I’ve built a modded version of the Vulcan, check out that build guide here: Krakatoa - kzbin.info/www/bejne/eaK0pqiEirGMkJY
@shanelowe52783 ай бұрын
Another solid well thought out and researched ship build. Wizard still the has the best explained and informative ship builds for Starfield bar none. This ship chews through hostiles with much enthusiasm. Since my new play through began with the May patch going live, it took a while to get to the point where I could build this ship and it was well worth it. I was using the Citadel as it was quite a solid ship and had a slightly higher cargo capacity (using it for hauling base building materials) compared to the Vulcan, but the Vulcan is way more devastating in close quarters with those cannons. If you want to build a QUALITY ship that is more than just a pretty face, Wizard's ship builds have you covered for any level player. Highly Recommended.
@WizeOldWizard3 ай бұрын
Thank you very much for the detailed review! I would pin this one but I want to keep the comment from another viewer warning people that you can no longer dock with your previous home ship after capturing a new one.
@neddamka3 ай бұрын
If it helps, you generally don't need to worry about cargo to mass since it's practically standardized. All unshielded cargo hovers around a rating of 4.7, while shielded cargo is around 3.3. The only outlier is the 10ST Hauler Shielded Cargo, which is rated at 2.5.
@WizeOldWizard3 ай бұрын
I balance down to the most minute advantages, and yeah I know most of the non-shielded cargos are in the same ballpark. I’ll take every tenth of a unit that I can get. Ounces equal pounds, pounds equal pain. Thanks for watching!
@neddamka3 ай бұрын
@@WizeOldWizard Haha Fair enough, that's some admirable micro. Also gotta say, your commitment to working out how to get ladders and doors to work in a simple way is commendable. It's so frustrating even on fairly simple layouts, there's no way I would've managed something like this without following your guides. Great work!
@WizeOldWizard3 ай бұрын
@neddamka it is never an easy task, and always requires several failed attempts to get right. I’ve built each of these ships at least three times over before I film the final build. The bigger the ship, the more experimentation is required.
@James-xt5cc3 ай бұрын
I have the conduction grid and com spike on my highly modified Ranger. It has 100 mobility. 6 Vanguard Obliterators. Vanguard missles. And Vanguard Auto Cannons. I dont like suppressors at all on any my ships. With my shields, starship design, starship engineering, Astrodynamics, ballistics and Missles all at level 4. Im in class A ship, easily taking out any ship. But what I love most is taking out Starborn ships. Love milking that XP. And I killed the Crimson Fleet myself. If you see Neava,tell her I'm coming for her. 😂 Very cool ship though no doubt. I dig the inside layout. Very nice work. I'm level 60 and haven't even done one Ryujin mission yet. But thats about the only thing left except meeting the Hunter and the Emissary. For final artifact. They'll be waiting forever. Or untill I kill all the Starborn. Nice work on single handedly taking out the UC. But you must have had like 25 ship parts in cargo yeah? Spamming that ship repair? 😂
@WizeOldWizard3 ай бұрын
PLEASE come take out Naeva. I’ll even let you in, she’s a big old C-word and you know if she’s off the list then I’d be taking her spot. I’d even pay you! I hate missiles. Cheers man, thanks for watching!
@James-xt5cc3 ай бұрын
@@WizeOldWizard dude the good missles are awesome. Better range. And once locked on, they track. But you gotta level up your missles in skills. I also leveled up my ballistics. Once shield are down thier done anyway. Missles, or Cannons. But it's the Obliterators that is death. I dont really take ships. Credits are no longer an issue. 🤣 I killem all. Great channel.
@WizeOldWizard3 ай бұрын
@@James-xt5cc I’d choose my 4x PBO-175 over any missiles all day. I’ve tried missiles and I’m just way more effective with PBO’s, Obliterators, and Hellfires. I’m sure the missiles are fine in 99% of combat encounters. In those big fights like the SysDef Fleet and the fight in Volii orbit, there’s no way I could get through that even with Ship Parts. Also, between those two fights I used a total of 32 ship parts. I keep 100 in cargo at all times, just in case. In a 1v23 I don’t think it matters how many repairs I need to use, especially on Extreme difficulty.
