Vivisection - Guidance

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MauLer

MauLer

7 жыл бұрын

Hello and welcome to a new potential series for this channel. Let me know what you think of this sort of pilot video and if you have ideas for the seires. Thanks for checking it out.
Mark Browns Game Maker's Toolkit - • Half-Life 2's Invisibl...
Design Doc - Handholding vs. Guidance - • Teaching Game Mechanic...
Source for Dead Space 1 Footage - • Dead Space 1080p/60fps...
If you would like to support my work I have now started a Patreon; once I reach certain goals I will hopefully be able to make more content in the future. - patreon.com/user?u=4817956

Пікірлер: 130
@looinrims
@looinrims 4 жыл бұрын
Vivisection 2 vs Half Life 3 Which takes longer to come out?
@r.w.9631
@r.w.9631 2 жыл бұрын
Half life 3 for sure
@dodgyhodgyo4
@dodgyhodgyo4 2 жыл бұрын
@@r.w.9631 I have something extremely important to tell you 2 years from now
@Chronos371
@Chronos371 2 жыл бұрын
Better chance of getting Vivisection 2?
@deutscherhanfverbandfan879
@deutscherhanfverbandfan879 4 ай бұрын
​@dodgyhodgyo4 Here we are. Two years have passed.
@blackdragon5274
@blackdragon5274 2 жыл бұрын
Dead Space DOES say "cut off their limbs" a few too many times, to be honest, and it's one of my favorite games.
@joshuadonnelly1978
@joshuadonnelly1978 8 ай бұрын
This comment right here is how every sane person on Earth responded after watching Mark Brown's video, instead of going on a 40 minute rant because he spent 30 seconds poking good-natured fun at a game he obviously likes.
@rocklemillion8041
@rocklemillion8041 6 ай бұрын
Anyone else wish there were multiple MauLers? A movie/tv MauLer that makes his current main channel videos. A game/vivisection MauLer that continued with content like this in the universe that tlj didn’t come out. A podcast MauLer that just shows up on podcasts daily and hosts many (efap, open bar, the real bbc, fnt, star grift, etc). A response MauLer that makes projects like his dark souls series that respond in full as the whole channel. A gdelb/parody MauLer. A debate MauLer. Finally, a MauLer who streams games as he does sometimes currently, but full time. While I would love this to be true, I enjoy MauLer’s content and am very thankful that he is both successful and happy in creating content. Regardless of what is said he puts a lot of work to provide massive amounts of content with none of it feeling half-baked. Thank you Longman.
@bahhhhumbug9804
@bahhhhumbug9804 5 жыл бұрын
where is vivisection 2?
@looinrims
@looinrims 3 жыл бұрын
Ya silly sausage you, It’s never coming
@soulsearcher9620
@soulsearcher9620 3 жыл бұрын
@@looinrims don't doubt the longman. One day it'll return..... Right?
@looinrims
@looinrims 3 жыл бұрын
SoulSearcher right?
@europeanpatriot8031
@europeanpatriot8031 3 жыл бұрын
One day
@kevinmayfield6182
@kevinmayfield6182 4 жыл бұрын
“Multiple times per year” *laughs in longman*
@cajhonson44
@cajhonson44 6 жыл бұрын
This Chanel is all my favorite thing together. Thanks for Putting the work.
@Exigentable
@Exigentable 4 жыл бұрын
Missing: Mauler. Last seen editing a feature length films worth of footage for a 3rd part of a critique on KZbin. Please come home and make content like this again man.
@journeyman1218
@journeyman1218 2 жыл бұрын
It won't happen. He makes too much money from superchats and has forgotten where he came from.
@journeyman1218
@journeyman1218 2 жыл бұрын
It won't happen. He makes too much money from superchats and has forgotten where he came from.
@journeyman1218
@journeyman1218 2 жыл бұрын
It won't happen. He makes too much money from superchats and has forgotten where he came from.
@rocklemillion8041
@rocklemillion8041 6 ай бұрын
@@journeyman1218you realize that his videos make far more money than superchats right?
@jagermanjensen1
@jagermanjensen1 4 жыл бұрын
jeez guy, he seemed to have an alright point to me, 5 ways of telling me how to do something DOES seems like im being babied
@rogaldorn7407
@rogaldorn7407 4 жыл бұрын
Yeah, dead space's beginning really stood out for me due to the repeated beating you over the head with the dismemberment mechanic. It's patronizing and doesn't fit a horror game at all. It strikes me as a purely negative thing.
@ToxicBastard
@ToxicBastard 3 жыл бұрын
@@rogaldorn7407 same, how is it scary when you know exactly how to beat the enemies before even fighting one?
