OpenGL Tutorial 22 - Anti-Aliasing (MSAA)

  Рет қаралды 16,837

Victor Gordan

Victor Gordan

Күн бұрын

Пікірлер
@mitchellkelly241
@mitchellkelly241 3 жыл бұрын
I understand at this point in time you do not have the biggest audience, but your persistence to provide quality knowledge to us means so much to me. Thank you very much for doing these tutorials and for inspiring me! ❤️
@VictorGordan
@VictorGordan 3 жыл бұрын
Thank you for the kind words! It's good to hear I am inspiring someone :,) I wish the quality was even better, but for now this will have to do 😅
@martynclifford3509
@martynclifford3509 3 жыл бұрын
Hi I just want to say your tutorials are better than anything that I have paid for, Many Thanks
@VictorGordan
@VictorGordan 3 жыл бұрын
Thanks, that means a lot! :,) I did not even know there are paid OpenGL tutorials tbh
@arclo63
@arclo63 2 жыл бұрын
Thanks so much for the tutorial! You explained everything super well. I was following the learnOpenGL tutorial and got stuck for a bit, but you helped me find the issue! 🍕
@VictorGordan
@VictorGordan 2 жыл бұрын
Good to hear! :)
@oprutageorge6905
@oprutageorge6905 Жыл бұрын
Simply said: You are a GOD! Thank you for everything!
@diahaidificbs
@diahaidificbs 3 жыл бұрын
I love it, short and on point. Tnx victor❤️
@VictorGordan
@VictorGordan 3 жыл бұрын
I'm glad you like the tutorial! ^-^
@luaa.
@luaa. 3 жыл бұрын
Cool tutorial, as always! Could you have a tutorial about post processing, like bloom and that kind of stuff?
@VictorGordan
@VictorGordan 3 жыл бұрын
Thank you! :) I already have a post processing tutorial. Though it does not include bloom. I might do one on bloom at one point probably, but it will probably be a while...
@amorpilo9666
@amorpilo9666 3 жыл бұрын
Great tutorials! I'm learning a lot. A question, what are you planing to cover graphically in this series (materials, decals, batching, light shafts, bloom, etc.)?
@VictorGordan
@VictorGordan 3 жыл бұрын
Thank you! I will cover everything that learnopengl.com covers since that's the structure the tutorials follow, and then some more stuff, though I am not sure what that stuff will be. Bloom and god rays might be part of those though! Time will tell ;)
@CodeParticles
@CodeParticles 2 жыл бұрын
@Victor Gordan, Thank you for this wonderful video. However you failed to mention that it's impossible to apply MSAA to deferred rendering, because all the lighting calculations are done after the textures from MSAA have 'resolved', since we cannot use the Multisample framebuffers by definition.
@imad9948
@imad9948 3 жыл бұрын
great explanation
@VictorGordan
@VictorGordan 3 жыл бұрын
Thank you! :)
@TuxikCE
@TuxikCE 3 жыл бұрын
Please also make a video about Anisotropic Filtering.
@VictorGordan
@VictorGordan 3 жыл бұрын
I'll add it to my list!
@kamalmoustafa318
@kamalmoustafa318 2 жыл бұрын
Hello, great videos! Can you please explain how to add rotate(); and move(); functions to the model?
@VictorGordan
@VictorGordan 2 жыл бұрын
Watch my "Going 3D" and "Camera" videos from this series. U'll notice a translation and rotation matrix which u can modify to achieve what you want ;)
@aikoschurmann2320
@aikoschurmann2320 3 жыл бұрын
Could you perhaps make a video in which you make a game based upon what you have done in your opengl series
@VictorGordan
@VictorGordan 3 жыл бұрын
Damn, I get asked this question quite a bit haha I will likely not do so though, since I'm not a fan of cookie-cutter game tutorials. But I will make devlogs! ;)
@rakeshhotker4762
@rakeshhotker4762 3 жыл бұрын
I am trying to build a web-version of a software called sweet home 3d, it allows interior designers to create 3d modeling of their designs and showcase them to potential customers, I am in need of guidance on where to begin and what do i need to know to proceed with the project, currently i know data structures and algorithms,c++,java,python,ReactJS, postgreSQL. please someone guide me on where should i begin to create the application that i want to.
@manpotato295
@manpotato295 5 ай бұрын
why I can't see model I copy/paste the github's code TT
@paradigmshift03
@paradigmshift03 2 жыл бұрын
Hey Victor, once again, I can't thank you enough for these informative videos. I wanted to ask if I should be reading in all my material textures using `glTexImage2DMultisample` (as opposed to `glTexImage2D`) if I want to enable multi-sampling across the board? Or is it sufficient if just the output frame buffer has multi-sampling enabled?
@VictorGordan
@VictorGordan 2 жыл бұрын
Good question. I actually don't know. I would imagine the textures can be normal though. I suggest asking this on my Discord server ;)
@paradigmshift03
@paradigmshift03 2 жыл бұрын
​@@VictorGordan Okay, great - I'll do that :) Thank you for your prompt response!
@yeeteronipizza
@yeeteronipizza 3 жыл бұрын
This guy buys a new keyboard every week, because when he types his fingers break the sound barrier.
@VictorGordan
@VictorGordan 3 жыл бұрын
Keep it a secret 🤫
@HrushikeshNaik1650763n73
@HrushikeshNaik1650763n73 2 жыл бұрын
This is sooo hard
@LynJuice
@LynJuice 3 жыл бұрын
Dam its like your reading my mind.
@VictorGordan
@VictorGordan 3 жыл бұрын
🧐🧠
@abhishek.chakraborty
@abhishek.chakraborty 3 жыл бұрын
Perverted joke: For some reason I keep hearing _"hent@i-aliasing"_ here 😜😂
@ongtran1707
@ongtran1707 3 жыл бұрын
Robot please
@VictorGordan
@VictorGordan 3 жыл бұрын
Wdym?
@mastershooter64
@mastershooter64 Жыл бұрын
​@@VictorGordanhe needs a robot 😅
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