[00:00:00] - Introduction [00:00:30] - History [00:05:11] - Obscure Mechanics [00:07:44] - Difficulty Levels [00:09:32] - Effective Randomness of Slot Machines [00:10:12] - Launching & Juggling [00:11:18] - Combos & Scoring 1 [00:14:31] - Cancels [00:15:37] - Offense, Defense and Slow Dodge [00:17:07] - Shop Systems Recap [00:17:33] - Field of View [00:18:26] - Target Prioritization & Rock On [00:20:20] - Character Design [00:21:36] - Themes [00:22:52] - Patterns [00:24:21] - Practicing Attack Strings [00:25:25] - Puzzle Rooms [00:25:46] - Deceptive Complexity of the Shop [00:26:23] - Ranking as a Safeguard [00:27:24] - Balancing Upgrades [00:29:35] - VFX Gauge Reset (Encounter Variety 1) [00:31:08] - Secret Encounters [00:31:55] - Critical Dizzy Algorithm [00:33:16] - Unlocks & Pacing [00:37:11] - Bats & Target Prioritization [00:38:38] - Visual Design [00:42:12] - Timeless Visuals [00:43:36] - Consumables [00:44:28] - Ukemi [00:45:49] - Tasteful Homages [00:46:34] - Combos & Scoring 2 [00:47:31] - Discovery & Mastery [00:49:16] - Unknowns [00:51:34] - Stage Hazards (Encounter Variety 2) [00:52:06] - Cutting Content [00:53:34] - Explaining the Magic [00:54:22] - Gelbies & Jokers [00:55:59] - Slot Machines (Encounter Variety 3) [00:56:36] - Hulk Davidson Trivia [00:57:09] - Hulk Davidson Intro [00:58:28] - Viewtiful Forever [00:59:43] - Conveyance [01:01:48] - Genre Shifting [01:02:56] - Memorization & Execution [01:06:29] - Aerial Movement [01:07:10] - Pure Logic (Encounter Variety 4) [01:08:03] - Kick Landing [01:09:37] - Fast Walking & Redundant Button Presses [01:13:30] - Heads Up Display [01:15:44] - Hypothetical Replay System [01:17:19] - Importance of Collaboration [01:17:53] - Gran Bruce Trivia [01:18:52] - Gran Bruce Strategy [01:19:38] - Intermission [01:19:46] - Escalation & Replayability [01:21:15] - Initial Fairness & Subsequent Fairness [01:23:06] - VFX Turbocharger [01:24:47] - Ordinary Joe, Alastor & Nuanced Mechanics [01:27:07] - Slow Mo vs. Mach Speed [01:28:03] - Custom AI (Encounter Variety 5) [01:29:01] - Black Box Analysis [01:29:54] - Metal Leos [01:30:55] - Another Joe [01:31:48] - Voomerang, Predictability & Lock On [01:34:42] - The Viewtiful Escape [01:35:42] - Unranked Encounters [01:36:25] - Black Leaders [01:36:55] - Padding [01:38:49] - Camera Behavior [01:41:26] - Rosettas & Sylvia [01:42:38] - Programming Consistency [01:45:55] - Generating Coins & Gourds [01:47:25] - Backgrounds [01:48:15] - Influences [01:49:02] - Trivia [01:49:55] - Higher Difficulty; Higher Scrutiny [01:50:12] - Explaining More Magic [01:51:23] - The Megacombo [01:52:25] - Intensity Scaling [01:53:38] - External Motivations [01:56:04] - 9999 [01:56:36] - Alastor Intro [01:57:20] - Meta [01:58:13] - Electricity & Tactical Defense [01:59:19] - Alastor as a Rival [02:00:03] - The Magnificent Five [02:01:17] - Time & Punishment [02:02:59] - 1HP [02:05:39] - Life Systems [02:06:40] - Exceptional Design [02:09:58] - 49 Useless Film Reels [02:10:43] - Boss Critique [02:12:02] - Music & Sound Effects [02:14:34] - Audio Cues & Accessibility [02:17:19] - Flashy Abilities [02:17:57] - Utilizing 3D [02:19:12] - R.O.B. [02:19:47] - Enemy Health & Presenting Information [02:22:24] - Time vs. Score [02:24:03] - Slow Mo Nuances [02:26:33] - Metal Leo Spam [02:27:26] - Buying Snacks [02:28:37] - Ranking Motivation [02:30:15] - Magnetic Coins [02:31:09] - Salvaging Failure [02:33:06] - Framerate Dependence [02:37:08] - VFX Inspiration [02:37:42] - Kamiya's Style & Inaba's Role [02:38:26] - 2D vs. 3D Animation [02:39:26] - Guiding With Pickups [02:40:24] - Evolution & Revolution [02:42:17] - Spoilers [02:44:38] - The Bit Where I Whistle [02:45:03] - Abusing Voomerangs [02:45:32] - Mech Design [02:45:57] - Raising Stakes [02:47:21] - Excessive Repetition [02:48:00] - The Second Sphere Virtue of Fairness [02:49:17] - Comparing Phases [02:50:51] - Final Boss [02:53:30] - Tension [02:54:03] - Ace Attorney Trivia [02:55:23] - Joe & Sylvia [02:57:43] - Credits & Extras [03:00:52] - Conclusion
