Hats off, dude! You guys have created something really impressive!
@DextrousGameDesign12 күн бұрын
Ha thanks! I'm glad you're enjoying it!
@stefanovirgilli18 күн бұрын
Incredible product🎉
@DextrousGameDesign14 күн бұрын
Glad your having fun with it!
@MrDiozem25 күн бұрын
I love this feature ! Great job !!!
@DextrousGameDesign14 күн бұрын
Good to hear!
@TheEverythingCasual-hx7ct26 күн бұрын
I want to differ my text. So in the same text zone i want one line that is bold and underlined, but i want the section under it to not be bold and underlined. How to make it different?
@DextrousGameDesign25 күн бұрын
Good question. So you can make your own custom text style for that. Checkout the tutorial on the tutorials page on the website. Hit me up in the discord if you can't figure out out 👍
@BNutsАй бұрын
For some reason, uploading the backs keeps failing. Hopefully I can figure it out.
@DextrousGameDesignАй бұрын
Hit us up on the discord if you can't figure it out 👍
@BNutsАй бұрын
@@DextrousGameDesign It seems like some of the files were corrupted. I redownloaded them, and the set I selected for the first pass was also no good, however the second set was fine (all the card backs were the same, so for this part it doesn't matter if I lose a few). Issue likely comes from it being such a large set in total, with 1,111 items needing to be exported from Dextrous. Fortunately I don't have any other component as large as that. But if files get corrupted on a set where the back matters, or it's the fronts I lose, then I'll have to find another solution, or try exporting again, and hope it works out, I guess. I was looking at ways to convert the pngs into a pdf, but without the same format, I don't know if it'd work. For the rest of this component, I'm going to try using the same pdf file it created, since it's already there. And that should go faster as well, since it doesn't have to re-create it. Service has a limit of 198 cards, so I have to do it a number of times.
@VMordАй бұрын
Is there a way to specify an absolute size of the icon, so that it does not rescale when more text is added an scaling is enabled?
@DextrousGameDesignАй бұрын
You mean text shrink? By default text icons are based on the size of their text context - I'm not sure I can think of a situation where you'd want them to stay the same size even if text around it shrinks - that would do weird things to the lineheight - but feel free to hit me up in the discord and convince me otherwise 😊👍
@paulbeattie1182Ай бұрын
Brilliant! Dextrous just keeps getting better and better. Great work chaps. ❤
@mmblauciakАй бұрын
Great feature!
@mmblauciakАй бұрын
Amazing :), great Job!
@DextrousGameDesign14 күн бұрын
Glad you like it!
@laiorenАй бұрын
This is amazing. Thanks so much!
@DextrousGameDesign14 күн бұрын
You're welcome! Glad you liked it.
@justindetevis7678Ай бұрын
Hey so I've been trying to use the flex feature on my cards. I'm new to Dextrous so maybe I'm just missing it but i'm having trouble getting the flex to actually work. I created my layout so that certain cards will have an icon while others wont and it will adjust accordingly. It does what I want when I'm on the edit layout, however over in the project when editing components I can't manage to either add or hide images so that it will adjust. Let me know what I should do, thanks!
@DextrousGameDesignАй бұрын
Hey mate thanks for reaching out. Without seeing your layout I can't be sure but here are things to check: 1. You have icon zones inside a flex container zone in the layout. 2. For each icon zone you have enabled auto show/hide 3. In the table if you don't have an image (ie tree.png) for a cell the icon zone should hide automatically (assuming it's an image zone - if it's a text zone it will hide if there's no text). If you can't get this working hit me up on the discord and I can help you out 😊
@justindetevis7678Ай бұрын
@@DextrousGameDesign I had "show zone by default" enabled. I just switched it to auto show/hide and it works just as I wanted. Thanks a million for the quick response and this amazing tool, I can already tell this is gonna help set up my future playtests. Definitely gonna purchase a subscription to this!
