LIKE, SUBSCRIBE and PLEASE SHARE!! Read this pinned comment for IMPORTANT info regarding this video! Disclaimers and Acknowledgements: - All assertions I make in this video are never made as definitive statement of absolute truth. My assertions are based on observable pattern and there is a margin for variation. - For the sake of this video, Blood Gulch, Coagulation, Hemorrhage and Bloodline are all referred to as "Blood Gulch" - For the sake of this video, Valhalla, Ragnarok and Viking are all referred to as "Valhalla" - I purposefully chose to only evaluate the patterns in on-foot gameplay for both maps, as vehicle gameplay exists independent of the most prominent flow controllers. - There is a defined and primary assertion that Valhalla and Blood Gulch are related maps. This narrative is based on the assertion that Valhalla is intended to be viewed as a direct reference of style of Blood Gulch. - I define North in Valhalla as pointed away from the lake side of the map for the sake of this video. It doesn't matter if this is true in-game, it was just to give East-West names to the towers. Please forgive any spelling or grammar errors that may appear in this video. I am low-key dyslexic and struggle with spelling and grammar often. Unfortunately for me, my editing software doesn't include a spell check!
@Blox1173 жыл бұрын
this video makes zero sense and shows the author hasnt played CE before. there are gametypes that feature primarily the sniper rifle ONLY. if that doesnt count as a long range precision weapon idk what does.
@Blox1173 жыл бұрын
@Ubermus Prime its literally in the spawn
@Blox1173 жыл бұрын
@Ubermus Prime on conventional playstyles
@Blox1173 жыл бұрын
@Ubermus Prime are they? because a lot of it seems like a bunch of stupid things like zombies or all rocket fights.
@Blox1173 жыл бұрын
@Ubermus Prime playlists? ah i see, you are a console gamer. that explains your lack of understanding
@robbiejelsomeno56793 жыл бұрын
“Blood Gulch will never appear in halo again.” Halo 5 Forge: *Well yes but actually no.*
@bunggoy74604 жыл бұрын
This is why Blood Gulch on Reach is so awful, you'll spawn at a low point near very little cover and they'll just laser you from the towers.
@ThePTBRULES4 жыл бұрын
It was a good map with AR starts, DMR/NR/SR pick ups. DMR starts are cancer on it.
@SogenOkami3 жыл бұрын
Having played it on CE, 2, reach, and 4, I just think blood gulch isn't good to begin with.
@Espartanica3 жыл бұрын
@@SogenOkami It was good in the context of a 4v4 on the original two games, but when range, accuracy and sandbox options changed, the map fell from relevance
@SogenOkami3 жыл бұрын
@@Espartanica I played the original since 2002. It wasn't good then either. It never was. You have two shot magnums and instant kill snipers along with tanks that launch nukes. Newer maps have come along and do the exact same thing but better. Open sight lines and "hit scan" weapons is not a good design.
@Espartanica3 жыл бұрын
@@SogenOkami Did you really just say "Two shot magnums?"
@kadirgarib34594 жыл бұрын
Personally, you brought up H2A but the version of gulch that suffers the most from the new weapon system is EASILY Reach, it's possibly the only map in the series where I'm instantly tempted to quit when I see it. To me it's that bad.
@AscendHyperion4 жыл бұрын
That's an interesting take. Reaches weapon sandbox is actually pretty unique. I dunno if I'd lump it in with 4 or 5 per say but I understand your sentiment. Reach may have pushed the envelope as far as it could go.
@kadirgarib34594 жыл бұрын
@@AscendHyperion Oh I did not mean sandbox, I meant getting crossmapped by everyone. Hemorrhage has little to no cover and the DMR is functionally a miniature sniper so it really isn't fun
@derekk.22633 жыл бұрын
I vaguely remember playing that as a teenager and being very frustrated that every attempt to splatter someone was met by dying to armor lock yet when I tried it armor lock was just suicide for me. And when people can just jetpack in top of the bases or cliffs, the movement funneling doesn't matter.
@tioscha03 жыл бұрын
@@kadirgarib3459 The problem with Reach's multiplayer in a sentence.
@Slender_Man_1863 жыл бұрын
@@kadirgarib3459 go for the cliffs on the sides, the cave to the left of the base by the ocean is especially a good spot.
