Hi! Just started using Dextrous and so far I love it. I have a question though about card sizes and what to me looks like a bug making the workflow unnecessarily annoying. So when I'm creating a new custom layout, and pick normal poker sized cards (3,5 x 2,5), then in the left editing panel go into Position then Zone Size, it says 240x336. Then I set a background color and a border on 10 rows wide. And now to the issue. I want to make an image zone, filling every dot within the borders, and thus the size should be 220x316 as (240 - (2*10)) * (336 - (2*10)) = 220*316, and then setting the image's position to x=10 and y=10. Now for some reason the left and top edges have one row between the border an the image, so I have to set the image zone position back 1 row to x=9, y=9, and increase the image Zone Size to 221 x 317 to fill the entire area. It seems like it's counting 0 as an actual row, so 0-240 and 0-336, meaning the card is actually 241 wide and 337 high, rather than 1-240 giving 240, and 1-336 giving 336 rows. Feels very counterintuitive to have to work around with every zone on every layout :/ Is this a bug or something intended that I have to work around every time I wanna size/positiion a new zone? Takes away some of the ease of use and joy that I initially felt when trying out the program at first, before I encountered this property. Hoping to get a response, as this is a program I hope does really well and can imagine myself using for a long time if it keeps getting refined :)
@Jockyr Жыл бұрын
Also, is it possible to make the grid's horizontal and vertical ratio 1:1 (on Poker sized cards 3,5x2,5)? I wanna go 45° down and right, but 6 steps horizontal is more like 5 steps vertical. Makes symmetry and aligning a bit awkward.
@DextrousGameDesign Жыл бұрын
Hey sorry about the delayed response. You definitely don't need to do that math. The base zone (card_background) is actually an image zone. So you can just set the border to what you want and then any image you put on the base zone will completely fill it. In terms of positioning though, you can move things by pixel by holding ctrl+arrow keys. That might help you get precise positions.
@DextrousGameDesign Жыл бұрын
Hmm not sure I follow but unfortunately the grid is squares for now. Feel free to hit me up in the discord and I can help you get what you're trying to achieve.
@Jockyr Жыл бұрын
Yeah sorry if I formulated myself poorly in regards to the grid and pixel counts. First time using a program like this so I guess I have some lack of technical understanding xD Didn't think of the card_background as an image, but rather as a *base/frame" with some image zone properties. Just seemed a bit confusing at first. Gonna double check check later so I'm not causing unnecessary confusion 😁 Thanks for the reply :)