@rat49924 жыл бұрын
Matthewmatosis Matt I fucking love you your videos are beyond important
@kenshiro65754 жыл бұрын
god damn thats a lot of time stamps
@g3ek1783 жыл бұрын
Voomerang
@thecpalumbo3 жыл бұрын
Jesus Christ lmao i RESPECT it Mr. Matosis
@RandomKid10154 жыл бұрын
I legit cracked up when like an hour into this Viewtiful Joe video Matthermatosis just tosses in the idea that we should support wildlife conservation efforts so that future generations can tell that the rhino boss will charge based on their knowledge of rhinos
@WaddleDee1054 жыл бұрын
That's hilarious but also depressing af.
@MAYOFORCE4 жыл бұрын
You can kinda see stuff like that happening with floppy discs being used as a symbol for saving, and the existence of telephone booths in certain works. Movies used to be written with the mindset that people didn't have cell phones to communicate to one another from anywhere. It's the same idea, but with a living creature.
@y2kjetters3174 жыл бұрын
Mayo Chan the earth is dying 😢
@WaddleDee1054 жыл бұрын
@@y2kjetters317 At least we still have Viewtiful Joe... 😥
@chrisj45454 жыл бұрын
@Führer des Benutzers That dosen't mean it's not worthwhile to preserve what we have before that happens.
@Vtubears4 жыл бұрын
"Hello welcome to my 102 hour commentary of Okami. This is an all sidequests, all weapons, all treasures, all stray beads full playthrough."
@kafkakomedy96964 жыл бұрын
I would watch that in a heartbeat. As long as it was broken into movie sized episodes of course.
@DesertBoxTurtle4 жыл бұрын
FUND IT
@jplee1014 жыл бұрын
At least 80 of those hours spent fishing.
@SimonPiano424 жыл бұрын
0:05 "This is an Ultra-V-rated Rainbow-V-Rank all film canisters run" YASSSS wait wat
@randomfox122454 жыл бұрын
108 hours for the extra symbolism points
@IanZWhite004 жыл бұрын
“Experienced players will see a cheeseburger, and assume it restores health, when its real-world equivalent arguably does the opposite” Matthew’s sense of humor man, it’s understated but when it lands it sends you
@flutterface4 жыл бұрын
"Beat em ups and elevators have a long and storied history." Took me a second, but damn that's an efficient joke
@sighrelief4 жыл бұрын
thank you for pointing this out to me. Matt's humor is so dry i didn't even notice the joke at all
@theancestor93454 жыл бұрын
Can you explain to me what the joke means? I'm a little dumb
@user-mi4rm7ih6s4 жыл бұрын
@@theancestor9345 Storied = Stories being passed in a moving elevator. Took me a fat minute too
@theancestor93454 жыл бұрын
@@user-mi4rm7ih6s oh, shoot! Thanks, man. That was very helpful
@flutterface4 жыл бұрын
@@theancestor9345 it's also that elevators in beat em ups tend to be absurdly long. Both long and storied indeed
@fat-white-cadaver4 жыл бұрын
"Hello ladies and gentlemen" YEEEEEES
@mrhappyforever51334 жыл бұрын
It’s been toooooo loooooong
@jacket20384 жыл бұрын
Gives me chills
@coffeedude4 жыл бұрын
I'm literally shaking and crying rn
@legionbeast4 жыл бұрын
"If it frustrates you to see me using it (Ukemi) then maybe it's your excuse to do your own "No-damage" playthrough." A glorious gauntlet toss.
@Treyworld4 жыл бұрын
YOUR MOVE, INTERNET.
