Жыл бұрын
What an amazing talk! Thanks Matt
@vincebgamedev7455
@vincebgamedev7455 5 жыл бұрын
man i love those sounds he make :D thanks for the talk !
@vincentfallen
@vincentfallen 4 жыл бұрын
Thank you for sharing, finally a good audio and a good speaker !
@Nytrox3000
@Nytrox3000 4 жыл бұрын
42:55 are these talks available anywhere?
@KenmoreChalfant
@KenmoreChalfant 5 жыл бұрын
For those who haven't seen it, someone from another studio also just gave a talk about how they integrate the GAS with AI. Lots of good info and they have a Github repo with some sample code: kzbin.info/www/bejne/Z3XQYnpsm7qofNU
@yugen
@yugen 5 жыл бұрын
Looks incredibly powerful! Thanks for sharing.
@ashtonkorbin9442
@ashtonkorbin9442 3 жыл бұрын
instablaster...
@rwharrington87
@rwharrington87 5 жыл бұрын
Great talk Matt. Where can we find those internal videos you mention towards the end?
@gnarBones
@gnarBones 4 жыл бұрын
Did you ever find those?
@HappyLittleLark
@HappyLittleLark 4 жыл бұрын
In case anyone is wondering the slides can be found here: epicgames.ent.box.com/s/w5xjf8idrzesmkcu2bq2zec91rmfakbd
@MyGameDevPal
@MyGameDevPal 2 жыл бұрын
You've convinced me, gas gas gas :)
@alextwofaced8596
@alextwofaced8596 5 жыл бұрын
I wish those slides were posted.
@ivlgames8760
@ivlgames8760 3 жыл бұрын
9:30 I was under the impression that you needed to call CommitAbility if you use Event ActivateAbility. Anyone know the reason it isn't used in this example?
@sebastianavena
@sebastianavena 2 жыл бұрын
AFAIK, It only consumes the cost, triggers the cooldown, and not much than that. So it's not mandatory but mostly you will want to call it
@FrancoSciaraffia
@FrancoSciaraffia 3 жыл бұрын
Came in sold wanting to learn about it. now i guess i'm double sold?
@邢龙-x3f
@邢龙-x3f 5 жыл бұрын
very great video
@潘高峰-y8p
@潘高峰-y8p 4 жыл бұрын
太真实了,请不要把notify放在动画的最后,不然会出问题
@mikecoker5961
@mikecoker5961 5 жыл бұрын
I agree using a system for Gameplay abilities makes a lot of sense and custom rolling your own for each game does not. However, I feel like the Able Ability system on the marketplace is at least as good as this ability system and provides a *much* nicer editor for abilities. I really think Epic should either hire the person that made the system or acquire it and make it a real thing. It's odd to hear 'a lot' of people are using GAS, yet people still settle for a sub-par editing interface. I believe more people would adopt it if it was easier to understand and use.
@martinwill04
@martinwill04 4 жыл бұрын
it can now be added as a child in blueprint you welcome
@邢龙-x3f
@邢龙-x3f 5 жыл бұрын
确定过眼神,是个大神,是个大神也就算了,头发还这么飘逸
@Vortex-qo7lq
@Vortex-qo7lq Жыл бұрын
gg
@Kinos141
@Kinos141 4 жыл бұрын
I think GAS is a great system, but I cannot find a real reason to implement it over simpler methods. Shame.
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