Thank you to everyone for watching and being apart of this journey. I have more content coming soon. These voxel caves looking very good.
@Biscuit_MCYT2 күн бұрын
Yay, thanks you for mentioning me in your description. The thumbnail looks good.
@PhilipModDev2 күн бұрын
You're very welcome. Thank you though.
@DragonDev22Күн бұрын
These videos are awesome. Keep it up! also i love the infinite height, and the direction of the project. cant wait til the next one :)
@PhilipModDev21 сағат бұрын
Thank you. I'm so glad you're enjoying this. I Want to keep producing quality content, that many hopefully enjoy. Thank you.
@CubusStudios2 күн бұрын
Good job.
@PhilipModDev2 күн бұрын
Thank you.
@MrMorgan3162 күн бұрын
Yo. Thats awesome. My game has infinite height too! Glad to see more games doing this.
@PhilipModDevКүн бұрын
Thank you, yeah infinite height generation is awesome.
@func_e14 сағат бұрын
dude infinite depth caves would be so cool. I love that idea
@PhilipModDev13 сағат бұрын
Thank you, maybe implementing the heat levels of caves, as the player gets closer to the core of the earth.
@stockbrotsalat7577Күн бұрын
Why don't you try combining multiple noises for the caves? I think your end result cellular caves, but more narrow, combined with singular blobs of different size and shapes, combined with singular branches of different sizes and orientation could create very interesting and unique cave systems. To take this a step further, you could add kind of 3D cave biomes with different cave types becoming more narrow or open or not even be present at different heights. Also occasional ravines and sinkholes would be great.
@PhilipModDevКүн бұрын
That's a good thought. Thank you, I will try that out. You're right that'll make some awesome cave generation and perhaps biomes. Especially at certain levels in height. Cellular caves are very interesting, all noise patterns are interesting that for sure. A combination would be great Thank you.
@Dude2dsofficial2 күн бұрын
I’ve been watching KaupenJoes introduction to JavaScript and I’m kinda understanding the code your showing more
@PhilipModDevКүн бұрын
That's awesome man, soon you'll be even closer to a master programmer, who knows maybe we can make a studio together. Keep going man.😁
@erikn2596Күн бұрын
Very cool
@PhilipModDevКүн бұрын
Thank you so much. I hope you enjoy the next content.
@haithem8906Күн бұрын
dig until your heart content. meanwhile steve was digging straight down for 5 minutes... steve: i guess i wont see the light of day ever...
@PhilipModDev21 сағат бұрын
Lol, that's for real, Steve be digging 😂
@RubyCascade13 сағат бұрын
Infinite height both up and down is really cool! I think having both be togglable individually would be a good idea. If you’re looking for something to fill the space above you could try sky islands. :)
@PhilipModDev13 сағат бұрын
Oh yes, sky islands just like what Notch wanted to implement. That could be awesome. Great idea.
@darkstorm14322 күн бұрын
nice job man
@PhilipModDev2 күн бұрын
Thank you, got more to come.
@darkstorm14322 күн бұрын
@@PhilipModDev I will be here for it then ;)
@darkstorm14322 күн бұрын
@@PhilipModDev and do you have a discord server dedicated to this project ? or a discord server at all ?
@PhilipModDevКүн бұрын
Not yet at least, I do plan on having one.
@adamrushford2 сағат бұрын
generate caves exactly as you want them with nothing in the world as an inverse voxel, or invert them, or use a special type.. now generate your voxels on the second step avoiding what's in place, you can make it equal to an air voxel but not an air voxel so they never need removed and organically get replaced with regular air blocks, this could even be a way to test chunks for ever being manipulated even if they are already loaded ( save file optimization here ) .... now that you have a "new air" voxel, caves generated using it, you can also optimize the rest of the voxels without even touching the air or caves and just skip them. This will fully optimize your generation system.
@kristofferpaulssonmisc21952 күн бұрын
Try to have several cave algorithms with different cave bioms
@PhilipModDev2 күн бұрын
Oh yes, cave biomes are the plan. Especially the deeper you go.
@du64Күн бұрын
Any plans to open source it? I'd like to help out, its such a neat project
@PhilipModDevКүн бұрын
At the moment I don't have it open source yet. I do plan on building a game studio around this game with a solid community. Thank you, I'm really happy if you want to help out. I don't have much contacts or a community public server, but I was thinking of opening a discord server very soon. If you want to join my server here's the invite. discord.gg/W4A2p3dC
@Zonix_Official14 сағат бұрын
How come you limit the world build limit despite being able to not do that? I'd recommend against it despite you not wanting players to build height, afterall my biggest annoyance with vanilla Minecraft is not being able to build a huge base ontop of the highest terrain points. Even then building a nice 3 floor starter house ontop of a high point in terrain wouldn't be possible unless the height limit is about 256 blocks above your "highest possible terrain height" then it won't be off issue; overall I feel limiting build height but not terrain height is confusing and limits creativity which in the end is a core aspect of such Minecraft Clones. Edit: As for world depth; I have no issues with this being limited generation wise though if players wish to build below the deepest world generation points then let them! It could be a fun unique building challenge, high risk; high reward if the player so thinks so and finds a method to make such thing possible! Great cave generation for sure; it's been quite insightful for my own projects 🙏
@PhilipModDev14 сағат бұрын
You make a very good point, and made me think more about it. You're right, ok next update I will implement infinite height for going up. Giving the player's a challenge. Even having it as option. Great idea.😁
@loli4213 сағат бұрын
chill dude. learn to sit back and watch. not everything needs a reaction.