@anthonypike244 жыл бұрын
Now I understand why I couldn't beat the boss rush... Edit: Other than getting completely stuck at Boss Rush + Leo -- No hits isn't so hard. My best achievement is Bayonetta 1 Pure Plat Pistol Only. (No halo farming) (Pulleys Butterfly is best) Bayo 2 Pure Plat Pistol was too easy. (Umbran Climax OP) Lets hope Bayo 3 is a bit harder. Edit edit: If you are silly enough to go for V+🌈V no-hits: Get used to using the pinwheel attack. A lot. Always go for knockdowns. Always go for reflects. And use the air-bomb to jump higher and cheese some fights by building fire. Sidekick > Uppercut > Air juggle > Divekick You can toss a bomb in there on single targets / bosses.
@wonderguardstalker4 жыл бұрын
Neat blog
@MapleMilk4 жыл бұрын
This is probably the longest analysis of Viewtiul Joe that will ever exist
@WaddleDee1054 жыл бұрын
It's one of the first analysis videos of VJ in general! Despite being a beloved game, not many people wanna make a big video about it.
@bucket94864 жыл бұрын
It's also one of the only ones.
@squidbird93384 жыл бұрын
And the best! I’m glad this was recommended to me
@Charles-e4x4 жыл бұрын
Someone out there is gonna read this comment and take it as a challenge.
@BlueZirnitra3 жыл бұрын
@@WaddleDee105 That's probably for good reason. 3 hours for any game is arguably excessive. There are hardly movies that dare to be 3 hours long and even they are considered inaccessible. I'm half convinced these videos are popular mostly as a background comfort blanket/sleep aid.
@jgswweet4 жыл бұрын
"you might say Joe is a "v"-shounen" goddamnit matt
@acksOldPeople4 жыл бұрын
Me: You gotta be pretty smart to develop a game, lotta respect for the job Mathew: If the rhino goes extinct, this boss could become more difficult to predict for future generations Me: You're right, how could they be so stupid?
@samueldelorme7594 жыл бұрын
I've heard Matthew talk about pounding Mipha, being birthed by Rouge the Bat, and Meryl doing something as of yet undisclosed with a bandana...but nothing he's done has surprised me more than this whistle
@leftovernoise3 жыл бұрын
I hadn't made it all the way through when I saw this comment. I was thinking, what did I miss? What whistle? Just got there haha, hilarious
@debabratp3 жыл бұрын
Timestamp?
@PrematureMailbox2 жыл бұрын
@@debabratp I second this
@Josuh Жыл бұрын
me on my way to watch a 3 hour video to hear the whistle
@kidnameless2 жыл бұрын
2:40:50 - “By contrast, at least 17 staff from Devil May Cry would work on Resident Evil 4 … again.” Probably my favourite line in the entire commentary. I got a good laugh out of that one the first time I heard it. One of those typically deadpan but hilarious Matthewmatosis lines.
@ZedAmadeus Жыл бұрын
What is the joke here? I know DMC was kind of an offspring of Resident Evil 4, just... not really what was so wry about it
@kidnameless Жыл бұрын
@@ZedAmadeus It’s mostly the delivery, really. He could have simply said that the same people who made Devil May Cry went onto make Resident Evil 4, but instead makes a little joke about DMC’s unique history of being the result of RE4’s first build spinning off into an entirely new IP. The idea of all the developers having to go back to work on RE4 proper after already trying and making DMC instead was what I found funny. Pausing for effect especially was what made it work. Since Matthew talked about that quite a bit in his DMC commentary, I found the way he wrote this bit to be a clever way of tying both videos together. It’s a very nerdy and esoteric thing to laugh about for sure, but that’s kind of why I watch Matthew’s videos in the first place.
@ZedAmadeus Жыл бұрын
@@kidnameless oh okay haha, that makes sense
@fable234 жыл бұрын
I really, really enjoyed Captain Blue as a playable character. The weird ways his hover mechanic interacted with the world and the combat were really compelling to me for some reason. Example: his hover moves _faster_ when you use slow mo. I was confused when I first discovered this, but then I add realized this was actually the game letting you imitate his blue afterimage teleport he does in his fights with you. That's what he was doing when that happened; using slow mo on you!
@cannonfodder40004 жыл бұрын
That's awesome!
@ZenryokuFGC5 ай бұрын
You just blew my mind
@jac10114 жыл бұрын
5 HOUR GOD HAND COMMENTARY. 5 HOUR GOD HAND COMMENTARY. 5 HOUR GOD HAND COMMENTARY
@wanabeguitarguy4 жыл бұрын
Oh...oh yes
@myilmazalper4 жыл бұрын
Is this really the time to be asking for another one? Lol
@G0LD3NF1RE4 жыл бұрын
Everything is within the flows of causality.