@DextrousGameDesignАй бұрын
Awesome! Glad to hear it's working 😊👍
@MaximeRomanАй бұрын
So cool !! Thanks a lot !
@DextrousGameDesignАй бұрын
Glad you liked it!
@kader6957Ай бұрын
SO COOL FEATURE!!! Thanks a lot for your hard work!! <3
@DextrousGameDesignАй бұрын
Glad you like it!
@uberwarhammerАй бұрын
Great! Thanks for adding this feature :)
@DextrousGameDesignАй бұрын
Our pleasure!
@robertkovacs8561Ай бұрын
Hi! Nice video, but when i print my cards, they are about 5mm smaller than the set size in the program. In dextorus 7x5cm, but printed 6,5x4,5. Can you help me with this?
@DextrousGameDesignАй бұрын
Hi there! This is almost always because: 1. Margins are set to default rather than none. 2. Scale is not at 100% or you have shrink to fit page enabled. Check those two out for me and if you have no luck hit me up on the discord and I can investigate further. 😊👍
@robertkovacs8561Ай бұрын
@@DextrousGameDesign Thank you! The problem has been solved. The margins were not at "none".
@DextrousGameDesignАй бұрын
Brilliant great to hear 👍
@robertkovacs8561Ай бұрын
Hi! How can i add another picture instead of text to the background card?
@DextrousGameDesignАй бұрын
So you just add another image zone to the layout you're using for the backs. (In the layout editor).
@Liardy88Ай бұрын
WOW! that just amazing solution! Im shocked how ez and fast this fix exactly my problem)
@DextrousGameDesignАй бұрын
Great to hear!
@v_d-_-b_vАй бұрын
oh handy that, glad this was added...is this new? I don't recall seeing it just last week I believe. Can you bound a flex zone so it only grows/shrinks to a certain point? i.e. grow ability text zone based on text quantity but no more than half the card's height
@DextrousGameDesignАй бұрын
It's so new that it is not even out yet lol. It will be in a few hours (this video dropped a touch early by mistake). As for your question - I'm not entirely sure of the use case for this but you could use max-height to make sure it grows only up to a certain point yes. 😊👍
@v_d-_-b_vАй бұрын
@@DextrousGameDesign Ah good, I was just trying to troubleshoot why I wasn't seeing the flex option 😆 makes sense now
@DextrousGameDesignАй бұрын
@@v_d-_-b_v It's live now :)
@BNuts2 ай бұрын
For my game, I'm making player mats that are essentially 4 cards arranged together, one of them cut in half and used on both sides of the central zone. This is so that when it's folded up, the mat can double as a deck box of sorts. Should I add on to the canvas areas to compensate for the Bleed and Safe Zone? The fact we don't add on when making the cards makes me think I shouldn't add on.
@DextrousGameDesign2 ай бұрын
Tbh it's hard to say because I'm not exactly clear what you're describing here. If you send me a sketch on the discord of how these components fit together I could give you some better advice. Having said that, here's some things to bear in mind: -If you do bleed like I show in this tutorial - Dextrous already adds on to the canvas area for you - watch closely! :D -Bleed is generally for when you're printing with a printer who is also cutting the cards for you (it's the margin for error essentially that they need). -If these 4 player mats are going to be printed as separate cards by a printer and then cut, you'll almost certainly need bleed. -On the other hand, if you're printing at home for prototyping purposes I'd recommend setting the card up for bleed in the layout editor, but then exporting with no bleed as it means you have to make less cuts (because the cards will share the same edges). -You can always add bleed later if you need it, but just be aware that if you want any background images to be *bigger than the size of cards/player mats* - this is the real mind-bender with bleed that confuses people - you need more art than you think essentially.
@marouanelkendoudi15572 ай бұрын
Thank you for the great tutorial! Just one question, can we use these variables in the style?
