Hey guys, if you liked the video and you want to suggest me the topic of the next video feel free to write it here!
@deassisbarroso25152 жыл бұрын
I suggest a content about console emulation with vulkan or making a game with vulkan and comparing the performance with opengl
@daniking75242 жыл бұрын
I would like to see WGPU related videos
@Alexciaooo2 жыл бұрын
Bel video, ti meriti più iscritti. Io di solito non ci capisco niente anche perchè faccio solo gamedev con Unity, però in questo caso hai spiegato benissimo e ho capito tutto. (I assumed you were Italian, if you don't understand tell me and I'll write the comment in English)
@lolzdev2 жыл бұрын
@@Alexciaooo grazie, sinceramente sono molto contento del risultato inaspettato e fa sempre piacere vedere che ci sono anche italiani che vedono i miei video.
@TheSensationalMr.Science2 жыл бұрын
2:50 um, I don't think you need the code within initVulkan()... it's already within createInstance(). why not just call createInstance(), initVulkan() instead? do you really need that extra layer of boilerplate within the code? it's still getting initialized in the main app run function. EDIT: 6:31 ohhhhh other things get initialized in there... got it, now that makes sense. Hope you have a great day & Safe Travels!
@richardsinclair76612 жыл бұрын
I actually didn't realize how new Vulkan was. At least in comparison to OpenGL and DirectX. Now I understand why Vulkan support has been such a big deal for games, emulators and so on.
@pwf2k2 жыл бұрын
There's actually the OpenGL Debug Output extension, where you can register a debug callback function and listen for errors, performance warnings or notifications. Also the quick switching between the api docs and Vim deserves an epilepsy warning, it's a very harsh difference in brightness in short periods of time and sometimes basically flashing back and forth.
@mr.mirror12137 ай бұрын
Womp womp
@pwf2k7 ай бұрын
@@mr.mirror1213 it's too late for a womp womp, when I watched this a year ago, the epileptic seizure I got fractured my ocular synapses 4-dimensionally and caused me to disintegrate into a pile of mushrooms. As a sentient pile of mushrooms, I simply don't understand what this "womp womp" is.
@LevmurQ_Q5 ай бұрын
@@pwf2k same, mush-bro
@YourCloseCoopАй бұрын
Validation layers can't do shit if you're trying to unpack a null pointer lol
@pwf2kАй бұрын
@@YourCloseCoop And neither can OpenGL's Debug Output, I don't understand what you're trying to say?
@kazeroth12342 жыл бұрын
I love to see DevLog videos on Graphics Programming, Vulkan, OpenGL, etc... Please continue to make more, I look forward to it!
@__username19 ай бұрын
The hardest part of vulkan for me is that I never know what to do next because there isn't a single comprehensive and rigorous explanation of vulkan's structure that I've ever seen. Every tutorial either expects you to know stuff already or to follow alonv and ask less questions
@HadesMrDark2 жыл бұрын
Great video, i don't have a specific topic to suggest, but just seeing more c++ vulkan stuff is interesting, goood luck.
@deassisbarroso25152 жыл бұрын
Glad your video was recommended to me, I hope to follow your next content. Good first video.
@lolzdev2 жыл бұрын
Thanks! I'm going to create more content for sure, I have to think about the topic of the next video tho
@TFSned2 жыл бұрын
Thanks for making this video. It's good to document some of the common issues you can have writing a Vulkan application from scratch. A problem I had was that my application was selecting the wrong GPU which didn't support the feature I was using. That's because the laptop had an integrated and discrete GPU, but the integrated GPU was given the index 0 and was being selected by default. Filtering the devices by supported features is a great solution.
@godnyx117 Жыл бұрын
This may save me ass in the future! Thank you so much for sharing!
@inertia_dagger Жыл бұрын
doom eternal of all games had the same problem for my friend, I don't know why
@baileyharrison10308 ай бұрын
It's probably fine to allow the user to select which GPU to use and check for compatibility with just that. If initialisation fails just ask the user to select another GPU from the list of physical devices. Otherwise it can get extremely complicated when you've got required extensions, optional extensions, required features, optional features, and the same for required and optional texture formats. Your program may succeed using the inferior GPU as it satisfies the required features but not the optional ones.
@talhagenc94012 жыл бұрын
I sense 50% Indianness from this dude.
@MrBlackspoon2 жыл бұрын
elon musk incoming
@debdutchakraborty89872 жыл бұрын
🤣
@dorktales2542 жыл бұрын
I guess he is big indian...
@CatChrist2 жыл бұрын
That means he knows what he's talking about. I'm sold.
