How to UV Map Complex Objects in Maya

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On Mars 3D

On Mars 3D

Күн бұрын

Пікірлер: 118
@OnMars3D
@OnMars3D Жыл бұрын
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya
@grzdiz
@grzdiz 2 жыл бұрын
You are surely the BEST channel I've came across when it comes to 3D modeling, maybe in general. Your videos helped me so much and are still helping me in my development as a 3D student/artist. They are clear, divided into sections, well organized...they are infinitely better than my expensive school. I can't thank you enough!
@OnMars3D
@OnMars3D 2 жыл бұрын
Really happy to hear that, glad you found them helpful!
@medhanandi6684
@medhanandi6684 Жыл бұрын
we can straighten the shells manually or we can make the uv straight by 'shift right click on the shells and orient shells' then rotate accordingly (rotate option uv toolkit). that would be faster. I learned a lot from this channel and still learning it. thought to share this little tip here just to help other learners.
@asvanum
@asvanum 3 жыл бұрын
I really love the way you explain everything in such a detailed way. And thanks for the additional tips and tricks as well.
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad you found it helpful!
@truthbringer8574
@truthbringer8574 Жыл бұрын
Wtf are you smoking he didn’t explain shit and this tut is a nightmare
@LisaFenix
@LisaFenix 2 жыл бұрын
I've been a game developer for 6 years and love to keep learning! I learned so much from this video, so many great tips and as a whole I'm really excited to support your channel and check out your other videos!!
@OnMars3D
@OnMars3D 2 жыл бұрын
Happy to help!
@Kalvlidan
@Kalvlidan 3 жыл бұрын
By far the best UV tutorial I've seen. Very informative and so well structured, amazing job man. 👌
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad you found it helpful!
@diyartcollege1647
@diyartcollege1647 2 жыл бұрын
I spat my water out when you said that 24k is optimized, great video!
@n.lwhitaker572
@n.lwhitaker572 3 жыл бұрын
Shockingly different approach than what I do in Blender. Interesting. Subbed.
@OnMars3D
@OnMars3D 3 жыл бұрын
Thanks for the sub!
@vijeshvaishnav1106
@vijeshvaishnav1106 3 жыл бұрын
Sir u ur amazing I am a 3d student my quite weak in uvs and texturing this helped a lot thanks
@OnMars3D
@OnMars3D 3 жыл бұрын
Happy to help!
@blakejohnson4834
@blakejohnson4834 2 жыл бұрын
Wonderful tutorial my friend. You are up there with the best tutors on KZbin ! With love from Australia
@OnMars3D
@OnMars3D 2 жыл бұрын
Appreciate it, cheers!
@Bosko2k
@Bosko2k 2 жыл бұрын
Best Tutorial I saw so far, watching out for more Vids of yours!
@avroracreateser
@avroracreateser Жыл бұрын
This is very best video about uv-process. I have seen some
@JustGraphic87
@JustGraphic87 3 жыл бұрын
I have always struggled with UV, I will check this video, I am sure this will help me out a lot like your other videos, thanks a lot
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad you find my videos helpful!
@karolledzinski710
@karolledzinski710 2 жыл бұрын
Very important update on my learning. I was always wondering how AAA games gains such an amazing amount of details... Now I know the secret to implement in my game. That rocks. Thank You 🤟🥂😁
@Павел-н4х6ф
@Павел-н4х6ф Жыл бұрын
Thank you for the great explanation! You are the great teacher
@omarshello4342
@omarshello4342 3 жыл бұрын
You are the best! Thank you for these great tutorials
@OnMars3D
@OnMars3D 3 жыл бұрын
No problem!
@RodrigoMiranda
@RodrigoMiranda 2 жыл бұрын
HOW? I've just wrote down on a sticky note to look for "how to setup udims on maya", and next your video popup without searching for it! I've to suscribe, it's a signal!!! hehehe
@OnMars3D
@OnMars3D 2 жыл бұрын
KZbin is weird like that, glad it helped!
@shikharshankhdhar5394
@shikharshankhdhar5394 2 жыл бұрын
thanks man there are things that are really so important to know
@OnMars3D
@OnMars3D 2 жыл бұрын
No problem!
@gabbiness
@gabbiness Жыл бұрын
Really informative! Thank you!
@padmakumarks2950
@padmakumarks2950 2 жыл бұрын
Wonderful Videos ! Thanks a ton for sharing !
@harshitjain3183
@harshitjain3183 3 жыл бұрын
Like your explanations
@WhisperPass
@WhisperPass 3 жыл бұрын
Thanks Aunmar! Great Tutorial as always.
