This kind of thing is why the internet is awesome. I've never taken a trig class, and these kinds of quick overviews are priceless
@mrsajjad30 Жыл бұрын
I can feel the amount of effort and hard work you have put in making this explainer video just to make it so simple for us. Thank you so much Sir. I really appreciate it. I am making a top down tank game and I wanted to implement the rotation logic myself that brought me to your channel. Thank you Sir!
@pikuma Жыл бұрын
That's very kind. Thank you. :)
@gcpezzi3 жыл бұрын
Remember that a rotation matrix is basically the same as that initial formula you see in the slides. :)
@omnis82403 ай бұрын
Thank you so much. I'm glad you asked us to find the proof for y' prime Very satisfying.
@samhighfield8 ай бұрын
This is by far the best explanation of vector rotation I have ever found. Most books and people just gloss over the derivation of this and frustratingly just accept the formula to be the truth, not even mentioning the great lengths that go into creating these short, simple formulas. Thank you so much!!
@danilaushamburg29752 жыл бұрын
This is the best explanation of rotation matrix I ever saw, for sure :)
@azaxmaj26292 жыл бұрын
Great explanation. Helped a lot. All the best for future similar topics. We will be waiting. Thank you .
@unsolvedmystery74082 ай бұрын
This is really really helpful, I am going to buy your course as well 😊
@parinamais5 ай бұрын
being able to find y' at the end made me so happy 😄 you are an awesome teacher!
@pikuma5 ай бұрын
Told you! :) Great one.
@archaicmagnongaming3796 Жыл бұрын
Finally I found a video that don't use cos(A+B) and sin(A+B) formula
@aidanflannery19342 ай бұрын
You're a good teacher
@hapboyman7 ай бұрын
This is an excellent explanation, Gustavo. However, I know a more straightforward approach. I studied it on the Brilliant online school, on a Vector course. You need to cut out of paper a right triangle whose hypotenuse is the length of the initial vector and the legs are its components. Then attach it to the graph and rotate it and everything will become clear.
@katsusanw-game-ch Жыл бұрын
Your description is so easy to know.😀
@kooroshtorabi8773 Жыл бұрын
Thank you so much! All of your videos are PERFECT.
@giggles85932 жыл бұрын
Thank you for this invaluable information!
@carljeffersondelfin42102 жыл бұрын
you deserve more views!
@rodolfoc.nascimento63012 жыл бұрын
Wow what a amazing explanation!
@khaledx4964 Жыл бұрын
you show us the truth that vector rotation is simple👌👌👌👌👌 Don’t forget me when you get famous
@Lord_Biyoma2 жыл бұрын
great and complete explanation thank you !
@contentprogramming2 жыл бұрын
good work , i love it
@EgorChebotarev11 ай бұрын
interesting and accurate explanation
@TheALEXMOTOАй бұрын
All such explanations do not explain the magic of the transition from point G to point F. It may seem strange, but I was helped by an example with a light source that shines at 100 percent and behind it are two obscuring glasses each of which gives a dimming of 50 percent. that results in a brightness of 25 percent.
@japhethjay48802 жыл бұрын
Thanks so much for the video
@japhethjay48802 жыл бұрын
I need to get into game dev at some point
@joachimschmidt7662 Жыл бұрын
Every sub is hard won. Here, take mine :-) Very good lecturer.
@leeoiou72952 жыл бұрын
Very useful video
@haidergilani1423Ай бұрын
I love this video
@eduardomacedo2504 Жыл бұрын
Thank you for the great video!
@dandnnn Жыл бұрын
Great video!
@MrKlaygomes2 жыл бұрын
Parabéns! Excelente material!
@maxgin372810 ай бұрын
thank you so math, very useful🙂
@sic1116 ай бұрын
very cool video
@alexandern935310 ай бұрын
what is D a projection of? like I don't see where its y-coordinate came from, it's neither y nor y'
@lksxxtodin5292 Жыл бұрын
Thanks!!! ❤
@xKeray Жыл бұрын
quaternions next?
@tjalferes Жыл бұрын
Thank you.
@tecnolog7933 Жыл бұрын
As I could understand, if I use the formula I mot only rotate, but I move the vector or I can use this formula to rotate, but keep the position in cartesian plane. Also, grade A content, really cool.
@pikuma Жыл бұрын
The rotstion assumes that the pivot point is always the origin (0,0). If you want to translate (move the vector around) you should do that after the rotation.
@tecnolog7933 Жыл бұрын
@@pikuma Thanks, i was with this question because the dots are away from origin.
@mohokhachai Жыл бұрын
Good tuts
@slca6 ай бұрын
Thanks 🙏
@mr.chindo8570 Жыл бұрын
how to write in terms of beta
@ian.ambrose2 жыл бұрын
I appreciate the explanation but that derivation seriously is so long. There's a 5 minutes long derivation by Pen and Paper Science but with the same mathematical approach.
@pikuma2 жыл бұрын
Hi Ian. There are many ways of deriving the rotation components. I believe the most common one out there is the one where people rotate both axis keeping 90° between them and projecting their cosine and sine. I tried to add the actual geometrical *proof* of the problem, hence the length of the video.