@SistaCitizen3 ай бұрын
Another Wizard masterpiece. 😍🔥 The weapon fire is CRAZY. I. Must. Build. This. 🚀🚀
@WizeOldWizard3 ай бұрын
Really appreciate your support Sista! I know you love the Citadel, this might be right up your alley.
@purpledevilr74632 ай бұрын
Oh my god this is fantastic and this channel is now a favourite.
@WizeOldWizard2 ай бұрын
Thanks for watching, glad to have you!
@brokenspace66653 ай бұрын
Wizard i hope you know how much your work is appreciated amazing work man and the calming voice is the cherry on top keep it up gang🫡🫡🫡
@WizeOldWizard3 ай бұрын
Man, that means a lot. I hope that you know how much your support of my channel means to me. I wouldn’t be doing this without you. Thank you, sincerely. o7, captain.
@jackflash63773 ай бұрын
Another great looking ship build I will have to duplicate when I get home. Thanks for your work! however, I have to correct you on one thing. Since the latest update (1.11.36 I believe), when you sit in a captured ship and make it your home ship, your previous ship instantly disappears leaving you no chance to recover your original home ship as we used to (target again and board). Happens on planets / moons too.
@WizeOldWizard3 ай бұрын
You’re correct, and I pinned another viewers comment stating this. I have not attempted a capture post-patch, so I was completely unaware. Thank you!
@jackflash63773 ай бұрын
@@WizeOldWizard Did Bethesda do this on purpose? It really ticked me off when I first captured a ship and was stuck flying that ship.
@WizeOldWizard3 ай бұрын
@jackflash6377 who knows man. I think the previous iteration of that mechanic was way more immersive. Ah well, at least you can just grav jump straight to a landing pad somewhere. I’m not gonna lose sleep over it.
@RsaRhinos3 ай бұрын
Just built this. Another fantastic ship from a definite wizard of ship building. I did use empty habs (instead of the usual pre-packed ones). And it's put ladders in all weird and wonderful spots. Lol. Still a wicked ship. I built it over the razorleaf. Can't wait to meet some spacers and watch them shiver in their boots when they realise who it is.
@RsaRhinos3 ай бұрын
When I say I built empty habs... I still used the same... so if you suggested we use an engineering bay A... I used that, but empty
@WizeOldWizard3 ай бұрын
Just for my own knowledge banks, other than choosing empties, did you use Attach and follow the build order? I’m trying to gain an understanding of how those are affecting ladder generation.
@RsaRhinos3 ай бұрын
Exactly 100% how you did it. With the attachment options. I think there was only 1 hab (in the captains upper deck) where the empties wouldn't work with the attachment option. So I stuck a pre-built hab there
@WizeOldWizard3 ай бұрын
So it does seem like the empty habs are not following builder inputs like the furnished ones. I sure hope Bethesda patches that because I do really want to use them.
@RsaRhinos3 ай бұрын
@@WizeOldWizard me too. I'd muuuuuuuuuch rather build a ship inside and out.
@user-bk6nr8yy1c3 ай бұрын
Love your ship builds,love your channel and all of it's content. I always have to have your ships in my play thrus
@WizeOldWizard3 ай бұрын
I hope this one is no exception! Looking forward to your feedback.
@Uniquemand3 ай бұрын
I love this ship, Wizard. It is BADASS. I had to change the weapons, because they seemed light and got me killed in a fight with that Ecliptic M-Class Camulus. I beefed up the guns a lot, and haven't been able to find the Camulus again, but I'm wiping stuff out now. I set up turrets like you did on your Star Wars Destroyer ship, and now it takes care of business. I couldn't get the ladders right, but I don't care, it looks gorgeous.