@OnMars3D
@OnMars3D 3 жыл бұрын
Thank you, happy to share!
@DaWarnock
@DaWarnock 3 жыл бұрын
Solid information here. thank you! Are you planning on doing a workflow video on how to setup UDIMs for Unreal Engine 5? ;)
@OnMars3D
@OnMars3D 3 жыл бұрын
Yeah, that's the plan!
@akshatupadhyay6930
@akshatupadhyay6930 Жыл бұрын
so much helpful thankyou !!!
@ВладимирПойлов-ь6и
@ВладимирПойлов-ь6и 3 жыл бұрын
Nice!
@tomhikon
@tomhikon Жыл бұрын
I'm liking some models I've been doing with sneaking a union or two in, and the topology looks good... Until I get deep into unwrapping then I get some really hard to fix seams. I'm really digging the union function though so it just seems unfair lol
@0rdyin
@0rdyin 3 жыл бұрын
Ü saved my assignment... Thanks man..
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad to hear that!
@BigRalphFiennesFan
@BigRalphFiennesFan 3 ай бұрын
Great tutorial, do you happen to have anything regarding texel density when laying out the UVS?
@cgstudioclips
@cgstudioclips 2 жыл бұрын
Really cool and easy tutorial, thx! ))
@OnMars3D
@OnMars3D 2 жыл бұрын
Happy to help!
@sweetestgravy9880
@sweetestgravy9880 3 жыл бұрын
Have you use the 3D cut an sew tool? It really quickens the process of cutting and sewing edges.
@OnMars3D
@OnMars3D 3 жыл бұрын
I haven't, I'll check it out. Thanks for the suggestion!
@sassuskrassus3166
@sassuskrassus3166 3 жыл бұрын
great video
@OnMars3D
@OnMars3D 3 жыл бұрын
Glad you enjoyed it
@sohambedarkar4835
@sohambedarkar4835 2 жыл бұрын
great video it help me alot thank you so much
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad it helped!
@048634
@048634 2 жыл бұрын
Great video, thanks!!!
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad to hear it!
@urvisuthar339
@urvisuthar339 2 жыл бұрын
should I bake the poly before or after UV mapping?
@OnMars3D
@OnMars3D 2 жыл бұрын
The low poly has to have UVs in order to bake all the details to a texture map.
@kauii_93
@kauii_93 Жыл бұрын
He is a real professional no doubt bout that :D
@Thedeathofpeaceofmind
@Thedeathofpeaceofmind 3 жыл бұрын
Thank you so much
@OnMars3D
@OnMars3D 3 жыл бұрын
Any time
@Palrakesh363
@Palrakesh363 3 жыл бұрын
ty
@OnMars3D
@OnMars3D 3 жыл бұрын
Happy to help!
@3DMONSTERRR
@3DMONSTERRR 2 жыл бұрын
thanks man awesome
@OnMars3D
@OnMars3D 2 жыл бұрын
Glad it helped
@MdShagor-hw7ec
@MdShagor-hw7ec Жыл бұрын
thanks
@GoGetter-kg2xl
@GoGetter-kg2xl Жыл бұрын
Sir can you tell me which tecnique is the best and easy method for uv mapping Automatic or camera or planar or cylindrical
@yacinejulian6678
@yacinejulian6678 3 жыл бұрын
Thank you Sir
@JordanR
@JordanR Жыл бұрын
This was incredibly useful. Thank you so much!!
@9000halNASA
@9000halNASA 2 жыл бұрын
Nice and clean, but when i baking maps from high poly to low poly, do i need before that transfer uv from low to high or?
@OnMars3D
@OnMars3D 2 жыл бұрын
No need to transfer UVs from low to high. The high poly does not need any UVs since you are transferring the geometry information (baking) into a texture map. Only the low poly needs UVs.
@9000halNASA
@9000halNASA 2 жыл бұрын
@@OnMars3D tnx man.
@DefaultCubie
@DefaultCubie 6 ай бұрын
How did the other two texture got applied as you've only applied the UV 1001.png ?
@peterrandall6761
@peterrandall6761 Жыл бұрын
how did you select the faces along a loop? Ive tried double clicking (which is the command in blender) but it isnt working in maya
@karen.johana
@karen.johana 3 жыл бұрын
Do you ever use Automatic UVs and then fix them through the 3D cut and sew tool?
@OnMars3D
@OnMars3D 3 жыл бұрын
Using the Automatic Unwrap tool creates too many shells and would make stitching them really time intensive so I avoid it when I need precise UVs. The 3D cut and sew tool works really well and I do use it on occasion.
@karen.johana
@karen.johana 3 жыл бұрын
@@OnMars3D thank you for the clarification!