@looinrims
@looinrims 3 жыл бұрын
Mustard Bastard because how frustrating would it be to not be able to effectively kill the enemy in a horror game? It’s only 2 shoved into the players face, the others are at the very least environmentally/logically sound, dismemberment isn’t a common way to kill people, or animals, center mass/headshots are engrained into everyone, keep in mind new players who don’t understand the crates don’t get more than one magazine to fight that slasher that blocks the doorway
@Aa-dn1oq
@Aa-dn1oq 3 жыл бұрын
​@@looinrims But it's highly doubtful that players would not comprehend how to kill enemies by the time you get the call from Hammond. They'd likely have known when they saw the elevator chop off the limbs of the necromorph, along with the message in blood instructing the player to cut off limbs just before a necromorph spawns and attacks the player. A similar example of this would be in System Shock 1, where the player receives an Email that tells, among other things, that destroying cameras lowers SHODAN's security level. Just outside the room the player recieves the email, a security camera is found, and destroying it displays the message "SHODAN Security Level 97%". Then later on, the player will likely come across a door blocked by SHODAN security as they explore the first level, communicating to the player that they must destroy more cameras, along with the computer nodes mentioned in the earlier Email, to gain full access to Citadel Station. If the additional tutorials in Dead Space were necessary, then surely System Shock would be an example of poor game design, as it did not properly instruct the player that destroying cameras decrease security level, with many people complaining that they weren't aware they should be destroying cameras. Only problem with that is that System Shock formed the basis of Dead Space's game design, with the project initially starting out as a third installment in the series, with the level and game design of System Shock being the reason it's still regarded as a cult classic to this day. The tutorials regarding dismemberment, save for the message in blood and the plasma cutter controls, were far from necessary, and only served to pull players, including myself, out of the game. That is not to say Dead Space is bad, I did enjoy my time with it despite, in my opinion, not being that scary of a game, and outside of this specific instance Dead Space is pretty well designed to allow you to explore your surrounding without feeling like the game is stringing you along. However, this specific instance is blatantly poor design whose only existence is to ensure that even the lowest common denominator of individual playing the game on their half broken Xbox 360 would be able to comprehend that necromorphs die through removal of the limbs.
@ToxicBastard
@ToxicBastard 3 жыл бұрын
@@looinrims it'd be frustrating not being able to effectively kill enemies in a n ACTION game, horror is not action.
@regularpigeon2702
@regularpigeon2702 6 жыл бұрын
In regards to Dead Space. The game was rather in your face about how it works. Sure it might stand in collation with the marketing but in terms of gameplay it's not a very intetesting/satisfying way of introducing the "cut off limbs" mechanic. It would have been better to introduce it more subtlety, make the players learn for themselves, a more "show don't tell" kind of thing if you like. The necromorph getting torn apart by the elevator is a good example. If they had done a similar thing with the introduction of the Plasmacutter, maybe a suvivor shooting a Necromorphs arm of, then dying to it, dropping the Plasmacutter which you then pick up to kill the necromorph.
@ytoon3031
@ytoon3031 6 жыл бұрын
I think a good way to do that would have been to show a necromorph without arms dead on the floor, under a light and at the end of a corridor so the player won't miss it. It's important that the arms are clearly cutted off of the body and lays near said body Then some time right after put the player against a necromorph missing an arm and a leg, crawling towardhim, make it also in a "safe" area, whithout using it as a cheap jumpscare or a real threat so the player will be more incentivise to experiment with him This way, if the player has payed attention, he will put two and two together and try to cut of the last limb of the necromorph, or maybe he wouldn't but at least the idea of dismenberment would have been presented to him and he may try to experiment again on another encounter On second thought, I don't think this scenario is really effective, as player will be more incentivise to take advantage of the fact that they have control of the situation to just shoot the ennemie down A more effective scenario, I think, would be to put the player in a corridor with a couple of stairs gowing down at the end, leading to an open door slighlty below the player, with a necromorph standing right in front of it but facing left, offering his flank to the player and staying still when the player sees him. This way and due to the framing the arm of the ennemi will be on the way of any oncoming shot, assuring