@JustSkram4 жыл бұрын
@@G0LD3NF1RE Void would be proud
@jonathanrouse4 жыл бұрын
jac1011 I’m hip thrusting to this comment in real life.
@Coreagrus3 жыл бұрын
The talk of tension and punishment, fairness, lives systems and demanding consistency from players alone would have been great for a video by itself. 'Lives are not outdated.' YES! Thank you. You have no idea how irritating it was to hear people regurgitate the notion that they are as 'common sense'.
@vman3394 жыл бұрын
As someone who started a TAS project of this game purely because nobody else had on-record 100% this game at the time: Not enough people know about this game. Thank you, Matthew.
@wonderguardstalker4 жыл бұрын
Funny because I actually thought about you while watching this. Though you gave up. There really isn’t *that* much out there about this game compared to the endless stream of “reviews/analysis” of the latest AAA ventures
@juicemanvon98594 жыл бұрын
I'm so glad Matthewmatosis is doing a deep dive on this game because I know everything will be touched on. It's a top 15 game in my opinion and one of my favorites from gen 6.
@jac10114 жыл бұрын
yeah clover literally made classics after classics for the ps2
@TheTerrycore4 жыл бұрын
@@jac1011 don't forget the cube
@jac10114 жыл бұрын
@@TheTerrycore well god hand wasnt on the cube now was it?
@ArchibaldClumpy4 жыл бұрын
Agreed, it's top 5 for me too. One of those games that takes place in its own world with its own rules and expects you to learn its mechanical vocabulary to play it let alone master it.
@Artersa4 жыл бұрын
JuiceManVon I haven’t seen him go over why he slow mos the 2nd hit on the Cromarties every time. Can you explain why?
@IanZWhite004 жыл бұрын
This was one of my favorite games as a very young child. Before I knew what action games were, before I was ever interested in mechanical complexity or what made certain games tick. Something about it just felt really special to me. I am extremely excited to hear Matthew explain why this was my childhood obsession. I fucking love this channel
@WaddleDee1054 жыл бұрын
Same. Loved this game even when I was only 14 and hadn't played many action games before. Viewtiful Joe sucked me into Hideki Kamiya's brilliance and hasn't let go since.
@WestPictures4 жыл бұрын
I also played it as a kid. I never knew that the skull icon told you that the enemy attacks were coming in low or high, so I always just guessed. I thought it was completely random....I was a pretty dumb kid.
@irritationnation61224 жыл бұрын
Wow...it’s insane that the teased the Joe Commentary in your Devil May Cry Commentary finally became reality....4 years later
@drema82264 жыл бұрын
I love your closing statement. And it's that sentiment and your attitude about games in general that gets me to watch a 3 hour commentary about a game I've never played and barely heard of. Your works great man :)
@josciety55794 жыл бұрын
*gets notification from KZbin* *sees MatthewMatosis* Well I know how I’m spending my nightshift tonight.
@BoundaryBreak4 жыл бұрын
congrats on over 100k views on this! So impressed by your run
@windlanes39253 жыл бұрын
its boundary break
@Kraigon424 жыл бұрын
"Old news is still news to somebody, and you never know when they may need to hear it." - Nika Harper, from her talk "Originality Complex" I think that quote is relevant to a few points you made in the video, most notably in regards to Kamiya not consciously aware of coin placement in the Mario games.
@tanookigt4 жыл бұрын
I want this on the Switch so badly. Come on, Capcom.
@brownchair26984 жыл бұрын
Would be nice if they brought it to pc too. Probably wouldn't be demanding so less people would miss out.
@onewingedmoogle3 жыл бұрын
When I beat the game for the first time, it never occurred to me that the ending was a cliffhanger. I just figured that it was an "and the adventure continues"-type ending. I was honestly surprised when VJ2 picked up right where the first one left off, since it was heavily implied the alien invasion was just something Blue whipped up for Joe and Silvia to defeat for the sake of making a movie.