@derrickmoore82193 жыл бұрын
Thanks Background, i had to fight really hard to get BG in the game.. people said it was "too big" and "boring".. (my boss Doug Herring liked it though, so it was kept in.. it was a weird situation, i was working with FASA at the time i got moved over to Bungie, and after Halo was released I went back to FASA to do mech and Crimson Skies games and stayed there til around 2004.. then i spent 13 years with the Seahawks and Mariners.. i know, weird life, but a few years ago i got the itch to make games again) I wanted BG to also be a fun place to just hang out and goof around in, i was thinking before a big battle, people would enjoy just driving around doing fun physics stuff... And when Red vs Blue came out, hah, that was funny (Hey, wish me,luck, i applied to 343 for my old job making Halo mp maps a few weeks ago)
@elijahhaynes2162 жыл бұрын
Good luck sir!
@OneCSeven2 жыл бұрын
You made blood gulch? I owe you so much of my childhood. Good luck man!
@thisisntmyceiling2 жыл бұрын
Omg if they could bring back some of the OG workers from the original Halo that would make infinite so much better!
@derrickmoore82192 жыл бұрын
@@thisisntmyceiling i applied for that level design job twice at 343.. im a bit bummed i didnt get an interview, or a call back (i got an automated reject letter.. am i too old? Nah, i just think they werent paying much attention)
@ShockMe19942 жыл бұрын
@Derrick Moore 343’s Halo doesn’t even begin to compare to Bungie’s Halo. That’s lame that you couldn’t even get a call back. Thank you for your contribution to my favorite video game series ever.
@deltahalo2414 жыл бұрын
I wonder if the fog options in Halo 5's forge could be used to make Blood Gulch a viable map again.
@AyStar4 жыл бұрын
The start of Ascend becoming a *Halo Tuber*
@Paddy6563 жыл бұрын
Ascend's ascension
@Kelis984 жыл бұрын
Both Blood Gulch and Valhalla are great maps. Both maps are similar in that they have they two base/box canyon style. I think both maps could work ok any Halo game. Also Blood Gulch hasn’t been absent from the past 3 games as it was in Reach (and in 2A).
@Ducain_Plays4 жыл бұрын
Fantastic video! Probably one of my favorite versions of Blood Gulch is H2A's Bloodline :)
@yapflipthegrunt46874 жыл бұрын
wOt. You mean coagulation?
@ryanwish77893 жыл бұрын
Halo 2 aniversary
@ryanwish77893 жыл бұрын
Not og
@deltadude74173 жыл бұрын
Halo 2 anniversary is so underrated
@sageryan254 жыл бұрын
I was never crazy about Valhalla. At least until Paradiso happened.
@kodredcud3 жыл бұрын
Valhalla was always one of my favorite maps, but I can understand some people's frustration
@Mis73rRand0m3 жыл бұрын
I feel it wasn't balanced enough; there is basically 1/4-1/3 of the map that is terrible to traverse on foot, and vehicle play is kinda crap from all the anti-vehicle options, therefore a large part of the map (the teleporter zone) is an unuseable death-trap. At best you go through there to grab a bubble and brute shot and run to the next base - the only time it can be held reliably is when your team is dominating from the cliff-side base (red?).
@tostie31103 жыл бұрын
@@Mis73rRand0m I feel like you can never make a good complete ''run'' around the map for vehicles. it's better for CTF when the first objective is to only get to the other side. The warthog has to decide most of the time to jump and expose itself, and the only way to drive is forward to the enemy. at which point you can be sniped, splasered or rocketed to your doom. there are barely any good places to make a U turn to recuperate from a fight.
@theflaggeddragon94723 жыл бұрын
@@Mis73rRand0m Replacing the laser with rockets can help out the vehicle combat tons. I've done that on customs and you get actual dog fights with the banshees and really dynamic air to ground engagements. I've always loved Valhalla, but switching laser to rockets (or something along those lines) makes for one of the best versions IMO.
@user-nj3jg6if5i3 жыл бұрын
Seems like Blood Gulch could be saved by adding fog, so that nobody could see across the map (or in matchmaking by restricting weapon choices), but it wouldn't be the same.
