Vandal Hearts (PS1) Fun Run - All Trials Of Toroah Done At Level 49 With Best Classes

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Rugal Bernstein 777

Rugal Bernstein 777

Күн бұрын

Starting today and continuing with the Vandal Hearts awesomess i will be going over all Trials of Toroah with the best class setup at level 49 completely deathless. Since the save file used for these fun runs is the same that i used with the base classes with overall good stat boosts, a code was used to get all the Keys and with it the best possible equipment available and some that cant be obtained be normal means through the game. Doing these runs at level 49 completely changes the way you have to play as one vital mechanic at these levels, which is able to heal is out of the table when it comes to spells and no healing spell in the game is powerful enough to heal you beyond the minimum amount and the only way to fully heal is to use either a Life Orb or a Holy H2O. With that in mind all hits that you take have to be calculated to not lose a character. At these levels it also shifts the usefulness of the Arch Bishop and Ninja Classes around in a complete 180 way as the Monk/Ninja access to Perfect Guard means that you can Block once guaranteed and it only lasts until you finally block an attack before having to cast again on said character. Being able to use 4 Archers in the trials makes a HUGE difference especially in the very last trial. With all that said its time to showcase what is like to fight fully Advanced in the trials at level 49 and as always i will detail the strategies used in the comment section.
#VandalHearts,#rpg,#tacticalrpg#,Konami,#ps1,#playstation
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Here i will provide the strategies used for each trial with the best classes: Nova Trial - With 4 Archers i am able to perfectly control both sides equally. First the Airmen are taken care first and then later any enemy not positioned in a cover will get one shotted with the exception of the Dark Golems where its a 2 shot. Earth Trial - Here my Snipers will be the ones doing most of the hunting while the Ninjas keep then Perfect Guarded. All enemy Archers and Bowmen get one shotted with the exception of the Grenadier as he takes 2 hits thanks to its good defenses. Oddly enough the Snipers can actually outdamage the Ninjas in damage vs the Grenadier despite having the matchup advantage. Mana Trial - To make this trial different i decided to clear the entire map of Mimics before ending the trial with the Prism. Monks and Ninjas dont suffer from movement costs from going over rough terrain and can move normally so they can go from chest to chest very quickly. Mimics can be one shotted by anyone fully advanced. Chaos Trial - While being at this level completely tanks the damage you take from magic including your Dragoons, enemy Armors are still extremely weak to then but do to the higher HP it will take way more casts of Salamander and the like to clear a huge group of Golems. Your Dragoons can one shot the Clay and Dark ones from any position while the gold ones will need to be from Behind with a attack boost or support bonus. Otherwise its a guaranteed 2 shot. Make sure one of the Golems on top stays Paralyzed to get the Prism. Logos Trial - You can greatly speed up this map with clever usage of Poison magic. Every enemy can be Poisoned here besides the Salamander since its a Boss enemy but they can be one shotted by your Snipers. With Poison and strategic movement, the only damage you should take that will be unavoidable is from the Dark Mages spells but the damage is so low that you can heal it off even with the basic Healing spell by casting enough times. Heaven Trial - Its time for my favorite strategy with the Vandal Hearts version of the Phalanx with Dragoons in the front and Snipers and Enchanters in the back. This strategy becomes even more overpowered by Perfect Guarding my Dragoons up front. After the first wave is done its time for my Snipers and Ninjas to reach the top before all but the Kurtz at the front reaches so i can Snipe the other Kurtz, Sabina and Dark Mages. Last wave its better to just Advance my Snipers and Ninjas alongside Ash all Perfect Guarded as it will be faster then sending everyone as otherwise its just overkill to send everyone.
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