@WizeOldWizard3 ай бұрын
Thank you very much, but I’m not sure what you mean by beefing up the guns. This loadout is arguably the most effective in the game. I use it on all my ships except the Citadel, because that one is at the module limit and I would be unable to equip the 6 Hellfires, so it has the best all-PB loadout. The best particle beams in the game, in order, are 4x PBO-175 Auto Helion beams, 6x Vanguard Obliterator Autoprojectors, and 3x 95MeV Exterminator Auto Helion Beams. Since the Aegis build, though, I’ve been using Hellfires in place of Exterminators, because those Hellfires have easily the highest hull DPS in the game. Maybe I can help you with proper usage of them, can you describe the situations you were in that made them feel weak? Also do you have skill points in Ballistics Weapons Systems and Particle Beam Weapons Systems?
@Uniquemand2 ай бұрын
I think I’m just bad at ship-ship combat, so I needed turrets.
@WizeOldWizard2 ай бұрын
To be fair, the main reason I can use all three weapon groups simultaneously is because I use an Elite controller, with the paddles on the inside of the grips. If you have to press Y while holding triggers, theres no way you could also use the right stick at the same time. In that case I’d say turrets in weapon group three are a great choice! The 250Mev Obliterator Turrets have the highest combined shield/hull DPS in the game, I’d go with those. Make sure you gully power them as they are non-auto type. If that takes too much power away from your guns, you can opt for the PBO-300 Auto Turrets, and they’ll run at max rate of fire when partially powered. But I would still choose the PBO-175’s and Vanguard Obliterators as pilot guns.
@garethjolnir46563 ай бұрын
Beautiful. Thanks for remembering the core window 👍
@WizeOldWizard3 ай бұрын
How could I forget? I think that’s one of the coolest design features that are possible in the vanilla game.
@snuglife36973 ай бұрын
This makes me so hyped for my bad guy NG+ 2 CF playthrough
@WizeOldWizard3 ай бұрын
Oh shit! Turning to the dark side….. You’re really going to like the Omen.
@SamuelRosadoEsq3 ай бұрын
Oooooh, I'm looking at one of your older builds now! Been looking for a capital class ship build too
@WizeOldWizard3 ай бұрын
For a pseudo-capitol ship (since 80m is the largest we can build currently) I’d say the Citadel and/or the Vulcan are right up your alley. Thanks for watching!
@SamuelRosadoEsq3 ай бұрын
@@WizeOldWizard Hey so I'm watching your Basalisk II vid, and I don't know what you mean by "attachment method." Is there an older video I can watch to see how to perform this method to avoid ladders?
@WizeOldWizard3 ай бұрын
@SamuelRosadoEsq I first describe it in the Aetos guide, and have been using it extensively since then. Watch the Citadel build too, next to the Vulcan it makes the most extensive use of Attach.
@SamuelRosadoEsq3 ай бұрын
@@WizeOldWizard Thanks!
@javi691us3 ай бұрын
Another brilliant build had the rebuild the Basilisk twice dang shields glitch.
@WizeOldWizard3 ай бұрын
Shit, I’ve only had the shield glitch work in my favor. I wish I knew exactly what causes it either way so that I can show everyone how to avoid it, but also how to replicate the positive shield bug. After I built and flew the Vulcan, somewhere along the line the shield was buffed, and that’s happened to multiple ships of mine.
@danceswithowls40003 ай бұрын
Holy crap what a huge ship and it will kill! Nice job I know that took a lot of time to build!
@WizeOldWizard3 ай бұрын
It will most definitely KEEL! Thank you very much sir, the hab layout definitely took several attempts to get right. Stacking those large habs and ending up with a single ladder is a challenge in itself.
@danceswithowls40003 ай бұрын
@@WizeOldWizardo my heck ending up with only one ladder is the most impressive thing on the ship!!!! You did great. I love it!
@WizeOldWizard3 ай бұрын
I should be more specific, there is one primary ladder leading to the main habs, and there is a secondary ladder at the nose of the ship that just provides access to the computer core and second engineering bay. I had to put one up there but at least it’s a single ladder shaft as well. So technically speaking this has two ladders, but it was necessary on this one. You’ll see what I mean.
@danceswithowls40003 ай бұрын
@@WizeOldWizard if you are role playing you will not use all the ladders. You have one main one and that is all it needs. I just watched the final battle. As Tula says. HOLY SHIT!