@AmitKumar-te6vw
@AmitKumar-te6vw 3 жыл бұрын
How can one get access to the blueprints of these assets? Did you use reference images to make this object? Forgot to mention it's a really great tutorial.
@OnMars3D
@OnMars3D 3 жыл бұрын
I did not use blueprints to model the grenade. I used a bit of camera matching to get the overall form and then just worked off of the reference. I cover that in my modeling timelapse here: kzbin.info/www/bejne/fKPJpmWIfMinj9E The reference can be found here: Concept/Reference Art - Filippo Ubertino - www.artstation.com/artwork/oAd1wO
@AmitKumar-te6vw
@AmitKumar-te6vw 3 жыл бұрын
@@OnMars3D Have you tried using Quixel Mixer? For beginners I think a free would suffice.
@xxphantom93xx61
@xxphantom93xx61 3 жыл бұрын
Nice tutorial. I have a question for you. When I use substance painter and I try to bake high poly with low poly sometimes, even if I do proper UVs, I get weird edges artifacts. A lot of them are in 90° angles. Can you tell me how to avoid this problem? It's frustrating doing a great model with UVs, not knowing what is wrong in the bake process. Thank you.
@OnMars3D
@OnMars3D 3 жыл бұрын
Hard to know without seeing the model, but if your poly count can afford it, I would add supporting lines to help with the smoothing. Adding those extra edges will educe artifacts where you have 90 degree corners.
@xxphantom93xx61
@xxphantom93xx61 3 жыл бұрын
@@OnMars3D Yes I can understand you. My fear is to do too many polygons for an asset and sometimes I really do few of them and I have hard edges in some spots. There is a generic rule on the polycount for the assets? So I can be more free to increase them in tricky situations :) thank you for the answere!
@Lakshay-ex3xe
@Lakshay-ex3xe 2 жыл бұрын
should we do unwrap after adding support segment and before adding support segment?
@OnMars3D
@OnMars3D 2 жыл бұрын
You can do either, the UVs will carry over after you add support loops.
@Lakshay-ex3xe
@Lakshay-ex3xe 2 жыл бұрын
@@OnMars3D actually when i press 3 to look how it looked with smooth? My uv got stretched on the edges
@pawelbhandari1621
@pawelbhandari1621 2 жыл бұрын
wow thanks for this awesome video sir...and i got one quick question lets say I am trying to show like this hero props as my portfolio and how much texel density is best for 4k resolution .....I mean how much you set the value in texel density box inside that transform tab...??
@OnMars3D
@OnMars3D 2 жыл бұрын
That's a tough but, but as usual, it depends. I'll refer to this post here which should give you more context about Texel Density: www.artstation.com/artwork/qbOqP
@602Sakshi
@602Sakshi 2 жыл бұрын
hey! loved the video can anyone tell me what video he mentioned at 15:30 when talking about properly straightening uvs? I really want to know
@OnMars3D
@OnMars3D 2 жыл бұрын
You can find it here: kzbin.info/www/bejne/q5vcqaenmMmcgq8
@Glorfindel92
@Glorfindel92 3 жыл бұрын
Is this object low poly with ove 24k tris? I dont know low-high limits
@OnMars3D
@OnMars3D 3 жыл бұрын
It depends on the requirements of the model. I brought up in earlier tutorials that 24k is on the higher side but the prop is meant to be full screen hero prop. It could easily be 1k, 5k, 10k tris, etc. It all depends on the context of requirements.
@Thugnificientism
@Thugnificientism 3 жыл бұрын
Hey, I'm trying to learn how to use Udims, I have a complex Hard Surface model with multiple objects. If 2 objects would share the same texture, should I combine them and then move the Unwrapped Shell across differents tiles or can I do it without having to merge them? I don't know if it makes sense to you...
@OnMars3D
@OnMars3D 3 жыл бұрын
I understand what you're saying. You don't need to combine the model. My grenade is separate meshes and materials that share the same textures across UDIMs. You can modify UVs across UDIMs on separate meshes. As long as you apply the material to the separate meshes, the textures will apply properly.
@Thugnificientism
@Thugnificientism 3 жыл бұрын
@@OnMars3D Thank you! Udims got me a bit overwhelmed especially in Substance haha
@nialismcreates
@nialismcreates 2 жыл бұрын
What do you do with the UVs when you merge the pieces of the grenade to create one object? Or with any object really, Because you get a mess of UVs overlapping each other in the UV Editor. Do you then just Modify - Layout again and it's fine to use or will everything be way too small to be on one UV map? Would this be the normal way of working?