@DextrousGameDesign2 ай бұрын
Yep you can 😊 can be a real space-saver
@marouanelkendoudi15572 ай бұрын
@@DextrousGameDesign Thank you for the response! it's a great feature 🙌
@hannahsunderland19502 ай бұрын
BBBLLLEEEEEEEEEEEEEEEED!
@Ashy_Feet2 ай бұрын
Thanks for the updated videos. Can you do one on how to deal with blanks in a CSV? I always get 'ghost data' from other records when I have a blank that should be blank.
@DextrousGameDesign2 ай бұрын
Hmm not entirely sure what you mean sorry. Have you checked your csv link is only for the one tab in Google sheets? It also takes Google a few minutes to update the csv with new data so it's possible you're just pulling it in a touch too early? Hit me up on the discord if neither of these fixes it for ya. 😊👍
@Zilong092 ай бұрын
This is amazing! Now, is there a way to add your own lind of custom icon?
@DextrousGameDesign2 ай бұрын
Yeah absolutely, you can just drag images from your desktop into the image folder to upload, and then insert them inline like I showed in the vid.
@DextrousGameDesign2 ай бұрын
Yep of course. You can drag images from your desktop into the image folder to upload, then use them inline like I showed in the vid. 😊👍
@Zilong092 ай бұрын
@@DextrousGameDesign man how is it so easy...? 😅
@Cartonus_prime2 ай бұрын
Can we change the variable icon position the same way you did in the "in text icon" video ? By using number after the .png
@DextrousGameDesign2 ай бұрын
What you would do is get the icon size/alignment perfect and then copy the whole thing (including size info) to a variable so you don't need to do the size stuff everywhere.
@Cartonus_prime2 ай бұрын
@@DextrousGameDesign Ill try this thx !
@Cartonus_prime2 ай бұрын
You save my life with this ! I was struggling to do exactly this ! Thanks again for your amazing work
@DextrousGameDesign2 ай бұрын
Huzzah!
@Ashy_Feet2 ай бұрын
This update/ information makes Dextrous SOOOO helpful. Thank you!
@DextrousGameDesign2 ай бұрын
Glad it was helpful!
@Zilong092 ай бұрын
That's awesome. The little things add up
@alcedob.58502 ай бұрын
What an amazing tool!
@v_d-_-b_v2 ай бұрын
Thank you for the clear and concise tutorials! Learned everything I know to do from your videos. Still a few things to learn I'm sure but love the site and your guides. Cheers!
@DextrousGameDesign2 ай бұрын
Great to hear! I'll try to do some more soon
@BNuts2 ай бұрын
I'm in the process of using Google Sheets to put my cards from Canva into Dextrous, and I've run into a couple issues: 1. Google Sheets doesn't seem to be able to parse URLs with // in them, so I can't seem to use Imgur or similar for the pictures I'm using. For now, I've removed the Pictures column. I also occasionally want to use a text box or icon for singular cards in a template. Should I create different templates for that? Thanks.
@DextrousGameDesign2 ай бұрын
Hey there! 1. Yep urls don't work, instead you need to upload images to Dextrous - watch the first few tutorials if you need guidance on this. 2. If you're talking about just adding/removing a zone on some cards you can just turn on auto show/hide for that zone - then if it doesn't have any data in its cell (ie for card rows 4 and 6 for example) it will automatically hide itself. If you need other style stuff beyond showing and hiding see the tutorial on unique styles for cards.
@vedrenn14342 ай бұрын
heyy so I've recently tried Dextrous and am loving how easy it is and I've watched a bunch of tutorials to get me started. The issue I ran into was that I can't find an option to curve the text, is that an option that exists yet? For example, I'm making cards and would like for the name of the card to be on an open curved scroll but can't find an option to curve the text with the image of the scroll so it just sits there with straight text which doesn't look too immersive. Thanks in advance! :)
@DextrousGameDesign2 ай бұрын
Great question! Curved text isn't a thing yet as of oct 2024 sorry, but it's on the list so we will eventually implement it 😊👍
@airbrushdungeon2 ай бұрын
Who starts a tutorial in the middle?
