If you don't want the number to show decimals, just go to the properties of the counter, click "Number of significant digits" go under that a click "Number of digits after decimal" change that from 2 to 0 and it'll appear as whole numbers
@Fox_gamerPT9 ай бұрын
This tutorial is still very helpful to me.
@dashingrobot94507 жыл бұрын
Loved this tutorial, thank you! :-) I ended up using this tutorial for a slider bar for adjusting power on the Y axis. Worked great!
@GatorInVirtual8 жыл бұрын
Zen I'm doing an experiment with clickteam fusion to see if you can make some form of OS it just for fun can I keep you caught up?
@almightyzentaco8 жыл бұрын
The Exploding Miner Sure, keep me posted and good luck!
@thefusionfire22354 жыл бұрын
How's it now after 3 years? I'm really interested.
@Vaannnard4 жыл бұрын
Yes it is very possibile to do one
@blokos_3 жыл бұрын
@@jimpa7011 stop
@HarryJPotter8 ай бұрын
While this totally failed to set up correctly on the slider form the extension tab, I used this formula to set up parallax for my static background! I'll have to try again when i am awake to set the volume up with custom art like this, but I would have thought it should work with the one you can grab from extensions. Still, thanks for the math.
@KondixOfficial Жыл бұрын
Hi! How can i make the ini saving with this volume slider?
@Snow-rk4el8 жыл бұрын
Your videos are awesome and helpful, keep it up!
@jadeitov22095 жыл бұрын
My knob just scrolls over the bar, can you help me please? This happens only on the right side (or bottom)
@luckyboyster5 жыл бұрын
Hey , does this work for the music in all the frames?
@DallonArts6 жыл бұрын
Question, how would I get rid of the decimals?
@aaronwise10896 жыл бұрын
Can the scrollbar possibly be used to navigate through text?
@vallenalle20046 жыл бұрын
Hello, Great tutorial! But i have a problem. The volume slider works great but when i go back to the main menu in my game and then go back to the options menu the volume resets. I thought making the alterable value of volume to a global value would work but i haven't tried because i don't want to break anything in my game. Please Help!
@almightyzentaco6 жыл бұрын
FlenmoGamer Global variable is the way to go here. Remember to set your channels volume to the var at start of frame.
@Fox_gamerPT9 ай бұрын
@@almightyzentaco What did FlenmoGamer said?
@Stanislav_Ponomarev5 жыл бұрын
Hi there! Can I use this tutorial to control the audio file? E.g. - to jump to a specific part of the audio file. So I can control what part of the audio is played? Like a audio player control bar.
@almightyzentaco8 жыл бұрын
Click on your knob object, lol.
@OrenjiPerson8 жыл бұрын
hehe. knob. door knob
@seanjhardy7 жыл бұрын
i dont think you understand the joke Nanat lol
@Brekfestus3 жыл бұрын
hehe
@santumChannelYes3 жыл бұрын
hehehe, knob
@rafal-z2d2 жыл бұрын
Hello. First of all - great tutorial! But I have a problem. How can I set the initial knob value in the event editor? E.g. start of frame -> set the value of the x position of the knob to give 49. Is it possible?
@incredibledonut60292 жыл бұрын
You can use a counter and save tge value using an INI. Then, according to the counter value (say, 0 to 100), it can set the position. Hope this helps
@rafal-z2d2 жыл бұрын
@@incredibledonut6029 I've moved to Godot but thanks anyway lol
@incredibledonut60292 жыл бұрын
@@rafal-z2d Oh well.
@sneezy_snerds8 жыл бұрын
I have a suggestion, How do you place blocks like in a 2D minecraft?
@Tom-me3fl8 жыл бұрын
How would I have to change this for two sliders? It changes both because of the negated "Repeat while left mouse-key is pressed" event. Any ideas? Very helpful video :)
@kostiantynaleksandrov20518 жыл бұрын
The music in the game is created through "Play sample". while in the settings turned on the option "Play sounds over frames". The question is in the following: how to make such settings when restarting any frame, the music doesn`t start to overload?