@TheKlizzrock1233 жыл бұрын
or you can fill it with a bunch of trees or rocks and problem solved? or maybe changing the weather like an afternoon rain or something like that
@ChouRaiyuki3 жыл бұрын
Aight but Sidewinder comeback when
@EpicSlash4 жыл бұрын
Blood Gulch should be in EVERY Halo game. Its one of the most iconic things about Halo. Hope they make a new version for Infinite. (if not we'll always forge it in.)
@justicetaylor30503 жыл бұрын
Seeing the Banshee spawn in the basement mid match in Halo 2's equivalent always got me excited!
@LazyTurtleDelta4 жыл бұрын
I'm surprised this video has less than 1,000 views. This is really some fantastic content
@AscendHyperion4 жыл бұрын
Thanks! You can always help with that by sharing it with others 😊
@LazyTurtleDelta4 жыл бұрын
Yessir! Looking forward to the next one. Learned some cool stuff from this.
@TheHiralis3 жыл бұрын
There are those who said this day would never come
@Nonx473 жыл бұрын
1 year later and it has a ton more views :)
@TheOneButter3 жыл бұрын
@@Nonx47 it deserves so many more views, it’s a great video
@jktwice82354 жыл бұрын
Great video and interesting subject. I don’t see too many videos on Halo’s map design so seeing this is a breath of fresh air.
@ArturBloodshot4 жыл бұрын
Great analysis and great video! I liked how you visuallly represented the fact that Valhalla is a mirrored layout and Blood Gulch is cyclical, including the sandbox elements.
@FlameSama14 жыл бұрын
I feel like leaving it up to Forgers to remake it is the way to go, because they'd almost definitely be forced to redesign it (maybe blending the attributes of Gulch and Valhalla) and the backlash would be INCREDIBLE. So they can either make the medium range precision weapons nerfed at range (which would be good for all-around balance honestly) or leave things the same and design the maps with more cover and routes. History makes it seem like they'll go the latter direction but you never know... Like the video man.
@Arrrash4 жыл бұрын
really really solid video. I know people love blood gutch, but honestly after a few games it usually gets on my nerves. The h2a version literally had me get off during the h2 flight it made me so annoyed lol
@AscendHyperion4 жыл бұрын
Yeah when I was editing I actually cut out my larger Bloodline section. It was good as an example but swelled up the run time more than needed.
@freeziboi32493 жыл бұрын
It's probably the worst version of that map 😅
@derekk.22633 жыл бұрын
I agree actually. CTF on Coagulation was pretty much the only map servers would play on H2 project Cartographer and it got really old fast. These were 30 minute games that would end when one side got 3 flag captures which almost NEVER happened because the map is so open that picking up the flag just immediately draws enemy fire from every corner of the map. And then the tanks were just unfair, unless you actually got to drive one in which case they were very fun.
@pellet11673 жыл бұрын
They should add crashed Pelicans and Phantoms and all kinds of debre in between the bases to make the map more viable
@ausaskar3 жыл бұрын
Then you hurt vehicle gameplay. The idea of Blood Gulch is a clash of vehicles in the open centre while infantry skirt around the sides. Add too much cover in the centre and vehicles lose their dominant area. The absence of discussion on vehicles and the exclusive focus on infantry gameplay is a bit of a flaw in the video.
@shanestern17883 жыл бұрын
@@ausaskar that's actually... an entirely fair point, Gulch is definitely a solid vehicle map, and no joke, this almost completely changes the discussion.
@cainmillen20053 жыл бұрын
Dude if this video disses Valhalla even once I’ll cry
@derekk.22633 жыл бұрын
One thing you didn't mention was that Gulch+it's true successors were always the maps that shipped with the game that had every vehicle and weapon on the map, and a really good open corridor in the middle where the vehicles could fight. Sandtrap definitely filled this role better in Halo 3. I'd imagine the aesthetic change for Valhalla was very intentional too, Bungie knew they weren't making the same map again and knew fans would be upset if the red rock look of Gulch was used on a map that was not Gulch.