@WizeOldWizard3 ай бұрын
@danceswithowls4000 yeah that was my thought, there is literally no real reason to ever climb the forward ladder, the aft ladder is the only one you actually have to use. Just wanted to make sure I clarified for everyone to avoid confusion. It really is a beast and it’s such a massive ship. I have thoroughly enjoyed every minute spent in the pilot’s seat.
@knightsofazeroth3 ай бұрын
This is the third ship of yours I built(Basalisk & Citadel), the only issue I had was I could not get the door for armoury to spawn at the battle station. I built the ship 3 times and followed instructions explicitly with no good results. Other than that love the ship keep up the great work!!!
@WizeOldWizard3 ай бұрын
Well, all I can say is that the armory is not connected to the battle station. The Workshop and captain’s quarters are, so I’m just guessing based on your comment but maybe you are trying to put the armory in a different place?
@knightsofazeroth3 ай бұрын
@@WizeOldWizard sorry was the workshop that wouldn't spawn the opening at the battle station
@WizeOldWizard3 ай бұрын
If you were using Attach at every possible hab connection as I did in the guide, then I’m not sure what is causing it. Did you also choose all the same habs that I did? I’ve been getting reports that the empty habs are potentially troublesome regarding door/ladder placement. As a potential solution, try removing the workshop, captain’s quarters, and armory, and then exit the builder. Enter the ship and verify that the only ladder leading to the battle stations is the one in the aft ladder shaft. Then exit the ship, save/load, re-enter the builder. Make sure you use Attach, and re-install the habs to the battle station. Last thing, do you play on GamePass?
@knightsofazeroth3 ай бұрын
I play on Steam with a PC using a keyboard not a controller
@WizeOldWizard3 ай бұрын
I’m on PC as well, so if you follow the assembly of the habs in the exact order as me, choose the same habs in the same locations, and make sure to use Attach (hover over desired door/ladder location and press G). Then your ship will 100% end up identical to mine.
@AlbewanKenobi2 ай бұрын
i made it, it's amazing. it's almost the same as you, some ladder are not as the same place but i'm on Xbox and i don't know how to use the "attach function". Many thanks for this guide, very helpfull, i'm fond of making spaceship because of you, can't wait to see the next one ;)
@WizeOldWizard2 ай бұрын
I’m very glad you mentioned that, if you didn’t notice I also play on an Xbox controller, so Attach for you is the same as it is for me: Hover your ‘cursor’ over the desired point where you want a door or ladder to go, hold both triggers, press A. This will open the module menu but it will only include modules that can attach to that point. If I was using KB&M on my PC, then I would just press G over the desired point. This will help you TREMENDOUSLY as it has for me.
@AlbewanKenobi2 ай бұрын
@@WizeOldWizard oh ok, thanks for the help, i'll do that next time. Need to gain money to try on my next building, the Basilisk II, also a great creation, i'll keep you in touch. By the way, i name the Ship the exact name as you, because it's your proprierty, you are the manufacturer ;)
@WizeOldWizard2 ай бұрын
@albewankenobi9721 I have two guides that can help you with credits. The Vytinium Mine and the Automated Vy fuel rod Outpost guide.
@BakedBeanGaming3 ай бұрын
Wow. This ship is amazing.
@WizeOldWizard3 ай бұрын
Thank you kindly! Appreciate your constant support of my content. Are you going to build it?
@BakedBeanGaming3 ай бұрын
@@WizeOldWizard heck yeah I’m going to build it!
@WizeOldWizard3 ай бұрын
@BakedBeanGaming hell yeah! I’d love to hear your opinion after some time in the pilot’s seat.
@Rikhammer3 ай бұрын
Damn wizard that ship looks amazing
@WizeOldWizard3 ай бұрын
Thank you sir! Lemme know what you think.
@nick37953 ай бұрын
Great build, love the view of the shield and Grav Drive. Very effective in combat, well done!
@WizeOldWizard3 ай бұрын
The core window is so great! Discovered that feature when I built the Citadel, implemented it in the Basilisk II, and now the Vulcan has one as well. There may or may not be one in my next ship build as well… Thanks for watching!
