With the terrain laid out, we need some troops to fight over it! See videos early with KZbin membership: / @usuallyhapless9481 Or even earlier over on Patreon: / usuallyhaplessvideos
Пікірлер: 19
@afrikacorpse8 ай бұрын
Welcome back to Combat Mission Chalk Force, as the KZbin subtitles like to call it...
@mann985A8 ай бұрын
Amazing. Had the right snack for this video too.
@ganymedeix95118 ай бұрын
This has been a helpful series so far, looking forward to the rest. I attempted to make a map earlier this year, but my biggest (operative word) problem was that instead of something fairly simple like we see in these videos, I was trying to recreate a 5x3km patch of English countryside.
@usuallyhapless94818 ай бұрын
Oooh, yeah. It's exponentially more work as maps get bigger.
@nbr1rckr8 ай бұрын
When's he gonna go back to starting videos with "hey up" :(
@usuallyhapless94818 ай бұрын
Probably after Yorkshire Secession
@whya2ndaccount8 ай бұрын
Story boarding (COA sketch if you like) is always useful.
@usuallyhapless94818 ай бұрын
Definitely
@kefir-rp9mj8 ай бұрын
hey haplesss,if you ever see this hi. i checked on what the special forces, regular army and rep guard had on scenarios and quick battles, discovered an interesting thing, reg army and above have radios that work on the platton HG and nonHQ squads, only if you separate an RPG from it, same thing with SF. the problem is that in scenarios they cant separate rpg team and they straight up lack it in the Asistant squad leader on the platton HQ but the rest of the squads have it. any idea as to the why that's the case? casue having the radios makes the C2 of the syrians all the much more effective.
@baladimmonstro57526 ай бұрын
I am creating new objective areas on some maps, but the CPU simply ignores the objective area and does not deploy any troops to protect it. What would be the problem?
@usuallyhapless94816 ай бұрын
You need to make an AI plan: the AI doesn't know where the objectives are. This is a very basic run down: kzbin.info/www/bejne/pKvMfoGVn6uEe8U
@philipbickerstaff70647 ай бұрын
How do you add doors and windows plus a defensive roof with parapet
@AlgorithmicHearts5 ай бұрын
can you use those maps in quick mission generators? If so how do you define their spawn zones? Nevermin, just watched a few more minutes of the video lol
@Andy-tn6jp8 ай бұрын
Hi. Great vids. Will you be doing a campaign editor tutorial? Would be very helpful to many people.
@usuallyhapless94818 ай бұрын
It's on the cards!
@Andy-tn6jp8 ай бұрын
@@usuallyhapless9481 Awesome! Thanks.
@WysteriaGuitar8 ай бұрын
I notice you can buy mines at the before a scenario begins (for quick battle) but it does not seem to let you place them until AFTER the scenario begins..am I missing something or does one NEED to use the scenario editor to place mines and such past the start line of a scenario? THanks
@usuallyhapless94818 ай бұрын
Pretty much. In a QB, the only things you can deploy outside your setup zone are TRPs. In the editor, the scenario designer can put anything anywhere.
@WysteriaGuitar8 ай бұрын
@@usuallyhapless9481 Fair enough. It is what it is. Thanks