@emilycampbell63753 жыл бұрын
your videos are so interesting! i can really see this channel blowing up soon, keep it up! :)
@AscendHyperion3 жыл бұрын
Thanks :)
@handgun5593 жыл бұрын
At their cores, Bloodgultch is a fish bowl and Valhalla is a high-mid-low map. They're definitely different, but it's sad to think they'd stop using a good map design they perfected years ago, just because Halo changed it's entire gun play design. It's because this argument in the video is accurate that I think it's also accurate to say Halo 4 gameplay fundamentally feels different like not a halo game anymore. Which is fine, but they gotta stop aping the name eventually, right? Every weapon is a sniper rifle in Halo reach onward. The guns all function extremely similarly. The earlier games problem is not that long range weapons under perform, it's that not every weapon is a long range weapon. They understand the concept of a mid range weapon. This also makes close range maps in newer games to feel like Call of Duty, with people zerging constantly. Changing the function of guns and the pace of Halo has changed the game. Is that bad, no. Probably not. But it really does suck that perfected designs have been tossed out to make games more homogeneous. Similar map designs, similar gun play, and similar pacing. If not identical.
Dude where are your subscribers this is some of the best original halo content I’ve seen
@ThatOneBullet3 жыл бұрын
Blood gulch only works as a map in Halo if the precision weapons have slower projectile speed and causes players to miss shots at long range. In Reach and beyond, all projectile weapons do not require leading shots and therefore ruin the map movement of the original blood gulch (and other large maps). Valhalla is now the preferred iteration because it provides cover from the laser accurate precision weapons, even if the map is the exact opposite of what the original intention of blood gulch was (the center of the map being the most vulnerable).
@sebastiansethd.lastimosa66103 жыл бұрын
_"have you ever wonder why are we here?"_ "its one of life's greatest mysteries isn't it?" "are we some product of cosmic coincidence or.." "is there really a god watching us" "it keeps me up at night" _"what"_ _"what was all that stuff you said about god?"_ "nothing" _"wanna talk about it?"_ "nah"
@mike0a0whogivesacrap3 жыл бұрын
The incredible power of the Halo One pistol allows for a map like Blood Gulch to work. Everyone's carrying around a mini-sniper.
@LordEmpyreal3 жыл бұрын
I don't see your point that Valhalla is "phasing out" Gulch. You used Halo 3, 4, and 5 as examples, but Halo Reach came out between 2 and 4, and MCC/Anniversary came out between 4 and 5. So it's actually been alternating releases, especially when you consider that Halo 5's version of Valhalla was NOT created by the game's developers, but rather is a very well designed forge map by a community member, that simply made its way into matchmaking. (Reach was also a Forge map, but was purposefully designed by Bungie, and released at launch, and only the bases, and wall were really forged in). So no, Valhalla was not the go to for the last 3 consecutive titles, rather we've been alternating between Gulch and Valhalla for the last 13 years. You also make the point of weapon range limitations, however not only is the problem the same on Valhalla as it is on Gulch, with any team controlling the midpoint on the map being capable of easily spawn-locking the enemy team due to the effective range of Halo 4 and 5's DMR, but Halo Reach's DMR and Halo 2 Anniversary's BR do NOT have the same range limitations as the original trilogy's weapons either, despite that Blood Gulch appeared and worked fine in both those games. Better even than Valhalla has in 4 and 5. So, in essence, I basically fundamentally disagree with your point. And believe we are just as likely to see Blood Gulch, as we are to see Valhalla in future titles.
@TheClone373 жыл бұрын
Blood gulch did NOT work fine in reach. The DMRs not only deny advances past the teleporters, but they also single handly deny access to the mid feild. The rock pathways also easily allow for cross mapping, making so the only thing that can challenge a starter weapon is a power weapon (sniper). Hell, the DMR makes everything except the tanks irrelevant due purely to their range and ability to hit any vehicle from any angle that dares to try to cross mid field, and even then, tank survivability still isnt much from constant damage from every angle infront of you. Blood gulch will be added for nostalgia, sure, or made in forge, but the map is obsolete in everyway and the only reason vallhala stands a better chance is entirely due to the fact that its a much smaller map, meaning closing the gap on ranged weapons (both standard and power) is easier and line of sight blockers are much more prevalent.
