"Yeah. . .but how does it work" Remember all that, "math", you believed you would never need in, "real life", well here it is on full display. That. . .that's how it works.
@DodZz6664 жыл бұрын
Best explanation I have seen of UVs online
@fnmarket4 жыл бұрын
Thank you! Chunck is absolutely fantastic at breaking down complex topic into simple explanations
@DodZz6664 жыл бұрын
@@fnmarket great stuff 👍🏻
@edwardgyu79902 жыл бұрын
one single best explanations on UV!!! great job, thank you!!
@gabek57602 жыл бұрын
Right off the bat, instant UV burn. I really do need to go outside more, gawd damn!
@gergolaky3624 Жыл бұрын
that origamy example is fucking great, I love this channel
@thomas435able3 жыл бұрын
So basically what you’re saying is: The 3D model is unwrapped by the software like a piece of origami which transforms its x-y-z coordinates into just x and y, thereby allowing the now 2D image made from that unwrapped 3D model to be overlayed on top of another 2D image, which the software then uses the x and y coordinates of to determine how to stitch the 2D image onto the 2D image created from the 3D model, and then the final 2D image created by stitching the two together is folded back into a 3D model.
@stevedoetsch6 ай бұрын
You, my friend, just explained everything in a single paragraph.
@Seag-Gaming3 жыл бұрын
Definitely deserves more views
@handlehaggler Жыл бұрын
i wish this was done in podcast format
@bahramha53224 жыл бұрын
Thanks guys for this amazing video🖐 It would be really really great if u make a video on optimization methods for games😀
@fnmarket4 жыл бұрын
Thanks for the idea! We'll definitely add it to our to-do list :)
@96Phenix3 ай бұрын
Great video! Thanks!
@comida_latina11 ай бұрын
I really need more UV's
@tentative44744 жыл бұрын
is that you Chunck, awesome explanation by the way!!
@fnmarket4 жыл бұрын
Yes! Chunck is the instructor of this course :)
@DrPastah2 жыл бұрын
Educating for shaders. Would be nice if this tied back into Linear Algebra.
@lifetoons3 жыл бұрын
This video is very helpful! Thank you!
@cielaczek81 Жыл бұрын
I still do not understand the concept of texture space....if we unwrap 3d model what are UV coordinates? Texture space is just square? So this transparent layer on top of actual texture is texture space containing flat representation of 3d model?
@ashunegi62164 жыл бұрын
I just want to learn how can you eliminate seams in substance they are annoying even can't be removed from Tri planar mapping
@mup86614 жыл бұрын
UDIMs
@rodrigo_rscs Жыл бұрын
Tanks for the explanation
@sir_no_name14785 ай бұрын
Thanks for the Video explanation. Who else is here from Vintage Story modding wiki? ^^
@captainvenom72523 жыл бұрын
Wow I got it now better that watching those 40 min vids
@ArtSurvivesArtist Жыл бұрын
I have been searching for a very long time as to how to, both download and import UV Maps into blender. Why is this so hard to find? Does anyone out there have the answer?
@michibosire50002 жыл бұрын
Very informative. Thank you sir. 😊
@glenneric13 жыл бұрын
Great thank you!
@naveenreddy5704 жыл бұрын
Can you make a video on vfx in blender
@fnmarket4 жыл бұрын
vfx is a large topic - what specifically would you like to see; modeling, simulation, rendering, cinematics?
@naveenreddy5704 жыл бұрын
@@fnmarket we would like to see simulations and cinematics. Everyone would love it and be thankfull for it.
@fnmarket4 жыл бұрын
We'll add simulations to the to-do list! For cinematics, we already have a free video on the topic here kzbin.info/www/bejne/nKCzp5yEpNOSoKs
@naveenreddy5704 жыл бұрын
@@fnmarket Thank You very much. I appreciate your hardwork to help others learn. Means a lot🙏❤