Voxel engine demo 1 (DirectX12, Async copy queue, indirect rendering, GPU culling).

  Рет қаралды 880

Tarun Ramaswamy

Tarun Ramaswamy

Күн бұрын

Hey everyone!
This video shows the current state of my WIP voxel engine github.com/rta...
The features currently implemented are:
(i) Gpu culling
(ii) Indirect rendering
(iii) Async copy queue
(iv) Multi-threaded chunk loading system
(v) Reverse-Z
(vi) Bindless rendering
This project using DX12, HLSL and C++.

Пікірлер: 6
@jason_m2003
@jason_m2003 9 күн бұрын
Looks great! Keep going
@tarunramaswamy1496
@tarunramaswamy1496 7 күн бұрын
Thank you!!
@kiriakosgavras108
@kiriakosgavras108 3 ай бұрын
Great job! Looks like the voxels are filling up when you're nearby but what is the final result of that drawing? Kinda reminds me of Mario Kart 64 rainbow road.
@tarunramaswamy1496
@tarunramaswamy1496 3 ай бұрын
Its completely random to be honest! I aim on adding proc world generation next, and then maybe try making a game / level similar to mario kart.
@ross9263
@ross9263 3 ай бұрын
Directx12 over opengl 🤮. Looks great tho
@tarunramaswamy1496
@tarunramaswamy1496 3 ай бұрын
Personally find DX12 easier than OpenGL :)
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