@DashunicornII3 жыл бұрын
Its no wonder why something never sat right with me with BG. But besides that, I gotta say your videos are really helping me appreciate the delicate balance between maps and game play that exists between each game, even if they don't always hit their mark. And it makes me appreciate the newer halo games even more, seeing as how they are, IMO, slightly better balanced than the original games despite all the flack they receive. Doesn't mean the original games weren't fun as hell and didn't bring enjoyment.
@unknownnbased17453 жыл бұрын
Honestly, I think most newer big team battle maps are trash when compared to blood gulch. Maps like melt down, vortex, and exile from halo 4 and many of the btb maps in halo 5 are so cluttered it's just infuriating. I always liked blood gulch because it was exactly what a btb map should be: large, with long, open sight lines, and plenty of room for vehicles.
@ThePTBRULES4 жыл бұрын
Blood Gulch can be in any game as long there is not/are custom loadouts. And the player is given the AR/short range starts.
@Fizzsama4 жыл бұрын
Except for the fact that Halo 5 gave the AR (and every other gun) ADS mechanics that increased it's accuracy at range...
@ThePTBRULES4 жыл бұрын
@@Fizzsama Well, I didn't play Halo 5.....
@theneoreformationist2 жыл бұрын
@@Fizzsama its*
@Fizzsama2 жыл бұрын
@@theneoreformationist You are correct. I am dead now.
@WoodsBeatle4 жыл бұрын
no love for Halo Wars Blood Gulch :(
@AscendHyperion4 жыл бұрын
What? I mention it in the start of the video lol
@WoodsBeatle4 жыл бұрын
@@AscendHyperion no I meant that the halo wars version is often overlooked
@curtisbrown5473 жыл бұрын
another great thing about halo sacrificed at the altar of "muh precision weapon meta"
@LTMaverick278943 жыл бұрын
I agree. I get that precision Weapons line the DMR/BR/Carbine are cool, but when they become the utility Weapon, good at anything in 95% of engagments with few drawbacks, they rob the sandbox of experimentation. Why rush to get the power weapons when you effectively spawn with one in your pocket?
@curtisbrown5473 жыл бұрын
@@LTMaverick27894 this.
@Jarekthegamingdragon3 жыл бұрын
I actually HARD disagree with the conclusion that valhalla results in closer combat. Valhalla is so much more open. The end result is usually pinging shields and waiting behind cover all day with nothing actually getting done. There is no worse feeling than the Halo 3 br at range. God I hate valhalla. Blood gultch was so much better in every way.
@drakenn3422 жыл бұрын
Reach was the only title which closing distance wasn't viable on that map. As was stated in this video, BG keeps the flow so that you need to keep moving, often getting into close encounters. I don't share your hatred of Valhalla, but agree that Blood Gulch is just as good at close/mid range.
@TimotheosFraser4 жыл бұрын
Really good video format! I appreciate the visual animations displaying the map mechanics. If I may offer one bit of advice, it would be to lose the _Comic Sans_ font. Unless of course it's intentionally used ironically. In that case, ignore my oblivion. :P Good stuff, dood!
@andrewsitko50224 жыл бұрын
TimotheosFraser comic sans gang
@AscendHyperion4 жыл бұрын
Haha yeah it's meant to be goofy. It's good for conveying casual speaking tone via text
@microwave13033 жыл бұрын
When the map is sus
@ultragodzillafan3 жыл бұрын
I wonder what would happen if all the incarnations of Blood Gulch and Valhalla were combined into a single map. Base layouts, terrain, vehicle/weapon/power up placement, you name it. Has anyone ever tried it before?
@o_o-0373 жыл бұрын
So THAT'S why I keep dying on Valhalla's east side by the giant wall. The entire east side is far too exposed for me to traverse to the point that I can be spotted from other sections of the map.
@SquallyDaBeanz4 жыл бұрын
TLDR: Valhalla > Blood Gulch Why? Because SANDBOX Great video. Finally a tangible version of what I've had to explain to countless people over the years lol
@E_Rice3 жыл бұрын
I’ve been watching your channel all night. Incredible Halo content with thoughtful video topics instead of just elite level PvP clips over music. Thanks for fostering analysis and deep discussion of the gaming franchise that changed my life! Subscribed!