@Hayato1820044 жыл бұрын
6:04 - (Head Explodes) Whaaaaaaat!? All these years, after playing this game so many times with all the different characters through all the difficulties, I thought I knew everything there was to know about this favorite little gem of mine. This detail was something I never noticed or knew about until now! That's incredible! Holy zen! And a viewtiful Captain Blue fight at the end. You managed to handle his Mach Speed mode quite well. In my (questionable) opinion, I always felt that Mach Speed in conjunction with his lightning pillars were seen as a bit unfair if your positioning or the given scenario (a previously placed single pillar of lightning in a safe spot for example) wasn't right. Still, wonderful fight to end on a wonderful video. I've never, ever done a full Rainbow V run on any difficulty much less Ultra V-Rated. In a way, watching this has made me question myself as a fan of Viewtiful Joe, haha. I still remain quite impressed all the same. I know you're never going to go through such trouble, but given how solid Viewtiful Joe was, I would have loved to hear your commentary towards its sequel; Viewtiful Joe 2. I remember being so excited for Viewtiful Joe 2 only for that excitement to deflate in subsequent playthroughs of it. The majority of it felt the same which was great because Viewtiful Joe had a great gameplay feel, but a lot of it also felt... very wrong and had some questionable game design choices. Not Devil May Cry 2 levels of questionable design decisions, but you could tell the soul of Viewtiful Joe 2 just wasn't on the same level as the first game. Either way, thank you so much for making such a video. Quite entertaining to watch and, as always, very strong commentary towards this viewtiful game. My kind of juice!
@y2kjetters3174 жыл бұрын
Viewtiful joe is probably the best game kamiya made
@JustSkram4 жыл бұрын
This was a better gift than anything from the holidays.
@insertsomememereferenceher8483 Жыл бұрын
The fact that this video exists is my motivation to push through and beat this game. Once I do, I'll sit down and watch the whole video.
@viewtiful1doubleokamihand253 Жыл бұрын
Just. Go. For it ! ;)
@insertsomememereferenceher8483 Жыл бұрын
@@viewtiful1doubleokamihand253 Thanks. I just beat the game today. It was really fun.
@machiiiiiiiiii4 жыл бұрын
Devil May Cry Commentary: Hideki Ka-me-ah Viewtiful Joe Commentary: Hideki Kam-e-ya
@lolocoaster14 жыл бұрын
KAAAAAAAAAAA MEEEEEEEEEEEE HAAAAAAAAA MEEEEEEEEEEEE-- HA
@Pedro_Colicigno3 жыл бұрын
@@lolocoaster1 YAAAAAAAAAAAAAAAAA
@fiestakaharriva4 жыл бұрын
When watching matthew I feel like I loved my all time favorite games for totally the wrong reasons lol Anyways, a masterful playthrough
@IanZWhite003 жыл бұрын
I’ve rewatched this a few times since its release and I have to say, I think this is probably Matthew’s greatest video yet. It’s not _just_ a viewtiful joe commentary, not necessarily. It goes in depth into so many disparate aspects of video games as a medium, with the kind of thoughtful insight and effective taking points usually reserved for shorter thinkpiece videos about game design as a whole. There’s so much here in this massive package, it’s just such a joy to listen to and to think about. Thank you for making this, Mr. Matosis. You’re a fucking class of your own
@bakuhakudraws56034 жыл бұрын
There are many people who could talk about Viewtiful Joe for three contiguous hours with no breaks, but very, very few could make every single minute of those hours unironically engaging and thought-provoking.
@thegrandfoodapest33374 жыл бұрын
The existence of this video pushed me to finally beat this game after years of owning it before watching. It was great going into it blind, even though it was brutal at times. This commentary was the best reward after beating the game.
@BurtKocain4 жыл бұрын
I never realised how DEEP this game is.
@scottellis12044 жыл бұрын
you can't do this to me as soon as i'm headed to bed. ANYWAY love your commentaries and insights into games!
@Kelohmello4 жыл бұрын
1:18:16 Le Grand Bleu (The Big Blue) is the name of a french 80s movie by Luc Besson, which in japanese was localized to グラン・ブルー(Guran Buruu). Gran Bruce is word play on this along with the Jaws reference.
@maxgarcia62314 жыл бұрын
Maybe I should finally get around to talking about Donkey Kong Jungle Beat
@rowanatkinson35944 жыл бұрын
Do it, that game has a lot more going on than it first appears
@SoloMael4 жыл бұрын
I never thought the day would come, I wish this could happen more often
@Archflip4 жыл бұрын
I'm only one hour into this, but I'm honestly baffled that there was this much depth to this game. I always saw it as a quirky little gamecube game, but it's almost unnatural how thoroughly you're able to dissect a lot of the intricacies of the combat system. I may need to replay it now, though I will say even without understanding it before, the visual stylishness of it stuck with me regardless.
@viktorpaiz61994 жыл бұрын
I honestly feel blessed whenever he uploads.
@zefem4 жыл бұрын
My favourite game of all time, what a treat. Thank you matt.