@DextrousGameDesign2 ай бұрын
Not entirely sure what you mean sorry! :P
@airbrushdungeon2 ай бұрын
@@DextrousGameDesign You started by saying "Over here I have a project, I've got some cards that have been optimized for bleed". Do you really think that is the beginning? So I want to follow a tutorial, so it stands to reason that if you don't explain what we're looking at, or how you got to this point, I have to go elsewhere to find out how get to the place this tutorial starts. Now you should be entirely sure what I mean.
@Zilong092 ай бұрын
I hope this continues to get support! I will definitely support it. It's such a great tool.
@DextrousGameDesign2 ай бұрын
Thankyou!
@chrisrobinson10623 ай бұрын
I'm going to be real, I have absolutely no idea wtf i'm doing in dextrous
@DextrousGameDesign2 ай бұрын
Let us know what you're struggling with and we can help! 😊
@chrisrobinson10622 ай бұрын
@@DextrousGameDesign I got it solved, Thank you <3
@justinpeters81533 ай бұрын
Is there a way to control these things (like text color) directly from the .csv? If I update my CSV, adding rows for example, it shifts all my formatting accordingly
@justinpeters81533 ай бұрын
i guess for text i can create a text style, but for objects (icons, borders) i'm not sure how to reference an RGB value or the like
@DextrousGameDesign3 ай бұрын
Hey there Justin. I'm not entirely sure what you mean here sorry. Your style column should be in your Google sheet of that makes sense? Then when you add rows they'll always be with the same card... Am i understanding you correctly?
@justinpeters81533 ай бұрын
@@DextrousGameDesign AHHH, i'm still working of an uploaded CSV. so either i need to migrate to google sheet OR i can add a column with the proper style naming? that would be very handy. Thank you! I guess i assumed the style column only existed in dextrous itself.
@Deotay3 ай бұрын
Hey I'm trying to nest Text Style inside each other and getting some weird results. For example I want the first sentence of every card to be a bigger font and I want one of those words in that sentence to be Yellow, but it causes the text to separate into 2 columns. Is this something I'm supposed to be able to do?
@DextrousGameDesign3 ай бұрын
You should be able to change the container settings of the parent text style here to "inline block" then it should work. Hit me up on the discord if you're having trouble.
@JoanMusic053 ай бұрын
Can we play this game that you are editing in this video? Or others that you where editing in other tutorials. They looks so awesome. The have very nice images and card effects. Seems like you and your team have a very great sense of fantasy settings. I love Dextrous
@DextrousGameDesign3 ай бұрын
Thanks for the kind words! This one is in development - you can definitely playtest it if you want - hit me up on the discord 😊👍
@FibGibbley3 ай бұрын
Thanks for your word selection in the intro, now everyone thinks I'm watching something dirty and I got kicked out of the library 👍
@gilbertwalker98623 ай бұрын
"Quick and dirty" is a common phrase 😅. There's nothing sus about it heheh. Sorry to hear you got kicked out of the library though! That's rough. 😢
@DextrousGameDesign3 ай бұрын
Oh no!
@takumifurukawa41073 ай бұрын
When I export to png it looks very blurry… please help 😢
@DextrousGameDesign3 ай бұрын
This one should be resolved. It was a temporary glitch.
@takumifurukawa41073 ай бұрын
@@DextrousGameDesign Thanks guys! I’ve actually joined your discord and asked that question as well and you guys have been amazing thank you very much !
@milesk24063 ай бұрын
Hey, just a general question, but is it possible to have an editable column in Dextrous that, when imported into TTS, acts as the "description" of an object? Something similar to how "Card Nickname" automatically fills in the "Name" part of an object. Thank you!