@cyanimation16054 жыл бұрын
Since when is Valhalla in Halo 5?
@AscendHyperion4 жыл бұрын
Haha since a VERY long time ago. The forge map selected for Halo 5 is called Viking. Has 2 versions for matchmaking. You'll observe the 2nd version is a lil different (cause they tried to account for many of the things I discuss in this video)
@Lucas12v3 жыл бұрын
I never even realized they were supposed to be related. Most large halo maps are two bases in a contained area so if that's the similarity then it's basically meaningless. I liked blood gulch when playing CE but i think Valhalla is a better map. The reach version of gulch is absolutely awful with dmr starts.
@_sqwid2 жыл бұрын
I can never forgot the phrase “Red Command. Come in Red Command, this is Blood Gulch Outpost-Alpha.”
@specter_badguy96753 жыл бұрын
Back in my freshmen year of highschool (2014-2015) a lot of kids had the PC port of CE on our laptops and we would play a lot. And every single match was Slayer or Team Slayer on Blood Gulch. it got to the point where I hated the map because no one wanted to play on any other map
@Djmack19922 жыл бұрын
Post-Infinite Launch: Fragmentation is unlike Valhalla and Blood Gulch although they share the same fundamental aesthetics. Fragmentation also has an overabundance of clutter and hard cover. The "No Man's Land" is essentially just the roads, and are very small segments. And yet with AR starts in BTB, there's really not much need for such restrictive sight lines. One idea: They could shorten that center structure and make it something people could stand on and jump down into from above. Same with the base structures, they could open up a hole to jump down into from the main platform.
@rotxkedits4703 жыл бұрын
Valhalla is my favorite map in all of multiplayer gaming. Though I do enjoy blood gulch, I believe Valhalla from Halo 3 is the perfect improvement.
@Iivprideviii3 жыл бұрын
High quality halo content. Subed
@blackrifle37422 жыл бұрын
Call of duty fans have their favorite OG maps that the Devs still add to the new games. 343 should do the same, add an unmolested version of blood gulch to all the halos in MCC and future halos
@coltonspicks67093 жыл бұрын
Chad Blood Gulch > Virgin Valhalla
@miyomi-chan3 жыл бұрын
How come in your diagrams, you swapped the spawns for the Reds and Blues? Also, am I the only one who found that distracting?
@thenightscythe2030 Жыл бұрын
What really killed Blood Gulch, was the Spawn-killers.. It became unplayable. Where Valhalla had enough variability, that you could still avoid some of the spawn-killers. Blood Gulch also became boring, where you couldnt do much once one side was dominating. While Valhalla, again gave more variables that players could turn the tide of a match.
@ayoungtricknamedjim54983 жыл бұрын
I've been playing since Halo CE and I honestly don't think I even knew Valhalla was supposed to be a remake of Blood Gultch. It makes sense now; I loved playing BG but never liked Valhalla. And you're right about Valhalla being unbalanced; the majority of the action happens near the downed pelican on Valhalla.
@solarwind36564 жыл бұрын
well then the solution is just to reduce the effective range of the sandbox quite honestly i enjoy the shorter range gameplay of the original games, having every weapon in in halo 5 be a sniper rifle made the game more cover sensitive in an environment that's really chaotic in terms of flow.
@Ruiluth3 жыл бұрын
The solution is simple, modify it slightly to work better. Not a new map that's similar like Valhalla, just a slight adjustment of Blood Gulch itself that will work better with the current sandbox. Maybe modify the heightmap but keep the base geometry and the overall texture and atmosphere the same.
@supergrizzidentity2 жыл бұрын
There was a time in Halo 4 when Ragnarok was chosen like 3/4 of the time in CTF because everyone voted for it. It was the most fun map for CTF for sure.
@Atom_Alchemist3 жыл бұрын
in halo 2, the scorpion could climb the wall behind the east base..can't do that in valhala, ergo coagulation is blood gultch at it's finest...
