Damage dealt (Was too lazy to carefully check the rest): 4:30-4:32 = 20,779,468 5:20-5:22 = 44,478,000 (I think) 7:35-7:39= 54,271,728 Helminth ability input: I also forgot to mention, as mentioned from the video title, I put Kullervo's Helminth ability in exchange for Voruna's 4th skill. About Casting Speed: You don't need casting speed which in the build showcase I didn't have any used for Voruna. You stay invisible anyways with your 1st skill does, so you wouldn't need casting speed too much and since the build has Rolling Guard anyways just in case. So I suggest, go for Strength on your Archon Shards, but if you still want casting speed for your Voruna, then go ahead it's totally fine. Melee build: You guys can just exchange Bloodrush for faction damage mods which is much better but less red crits. I just went full red crits since it's more satisfying to see. PROPS TO KNIGHTMAREFRAME FOR THE BUILD.
@botcho22765 ай бұрын
I like vorunas 4
@myu32445 ай бұрын
@@botcho2276 same but there are a lot of bad sides to it actually, it gives less movement speed than what you actually need to have with your first ability, more energy cost with only limited attacks with it, and it has good DPS and spread BUT when it comes to survival or like disruption with enemies getting stronger, then that ability will soon won't affect them even with high strength which is why a random melee with Condition Overload would be better.