@WaddleDee1054 жыл бұрын
HOLY SHIT! This is incredible! I've been hoping for 3 years now that you'd do a Viewtiful Joe video! I've actually been replaying the VJ games this past few weeks so it's on my mind as well. What a nice coincidence. :)
@stew6314 жыл бұрын
I bought this game more than 5 years ago and haven't played past the second stage. Thanks Matt for incentevizing me to beat the game before watching this video
@ThatGastrodon4 жыл бұрын
I disagree with your point on controllers vs brain input. We're a species that's built to use tools. There's a certain degree of enjoyment that comes from using tools that can't be gained from direct brain input. Moreover, having a separation between your mind and your hands lets a player decide what to do in their head, before finalizing the decision with their hands. A game that reads brain input would require a player to form a mental barrier between what they're thinking in terms of "these are my thoughts when figuring out what to do", and "these are my thoughts that I want to be executed". That kind of mental separation is possible, but I don't think it's as fun or intuitive as using a tool like a controller is.
@DZCOSENTRY4 жыл бұрын
ThatGastrodon What about using your brain to control tools in a virtual environment?
@noahmalonson73474 жыл бұрын
Agreed, anyone who has ever played a sport or practiced a hobby which requires dexterity like knitting or woodworking can understand intuitively the satisfaction you get from skilled hand-eye coordination.
@AustinOnSugar4 жыл бұрын
I think in a far-enough future with our pain-inducing motivators and SOMA-style virtual interfaces, there may not be so large a gap between a tool and and action. Even just sitting in some VR game station, convincing your brain that your virtual-body is holding a virtual-controller could speed up inputs dramatically - there goes any input delay from telling your body to push the button to the game registering the button pushed.
@maxinecaulfield3104 жыл бұрын
I love that "Take Star Wars as a totally random example" line.
@Fozes4 жыл бұрын
That irl rain during the whistling. Great, genuine content. Thanks Matt
@KinduVborrd4 жыл бұрын
This video is sure to be a Wonderful One.
@personreadingthisblushinge8354 жыл бұрын
Always a joy, thanks for uploading-- I'm looking forward to the video
@SamsarasArt2 жыл бұрын
The cel shading made this game age really well visually
@kidnameless2 жыл бұрын
That’s why it’s particularly unfortunate that Viewtiful Joe hasn’t been remastered or ported to modern systems and been given a chance to find a new audience. The game feels timeless in a way that few others do. Almost 20 years on, and it’s still a brilliant beat ‘em up that deserves to remain relevant.
@merrickmorgan68903 жыл бұрын
"Hit the glowy bit" and "Just go up and to the right" are things I say a lot when fellow gamers ask for advice on any game without ever hearing which it was. Tropes really do take on a life of their own.
@DigiTism4 жыл бұрын
This is simply one big flex!! And, I loved every second of it.
@aceman5564 жыл бұрын
Now this was a surprise to come home to. HENSHIN A GO GO BABY
@j_c_934 жыл бұрын
I was just thinking about this game a few days ago. It was pretty popular at the time but now I never see it mentioned on the internet.
@TheTerrycore4 жыл бұрын
It was so popular that I picked up being a Zelda, mario, etc first party kid. Way too hard for me so never beat it haha but yeah only time recently it came up was in context to this video.
@kundlas1004 жыл бұрын
I mean a lack of accessibility and relevance are pretty big reasons. Devil May Cry's games are available on every modern platform, with a major sequel in 5 being relatively new. In contrast, Joe's only games are locked to the Gamecube, PS2, PSP, and DS, with no follow-ups or ports in sight (unless you choose to count the Wonderful 101). Why that is the case remains to be seen, but I hope it's something rectified in the near future.
@explodingrabbit514 жыл бұрын
It and onimusha were really hurt by it not getting ports to modern consoles. Hell as someone who was obsessed with Video Games during the 7th gen and knew all the bullshit all major publishers released, I didn't really know onimusha was a major, well respected franchise until the HD remake of 1 came out
@istemann4 жыл бұрын
I grew up with this game, thank you so much for making this video.
@morganlak43372 жыл бұрын
I super disagree about the brain interface controllers thing. Part of what's satisfying about the flow state is that the physical execution makes it difficult to get into flow state and difficult to maintain. While I do hope in the future we remove physical barriers, because that way more people can enjoy games that otherwise couldn't execute them, that won't be better, and it won't even be close to the same experience. Personally I really like pressing buttons, and getting to the point where I can do it well is a huge part of the appeal to action games for me. I think that niche will always exist and it needs to be consciously designed around. Strategy is important but it's not the ONLY part of what makes games interesting. A sports example is the high jump. You could argue that it's pointless to compete in because it's all execution. The strategy was solved years ago, so why is it even at the Olympics? Because execution is fun. It in and of itself is competitive and compelling. Ignoring that is a huge Blindspot in how you consider game design imo and it's one that a ton of people have
@tomholt10802 жыл бұрын
I agree!!! If you take Matt's point to the extreme then I should be just as impressed by a guitar hero player as with a real guitar player. Since guitar hero has taken away the "arbitrary" mechanical barrier so that anyone can play music. Whereas in reality a really good guitar player impresses me because of the dexterity and coordination of their finger movements.