@DJ_Bonebraker3 ай бұрын
I just figured out the thing about not needing suppressors to disable ships without destroying them just the other day when I decided to do a quick test build on my Ultimate Razorleaf... What I did was to replace the AtlAtl 280 missile pods (since they have such an abysmal rate of fire, even when fully charged) with 4x of the Vanguard Obliterator Autoprojectors as my secondary weapon (so the max power consumption is the same as the weapons they are replacing), then just shift all power from my turrets to them for cases where I want to disable but not destroy. This is important, because I use high damage per shot particle beams like the Obliterator 250M3V Alpha Beams or PB-300 Alpha Beams that can potentially one-shot smaller ships like Spacer Scarabs (I have video evidence where my tweaked out Razorleaf did just that during the Blattodea encounter), whereas the Autoprojectors have low damage per shot, but high DPS that means I can take out individual systems without accidentally destroying the ships, and if I'm on seek & destroy missions, having that extra firepower on top of the Obliterator 250s or PB-300s & the 3x Obliterator 250MeV Alpha Turrets I have tends to make very short work of even high rank Starborn Guardians. Now I just need to do the same with the Amaurot (My first proper C-class ship build & my fleet flagship) & Hythlodaeus (my nearly C-level B-class ship that was capable of taking out the legendary Va'Ruun Shroudbearer, even with a somewhat sub-optimal weapon loadout). Also wanted to add, depending on how you build things, I have found that a good way to Min/Max engines for max maneuverability is to use 2x of the SAL-6830s in conjunction with 2x Poseidon DT-230s Also, Having recently acquired the Kepler-R, I want to upgrade it into a ship on par with my other two regular use C-Class ships (the Razorleaf & Amaurot), and I'm still on the fence between whether I should use the biggest Kon-Tiki bridge (to keep it mostly Stroud-Eklund) or go with the biggest Ares Bridge (the one I like to call the UCS Vigilance Bridge), and I might have to use some of the other modules you've highlighted here for the rebuild... While I love the INARA Starfield ship module database and the stats & such that it lists for each module are useful, it has absolutely no images, so trying to figure out what to use solely based on the list can be a bit frustrating at times.
@WizeOldWizard3 ай бұрын
Ok this was a lot but I’m going to try to touch on some key points. 1: Auto type weapons do not suffer in terms of fire rate when they are partially powered. They will simply recharge more slowly. Non-auto weapons receive reduced rate-of-fire when partially powered, because each shot drains the entire charge. There is no reason not to equip the full amount of Auto type weapons, because they perform the same when partially powered as they do when fully powered. 2: The best weapons in the game for DPS and versatility (range, shield damage, hull damage) are PBO-175’s (with 4 equipped) and those are closely followed by the Vanguard Obliterators (with 6 equipped). The 95MeV Exterminator Autos come in third (with 3 equipped). For raw hull damage, the Vanguard Hellfires are in a league of their own, far outclassing anything else. Those just have a limited range and are really only useful once shield have been depleted. That’s ok because they synergize very well with the PBO’s and Obliterators, because you can use the PB’s until you’re close and then unleash the Hellfires along with your PB’s. 3: for single-target scenarios, raw damage output is great. But, when you have multiple enemies, maximizing your DPS is paramount. 4: Class C engines are significantly inferior in terms of speed and maneuverability. If you’re building a combat-focused ship, but still want useable cargo capacity, your best bet is to choose either SA-4330’s or SAE-5660’s. I would choose the 4330’s since they are in the A-class and very quick. 5: The absolute best engines for a combat ship are the White Dwarf 3015’s. They have a top cruise speed rating of 180 compared to every other class A engine that are rated at 150 top cruise speed. I find that mixing engines really does nothing of benefit. The highest performing class C engine regarding thrust-to-mass ratio are the DT-230’s. If you want your class C build to perform as well as it can in combat, that’s the best choice. If you want maximum cargo capacity while maintaining 100 Mobility (which is really just turning speed), the SAL-6830’s are the best choice. Those engines are very heavy and due to the low engine thrust to mass ratio of those engines, they are very poor at actually changing momentum. A ship built with 6830’s, such as the Vulcan, must be flown in a very controlled manner in order to maintain momentum in the direction you wish to be moving. Executing a 180 degree thruster turn and attempting to recover forward momentum requires your entire boost charge and that will only get you back to a standstill before the ship starts moving forward again. You can see that in the combat footage. There is a lot that the game does not provide performance ratings for, and there are many misconceptions. If you want to really learn which parts are the best and how they truly perform, I recommend you go and watch ShipTechnician’s content, because he breaks everything down based on all performance values through testing. Extremely informative. Thanks for watching!