to be cut on impact; in addition said framing will make sure that the player is more likely to see the arm being detached, so the information is really hard to miss at this point For this setting to be effective you need to be sure that : -1 : the monster is visible by the player way before he can be spotted by him -2 : the player can't be spotted until he go downstairs -3 : the head of the monster is hidden by the top of the door opening until the player gets downstairs and his body can't be shot without touching his arm -4 : the player has been already made well aware of how these monsters works, and that they are dangereous and shouldn't be approached from up close Showing a necromorph having a limb cuts off by a NPC is also a good idea, but I think it's less effective as it's not the player who is directly cutting the limb, and he might be more concern about the other npc than the necromorph. Still it can be a valid choice, especially if you make sure to have a setting that revolve constantly around the idea of limbs being cuts off, whith limbless corpses, ennemies whithout an arm or a leg, etc... I think showing up a text box to make sure the player understand he need to cut limbs to succeed isn't that lazy of a decision as unlike for half-life 2, dismembering ennemies is a core part of the game and missing it might greatly lesser the experience, at least for the beginning. In the other hand, showing it 5 times in a row sure was overkill and poor design
@looinrims
@looinrims 3 жыл бұрын
I say nay, it’s not something like special attacks which are ultimately optional to your success, it’s either you shoot the limbs or you die, especially in the survival horror game with inventory management It’s like saying call of duty 4 spamming “check your corners” was asinine when on proper difficulty (for the player in question, where they’re actually challenged) not checking your corners is a great way to die Another thing to point out is pushing the left analog stick moves you in just about every game since the 6th generation where you control a character, it’s almost expected, shooting the limbs was quite the opposite in 2008
@filipgasic2642
@filipgasic2642 2 жыл бұрын
Let him think that all others are pretentious and he's the game industry savior and not the same as the ones he's critiquing
@bipstymcbipste5641
@bipstymcbipste5641 2 жыл бұрын
From what I heard, the playtesters were really dumb and didn't catch on that they had to shoot the limbs off which is why they had so many "Hey, idiot. Shoot the limbs off". Idk how true that is but I'd believe it
@ronancairns1643
@ronancairns1643 2 жыл бұрын
You’re so pretentious just play the game 😂
@UnicornStorm
@UnicornStorm 4 жыл бұрын
and with that the long running series ended
@xgun9999
@xgun9999 6 жыл бұрын
woah, you woke me up MauLer! pretty accurate points
@jpdominator
@jpdominator 2 жыл бұрын
Been a fan for a couple years now. Going backwards and just keep finding gems.
@Draak_en
@Draak_en 4 жыл бұрын
In regards to the Dead Space's tutorial on "Cut off the limbs". I personally believe the game would have had a more impacting presence on the player if the first time they encountered a necromorph with the plasma cutter was before they ever saw any reference to cutting off the creatures limbs. It's like you said there is no way to actually fuckup the first encounter with the thing, even if your shooting like you're at an american high school, you will eventually kill the thing. Maybe after that have a dead survivour be lying in front of a wall with the cut off their limbs being drawn out and then have the commander contact you and say that shooting them in the body was useless. This is all just my personal outlook but I do agree that Dead Space pretty much beats it over your head with the whole cut of the limbs "tip", if anybody actually never got that memo they are either retarded or too young to be actually playing the game.
@ToxicBastard
@ToxicBastard 3 жыл бұрын
I agree, having us face a few of them without the knowledge of how to best kill them would provide a real sense of danger, scare the player but also let them learn on their own before being hinted at and eventually outright stated
@HotRossBuns
@HotRossBuns 6 жыл бұрын
Hey brother bear, Love the content. I was wondering if you were thinking of making a dead space analysis or dissection? Would be very interesting to see more of what you think.
@pt8306
@pt8306 5 жыл бұрын
Not a criticism per se, but in future can you avoid repeating 1 second or so of video many times, and instead use stills. The 1 second loop is really distracting
@DerAnanasKing
@DerAnanasKing 4 жыл бұрын
I know its late, but this has never been a problem for a video that is still accurate and true. regaurding the Lift scene after you run form the Necromorphs in your dead space example. not only does this scene tell you the enemies can be killed, but I got from that scene, that teh enviroment will be just as deadly as teh Necromorphs. and considering the vast amount of enviromental hazards I was confronted with, that foreshadowing was absolutely true. great foreshadwong. and what a shitty place to work.