@almightyzentaco8 жыл бұрын
At the start of frame stop any samples you don't want to play over frames.
@CubertZ78 жыл бұрын
is there anyway i could move the knob with left and right arrows on keyboard ?
@noodleprimenoodleprime6 жыл бұрын
Sorry for super duper late response, but yeah! Just do every time you press the left arrow or right arrow keys it adds to the volume alterable value by one on the knob.
@master_sardu8 жыл бұрын
very cool tut. Is there a way to speed up/slown down the music with slider?
@almightyzentaco8 жыл бұрын
You can change the frequency. upping it will speed up the sound clips, but also change the way it sounds obviously
@ParadigmParalysis8 жыл бұрын
Hello Almightyzentaco! I have a question about Clickteam fusion :) How does one go about making ones game fullscreen without the black borders on the sides while keeping a nice aspect ratio and avoiding glitching/stretching/inaccurate graphics? Thanks for your videos, they are awesome!
@incredibledonut60292 жыл бұрын
Its simple, in insert object, there shall be a button called 'Manager'. Or something along those lines. Click oj it and search 'Ultimate Fullscreen'. Then download the extension, insert it into the game and your'e done! :D
@fearanonymity25506 жыл бұрын
Sorry to be a bother, but I have a question, how do I keep the volume the same across all frames?
@almightyzentaco6 жыл бұрын
Use a global variable to store the volume variable, and set the volume to that.
@fearanonymity25506 жыл бұрын
@@almightyzentaco thank you so much for the response, but if it isn't too much for me to ask, how do I do that exactly, as I am new to click-team and have somewhat basic knowledge.
@sanstheskeleton68506 жыл бұрын
i love the tutorial but can anyone tell me how to do the x coordinates part at about 3 minutes, 10 seconds...it got really blurry so i cant see properly, i know i dont make much sense but that's cuz im reletively new to clickteam fusion.
@ValadornSkorr6 жыл бұрын
Sorry, just one question, How do you make the Volume stay across Frames ?
@TimothyRMorris5 жыл бұрын
Make sure you set the music in each frame to the same channel? or set a global value to the value of volume to store it. I didn't have to store it in a global value though and it works for me.
@PlatinumTales8 жыл бұрын
What the heck. Everytime I click on my knob it moves it over to the right of my mouse pointer. How do I fix this?
@almightyzentaco8 жыл бұрын
active objects are centered on the Hotspot. is your knobs Hotspot centered?
@PlatinumTales8 жыл бұрын
I'm using a active picture, should I change it to a active object instead?
@almightyzentaco8 жыл бұрын
yes.
@PlatinumTales8 жыл бұрын
THX! I made a condition for the start of frame to center my hotspot and now it works. Thanks again, and great tutorial!
@zip2kx8 жыл бұрын
How would i apply this if i have sfx in several different channels? manually set all channels to the value or is there some smooth work around?
@almightyzentaco8 жыл бұрын
Have a master channel for each group of channels. always have the other channels in the group match it's volume
@zip2kx8 жыл бұрын
almightyzentaco sorry, im not 100 what you mean. Always set certain channels to a global value? Something you mean?
@almightyzentaco8 жыл бұрын
Let's say channels 1,2,3,4,5 need to be the same value - then you can have the slider change the volume level of channel 1 and set up an always event to set channels 2,3,4,5 to have the same volume as channel 1. Does that make sense?
@zip2kx8 жыл бұрын
almightyzentaco oh yeah, i got, thank you :). I guess you could also set it o be changed by a global value? e.g. if u want to set volume in an option screen before the game?
@almightyzentaco8 жыл бұрын
Sure. you'd probably want to set it to a global value so you can pass that information between frames
@maestro55436 жыл бұрын
why do I have a syntax error during: X ("knob")X Left ("bar" ) X Right ("bar" )X Left ("bar" )
@BitzoCollieGameDev16 жыл бұрын
( X( "knob" ) - ( X Left( "Bar" ) ) / X Right( "Bar" ) - X Left( "Bar" ) )
@maestro55436 жыл бұрын
ViniLazyGoat Thank
@morficanimations5 жыл бұрын
Hey, can you do like a tutorial on how to control the volume of music, then carry it over to another frame? or multiple frames if possible?