@DJ_Bonebraker3 ай бұрын
@WizeOldWizard the high damage per shot weapons fit my play style better, and I have videos on my channel that back it up. Again, possibly due to years of experience playing games with similar space combat mechanics, I prefer maneuverability and turn rate over raw speed, due to it working well with my high accuracy fighting style. After all. You can't outrun particle beams no matter how fast you are and I can reliably hit enemies that are boosting away by manually leading them. Granted, not everyone can pull that off, though. I will probably be cramming two more vanguard auto projectors onto the Razorleaf later tonight: I only went with 4 for testing due to running out of hard points and not wanting to waste extra money for weapon mounts if my test didn't pan out. I have checked out The Ship Builder, but building micro ships with no cargo or crew capacity doesn't fit my style, and he seems a bit too full of himself for my liking. That being said, swapping the main cannons out for automatic ones is definitely worth looking into since it would let me fully power the turrets, which have some of the highest dps/power of any non missile weapon....
@WizeOldWizard3 ай бұрын
@DJ_Bonebraker you CAN outrun PB’s, in the sense that you can escape their effective range coming from other ships. Using the 3015’s, nothing can keep up with you. Go watch the Scythe combat showcases to see what I mean. I also have a lot of experience with space combat from Star Citizen, and in SC I also prefer the slower-firing but heavier hitting weapons. That’s irrelevant in Starfield though, as there’s no option to run weapons that are non-gimballed. You’re only handicapping yourself in Starfield by using non-autos, and turrets as well for that matter. The game states, very clearly, that turrets are not as effective as pilot weapons are. Sometimes they miss shots and they’re ‘stupid’, meaning they don’t know how to prioritize targets or focus fire on just one target. I used to think along the same lines as you do, thinking that the biggest and highest damage class C guns were best, until I tried the Auto PB’s. The loadout that I use on the Vulcan, and Aegis, and now on every ship, is far superior, in my experience, to everything else. I didn’t suggest to build a ship from ShipTechnician, I suggested you watch his analysis and part breakdown videos, as nobody goes into the detail the way he does. Also, you think he’s full of himself? You lost me there, nothing gives me that inclination after watching much of his content. I’d venture to guess that him and I are some of the most experienced with ship building and combat, as evidenced in our videos. Not sure why you’d ignore the knowledge of 1,000’s of hours of gameplay that others have dedicated to this, but, you do you man. Whatever works best for you is what you should use. Just trying to help the community at large gain a better understanding of the nuances of Starfield.
@DJ_Bonebraker3 ай бұрын
@@WizeOldWizard I did watch the Scythe showcase, and while fairly impressive, it's not a ship I would ever use. I like my ships to be flying outposts (for lack of better term) with all crafting benches, beds & at least 7 crew slots, and at least 5500 base cargo capacity (so I can haul enough stuff to set up an instant outpost wherever I land, if I so choose, and which I did twice in the Shozza system to set up my Adaptive Frame & adhesive factories), none of which the Scythe had. What I guess I meant about him seeming too full of himself is that the tone of voice that Ship Builder uses in his videos comes off, at least to me, as extremely condescending and arrogant, like he's talking down to you, but that could just be how he normally talks... I did run some tests at Serpentis (due to the Crimson Fleet being too dead in my game to do Kryx runs) with the auto loadout with turrets, and yeah, the PBO175 & Autoprojectors do work a lot better than the old set up. I will still be slotting turrets in the 3rd weapon slit, since I prefer to only have to 2-finger my weapons (get your mind out of the gutter!), rather than trying to hit 3 or more buttons at once, so mapping the 3rd weapon slot to the Turrets, which have the same DPS as the Exterminators better fits how I play, not to mention I've had multiple instances where my turrets took out secondary targets while I was going after my current foe. I will be sticking with my 2&2 engine configuration for anything but huge chonkin' ships, since it is the easiest to work with from a build/aesthetic standpoint, while giving max mobility for my target cargo range. I might go for 6x of the SAL6830s on the Kepler R rebuild, because that IS a big chonkin' ship, Unless I can figure out how to jam in 3x of the Poseidons without the end result looking like refried ass....
