Combat Mission Scenario Editor 3: Adding the Forces

  Рет қаралды 2,434

Usually Hapless

Usually Hapless

Күн бұрын

With the terrain laid out, we need some troops to fight over it!
See videos early with KZbin membership: / @usuallyhapless9481
Or even earlier over on Patreon: / usuallyhaplessvideos

Пікірлер: 19
@afrikacorpse
@afrikacorpse 8 ай бұрын
Welcome back to Combat Mission Chalk Force, as the KZbin subtitles like to call it...
@mann985A
@mann985A 8 ай бұрын
Amazing. Had the right snack for this video too.
@ganymedeix9511
@ganymedeix9511 8 ай бұрын
This has been a helpful series so far, looking forward to the rest. I attempted to make a map earlier this year, but my biggest (operative word) problem was that instead of something fairly simple like we see in these videos, I was trying to recreate a 5x3km patch of English countryside.
@usuallyhapless9481
@usuallyhapless9481 8 ай бұрын
Oooh, yeah. It's exponentially more work as maps get bigger.
@nbr1rckr
@nbr1rckr 8 ай бұрын
When's he gonna go back to starting videos with "hey up" :(
@usuallyhapless9481
@usuallyhapless9481 8 ай бұрын
Probably after Yorkshire Secession
@whya2ndaccount
@whya2ndaccount 8 ай бұрын
Story boarding (COA sketch if you like) is always useful.
@usuallyhapless9481
@usuallyhapless9481 8 ай бұрын
Definitely
@kefir-rp9mj
@kefir-rp9mj 8 ай бұрын
hey haplesss,if you ever see this hi. i checked on what the special forces, regular army and rep guard had on scenarios and quick battles, discovered an interesting thing, reg army and above have radios that work on the platton HG and nonHQ squads, only if you separate an RPG from it, same thing with SF. the problem is that in scenarios they cant separate rpg team and they straight up lack it in the Asistant squad leader on the platton HQ but the rest of the squads have it. any idea as to the why that's the case? casue having the radios makes the C2 of the syrians all the much more effective.
@baladimmonstro5752
@baladimmonstro5752 6 ай бұрын
I am creating new objective areas on some maps, but the CPU simply ignores the objective area and does not deploy any troops to protect it. What would be the problem?
@usuallyhapless9481
@usuallyhapless9481 6 ай бұрын
You need to make an AI plan: the AI doesn't know where the objectives are. This is a very basic run down: kzbin.info/www/bejne/pKvMfoGVn6uEe8U
@philipbickerstaff7064
@philipbickerstaff7064 7 ай бұрын
How do you add doors and windows plus a defensive roof with parapet
@AlgorithmicHearts
@AlgorithmicHearts 5 ай бұрын
can you use those maps in quick mission generators? If so how do you define their spawn zones? Nevermin, just watched a few more minutes of the video lol
@Andy-tn6jp
@Andy-tn6jp 8 ай бұрын
Hi. Great vids. Will you be doing a campaign editor tutorial? Would be very helpful to many people.
@usuallyhapless9481
@usuallyhapless9481 8 ай бұрын
It's on the cards!
@Andy-tn6jp
@Andy-tn6jp 8 ай бұрын
@@usuallyhapless9481 Awesome! Thanks.
@WysteriaGuitar
@WysteriaGuitar 8 ай бұрын
I notice you can buy mines at the before a scenario begins (for quick battle) but it does not seem to let you place them until AFTER the scenario begins..am I missing something or does one NEED to use the scenario editor to place mines and such past the start line of a scenario? THanks
@usuallyhapless9481
@usuallyhapless9481 8 ай бұрын
Pretty much. In a QB, the only things you can deploy outside your setup zone are TRPs. In the editor, the scenario designer can put anything anywhere.
@WysteriaGuitar
@WysteriaGuitar 8 ай бұрын
@@usuallyhapless9481 Fair enough. It is what it is. Thanks
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