@giacomol022 жыл бұрын
He sounds Italian
@JefersonLimaAlmeida2 жыл бұрын
Great video :) But take care when switching very fast between white documentation and black terminal :/
@lolzdev2 жыл бұрын
Thanks! I know that's kinda fleshy but I realised that too late, the video is speeded so I haven't noticed that until I finished editing. Will check this for sure next time!
@JefersonLimaAlmeida2 жыл бұрын
No problem! You are doing a really great job, and your video really make me interested in try to program using Vulkan in the future, I was only a little worried with photosensitive persons watching your video without a warning :/ but anyway thanks for the video
@seccentral2 жыл бұрын
:( this. it was very interesting information wise but very painful on the eyes
@Jacktherookie_2 жыл бұрын
@@lolzdev At it can cause seizure who is experiencing specific disease.
@LetrixAR2 жыл бұрын
Please, use Dark Reader if you are going to switch windows constantly
@dnull2 жыл бұрын
see using dark theme all the time made your eyes weak
@michaczajka58734 ай бұрын
Quick peeks to documentation gives this video a filling like it is a welding video.
@RealHubertCZGameplayLetsPlay2 жыл бұрын
Google algorithm has chosen you. It recommended me your video 3 times until i clicked.
@la6942 жыл бұрын
omg its jdhs long lost brother
@noxagonal2 жыл бұрын
I've been doodling with Vulkan for a while now. I'd say it's difficult but still very logical. The most difficult thing so far has been the memory management. You must create your own memory pool as there's a hard limit of how many memory allocations you're allowed from the GPU driver and it's usually capped at 4000 allocations. All data sent to the GPU requires memory so you must allocate a chunk at a time. Further, there are different types of memory you can allocate, Eg. VRAM, RAM, RAM which is shared with the GPU, VRAM which is accessible to the CPU... Not all systems have all types of memory so you need to check this at runtime. Different memory types can all have widely different alignment requirements, which also varies from system to system. There's also different memory usage cases, generally linear and optimized, where optimized is used for your usual textures with mip mapping and linear with everything else, including non-optimized texture types and buffers. There are also restrictions for what resources can be created on which memory type and which memory types perform best for each usage case, eg. Optimal textures can only be on the VRAM, vertex buffer may be uploaded to VRAM each frame or if the CPU can access the VRAM it may be faster to write it directly. Lot of options here... Good thing is that it's still very logical, it just requires some learning, and there are multiple Vulkan memory pools/managers on github that will work just fine.
@noxabellus2 жыл бұрын
jesus christ that sounds like a nightmare
@noxagonal2 жыл бұрын
@@noxabellus Hehe. It's not a nightmare if you like solving problems. XD It's low level and pretty much exactly what the developers wanted, if you don't want to deal with its nuances, there are other libraries that build on top of Vulkan. But yeah, it'll take at least a couple of days to create your own memory pool that works properly with Vulkan.
@abdullahmertozdemir94372 жыл бұрын
@@noxagonal like vulkan abstractions?
@noxagonal2 жыл бұрын
@@abdullahmertozdemir9437 Not sure where my comment disappeared... But yeah, there's plenty from simple helpers to complete game engines.
@melficexd Жыл бұрын
Three words: Vulkan Memory Allocator. If you don't want to mess with the memory, use the VMA. And that will be it. It will handle memory for you just right.
@Lukas-qy2on2 жыл бұрын
feels like an intimidating amount of "boilerplate" but it feels like there is logic underlying it.
@willtheoct Жыл бұрын
"feels like" isn't "has". You can code in vulkan without the bloat and error logging, and if you need a triangle rendered, use regl to do it in a couple of lines.
@kvbc54252 жыл бұрын
my brother, i ain't writing 10k lines for a triangle 💀
@gabrielmessier2 жыл бұрын
you gotta admit, it's a cool looking triangle, though.
@sklonowanykiedymamuta3305 Жыл бұрын
I was able to do this with 500 lines of code
@willtheoct Жыл бұрын
@@gabrielmessier I've seen better triangles from first time GL programmers. He only needs 10k lines of code for psychological satisfaction
@921Ether10 ай бұрын
nah dont worry you just need a thousand lines of boilerplate for that 💀
@999a0s24 күн бұрын
then include raylib and call DrawTriangle() lol.
@emirbrkic66492 жыл бұрын
Daje fra, fai sentire la presenza italiana in questa community
@lennonmclean2 жыл бұрын
"OpenGL is simple" Yes... Simple...
@Navhkrin5 ай бұрын
Modern OpenGL is like 10x simpler than Vulkan
@lanchanoinguyen29143 ай бұрын
@@Navhkrinif you draw a single triangle so yes,but to implement a entire rendering pipeline they are equal.Vulkan should be used by abstractions.
@mdev7902 жыл бұрын
underrated channel, right here
@nathans_codes2 жыл бұрын
Very "flashy" video! How do you do that? How do you handle this constant switching between dark and light themes????