@Grevane16
@Grevane16 6 жыл бұрын
Now, I'm going to preface this comment by stating that I just came to this video from your playlist response to hbomberguy's 'In Defense of Dark Souls 2'. So, I find it a bit jarring to hear you coming across so insulting to Mark Brown, after just going through hours of tearing someone apart for a similar action. Sorry if this colors my response. Now, I do agree that Mark's video does skip over some points from the games shown/talked about in service of his point. This is obvious, and you go through a fair bit of effort to show exactly where this is the case, which is appreciated. However, I think it is also very important to note the *intent* of the original video. Now, I am interpreting this from my own viewing, so if I am wrong or biased, that's on me. But the intent of the video seems to be outlining a very specific way that Half Life 2 did their tutorial, and why that specific part is worthy of consideration and thought to game designers. I did not get the impression that 100% of everything Half Life 2 is perfect forever, or even that every piece of every tutorial 'moment' in the game is perfect. Just that this part, this one kind of tutorial strategy from that game, is cool and deserves attention. Which, it is. Teaching players through a combination of previous mechanical knowledge, visual clues, and juxtaposition of elements is interesting and can (in specific games/situations) be better in every way to a text box. As noted in the Dark Souls and Legend of Zelda examples, there can be a lot of joy for players in 'figuring it out' or manipulating patterns to succeed. Even when the amount of player agency is actually a facade, it can still give that feeling of accomplishment, which is a benefit. My point here is that Mark's video seems to be about a tool. He is highlighting that tool, talking about when that tool is used well, and when not using that tool can degrade the experience. The video is not "Why Half Life 2 is Better than Dead Space" or "Why Dead Space is Bad" or even "Why Dead Space is Bad at Tutorials". Just in this specific moment, Dead Space over did it on the hand holding (which, I personally feel it *really* did. Perhaps two or three of the ways they tell you 'cut off the limbs' was good, but by 4 or 5 I was irritated), and in this specific moment Half Life 2 did something very similar in a different way so I want to show everyone the way they did it. (You kinda skipped over how Mark admits Half Life 2 does standard 'explanation' tutorials as well, it's not that he disparages this, it's just not the point of his video) On a related note, the screenshots he used during his 'Too many games only do long-winded explanations', are examples of explanation tutorials... but as you showed not good instances of 'too much hand holding'. This is technically an error in presentation on Mark's part (I would want my backdrop to better fit my argument all the way through, not just on the surface level), but I don't think it's as big an error as you made it out to be. He isn't directly calling these games out (not by name anyways), but using a quick fire round of tutorials to fit the theme of his statement. Room for improvement, but maybe not a condemnation? Anyways, I like Mark Brown's videos. Everything is new to someone once, and I have been shown ideas I'd never considered/seen thanks to his 'Game Maker's Toolkit'... which never came across as pretentious to me? But that's just my perception, so it may be why I enjoy his videos? I also really enjoy your work, as your points are generally exceptional in structure, and I like the exposure to well made arguments (perhaps hoping it'll rub off on me a bit). I guess I just wanted to say my piece because this particular one felt a bit more like an attack, where it wasn't really warranted? Whatever, I'm gonna keep watching your videos anyways, since you keep being awesome.
@nickziegler1904
@nickziegler1904 6 жыл бұрын
Grevane the "attack" aspect only gets worse on Mauler's videos the farther back you go which is unfortunate because the analysis is still good. It's something that at least had been changed for the better over time
@Mikeandike020
@Mikeandike020 6 жыл бұрын
I know this is old, but really i feel like the reason he was so accusatory is because it seems like Mark was intentionally editing footage which contradicted his statements in order to suit his narrative. Talking about how dead space babies the player without including footage of when they use the exact same type of tutorial he is applauding in the video. putting hl2 on a pedestal for using invisable tutorials when hl2 clearly as very VISIBLE tutorials. He is asserting that hl2 does something better than other games. he is saying that the way hl2 teaches you how to play is better than the way some of the other games he mentions teach you how to play. Despite these statements, hl2 uses many of the same approaches as the other games, and vice versa. You say youve never been shown ideas like a few of the ones mark brown talks about, but thats where some of the harm comes from. If you watched the video mauler was talking about of his without much knowledge about game theory, you might be led to believe that dead space, far cry, etc are inferior games since they dumb the game down so much since they assume their audience are a bunch of idiots (or babies). One of the things it seems mauler is big on is for game analyzers to actually analyze the games they are talking about, and not make such big mistakes like mauler talked about in the zombie/fence segment. Its either lazy or intentionally misleading, either of which are bad and shouldnt be accepted by channels who are dedicated to analysis. My biggest problem with Mauler this video was that near the beginning he was talking about the tutorial principle, and how dark souls doesnt do this because it goes enemy -> enemy -> group of enemies -> boss, but in reality it goes more like "dev telling you what button attacks -> dev putting undead that doesnt move or aggro in small hallway so you can practice attacking on him -> one undead to further practice -> group of enemies to practice attacking in addition to rolling, blocking, etc." basically proving the principle correct in that instance lol.
@MauLerYT
@MauLerYT 5 жыл бұрын
I would say that my standards have changed since I made this video and there's so much more to discuss, I could elaborate on what I meant by the words I used to make the comparison to Dark Souls clearer since you did understood my issue with Mark's video where others have not. Meaning the whole thing has differing levels of clarity per person. The fact is; EFAP has taught me a couple of things about content creation on KZbin, I may have my evidence and references but I need to be more explicit with language. If words can have too many different meanings or if the intonation implies sarcasm/hyperbole then the message can be ruined. And yes, I am sorry that people do not like it but I dont feel shame for being aggressive or using insults here and there in my older work because it had an intention. That intention does not translate well with everyone and it hampers the chance that certain people will listen to my arguments just like using broad langue does too and so I have dropped insults since making the SOMA series to avoid creating the result many felt in the audience. Now more people listen and that's great, since I am more concerned with the discussion than people finding the insults funny/relatable or playing up the character. I like to think I have come a long way since this video but I still think it is good work and it shows that part of my passion was about setting the record straight after watching so many video essays. Still, this video could get re-made and perhaps I could do something fun in that regard. As a milestone related thing, I dunno, thanks for your feedback all, it does help. o/
@mr.moonthegoon4178
@mr.moonthegoon4178 4 жыл бұрын
I would say, MauLer, as someone who enjoyed your dissections immensely, I could tell your intent when using certain words. I am familiar with the context you were using them in, and it gave me a wider window into your personality outside of the objective criticism; it was nice to have.