@NostalgicLink4 жыл бұрын
I went to a grocery store with wifi while traveling just to download this for later... such a great commentary as always. Thanks for doing what you do!
@mysticalknightofjack4 жыл бұрын
DOES THIS MEAN WE’RE GETTING A THE WONDERFUL 101 COMMENTARY???
@mysticalknightofjack4 жыл бұрын
TheEggMaster I want more!!!
@Slipy613 ай бұрын
I'm making my own Viewtiful Joe inspired beat em up right now. Your DMC video and this one are invaluable to me, thank you
@zazzoa4 жыл бұрын
Oh it's going to be beautiful to view...tiful... this video... I love your work Matt!
@bottlemanic4 жыл бұрын
Every time Matthew uploads I do a Little jig of joy
@Aboveup4 жыл бұрын
I didn't like difficult games as a kid, and Viewtiful Joe was a turning point on that for me. Have been a huge fan of games that push me to do better since. I didn't only beat the game, I beat it on all the difficulties. Never quite managed to hit a Rainbow-V run though, the points threshold was always too strict for me. Very happy to see you finally cover this.
@lunasmileyy4 жыл бұрын
i was gonna sleep, but matthewmatosis dropped a 3 hour vid and im gonna watch this whole thing
@littleskatey5774 жыл бұрын
Glad to see another commentary video! I always love to watch your Demon's Souls and Dark Souls commentaries.
@idlear16514 жыл бұрын
I listened to this in one sitting, although I did watch the gameplay a little here and there when Matt directs the viewer to see a point play out for themselves, and I'm blown away. It boggles my mind how well put together and surprisingly concise this three hour long epic of a game commentary/analysis is. Sure, you could argue that by having the commentary on in the background as I played a game (a roguelite shmup called Monolith, which is great btw) I was passively listening to it and that makes me the wrong person to ask about if the flow or structure of this video's script is good, but I think the opposite is true. By playing what is also a very well put together game in its own right, although of a different genre than Viewtiful Joe notwithstanding the short shmup segment in that game, I found myself looking for examples of the game design points Matt brought up. When I found my dodge reflexes slacking in the later levels of a run I remembered the detriment theory mentioned in the commentary, I started questioning if the attack patterns and formations of the enemies I was facing were initially fair or fair on repeat, I even questioned the reason I was playing Monolith, which was to get a certain achievement on steam, right then and there when the commentary cautioned against playing games for empty trophy-hunting purposes when there's more enjoyment to found in the minute-to-minute gameplay itself, and that's just to mention a few moments. That all might seem simple to people who know game development well, but for me at least, having it eloquently explained in this long-format commentary was a real treat. The wait for this video was worth it!
@killtheking36834 жыл бұрын
This was the most insightful and inspiring commentary. Thank you Matthew and keep up the good work.
@4Phrez4 жыл бұрын
Time to wait 4 years for the Okami commentary yay
@GeorgeNoiseless4 жыл бұрын
40:25 Internal consistency in mechanics and theming is a sound pattern. Brain meat want pattern, pattern everywhere -- meat happy! Thank you very much for sharing your pattern research!
@jonathanwilson79492 жыл бұрын
This game's graphics have not aged a day. More stlylish graphics games please.
@essentials71904 жыл бұрын
I played Katana Zero bc I don’t have access to a gamecube after seeing this video. It’s remarkable how many ques that game takes from this one.
@stolensentience4 жыл бұрын
Cues*
@jacksonx72512 жыл бұрын
I woke up still high at 3am to Matthew whistling the mario theme at 2:44:37 and was scared and confused
@GhostSilk4 жыл бұрын
Wow, haven't thought of this game in over five years. Glad you were able to give me an in-depth three hour reminder of it.
@Grimbonez4 жыл бұрын
ive been rewatching ur stuff all week.....i needed this....
@bigbernard73254 жыл бұрын
I remember when I had a PS2 demo disk with this game on it, brings back good memories, until the disk snapped. Really looking forward to watching the video!
@cwallace25494 жыл бұрын
Welcome Back Matthew, glad to see you and your videos again.