@SamuTheFrog10 ай бұрын
My phone is buggin and can't tell if previous comment posted, but it is GNU/Linux with a Window Manager. I'd recommend starting on Ubuntu & installing a window manager, if you are interested. DistroTube on youtube has plenty of vids on window managers. Not possible on Windows.
@BrunoidGames6 ай бұрын
Amazing intro to Vulkan. Subscribed!
@d.g.m.046 ай бұрын
When I watch a video where the guy tells me that OpenGL is high level, I know I'm in the right place.
@rem_02 жыл бұрын
With this switching frequency you need to paste some epilepsy warning at the beginning :D
@melficexd Жыл бұрын
Vulkan isn't complex, is elemental, thus people can't get it that easy. The advantage is that it allows for many explicit things that otherwise get overlooked, such as the parallelism GPU-CPU, in fact, if you can get that right, you have half of the victory with Vulkan. Amortize the rendering time with further processing. The other half is taking advantage of GPU parallelism, which Vulkan eases quite a bit too
@sustachio22462 жыл бұрын
Great video! What vim theme are you using? I am looking for a good one right now
@lolzdev2 жыл бұрын
it's called gruvbox
@lija-everything2 жыл бұрын
jdh sounds kinda strange in this one did he catch a cold or smth
@rokoblox2 жыл бұрын
Man the worst thing i hate about coding something is getting graphics running especially if i want something simple such as some physics test or whatever Neither of these 2 APIs is easy 💀
@Caellyan Жыл бұрын
You can just use an existing engine then. Godot is pretty good (in C++ land) and you can learn to use VK/GL through modifying it if you need to do it.
@rokoblox Жыл бұрын
@@Caellyan I usually want to run those experiments on bare bones for maximum optimization by only having what I need.
@loldoblender6252 жыл бұрын
Great video!
@lolzdev2 жыл бұрын
thanks!
@enriquedelacal2814 Жыл бұрын
Why do you mischaracterize opengl like that
@leolamarra2 жыл бұрын
Per caso segui jdh? lo stile mi sembra molto simile, e mi piace molto. Complimenti per il video!
@lolzdev2 жыл бұрын
sì lo seguo, come avrai notato nei commenti molte persone si sono accanite avendo notato questa somiglianza anche se come ho già spiegato semplicemente usiamo gli stessi tool e ciò fa sembrare il video simile ma l'esposizione è diversa. Comunque grazie :)
@joshuaheathcote21162 жыл бұрын
How the hell do you use vim like that! You're like the VIM professional!
@SanoKei2 жыл бұрын
what program is the drawing thing with the grid?
@lolzdev2 жыл бұрын
it's xournal++
@Caellyan Жыл бұрын
I love how CMake is 1/8 of the video. Very realistic 🤣🤣🤣
@willtheoct Жыл бұрын
well he didn't do very much so...
@The6DAZ62 жыл бұрын
Just discovered this channel... Is this an italian accent?
@lolzdev2 жыл бұрын
yes lol
@The6DAZ62 жыл бұрын
@@lolzdev Gotcha! I'm italian too. Nice video man, keep up with the good work. I'm also a (junior) developer too, is there any resource you can suggest me to learn this topic (I was considering for example making a tetris clone using the canvas API by OpenGL just to start)
@lolzdev2 жыл бұрын
I learnt basics of graphics programming from learnopengl.com it's a good resource imo
@_erayerdin2 жыл бұрын
Good video. I wonder, what program are you using to animate in the beginning?
@lolzdev2 жыл бұрын
I'm using Xournal++, drawing with the graphics tablet and recording me drawing
@_erayerdin2 жыл бұрын
@@lolzdev Thank you so much.
@albatroshd79452 жыл бұрын
Maniac, Programming in Vim, not bad 👍🏽
@zonn8954 Жыл бұрын
Hey ! Good video thanks What's your configuration ? I mean what distro, desktop environment and overall : what window manager ?
@Nodal488 Жыл бұрын
His window manager is DWM, for the rest I couldn’t tell 🙂
@lolzdev4 ай бұрын
I'm using Arch with dwm as window manager
@Chu4hun2 жыл бұрын
coding time lapse is wery flashy
@dreastonbikrain18962 жыл бұрын
Is graphics programming your job? Or is it more a hobby?
@lolzdev2 жыл бұрын
definitely an hobby, I'm in high school
@jizosgoescrazy2 жыл бұрын
hey! what IDE is this?
@lolzdev2 жыл бұрын
it's not an ide, I'm using a text editor and it's just vim
@nellfs2 жыл бұрын
Very cool! What wm are you using?