@morficanimations4 жыл бұрын
@ ahh okay, thanks!
@SwatMonster4 жыл бұрын
@ wait how do you even do that?
@incredibledonut60292 жыл бұрын
Just use a global value.
@morficanimations2 жыл бұрын
@@incredibledonut6029 thank u!
@incredibledonut60292 жыл бұрын
My pleasure :)
@phionix12358 жыл бұрын
Here's a doubt that i have. How you make things fade in, and fade out. Like, images, texts, gifs?
@almightyzentaco8 жыл бұрын
Transparency can be set with the semi-transparency value. 0 being fully opaque and something around 180 being fully transparent. You can just set the semi-transparency to an internal value, and slowly change that value up or down to get the fade in or fade out effect.
@phionix12358 жыл бұрын
Thanks!, i manage to combine the counter object and the transparency option, it goes pretty well!
@almightyzentaco8 жыл бұрын
You are welcome. Glad to have helped.
@sashavays92688 жыл бұрын
Hi broo! Can you help me? how can i do that when i click on active object with left mouse button,the pause will be work?
@almightyzentaco8 жыл бұрын
The built in pause function only works with a key press, not a mouse click. You will have to hard code a pause, which really isn't as hard as it sounds. Put all of your code into a main group of events. Have the pause and unpause triggers outside of that group of events. When you are in pause mode deactivate the main group of events. When you are not in pause mode then reactivate. That should work.
@sashavays92688 жыл бұрын
Thanks !
@sashavays92688 жыл бұрын
Where do i get code and what mean the triggers?
@almightyzentaco8 жыл бұрын
A trigger is something that triggers something else. I mean a condition. I'll make a tutorial on how to implement a pause next.
@sashavays92688 жыл бұрын
OK , Thanks !
@deputat17772 жыл бұрын
thank you very much! It helped.
@pieridae-official6 жыл бұрын
Where’d you get the bar object?
@Ghostly-Abyss2 жыл бұрын
Did you even listen? its a Active object.
@gaigenikkita8 жыл бұрын
So for some reason. Instead of 0 to 100. Mine is -0 to -100. Any suggestions?
@almightyzentaco8 жыл бұрын
Xlink2002X You could set the result to abs (x ). x being the result
@gaigenikkita8 жыл бұрын
Well instead of using a horizontal volume slider, I wanted to go with a vertical(y) Could that be the case? Everything works perfect, it's just the counter.
@almightyzentaco8 жыл бұрын
Xlink2002X well, the result being negative will cause an issue with setting volume I assume.
@SmashedTomatoes7 жыл бұрын
Your problem is likely that you got the length of the bar backwards. So you should replace Top and Bottom. (In X, Right-left gives a positive value but Left-Right gives negative)
@anomorpho8 жыл бұрын
Are you going to release Space Monkeys to iOS?
@almightyzentaco8 жыл бұрын
Dunno, maybe. Nobody really played it on android.
@anomorpho8 жыл бұрын
I have and it's really fun! Maybe you can tell Clickteam about it and they may promote you like other's.
@aaronwise10897 жыл бұрын
Amazing helpful tutorial
@phionix12358 жыл бұрын
Impressive !
@HiThereStranger13378 жыл бұрын
Awesome Thanks!
@justhuman9827 жыл бұрын
Very usefull, thanks
@nothubix5 жыл бұрын
tysm!
@incredibledonut60292 жыл бұрын
Zen with webcam looks so odd. It just feels outta place
@almightyzentaco2 жыл бұрын
I should have put up a trigger warning for my ugly mug.
@incredibledonut60292 жыл бұрын
And can we have more fusion content?
@nikosurfingYT8 жыл бұрын
Thank you for your tutorial but what i don't like all your videos is you didn't use any zoom to your screen. Suggestion: please make zoom to certain area that need to be zoom, we don't need to watch entire screen.