@WizeOldWizard3 ай бұрын
@DJ_Bonebraker gotcha, well if an entire fleet of big ships is your cup of tea, then that’s definitely what you should build! And I totally understand your reasoning for turrets as weapon group 3, I play on an Elite controller, and thus have four paddles that I can map any button to. This allows me to use weapon group 3 and/or thrusters at any time without my thumbs leaving the sticks. Elite controllers are a game-changer, pun intended. As for ShipTech, I can’t imagine him as anything but a regular guy, like myself, who has a passion for gaming and wants to share his experience and knowledge with the rest of the community. Your voice is your voice and nobody can change it, and if he’s anything like me he was probably apprehensive about doing voiceover because I know I’m pretty self-conscious about how my voice sounds. It also sounds ENTIRELY different to me while I’m speaking versus when I listen to recordings of myself. It’s one of those things that I just had to get over and accept, and I’m glad I did. I still think I sound strange though hahah. Give him a chance, he works hard and deserves our support. He’s supremely informative and helpful.
@pdexBigTeacher3 ай бұрын
Glorious. I'm going to modify my Citadel into this. IF I go through NG+ I could never be a pirate! I'm such a Dudley Do-Right. 😂
@WizeOldWizard3 ай бұрын
Oh man, I didn’t consider people would rebuild my ships over older ones, kind of makes me sad but, they do fill the same exact role. Logical choice. Thanks for watching and building another one! You’ll have to let me know what you think of the Vulcan compared to the Citadel.
@pdexBigTeacher3 ай бұрын
@@WizeOldWizard I'm at the 10 ship limit (shouldn't have stolen that starborn ship, can't get rid of it). The Citadel of course has many of the same unique modules so it would save some costs. I love the wedge shape of this even better!
@WizeOldWizard3 ай бұрын
@pdexBigTeacher oh absolutely, it makes perfect sense. Especially if the design of the Vulcan is more up your alley. It did take a bit of a hit to cargo capacity, but still has plenty. At least for anything aside from major resource hauling.
@pdexBigTeacher3 ай бұрын
@@WizeOldWizard Just built it. My Xbox Series S issues got me last night; finished the build, came out of the builder, game not only did not accept my save but froze 😭😭😭. Had to start over.
@WizeOldWizard3 ай бұрын
@pdexBigTeacher oh man that’s a pain, but I’m glad that you prevailed! The only thing I miss about console gaming is just sitting on the couch chillin in front of a big screen. Other than that, I couldn’t do what I do without multiple monitors and a kb&m.
@yukonman2222 ай бұрын
I'm loving this ship. For whatever reason, my workshop doesn't want to connect to the control station, it just keeps spawning a ladder in the port living quarters.
@WizeOldWizard2 ай бұрын
You may want to try different module combinations, or even the same modules from different manufacturers. Sometimes different combinations work better depending on which version of the game you’re playing on. Thanks for watching!
@bobzillarbt80622 ай бұрын
Yep I'm have the same issue with the crew Armory and the computer core
@timothyhanks143 ай бұрын
Another wow and well done, now that another ship I have to build. I am now on an new game as starborne, now it’s the long slog to raise the funds lol
@WizeOldWizard3 ай бұрын
Did you watch my Automated Vytinium Fuel Rod Manufacturing guide? It’s great for passive credits as you play, but you can also use the Vytinium mine for credits on-demand. Thanks for watching again!
@shanegagnon34233 ай бұрын
I LOVE IT BROTHER, i was waiting for a nice class C ship to build :O it gives me so much inspiration, and i will build yours as well, love the game, love your videos, good job mate! SUBSCRIBED!