@Nagashworshiper
@Nagashworshiper 2 жыл бұрын
Hey, Any Help? I keep getting this error every time I try and use UV Tiling Mode "# Error: AttributeError: file line 971: Module 'ntpath' has no attribute 'isfile'"
@imleozx2808
@imleozx2808 3 жыл бұрын
stitch together & move and sew basically the same tool?
@OnMars3D
@OnMars3D 3 жыл бұрын
Yeah, Maya changed it to Stich Together instead of Move and Sew in of the recent updates to Maya
@imleozx2808
@imleozx2808 3 жыл бұрын
@@OnMars3D My teacher is teaching us to unwrap but he is not giving idea which part to cut , he is just teaching us to cut. i am very confused at this point. After that how to use those uv map perfectly to texture. My teacher just put us on confusion. Can you make a video.
@GrumpBurger
@GrumpBurger 3 жыл бұрын
@@imleozx2808 The best way a colleague described it to me is: Think of the sewing lines in a T-shirt, and how the parts will fold. Generally starting out how an object would be cut and put together in real space at the start makes it easier to grasp for me. After you can still decide on placing cuts elsewhere to balance your uvs.
@HeyaHoyah
@HeyaHoyah 2 жыл бұрын
I feel lied to. I’ve been told to always keep textures as a single UDEM because that’s what’s expected in the industry (specifically when working with game engines) and have always wondered how on earth other VFX artists are able to achieve such amazing, high definition textures on a single texture map with complex models. Either my professor is wrong or the technology changed and I missed the memo
@MartinNtilias
@MartinNtilias 2 жыл бұрын
This is a silly question, but what is the point of loading the different UV checkers at the end? Is it only to visualize the different UV tiles on the object?
@OnMars3D
@OnMars3D 2 жыл бұрын
Correct, it's just a nice way to showcase the model is nicely unwrapped.
@zeddgamedesigner
@zeddgamedesigner 2 жыл бұрын
triangles is it okay for game model...i though we need all quad .....
@OnMars3D
@OnMars3D 2 жыл бұрын
You work in all quads until the model is exported into the game engine, then it becomes triangulated.
@daltoncosta7608
@daltoncosta7608 2 жыл бұрын
Amazing tutorial, well done!. But I have a question: my object has a lot of Islands so I had to set up like you did using more udims. But it's an object for games so I decided to bake it in mamoset and after that, the textures results are totally mess. I don't know why this happen, I cleanned the history and frezzed transformarton and before baking It looks ok but after baking nothing matches. I did the same thing in Substance Painter but the same thing happen 😭
@OnMars3D
@OnMars3D 2 жыл бұрын
I would double check your UV Sets, make sure you do not have multiple UV Sets and that they are all names the same.
@chethankumar.s8912
@chethankumar.s8912 3 жыл бұрын
sir if we uv low model then adding subdivision to same low poly model then we add texture will it create problem or not?
@OnMars3D
@OnMars3D 3 жыл бұрын
Low Poly models differs from Subdivision modeling. You can't add holding lines to a low poly model that has triangles and topology for optimization. I cover the difference between Low Poly and Subdivision modeling here: kzbin.info/www/bejne/iWmXdKCgm9CXr8k
@prasanvfx
@prasanvfx 3 жыл бұрын
@14:00 If its about painting, is it ok to stop here and can get away with it. i mean for fast hack. what issues we could face that is too much. Thank you,
@OnMars3D
@OnMars3D 3 жыл бұрын
As long as there are minimal distortions, you can texture without issue but you should always spend the time to have clean and neat UVs :)
@Bloodyasphalt8181
@Bloodyasphalt8181 2 жыл бұрын
when i click genarated preview it doesnt work what should i do ??
@OnMars3D
@OnMars3D 2 жыл бұрын
Can you timestamp the part in the video that's not working?
@aloha9741
@aloha9741 3 жыл бұрын
they did not tell how to straighten the complex shells (
@OnMars3D
@OnMars3D 3 жыл бұрын
I cover how to straighten UV shells here: kzbin.info/www/bejne/q5vcqaenmMmcgq8
@johnwalker4787
@johnwalker4787 2 жыл бұрын
Your model has triangles. I have been taught never to have triangle. Why is triangles bad ? Why did you keep triangles ?
@Ko39BuHa
@Ko39BuHa 2 жыл бұрын
Its normal to have triangles on low poly model. Its even normal to have triangles on high poly if it dont cause any distortion after you sudivide your model.
@OnMars3D
@OnMars3D 2 жыл бұрын
As stated Ko39BuHa, triangles on game models are fine since the models get triangulated anyway and as long as they do not cause distortion on a sub-d model, they can be used when needed.
@mindped
@mindped 3 күн бұрын
you totally skipped one of the most important topics which is uv padding.
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