@xHanabiran Жыл бұрын
@Matthewmatosis This video is 3 hours long but I’ve watched it for at least 25 cumulative hours. Greatest youtube video ever. One thing I still didn’t get: if Joe dies one live or if Joe dies all of his lives and get a continue, can I still keep my rank or will I be punished just like Bayonetta and TW101 and lower my overall rank by 1 grade?
@LANBobYonson4 жыл бұрын
Call to arms: Mystical Ninja Starring Goemon is a absolute gem of a game than unfortunately never made it to western N64s. The moment when you summon impact is probably the coolest moment of any game on the N64. Everyone who can play it, please do.
@TerrorOfTalos4 жыл бұрын
Both N64 games got localized though, it's the SNES sequels and several other games in his series that the west never got.
@firestick254 жыл бұрын
I wanted this so badly when it was coming out on GameCube back in the day and if I remember right I got it Day one and I wasn’t disappointed I love this game so much
@thejayk4 жыл бұрын
Thanks, Matt
@SuperSunshine3214 жыл бұрын
A new upload from Matthewmatosis. This is going to be a good day.
@magenta_iris4 жыл бұрын
3 Hours long video from matthewmatosis? New years is worth it.
@River_StGrey4 жыл бұрын
I think the smartest I feel is whenever Matthew mentions something, I then think about it, and come to a similar conclusion before he returns to the thing later on in the video. In this case it was about the shop vs. skill trees.
@joserosa52594 жыл бұрын
"Gameplay does not really happen in your controller; it happen in your mind" That blow my mind.
@karakachumba14 жыл бұрын
oh man oh man it's the guy that makes awesome in depth videos, it's him!
@danteslasher4 жыл бұрын
I guess I can look forward to the Bayonetta commentary by 2028
@kingofthesharks4 жыл бұрын
I really wanna know what it's like to be Kamiya or some core developer of this game, and wake up in 2020 to find a 3 hour video of insane skill and intelligent commentary on it long after it's fallen outta gaming eyes.
@hiddenshadow21054 жыл бұрын
Thank you very much, this was a beautiful commentary.
@mitchelldunn91494 жыл бұрын
I fucking love this game... and my favorite analytical boy is talking about it.
@WaddleDee1054 жыл бұрын
Same, man. Made me so happy to see this in my sub box!
@herpydaderpy4 жыл бұрын
Back for my second viewing. Cant get enough of your reviews Mr Matosis. Thank you for the great content.
@DrWiley-fm3ik4 жыл бұрын
Hell fucking yes Matthew. I've been waiting for a new commentary from you for over a year now.
@thrillhouse_vanhouten4 жыл бұрын
omg I'm so happy this just popped up in my feed! Viewtiful Joe is one of my all-time favs and I feel like no one EVER talks about it anymore
@serioussaitama40714 жыл бұрын
Oh boy, thanks Mat. I knew i could count on you for a great friday night! Glad it's another commentary, definitely worth the wait!
@MechaMike4 жыл бұрын
Finished the game just in time for this
@yungmahon7154 жыл бұрын
Top 10 uploads in history 🙏
@squidbird93384 жыл бұрын
This video was fantastic!! Considering I only made it to the Rhino boss back when I played it as a kid, I learned so much. Not only about the game (VJ) in question but also other aspects of game creation, reasonability, influences, etc. Highest praises to you and I look forward to seeing more videos from you(hopefully on other games I have played before). I’m very glad this was recommended to me. The 3 hours flew by thanks to how intrigued and invested I was into learning. P.S. the Rockman/Megaman joke I found very fascinating. Thanks again bruh 🙃
@BuddingBasil4 жыл бұрын
Great commentary and I have to say I'm impressed with the attention to detail that you've put into this video. Your ending message and call to action was very nice and I'll try to see if I too can raise awareness for a near forgotten game someday.
@DollarTaco4 жыл бұрын
Thank you for another fantastic video, mister Matosis. I've learned a few more things regarding making good games, which is a great thing, being a gamedev myself. Ive also learned a lot of very good tips for playing this game at a very optimal skill level. Keep up the amazing work, youre great
@WestPictures4 жыл бұрын
I've played through this game at least 6 times but you are already blowing my mind in the first 10 minutes with all the stuff I missed. I would have NEVER noticed the difference in stun time based on the ducks above their heads if you didn't point it out.
@theSato4 жыл бұрын
dude thank you for the "longform videogame analysis/retrospective" content, this is the most helpful thing for me to sleep
@Fkjb694 жыл бұрын
A new years present.. I rewatch your videos an unhealthy amount. Especially the dark souls and demons souls commentaries..