VDB are changing Unreal Engine 5 FOREVER!

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Arghanion's Puzzlebox

Arghanion's Puzzlebox

Күн бұрын

Пікірлер: 30
@rachelrunner8948
@rachelrunner8948 11 ай бұрын
Thank you so much for this! It’s easy to find tutorials that show off a lot of breaking glass, not so much the ones that give true performance tips. I was curious to know what GPU you are working on?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Glad you found it useful! I'm using a 4090 and also testing stuff on a 3070.
@JasonKey3D
@JasonKey3D Жыл бұрын
good info, thanks for sharing 🙏
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox Жыл бұрын
Thank you, Jason. You guys rock!
@ChaojianZhang
@ChaojianZhang 10 ай бұрын
1. Pls remove that post processing volume 2. It’s an eagle, why everyone keeps calling it a dragon 3. Best detailed walk through so far.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 10 ай бұрын
Haha. ok!
@nathanielacton3768
@nathanielacton3768 Жыл бұрын
One thing I found to be hard is to prevent the sunlight from discolouring the smoke. If you want stock standard light grey smoke and use a proper sun colour skylight or ultra dynamic sky you'll end up with all the smoke being a weird light brown colour. I'm sure there is a way to do this but I'm not sure it'll be simple.
@marcogrob3899
@marcogrob3899 11 ай бұрын
THANK YOU! Your tutorials are amazing! THANK YOU! I will become a patreon...I was checking and could not find the VDB samples you refer to in the video....
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Awesome! Thank you! Really sorry about this, I messed up with the Link. Should have been this: we.tl/t-xIu7O6qmLz
@importon
@importon Жыл бұрын
Very cool! Would love to see your take on optimizing a vdb for a projectile dirt impact. For example, how would you go about authoring that VDB using flame only even though the final effect is more of a smoke/dust effect? And from there I would love to see the workflow for triggering it on projectile hit. Also, would it be more performant to author the effect using niagra fluids and cache the sim vs importing an extrenal vdb from embergen?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Great suggestion! Sorry for replying solate, thought I already did. The Niagara method is most likely less performance cost after baking it into a VDB but the quality will most likely not be as good as what Emebergen Produces. The dynamic control in the Embergen Program is a lot better. I'll have a think how to proceed for your suggestion, the main thing for me is how I have managed to use the Flame Output from Embergen to create a good effect at a far lower disk space cost versus using the Density feature.
@AndyWalsh
@AndyWalsh 6 ай бұрын
they're broke AF in UE 5.3 as far as I can see. They don't receive light, which is pretty essential. And my volume keeps disappearing when it's far away from the camera.
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 6 ай бұрын
You can increase the vdb trace distance with a console command. But yeah, lights are buggy.
@evenskiped6135
@evenskiped6135 Жыл бұрын
I love vdb great video
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox Жыл бұрын
I do too :) What are you using VDBs for?
@evenskiped6135
@evenskiped6135 Жыл бұрын
@@ArghanionsPuzzlebox for unreal engine cinematics with embergen and houdini and a good comp on after effect
@photobrandon
@photobrandon Жыл бұрын
This is great, thank you! Have you had issues with the pathtracer being extremely slow when using it with VDB?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox Жыл бұрын
Yeah it's slower than usual but I think that's because of how intensive it is.
@hytalegermany1095
@hytalegermany1095 10 ай бұрын
Is there a way to transform a niagara smoke animation into a sparse volumetric texture?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 10 ай бұрын
Yes, in 5.3 any Niagara Fluid sim can be turned into that. The process is called "caching" and it has been showcased in the newest VDB tutorial from Epic themselves on their channel
@jreamworks
@jreamworks 6 ай бұрын
when i try to move the vdb in scene its just kinda slide around or tiles ive tried switching it to clamp tiling method
@Blender_Max
@Blender_Max 8 ай бұрын
can i stop the animation of the cloud?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 8 ай бұрын
Yes. You can freeze it with a key
@Blender_Max
@Blender_Max 8 ай бұрын
in time line? can u tell me the way?! i'm a noob in unreal engine :D @@ArghanionsPuzzlebox
@piker78
@piker78 11 ай бұрын
huh, on 1.32 your vdb has a shadow on the floor, how did you do that?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
Unfortunately that is in Embergen. I alternate between unreal engine and Embergen at the start.
@piker78
@piker78 11 ай бұрын
@@ArghanionsPuzzlebox aaah, I see, hope they fix that in unreal in the future
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
@piker78 definitely possible. I've seen some guys on artstation that have a custom solution to get shadows. Oh and path tracing does have shadows on vdbs.
@piker78
@piker78 11 ай бұрын
@@ArghanionsPuzzlebox hmm I rather need an RT solution. Care to make a video on the custom solution, or point me in the right direction?
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 11 ай бұрын
@piker78 oh I don't have one yet working. I saw some people on artstation showing some results but not the process.
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