@lolzdev2 жыл бұрын
thanks! It's dwm btw
@TheoParis2 жыл бұрын
@@lolzdev nice, just switched to dwm myself
@alopmemes19642 жыл бұрын
is my guy polish?
@lolzdev2 жыл бұрын
nah, italian
@solindek2 жыл бұрын
fajnie jak by był polakiem :)
@kvbc54252 жыл бұрын
też tak myślałem
@tanveerasif59787 ай бұрын
Bro, you're the running with speed of flash, I am not able to catch even with the speed 0.25X. 😅 May be sharing your code can help me if possible.
@Volian0 Жыл бұрын
I would use vulkan, but sadly... not every old GPU supports it, older android phones don't support it, and that's why I'm using OpenGL ES, it's simple and has everything I need. Maybe I lose performance, but so what? I'm making a simple game, not a cyberpunk sequel
@ari_archer2 жыл бұрын
I hate how you use easy and simple interchangeably, it's my biggest pet peeve lol
@lolzdev2 жыл бұрын
I didn't really know the difference lol, thank you for letting me know, I have to improve my speaking
@ari_archer2 жыл бұрын
@@lolzdev nah dw lol, good video, it's just my nitpick, I have a huge pet peeve of easy = syntax and simple = logic E.g. asm = simple, python = easy :)
@shmerkel_ogl2 жыл бұрын
this youtube account seems familiarly?
@greanplayer2 жыл бұрын
jdh
@shmerkel_ogl2 жыл бұрын
@@greanplayer i know
@mr2meows2 жыл бұрын
the title and thumbnail are opposites
@joelm28582 жыл бұрын
0:26 - How are you writing your letters? jesus 😂
@samuelalonso-j9h5 ай бұрын
I find this video misleading, i mean, sure, if you only use Vulkan like it runs only in a single-threaded application it could be considered easy, but then you're not getting the max. perf. out of it, dive deep into multi-threaded FBOs to achieve more CPU usage thru the use of multiple threads to keep submitting things to the command buffers, and synchronizing barriers to access the resources just in time when it''s needed, etc...
@lolzdev4 ай бұрын
I know vulkan was designed with safe multithreading in mind to make the most of modern hardware, being at such a low level possibilities of optimization and performance squeezing is almost infinite, but this was meant to be an introductory 9 minutes video lol
@mrdiabeatis9943 Жыл бұрын
Jdh?
@deleted_handle8 ай бұрын
3:35 wtf my eyes
@birdbeakbeardneck36172 жыл бұрын
are u jdh?
@daniking7524 Жыл бұрын
Now a wgpu tutorial pls
@daniking75242 жыл бұрын
Awesomeee
@XkelloggmanX2 жыл бұрын
Holy seizures Batman!
@LavaHoleD2 жыл бұрын
Based
@stfoggy1242 жыл бұрын
In my Personal opinion vulkan isnt hard, just tedious
@discretemathematicso Жыл бұрын
Vulkan is overkill unless your a big game company and making games with lost of eye candy, i dont know what you were trying to show with all that code, too quick to follow and furthermore nothing learned
@lanchanoinguyen29143 ай бұрын
game industry prefers directx12 not vulkan so i see no reason for vulkan rats to bash opengl.
@lLenn22 жыл бұрын
"OpenGL is high-level" lmao 🤣😂🤣😂🤣😂🤣😂🤣😂
@lanchanoinguyen29143 ай бұрын
it's middle level not high level,the dude was wrong.
@nrdybhu15602 жыл бұрын
I likey the video
@Siissioe123 Жыл бұрын
I hear an italian accent?
@lolzdev4 ай бұрын
you do ;)
@Siissioe1234 ай бұрын
@@lolzdev I always recognize my country’s accent
@TheEngineeringMonkey4 ай бұрын
Omg dwm!!
@naninoni70862 жыл бұрын
Literally a JDH video…
@chakibchemso Жыл бұрын
noice vid
@athrixxs Жыл бұрын
jdh ahh
@Soullessrun2 жыл бұрын
SO FUCKING LOUD AUDIO
@ixyops7 ай бұрын
Bro is copying JDH BIG TIME. NeoVim, even the same music playing
@AlFredo-sx2yy2 жыл бұрын
mfw stolen content
@sannfdev2 жыл бұрын
Walmart jdh
@remuswt10352 жыл бұрын
jdh wanna be
@VmsCentral2 жыл бұрын
If the author does not mind - source that was shown in the video can be took from GitHub gist 0ae55199763301db7d8e5b8a1716d91b
@lolzdev2 жыл бұрын
wow, this is impressive! ofc I don't mind, this is a nice thing since I don't even have the code base anymore
@x1expert1x2 жыл бұрын
what the hell is wrong with youtubes user interface, its flickering and sh*t