@ShadowMan64572
@ShadowMan64572 Жыл бұрын
Gotta agree with Mark Brown on the Dead Space point. The game literally does spell out to the player "You should cut off their limbs" like 3-4 times. It's really not necessary.
@nateh5736
@nateh5736 5 жыл бұрын
Not realistic enough. Not enough ads every 3 minutes. 0/10.
@radimnechut519
@radimnechut519 5 жыл бұрын
So. It's been... 10 months,? 9? 11? Almost a year, every other day closer and closer to it, and of no other vivisection have I heard. Nor have you commented, to my knowledge, on the Not a hero and End of Zoe DLC for RE7, promised in the last RE7 critique video. Will you ever? Are you going to go back to any of these?
@TheAssassin642
@TheAssassin642 5 жыл бұрын
Woah woah woah, first End Game, then the rest.
@BaldorfBreakdowns
@BaldorfBreakdowns 5 жыл бұрын
He still has TFA and the GoT Unbridled rages too. Things happen, focus shifts, priorities change.
@Exigentable
@Exigentable 4 жыл бұрын
Superchats happened. It's hard to make yourself edit when you can stream an EFAP and print money.
@animateacumen9396
@animateacumen9396 4 жыл бұрын
Love the vids, been here for the dark souls 2 and re7 critiques thus far. Might be below, this being an admission I'm too lazy to see if it was said before, but telekinesis was in the 1st Dead Space. It simply wasnt that viable as a weapon and was mostly used for puzzle solving and grabbing out of reach items such ammo and credits or items that were just meant to be sold for credits on a wall, usually involving an elevator where you see a flashing light that might be a light or an item, you TK it to find out. (Only use for upgrading TK was so you didnt have to be as close to the item for it to be successfully grabbed.
@brentramsten249
@brentramsten249 6 жыл бұрын
except for the pod cast and high lights i have now finished all the videos on this channel in about two days, and unless you count the day 1's minor headache i have no regrets. im glad to have this type of content subscription and look forward to more.
@MauLerYT
@MauLerYT 6 жыл бұрын
Awesome to hear man, hope it was time well spent
@brentramsten249
@brentramsten249 6 жыл бұрын
/*\
@NCHaskew
@NCHaskew 5 жыл бұрын
I've been devouring all his videos as well! I love how well thought out and academic his approach is to critiques and analysis. Keep on keeping on, @MauLer
@-MrFozzy-
@-MrFozzy- Ай бұрын
The user interface in Dead Space is absolutely fantastic. Personally I don’t think it has ever been improved upon. It’s perfick!
@ToxicBastard
@ToxicBastard 3 жыл бұрын
this man is really about to defend a survival horror game telling you exactly how to beat every enemy in the game minus 2 before you've had a real chance to figure it out for yourself via 4 different ways of saying "cut the limbs off retard" and then acting like you have to be a true big brain to enjoy dead space lmao. I don't even agree with GMTK's point about "tooltips bad" but god damn the dead space one was outright silly, they should have let the player struggle for a bit and maybe figure it out before telling them and layer it on less heavy, where's the horror in a game where you know an enemy's Achilles' heel prior to ever fighting one? You can still kill things in dead space without dismemberment, it's just harder, 4 messages about the most effective strategy to beat them is too damn much, imagine if you were playing CoD and got a tooltip, a radio message, a written note and an audio log all telling you about shooting things in the head. The title of this video should be "in defense of handholding".
@kingdomrains
@kingdomrains 3 жыл бұрын
If I had to pick my favorite tutorial I would be Super Metroid. The basics of movement are taught in the space station, no prompts, just requiring the players to use what they have available to them. Later, when new abilities are learned, that ability is required to exit the room when you acquired the ability, once again with minimal prompts, the game assumes you are smart enough to figure it out.
@Lapeno456
@Lapeno456 4 жыл бұрын
This feels like out of Invader Zim and i adore it
@kyle857
@kyle857 4 жыл бұрын
Finally... I don't know if I could watch the Outlast series a 6th time.
@cateatsowl826
@cateatsowl826 3 жыл бұрын
What are you on?
@xolotltolox7626
@xolotltolox7626 Жыл бұрын
How have I never seen this video before lol Also released on my Birthday, nice
@poppag8281
@poppag8281 5 жыл бұрын
19:40 yeah but valve diden't want to do cutscens for half life 2
@poppag8281
@poppag8281 5 жыл бұрын
22:09 I think he's saying it wasen't as annoying as that early scene in deadspace
@capyblanka3828
@capyblanka3828 5 жыл бұрын
Let's not forget: Odolwa is the FIRST BOSS in a newly remastered version of the game. He didn't function like that in the original Majora's Mask, so putting everything right up front like that can be seen as a notice to players of the old game that his strategy is different, and functions as a simple first boss to make the player feel good about getting a win under their belt.
