cocaine of the sky Millwright mod by SpearAndFang: mods.vintagestory.at/millwright
Пікірлер: 33
@Exis2477 ай бұрын
I believe if you crouch while placing certain items it will place them "backwards". If your flying usually you can get away with holding space and crouch at the same time.
@ElChumbo7 ай бұрын
I never thought about that. Good catch, will make sure to relay that info. Thanks!
@SilentSnooАй бұрын
In real life, the brake would be used to stop or slow down the windmill to prevent damage (in high winds or to engage clutches at speeds that won't destroy them) or to service the windmill's parts. In game, I think the only actual use of the brake is to conveniently halt a power train whenever you want to leave the area and not worry about your pulverizer/querns spitting out stuff that will despawn (hoppers apparently do not work if the player is too far away). Sure you could just disconnect a clutch, but clutches cost more resources than a simple brake, and brakes can be placed somewhere more easy to access.
@darrenberkey7017Ай бұрын
Meanwhile, I'm being overwhelmed by the process of making bricks and mortar in the game.
@GigaBraumChad29 күн бұрын
I'm right there with you buddy except 5 steps behind
@spindlywebs4 ай бұрын
girl that quern scares me 😭 imagine getting your finger caught in it
@growghosg90342 ай бұрын
This just convinced me to get the game lol
@hansgarcia12682 ай бұрын
Bro is the best decision you will take. I've been playing with my wife for two months and is the best.
@vinnyg31436 ай бұрын
Vintage Story does what Minecrafn't
@saturiankhazard6 ай бұрын
This video should be called: "Sky-cocaine and dwarvish-psychopaths" :D
@leonoliveira86527 ай бұрын
WHO JUICED THE BEYBLADES WITH NITRO? GEEZUMS, THIS MAN WOKE UP AND CHOSE VIOLENCE, LOOK AT THE SPEED OF THAT THING
@TheGoblin6667 ай бұрын
you can put the power to the quern on top
@ValkenOfAstora6 ай бұрын
Well yes you can, but you can also put the power below the quern, a hopper on top and some hoppers around it and automatically grind through 5 stacks without having to regularly check on it
@vinegar66767 ай бұрын
cocaine of the sky
@PotatoSofi7 ай бұрын
So... This is a game, huh? Now I know what I'll be doing for the next few months as soon as I get my computer working again.
@LackHapeLuis5 ай бұрын
good video
@MegaMacX2 ай бұрын
good idea to create a gearbox for it. Since i played a lot with millwright by now too, just let me say: Dont listen to the KN prompt it shows. I recently tested those rotors and i was able to power 64 Helve hammers with it, which means the 8 sail rotor with full sails got at least double the force it displays, at least if the vanilla rotors are displayed correctly. So one 8-sail Rotor got the power of 8 normal rotors, which at Y171+ gives 100 KN Force to the Gears. Millwright is just absolutely overpowered and flawed and weird ^^
@TizonaAmanthia6 ай бұрын
yeah, I've been figuring on a 3 helve set up, leaves the one side open for hammer interaction, like having at least 4 forges, cause when you do the basic things like iron blooms to ingots. and you can only blast one one bloom per forge...heck I might go six at those speeds! maybe they need to add a better forge, like one with a bellows and chimney....[or is there a mod for that, which works at higher fuel efficiency and heats metal faster...maybeh olds more than 4 ingots?
@ElChumbo6 ай бұрын
The only mod I'm aware of that adds "new" forge mechanics is the Electricity mod. Lets you store windmill power in battery banks with generators that can be used to power lights, heaters, and electric forges.
@--Paws--4 күн бұрын
Hopefully there is also a waterwheel in the future.
@ElChumbo4 күн бұрын
Don't hold your breath. The devs have stated in the past that this is unlikely as there's no good way to balance it, not to mention the game currently doesn't have rivers or a water current system. There is the Medieval Expansion mod which adds water wheels, among other things, balanced by constantly having to repair them.
@Just_A_Simple_Time_Traveller7 ай бұрын
Nice Though if I may make one suggestion, I think It'd be good if you show the finished thing at the beginning of the video, even just shortly, so the viewer has a better Idea of what they're watching the tutorial for.
@brianjohnson52725 ай бұрын
I put three of his gearboxes down as he did in sequence and i think i broke my helve hammer😂.. .. it wont finish the bismuth plates
@maticandotti79972 ай бұрын
[ I don't play this game ] if you're never gonna use low gear, why not use that space for direct drive and forget about low gear? I'm guessing all those components for the direct drive work-around are kind of a hastle to make and I'm quite sure you'll get an extra machine slot
@ElChumbo2 ай бұрын
I ended up doing that for my last survival build when I built this, but it does have its uses. Particularly early into the windmill tech era before you have the materials to build more than one rotor, or if you aren't running the (admittedly broken and overpowered) Millwright mod. Low wind speeds and a single rotor can call for the low gear if you're desperate to get work done without doing it all by hand, but once you upgrade, it becomes less useful.
@BspPlays92875 ай бұрын
OBS is just fun isn't it 😅
@kaze28274 ай бұрын
why does my high gear setup completely stops when I connect to a helve hammer?
@ElChumbo4 ай бұрын
If you have it set up correctly, this is likely due to lack of sufficient wind power. With a single full set of vanilla sails, you need 100%+ winds (hurricane) for it to turn. Helve hammers require tons of torque and most winds aren't strong enough to push it on high gear.
@hiimshana4 ай бұрын
Same, it completely stops as soon as I interact with the helve hammer clutch. It does it only on high gear tho, direct gear or slow won't interrupt them: it does it with storm level wind, and even with one single helve hammer. I can't understand why
@iesika7387Ай бұрын
@@hiimshana Because you aren't getting enough torque on high gear to actually power the helve hammer