Рет қаралды 880
Hey everyone!
This video shows the current state of my WIP voxel engine github.com/rta...
The features currently implemented are:
(i) Gpu culling
(ii) Indirect rendering
(iii) Async copy queue
(iv) Multi-threaded chunk loading system
(v) Reverse-Z
(vi) Bindless rendering
This project using DX12, HLSL and C++.