@matthewmuir8884
@matthewmuir8884 5 жыл бұрын
This. Majora's Mask quite famously had rather tricky bosses compared to most Zelda bosses; likely to compensate for there only being five of them, and Odolwa was given a complete rework in the remake. I'd like to see that guy try to say that Goht and Gyorg are "too obvious" or "don't require any thinking".
@reddd4576
@reddd4576 3 жыл бұрын
What is the first music in the background?
@Gaawachan
@Gaawachan 5 жыл бұрын
"He has a nice voice" Oh, dear, it appears I'm not the only person who watches his videos just because he sounds a lot like Blake Ritson, lol...
@torvamessorem6686
@torvamessorem6686 3 жыл бұрын
Still waiting for episode 2
@Cats-TM
@Cats-TM 2 ай бұрын
20:55 Correction, someone who played through the Half-Life games several times here: you do not actually have to take them out of the wall: you can just jump over the sawblade, punt the sawblades out with the gravity gun, or break the table and crawl under it. But, yes, the game is heavily scripted but you are not forced to punt them out with the gravity gun. It is highly suggested, yes, but it is not required. Also, that zombie just lives in that hallway, it is not spawned in only when you take the sawblade. Also, also, that scene in general makes no sense when you realise who would have put the sawblades there. You see, Raavenholm is inhabited by Father Grigori, the guy who makes all the traps, and he is just a regular guy. So, how did he manage to chop a zombie in half with a sawblade and also shove two sawblades into the wall? There woud not appear to be any sawblade launchers around (or in the town at all) so that scene should not be here at all.
@Howtragicforyou
@Howtragicforyou 2 жыл бұрын
One thing to add about dead space. I would be asking a whole lot of questions about the competence of the crew of the Ishimura had they not brought up the fact that cutting off the limbs is a thing. If the player was the first one to notice I would find that jarring. Same goes with Isaac’s fellow crew. I feel like mark wouldn’t be making that point if Isaac had a snarky retort. Dead Space remains one of my favourite games, maybe I should go through again, this time with a fine tooth comb.
@moonraven6145
@moonraven6145 4 жыл бұрын
Mark was lying in the Human Revolution footage anyway, tooltip activations in that game pop up in the corner of the hud and only show you the tool tip if you press a button it's asking of you, they don't just pop up automatically.
@The_Lurker
@The_Lurker 2 жыл бұрын
Binging your videos, how did I never hear of you... Oh yeah, my only friends are beer cans and bottles...
@JehovahsThicness
@JehovahsThicness 4 жыл бұрын
Haha. Cinema Sins cameo.
@matthewmuir8884
@matthewmuir8884 5 жыл бұрын
"A giant glowing eyeball" You mean the thing that those bosses need in order to see? Plus, I'd like to point out that, in Ocarina of Time, Gohma learns. Hit it with its sword enough times, and it becomes aware that you can hurt it, so it crawls up to the ceiling and drops its minions on you.
@UnicornStorm
@UnicornStorm 4 жыл бұрын
that's not her learning anything, just one of her phases....
@matthewmuir8884
@matthewmuir8884 3 жыл бұрын
@@UnicornStorm Yes; it is a phase. I'm just saying that the boss phases are contextualized by her learning.
@zerosuitfan91
@zerosuitfan91 Жыл бұрын
Mark Brown makes a lot of really good videos, his boss key series is his best.
@poppag8281
@poppag8281 5 жыл бұрын
31:19 do you still think that today?
@lozzar1069
@lozzar1069 4 жыл бұрын
26:18 best button
@pelgervampireduck
@pelgervampireduck 5 жыл бұрын
I hate tutorials that are like in a "separate place" that you can't skip and they force you to do stuff like "press wasd to move" then you move, there's a "ding" sound or a green light or something to indicate you did it succesfully (as opposed to a red light or a bad chord sound if you don't do it), then it goes "press space to jump", "press left click to punch" "press right click to use inventory item" and it keeps going... I'm like "STOP!!! LET ME FIGURE IT OUT PLAYING THE GAME!!!!". tutorials should always be optional, you shouldn't be forced to listen to a voice explaining "press w to walk fordward" "press a to strafe left"... it's infuriating!.
@scythewise
@scythewise 4 жыл бұрын
What do you think of Halo ce's tutorial in the first mission?
@pelgervampireduck
@pelgervampireduck 4 жыл бұрын
I don't remember it, I played a little of Halo on PC several years ago, (and I didn't like it so I abandoned it). if I remember it correctly, you started in a ship that was under attack, right?. I think you got control of the character inmediately, I don't remember it being a separate thing.