@DextrousGameDesign3 ай бұрын
Yep in the component settings menu you can activate a description column for exactly this
@angearrighi86743 ай бұрын
Hey this is sooo cool, I was wandering if someone could help me to do this on Mac
@DextrousGameDesign3 ай бұрын
Should work on mac. Join the discord and we can sort you out 😊👍
@kietpham46354 ай бұрын
This is just what I've been searching for. Thanks a lot ✨
@DextrousGameDesign4 ай бұрын
You're welcome 😊
@nonyofyas4 ай бұрын
My question is about the numbers and colored circles in the top left. How to you get the different colored circles to be in different locations based if the card has that specific color?
@DextrousGameDesign4 ай бұрын
Those coloured circles are actually images. So it's just 3 image zones in positions 1, 2, 3, and then I select which image I want to show at each zone on a card by card basis. If that doesn't make sense, watch the first few tutorials then it should make more sense.
@nonyofyas4 ай бұрын
@@DextrousGameDesign Oh! They are images! That makes sense. The thanks!
@kumoriankokugaming59944 ай бұрын
Would this work for doing custom player cards for Zombicide? I've made a LOT of customs for Marvel Zombies and I can't print them the way I want where I am at, so being able to print them through this would be a Godsend for me. I am just worried it wouldn't be accepted because of copyright issues.
@DextrousGameDesign4 ай бұрын
I'm not a lawyer and it'd be worth reaching out to Marvel, but afail it's likely ok to just print cards for your personal use. It's usually selling stuff with other's IP that is the big no no.
@DextrousGameDesign4 ай бұрын
Oh wait i see, you're wondering if mpc would print the cards - definitely send them an email to double check - they might have a policy against it yep
@DextrousGameDesign4 ай бұрын
Sorry I'm on my phone so i assumed you meant just printing at home
@godsepicgamer38254 ай бұрын
hey, i think it must have changed bc when i pasted the json code in, it just went red with a x at the bottom... is the tutorial outdated or am i doing something wrong? edit: it also says "should not have additional property 5"
@DextrousGameDesign4 ай бұрын
Hey mate. This usually happens if you're uploading backs for Screentop as well but it's not quite setup right. If you untick 'backs' on the Dex export page when exporting to Screentop page you should be ok. Otherwise if you do want cards with backs you need to make sure you'll need to make sure to upload the back asset (same name as fronts but with the '_back' at the end), for example: component name_back Check out the written tutorial guide here: www.dextrous.com.au/Tutorials/#exporting-to-screentop I have also responded in the Discord, so hit me up there when you're ready etc. :)
@mattia65994 ай бұрын
good evening, is there a way i can merge two components together. Let's say i have a deck, in a deck building mechanic, an another deck, two different component, can i merge them and shuffle them together?
@DextrousGameDesign4 ай бұрын
I actually don't believe you can. It seems to be a Screentop limitation but I have no idea why sorry :(
@garoria41614 ай бұрын
Thanks man! This is really helpful. Now I need to find how to set up my own Board Art in TTS.
@DextrousGameDesign4 ай бұрын
We also have a basic board maker you can export to TTS fyi :)
@SaturnnsStash4 ай бұрын
This program seems absolutely incredible!! I was wondering how it handles low resolution card art? My game uses exclusively pixel art and a 4-color palette, even the text is, with each letter being 4x5 pixels. How easy would it be for me to make sure nothing goes off the pixel grid? It seem that even at low resolutions, borders and shapes in dextrous act like vectors (unless im wrong here)
@SaturnnsStash4 ай бұрын
(total card size is 125x175)
@DextrousGameDesign4 ай бұрын
Borders and shapes work like vectors yep, but if you have a strict grid I think you should be fine. Your art should still look pixelly if the pngs are pixelly if that makes sense. Hit us up on the Discord if you have any more specific questions.
@Tehral4 ай бұрын
sadly the text in the download is wraped and huuuge
@DextrousGameDesign4 ай бұрын
I believe this means you're not using Chrome :). Fyi atm we officially support Chrome only although some are having luck in Edge.