@ninjaelectivire11183 жыл бұрын
I honestly dislike Valhalla. It claims to be a big map but the combat is always on the hill and almost never reaches the bases. Also, no real caves, just a couple little tunnels
@psychepeteschannel55002 жыл бұрын
I played Halo 4 for the first time yesterday. After finishing the campaign :( in the time it takes to watch a single LotR extended edition movie, I moved to MP. I got Ragnarok. Honestly, I had not even a glimpse of an idea that this is supposed to be "blood gulch". So if this is supposed to be the descendant of blood gulch, to someone who has no knowledge of this, it really does not look like it at all. Original Sidewinder is much more of blood gulch, than these "new blood gulch" maps :D
@SuperCatElvis3 жыл бұрын
Has anyone else noticed that H2A blood gulch is backwards compared to all the other versions
@noidTV3 жыл бұрын
If they were gonna keep using a bloodgulch, why not coagulation? IMO that one’s better unless you’re just really in the mood for the original combat evolved one.
@kingkthulhu35883 жыл бұрын
Your intro feels like a gatorade ad
@TenaciousG123 жыл бұрын
I'd be curious to hear how settler from halo 4 fits into this narrative.
@neongod35473 жыл бұрын
Blood gulch never dies. It's just missing in action. :P
@greyperrin59293 жыл бұрын
I litteraly never noticed that Valhalla was just a upgraded blood gulch throughout the 8 years I’ve played halo
@dumbbest73283 жыл бұрын
Oh god, this title did NOT age well, lmao
@DevWo33 жыл бұрын
Blood gulch was already a popular, very liked map in Halo CE, the appearance of the best halo machinima 'Red vs Blue' made it even more popular, and so the map was recreated on almost all halo games, its just the changes and the knockoffs that made it fall. Is that a good summary?
@noahpettibon4 жыл бұрын
Super funny video and super visual! I feel compelled to point out your “sim-YOU-larity” pronunciation vs. the proper “sim-UH-larity”. Yes I’m being that guy. But thanks for the video, seriously!
@raztaz8263 жыл бұрын
At my friend's house Blood Gulch was pretty fun, but now that I finally have MCC I don't find it so fun because I can't leave the base.
@mrmadskillz12402 жыл бұрын
Imposter amongus
@typorad2 жыл бұрын
Even when playing CE Blood Gulch kinda gets ruined when you play with other players who are really good with the magnum or a grenade yeet and the cyclical pattern is eliminated in favor of constant cross-mapping. Hell, if your team has the better aim, taking the center with a spartan or two is advisable, especially if you drag a warthog out there for cover and firepower.
@FinalPenance3 жыл бұрын
Before this video i didnt realize blood gulch and valhalla were related
@hamuandgeo87982 жыл бұрын
If halo infinite doesn’t have it you can expect it to be remade in forge you say……. *Halo infinite launches without forge* oof
@HasekuraIsuna3 жыл бұрын
I love Blood Gulch in CE and hate Ragnarok in Halo 4. I think it's because in BG the middle is low and there are two hills on each side, each with a power weapon so each team gets one. On Rag one team takes the middle and dominates the other team by lasering vehicles of the other team.
@KittStargazer Жыл бұрын
While it was cute to play on in Halo CE. I honestly never cared for Blood Gulch or even Coagulation. Those little hills never weren't enough to deal with the huge sniper sight lines. Pinning enemies was a little too easy to do, trapping them inside their bases once one side got the upper hand. I used to shut down entire team by myself in Halo 2 if I got control of both the Sniper Rifle and Rocket Launcher in BTB matches.
@bluebomber8753 жыл бұрын
But Valhalla is supposed to be a “successor” not a direct copy
@HydratedBeans3 жыл бұрын
I disagree because Valhalla assumes the same role in the map lineup that blood gulch did. Namely, a semi-symmetrical map that is mobile enough to play well in 5v5 team slayer, but big enough to accommodate each team having a banshee and a tank in big team. They both also have symmetrical forerunner bases for objective modes. Valhalla is a natural progression of blood gulch that removed a lot of blood gulch’s biggest issues, namely the size and tendency toward stalemates. Tl;dr, Valhalla is supposed to fill blood gulch’s spot in the map roster, but actually be fun.