@nateh5736
@nateh5736 5 жыл бұрын
Haha very fresh and nice very informational Mr Muler Bomberman Guy 10/10 out of 10
@CharcharoExplorer
@CharcharoExplorer 7 жыл бұрын
I already knew the Zombies in HL2 can be dismembered as I saw the first zombie in Route Canal. Also I can destroy the table and not use the Gravity gun to pass. *That isnt how Wolfenstein is pronounced. I love Half Life. Though to be fair, it actually wins in AI and Physics compared to many AAA FPS/TPS titles.
@khodexus4963
@khodexus4963 4 жыл бұрын
Wow, you seriously underestimate the value of participation, even what you describe as "minimal" in games. No, that scene described in HL2 would NOT have been as good if it were left in a cut scene, or explained by an audio clip. Studies have shown that people retain information and learn faster by significant factors when they can interact rather than simply try to absorb passively. Normally I find your analyses to be spot on, but I think you're attributing intent here that wasn't in the original video, and getting way too hung up on ideas that you don't seem to understand nearly as well as you think you do. Just because you can justify Deadspace's heavy handed tutorial system does not mean it couldn't have worked as well or better by taking a more minimalist approach like HL2 did. I find myself ultimately in agreement with Mark Brown here, even if he didn't explore the topic in as much depth as you would have. Also, you seem to be getting weirdly hung up on things Mark Brown didn't touch on, or things you think he implied but did not say. Or things he didn't acknowledge that you personally felt were worth acknowledging. Going into greater depth on a subject doesn't automatically make you more informative, or more correct. Which is kind of ironic considering the topic you chose to tackle in this video. As I said, I do love your videos in general, and appreciate the long form analysis. But Mark Brown is 100% right that sometimes less is more. No where did Mark Brown assert that Dead Space was a bad game. He even praises it extensively in another video, for the things it does right. But their tutorials could have been more concise and effective, and HL2 did indeed illustrate how it could have accomplished almost the exact same message. Yes the context is somewhat different, but not so different that the example doesn't work. If you don't try to add words into the explanation that aren't there, and don't NEED to be there.
@mementomori5580
@mementomori5580 5 жыл бұрын
16:16 What game is that?
@MetaKaios
@MetaKaios 5 жыл бұрын
I think it's Furi.
@superapm9620
@superapm9620 5 жыл бұрын
Hyper Light Drifter
@ginge641
@ginge641 5 жыл бұрын
Darude-Sandstorm
@Cats-TM
@Cats-TM 2 ай бұрын
21:45 THAT IS COMPLETELY WRONG! They have tooltips that tell you how to climb ladders and pick up crates (At least, I am pretty sure there is a ladder tooltip, but there definetly is one for picking up crates. (This is an edit:) yeah, just checked, there is no tooltip for the ladder.)! Aaand when you pick up the can* the game will display a tooltip telling players how to throw, not very invisible to me. *The Pick Up That Can Cop is the best character.
@Wyqno
@Wyqno 4 жыл бұрын
3 years late, but Mark Brown's criticism of how often Dead Space tells the player to cut off the limbs is also disingenuous on (at least) a couple other levels. 1: it makes sense to find an audio log and have the other characters tell Isaac about dismembering enemies, because from a story standpoint it makes no sense that only Isaac and 1 dead guy in a machine shop would have figured it out. Of course people are going to be telling others what they have found out, and it even makes sense the in-game AI in Isaac's suit is going to summarize that information for him. For a game with such a strong narrative focus it would be pretty odd to not have other people mention cutting off limbs. If anything, it is actually stranger not to have more mentions of it throughout the game. 2: with a minimal amount of research it is immediately obvious that some players, for whatever reason, miss that dismemberment is the most efficient way to kill enemies in the game. Maybe the players are just bad, maybe they are too distracted by the atmosphere and level design, maybe head and body shots are just too ingrained, or maybe they don't know what dismemberment *or* limb means, but it only takes a few minutes to find many playthroughs of people not dismembering and having a much harder time because of it. And that is with the game telling these players multiple times, "Shoot the limbs!" If you brought these up in the video I missed it.
@ToxicBastard
@ToxicBastard 3 жыл бұрын
so let people with no attention span struggle? the game can't let players try to work it out for a bit before hinting at what to do? not much of a scary enemy if you know how to kill it with ease ahead of time.
@inertviewer5160
@inertviewer5160 2 жыл бұрын
Comment
@Kernwadi
@Kernwadi Жыл бұрын
Quran (2:216) - "Fighting is prescribed for you, and ye dislike it. But it is possible that ye dislike a thing which is good for you, and that ye love a thing which is bad for you. But Allah knoweth, and ye know not."
@Exigentable
@Exigentable 4 жыл бұрын
I miss this version of Mauler.
