Using UE4 construction scripts to generate procedural walls (persistent)

  Рет қаралды 3,908

Adam C

Adam C

Күн бұрын

Пікірлер: 5
@ReedCasey18
@ReedCasey18 2 жыл бұрын
Thanks for the knowledge! Using the "ADD" Initial seed to Index- I kept getting all the same Mesh, I had much better MeshArray randomization with a "MULTIPLY" Inital Seed by Index instead.
@umermemon979
@umermemon979 3 жыл бұрын
I just started learning blueprints and I've been trying to solve this problem. I didnt know how to implement seed functionality until now! Thanks a bunch dude
@summer.vfX-trem
@summer.vfX-trem Жыл бұрын
thanks for this helpfull procedural. i'm on unreal 5.2 and wasn't able to make the "make random stream" work well (all walls types were following, like W1/W1/W1 then W3/W3... it was not random). I used for seed, a random stream variable (instead of an integer) and plug it into the "random integer in range from stream. it seems to work as is.
@erayyesil1658
@erayyesil1658 3 жыл бұрын
Great job but i have a problem i want to place only ONE door in my wall at a random place how can i do it ?
@michelsantos4236
@michelsantos4236 3 жыл бұрын
Like, like, like,
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