OBSOLETE! CHECK OUT BETA PLAYLIST IN DESCRIPTION - Learning VoxEdit 3: Constructing and Posing a Rig

  Рет қаралды 8,712

Voxelize

Voxelize

Күн бұрын

Пікірлер: 20
@kevinthibodeau6813
@kevinthibodeau6813 5 жыл бұрын
Thanks from the update working with rig and looking at this video makes a lot more sense thank you
@Voxelize
@Voxelize 5 жыл бұрын
Kevin Thibodeau glad to help!
@henrylazaga
@henrylazaga 3 жыл бұрын
nice tutorials. following.
@astralrising6689
@astralrising6689 5 жыл бұрын
Hey! Great tutorial. I have one question though, when I copy a Model in the Library to make it the leg/arm/etc. it changes the name for all the models, it is really weird. Any idea?
@Voxelize
@Voxelize 5 жыл бұрын
Which version are you on? I noticed that in 0.9.0 too (whoops, I mean 0.12.0, I started recording this on 9, but before I finished 12 was released. I think this was an issue with both). It’s partially visible in the video if you watch real closely before I cut to editing the models. If you close and restart the program, the names should be correct and match whatever the VXMs are called in your file browser.
@astralrising6689
@astralrising6689 5 жыл бұрын
@@Voxelize Alright cool ill try it in a few and tell ya if that works for me. Thanks!
@sportsboy1220
@sportsboy1220 5 жыл бұрын
sorry but just a couple questions for one how can I get the transform tool ? second when I do go to place a child node under but one same level as another one it goes below it but not same level. lastly when I do things in model mode it doesn't save but only saves in rig when I do the modeling first in that section. thanks sorry for all the questions just trying to figure things out and get better at it.
@Voxelize
@Voxelize 5 жыл бұрын
Hi Kevin, if you’re looking in the modeler, there’s not a transform tool yet, but you can move all voxels with the arrows in the upper right corner of the 3D view, and rotate them with the buttons in the menu bar. In the rigger mode, on the top menu bar to the left side are three buttons: move, rotate, and scale. I explain these and the difference between global and local mode at about 2:33 Just make sure you have the object you want to move selected. The transform panel shown in this video is not released yet. The next update should be coming soon. As far as I know, the only way to move nodes is to attach them to a parent. I will be demonstrating this in my next video. Basically. If you have have a child node, and you want to move it up to the next level, same as it’s parent, drag the child to it’s “grandparent”, or the parent of the parent node. So you can have: Root>Node1>Node2 Drag Node2 over Root, now you have: Root>Node1,Node2 For your last question, I’m having trouble understanding. You made a rig, made a new model, and the model isn’t saving? Or you made a model and it’s not showing up in your rigging library?
@sportsboy1220
@sportsboy1220 5 жыл бұрын
thanks that explains a lot with the first two questions after looking at it and getting a better understanding for the last question I mean I created a model in the after clicking the modeler and It did not save it however going to the rig and doing the same thing it saved I was confused on how the fist one didn't but second did thanks and enjoying the videos@@Voxelize
@Voxelize
@Voxelize 5 жыл бұрын
Kevin Thibodeau when you first click on the modeler mode, it should ask you where you want to save. You can’t start a model without having VXM file already created. Clicking the save button will just update that VXM file you created. So unless you exited the program without saving, any work you did on that model should be saved. Try looking at your recent files on the welcome screen to see if it’s there.
@sportsboy1220
@sportsboy1220 5 жыл бұрын
thanks I figured it out and thanks for taking your time to respond and answer my questions even if some are simple lol but do you know when the next update will be have been enjoying using voxedit so far @@Voxelize
@Voxelize
@Voxelize 5 жыл бұрын
Kevin Thibodeau you’re welcome! I haven’t heard word on a release, but I think it will be pretty soon. There’s a couple broken UI elements in the version I recorded with, and some bugs to squash, but I think for the most part this version is ready to go.
@BarMotor
@BarMotor 5 жыл бұрын
Can I mirror an arm or a leg from here to do left and right from only one?
@Voxelize
@Voxelize 5 жыл бұрын
Baron Jack there is no mirroring option in this version, but the new beta coming out any day now has mirroring so you can build a single leg and flip it with then rig.
@BarMotor
@BarMotor 5 жыл бұрын
@@Voxelize Great! Usefull! Road to The Sandbox!
@hierayku873
@hierayku873 5 жыл бұрын
How to unlock scale?
@Voxelize
@Voxelize 5 жыл бұрын
JediMan scale can’t be unlocked yet. Because they show the three inputs I think it will be unlocked later, but for now it’s not an option.
@kulimanga
@kulimanga 4 жыл бұрын
@@Voxelize hey guys, any news about scaling? it's one of the basic features and still not available..
@Voxelize
@Voxelize 4 жыл бұрын
@@kulimanga sorry that was a very old reply. After this scaling was totally removed for both technical and style reasons.
@onzaestudio589
@onzaestudio589 5 жыл бұрын
spanish subtitles please
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