@Cats-TM
@Cats-TM 2 ай бұрын
23:53 Never seen anyone walk behind that grate, and I have seen a lot of HL2. Sure, people walk back but not behind the fence. And, yeah, the half zombie shown there is in route canal right before the big mixer that exists for some reason (seriously, why is that a thing?). It is connected to the big room you get the SMG in a secret passageway. Logical for people to miss it if they are not looking for the lambdas (he still should have found it as his job is to analysis media and so he should know everything about a game…seriously, it is bad when I know more about the game and I have no even played it in several months and, honestly, do not really like playing through it, especially the earlier chapters, they are just so stale now, even with MMod.).
@Cats-TM
@Cats-TM 2 ай бұрын
25:05 I really dislike this puzzle, it is just so finnicky and annoying. Sure, you can probably tell what to do (though, a few of my friends who I watched playing it did not get it without a bit of help) but even if you think you know the fact that the grenade will not always go in, you can mistime it and not get on the platform quick enough ETC. Means it can discourage you and think you are doing it wrong (as is what happened to me the first time, I missed putting the grenade under there several times and was quite confused…Source, the best physics sometimes.).
@chacedo8993
@chacedo8993 3 жыл бұрын
OMG just pause the screen, don't have a 1 second loop repeated for a full minute PLEASE IT HURTS
@joshuadonnelly1978
@joshuadonnelly1978 8 ай бұрын
Found my way here because MauLer references this video's existence at some point during his response to hbomberguy's Dark Souls 2 video, and holy fuck, this man really went on a 40-minute rant because some guy poked good-natured fun at Dead Space in the course of a 6-minute video whose point was simply "the style of tutorial that Half Life 2 does is the best style." MauLer's approach to critical response is bizarre, because instead of getting mad at someone for having a different opinion than him, he gets mad at someone for having ANY opinion at all. "Oh, Half Life 2's style of tutorial is the best? Let me tell you how that is NOT an objective fact and also your channel name is stupid and why didn't you also talk about this other game that did the same thing as Half Life 2, huh??" It's fucking bizarre coming directly from MauLer's response videos regarding hbomberguy and hearing him say the exact sorts of things that he criticizes hbomberguy for doing.
@Trascist
@Trascist 6 жыл бұрын
Vivisection is the worst word in the English language
@RanOutOfChannelNames
@RanOutOfChannelNames 3 жыл бұрын
Yeah... I still hate HL HL2 and HLA.
@popescucosmin6624
@popescucosmin6624 Жыл бұрын
You were a bit of a hypocrite this video..
@dodgyhodgyo4
@dodgyhodgyo4 Жыл бұрын
How do you mean?
@HYDRAdude
@HYDRAdude 6 жыл бұрын
This was embarrassingly stupid.
@bullrun2772
@bullrun2772 2 жыл бұрын
this is so bad and stuff so he went to star wars to get more views and thats it he has a big ego
@TomH2681
@TomH2681 Жыл бұрын
you're wrong and stuff
@Kernwadi
@Kernwadi Жыл бұрын
Quran (9:123) - "O you who believe! Fight those of the unbelievers who are near to you and let them find in you hardness."
@Kernwadi
@Kernwadi Жыл бұрын
There’s no such thing as a coincidence. The fact that you’re reading this means that we’re energetically alligned.
@JasonX909
@JasonX909 Ай бұрын
O.o
@Kernwadi
@Kernwadi Жыл бұрын
Quran (2:216) - "Fighting is prescribed for you, and ye dislike it. But it is possible that ye dislike a thing which is good for you, and that ye love a thing which is bad for you. But Allah knoweth, and ye know not."
@Kernwadi
@Kernwadi Жыл бұрын
Quran (9:5) - "So when the sacred months have passed away, then slay the idolaters wherever you find them, and take them captive and besiege them and lie in wait for them in every ambush, then if they repent and keep up prayer and pay the poor-rate, leave their way free to them."
@Kernwadi
@Kernwadi Жыл бұрын
Quran (9:123) - "O you who believe! Fight those of the unbelievers who are near to you and let them find in you hardness."
@Kernwadi
@Kernwadi Жыл бұрын
Quran (8:39) - "And fight with them until there is no more fitna (disorder, unbelief) and religion is all for Allah."
@Kernwadi
@Kernwadi Жыл бұрын
Quran (3:151) - "Soon shall We cast terror into the hearts of the Unbelievers, for that they joined companions with Allah, for which He had sent no authority."
@Kernwadi
@Kernwadi Жыл бұрын
Quran (5:33) - "The punishment of those who wage war against Allah and His messenger and strive to make mischief in the land is only this, that they should be murdered or crucified or their hands and their feet should be cut off on opposite sides or they should be imprisoned; this shall be as a disgrace for them in this world, and in the hereafter they shall have a grievous chastisement."
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