Activate the sampler automatically from an Action Point inside your song.
Пікірлер: 7
@vdj.sancho4 жыл бұрын
Very helpful! Thanks bro.
@DJStarkS239 жыл бұрын
Very Very Very Good bro !!
@EchoPapa9 жыл бұрын
What's up man. You're the first view. That was fast. And Thanks.
@NikosDiamandis9 жыл бұрын
HEY :) WHY WHEN I USE THE EFFECT BACK SPIN....THE TRACK GO BACK BUT WITHOUT A SOUND I PUT: backspin 500MS
@EchoPapa9 жыл бұрын
Hey Nikos, 500ms is half a second, which might be too short, but I would still think that you should hear it. Open up the plug in with the + next to the effect. Look and see if there is a knob that is tuned down to zero.
@Rajiv28915 жыл бұрын
Hey, for the last part of the video, where pressing cue activates the kick drums due to action point is set. Will it work in this way if we don't set it as cue point in POI editor or change the name of cue 1 (and make it invisible). Will it still activate sampler after pressing cue button?
@EchoPapa5 жыл бұрын
Typically, you would not leave actions points in the HOT CUE bank like I have done in this video. So if you didn't PLAY from that action point, it won't fire when you hit CUE because it is returning to a different location. But keep in mind, the action point will always fire regardless of how you get there. The reason it fires off when I press "CUE" is that I started from that point so the CUE button is returning to it and it is touching that point again. If I had started that track from "HOT CUE 1" instead of 2, it would have Cued back to "HOT CUE 1" and the point would NOT have fired. Also, I don't recommend making an Action Point that plays audio invisible. Anything that will play any type of audio on its own, you always want to know where it is.