Let's Make a VR Game Part 2 - Building the Environment

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Valem Tutorials

Valem Tutorials

Күн бұрын

Пікірлер: 27
@mayanksaxena6934
@mayanksaxena6934 Жыл бұрын
I hope this channel blows up! You helped me secure my first VR job. Thanks. :)
@tinalava68
@tinalava68 11 ай бұрын
It was cool seeing the environment in VR. Thanks for the tutorial!
@Regnet35
@Regnet35 11 ай бұрын
These guids are amazing! You have opened my eyes to VR dev world. Can't thank you enough
@yavalang
@yavalang Жыл бұрын
Special thanks for this great tutorial. You have presented so many details in using the editor and in the main topic as well, this is really a jump into a new dimension for me. Again, thank you!!!
@PandexOnYT
@PandexOnYT 6 ай бұрын
why has this channel only 35k subs it deserves 1mil this is the best channel for making a vr game
@LilWojTheFirst
@LilWojTheFirst Жыл бұрын
Could one of your videos be a tutorial on how to make an object turn into a rag doll when hit?
@WheatIsBetterThanBeetroot
@WheatIsBetterThanBeetroot Жыл бұрын
Yes pls
@FearfulMonku
@FearfulMonku 6 ай бұрын
Thank you this tutorial helped a lot
@sharat.achary
@sharat.achary Жыл бұрын
Another gem in a series to follow. Thank you for this tutorial. 🤝
@chrissonicplush
@chrissonicplush 10 ай бұрын
yay now instead of making a space ship by my self i can just watch this video and say that you helped me a "little"
@alfierg
@alfierg Жыл бұрын
Thanks for another great tutorial 👍 keep it up
@EOS-ci1po
@EOS-ci1po Жыл бұрын
thank you!!
@PandexOnYT
@PandexOnYT 6 ай бұрын
how do you add post processing?
@ansdummymail2024
@ansdummymail2024 6 ай бұрын
in scene view my point light is not as yours What did I miss, can you please help?
@NotPuffal
@NotPuffal Жыл бұрын
Great Tutorial! I'm having a problem with your fix of the pink spots, however. I've done everything the same, yet when I change the normal map on the Base Color Material to 0, instead of turning the greyish color white, it turns the greyish color black, and the spots are unchanged. All of my settings in the materials look the same, and everything up to this point has been unchanged, but it looks awful when i set the normal map to 0. If i set the normal map to 100, it looks okay enough to work on, but I'm not really sure what could've caused this.
@dphuong98
@dphuong98 Жыл бұрын
Try removing the normal map, click on the circle next to it and select none
@W_Seb
@W_Seb 4 ай бұрын
@@dphuong98 hey i had the same problem and it worked, thanks alot
@trykinator
@trykinator Ай бұрын
Am i blind or where do i find the lets make a vr game folder :D
@AD-zc2ug
@AD-zc2ug Жыл бұрын
To draw an environment from scratch , we can do within unity or we use another application and than import to unity ?
@ahmedmohammedfahmy5093
@ahmedmohammedfahmy5093 Жыл бұрын
I have problem with urp : in the editor the environment looks good but when I build the objects like walls or anything have noise or shaking at its edges idk why.
@DDrag0n_
@DDrag0n_ Жыл бұрын
Are the objects clipping with eachother?
@merlinthewizard3221
@merlinthewizard3221 8 күн бұрын
Bro, what are you doing to me? I actually might make something
@virgilhd3730
@virgilhd3730 Жыл бұрын
Rebonjour, j'ai toujours le même problème et je ne sais pas pourquoi, j'obtiens ces erreurs: Assertion failed on expression: 'IsMatrixValid(matrix)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&), Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Assertion failed on expression: 'IsFinite(d)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Assertion failed on expression: 'IsFinite(outDistanceAlongView)' UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Merci pour votre réponse.
@virgilhd3730
@virgilhd3730 Жыл бұрын
I am succes to solve the problem: change in OpenXR, single pass to multi pass
@MILKshorts222
@MILKshorts222 Жыл бұрын
sup
@TGPG
@TGPG Жыл бұрын
second view
@VolkVR12
@VolkVR12 Жыл бұрын
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