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We continue with VOPS part 4!
In Houdini there are several ways to use geometry for simulations.
In this part we cover what different operations do and when to use them.
► Chapters:
00:00:00 - 00:05:30 : Distance & Import Point Attribute
00:05:30 - 00:08:56 : Nearpoint
00:08:56 - 00:20:11 : Find Attribute Value
00:20:11 - 00:28:30 : Minpos , XYZDist, PrimUV
00:28:30 - 00:34:55 : Intersect
00:34:55 - 00:44:15 : PCOpen & PCFilter