@swonardian3423 жыл бұрын
When the Valhalla is sus
@MordredSimp Жыл бұрын
"When Halo Infinite Forge Comes out it'll be remade in a few days or even hours" It took an hour
@Ragman3123 жыл бұрын
You did such an expert job with this video! I didn’t go into this video expecting to learn about map design and now I feel like I know more about the franchise I love
@QasimAli-to5lk3 жыл бұрын
What about midship?
@AscendHyperion3 жыл бұрын
It didn't make it to Halo 4. Very close runner up. Or are you asking about Midship from a design standpoint?
@Freakydotdotdot3 жыл бұрын
Valhalla be looking a bit sus
@saunshilu3 жыл бұрын
what alot of fans and even devs tend to forget is that not every map needs every weapon, bloodgultch could have been in every halo game without issue it just needed weapon and sandbox thought for proper implementation
@tjmoon18572 жыл бұрын
valhalla rocks too! 2 "bases", a sniper in each, vehicles, power weapon in middle, somewhat linear design
@GetPucked3 жыл бұрын
when the halo map is sus
@Alex_sub-mm7ox3 жыл бұрын
No Way Dude 👅😳🤔
@clevernamegotban17523 жыл бұрын
Bloodline and Hemorrhage both have the issue where the BR or DMR plus the sniper if the sniper is good, are awful because you'll just get shot as soon as you spawn in. Hemorrhage is a WAY better map with AR starts thats why when I play reach BTB on MCC I don't use precision starts because the DMR Starts destroy map flow.
@Alex_sub-mm7ox3 жыл бұрын
Dude That's Really Sus
@Atriox20043 жыл бұрын
By that metric, Avalanche is the same to Sidewinder as Valhalla is to Blood Gulch. At least that’s my thought of it. Although I give the edge to Avalanche.
@RAndrewNeal3 жыл бұрын
You get used to keeping cover on Blood Gulch when you enter a game where sniper rifles are in the default loadout, or are present at all.
@LegendStormcrow3 жыл бұрын
Oddly enough, I never saw how similar Valhalla and Blood Gulch were until he showed the map with the loose towers.
@ShadeAnris4 жыл бұрын
This is an awesome video! I hope you do more similar in the future
@ridgelock80353 жыл бұрын
I hope both of them are in infinite they’re both major legacy maps and have been back drops for red vs blue
@ShaunAnderson_Sauce3 жыл бұрын
Great video, depressing topic. I want gulch back :'(
@taitbillings38182 жыл бұрын
I know I'm a year late to the party, but I've got to get it off my chest... It makes me irrationally angry that you start the Reds and Blues at each other's bases at 3:00
@hereticstanlyhalo69163 жыл бұрын
This better be in Infinite.
@indescribablecardinal65713 жыл бұрын
Yes, Valhalla is objectivily better, there are more zones which you can travel in, without too many flanks, but it's still an open map. Despite that, I rather prefer Bloodgulch, just too many feelings there (and sniper wars and duels were better, more frenetic.)
@Nisvera3 жыл бұрын
Anyone that played on blood gulch would probably believe Valhalla to be based on blood gulch immediately after their first time playing on it, so the community stuck the term but I have no doubt the people who made the map had that intention while doing so. Valhalla was more of a replacement rather than a successor, and it did it perfectly. Similar 2 base layout featuring vehicles but with cover so that the center of the map is not just wasted space. And in terms of Valhalla design when talking about 2 base, 2 towers, I disagree on how you showed how player traffic would be dictated due to cover. Sure the west side is a tower, but I would also consider the center hill to be it's own tower, and the eastern "tower" to still function as a tower as you explained it due to the fact that the elevation differences still provide it with cover from the western tower. A lot of my memories of valhalla are using that eastern side of the map for flanking, because you have all that cover created by the center hill. This video has made me realize that blood gulch is worse than I thought it was, valhalla would be fun in any halo, blood gulch would not. At its core, blood gulch is a vehicle map, if I was having fun on blood gulch, 90% of the time it was in a warthog.
@agentoranj58583 жыл бұрын
I think Halo 4 has the absolute worst version of Valhalla, not so much due to the spawning weapons but the power weapons. One player standing in the middle of the map with a Binary Rifle has line of sight to most player spawns and the capacity to kill them instantly with minimal effort.
@VeritasVortex2 жыл бұрын
I want them to remake Blood Gulch for Halo Infinite