@WizeOldWizard3 ай бұрын
Thank you sir! If you’re into the big ships, consider my Basilisk II and Citadel. I did originally build the Citadel at level 49, but you can easily upgrade the core components to a level 60 build without changing the ship. That’s the build where I discovered the core window feature, and because of that my viewers alerted me that the armillary is visible in the grav drive. So my Citadel currently has swapped grav drive/reactor positions and has been upgraded to a Pinch 8z as well as upgraded level 60 particle beams.
@shuckern7wgas6223 ай бұрын
No hate here bud ❤ like I wrote for Major Slack you do you mate 👍💯
@WizeOldWizard3 ай бұрын
I don’t follow…
@shuckern7wgas6223 ай бұрын
@@WizeOldWizard sorry was a bit vague, you said something about ppl complaining about you using a ship or building a certain way. It's a game you do you. 👍
@WizeOldWizard3 ай бұрын
@shuckern7wgas622 while I do agree with you, can you throw me a timestamp? I’m still not sure what you’re referring to hahah.
@shuckern7wgas6223 ай бұрын
@@WizeOldWizardwas thinking it was a comment about 8ish mts in. Sorry think I was thinking about another clip I'd just watched 🤔. Fair to say The Valcan is a beast, think I'll try building it in Ng+
@WizeOldWizard3 ай бұрын
@shuckern7wgas622 not a problem man! I didn’t doubt you but I genuinely couldn’t remember what you were referring to. Lemme know what you think when you build it!
@thelaundryroom75563 ай бұрын
Finished building it earlier today. It’s awesome. Thanks again.
@WizeOldWizard3 ай бұрын
The pleasure is mine as always! Thanks for watching and building another one, glad you dig it!
@ChaseSteele00773 ай бұрын
I could *almost* choose the pirate’s side next NG+ just to strut around the settled systems in this ship, but I’m not sure my hero complex will allow it. Your designs are the best out there. Most of my fleet are based on your ships. The Aetos is my everyday flyer with the Helion and Scythe in heavy rotation - class A engines can’t be beat - but I like the scale of these massive, at-the-module-limit class C builds. The Hellfire cannons are way more fun than I expected. Nice addition. I’ll be adding them to other ships. I caught your Omen design in the intro. That looks very cool. I’ll be anxiously awaiting your next video. Nice work!
@WizeOldWizard3 ай бұрын
Hell yeah! I love that I can tempt someone into a different choice just because of a ship, and I was hoping for that honestly. My other builds haven’t really been directed at any specific faction. For Vulcan and Omen, the whole point was to make them feel sinister and imposing. Where the Vulcan is all about sheer size and presence, Omen is pure intimidation factor. I’m dying to get that build guide out for you guys. The Omen has become easily my favorite ship. It’s number 10 in my fleet and it sort of embodies everything that I have learned and all the things I like the most. If the Vulcan isn’t enough to motivate you to dabble in the dark side, the Omen will for sure make you want to experience the ‘bad guy’ RP. Thanks so much for the excellent feedback and kind words. Your support is massively appreciated!
@Uniquemand3 ай бұрын
I just painted it in SysDef colors as I'm running a SysDef anti-terrormorph build.
@SBayne7623 ай бұрын
You can stay docked and go back to your original ship. Don’t leave the menu while sitting in the chair of the docked ship you are taking over. Once you move the cargo over, switch your home ship back to your first ship and then leave the menu. Get up snd back into your first ship and undock and your new Ship will return automatically.
@WizeOldWizard3 ай бұрын
I’m guessing you’ve done this yourself since the last patch, because I’d be worried that by swapping the home ship back to the one that I was flying would make the ship that I just captured de-spawn. If it does work as you say, that’s a great tip. Thank you!
@SBayne7622 ай бұрын
@@WizeOldWizard I tried it just now and it still worked. I don't know if any patch would stop that from occurring since it's not really doing anything other than removing one step out of the process (i.e., undocking and re-docking). But I'm the farthest from an IT person so I wouldn't know the programming of these steps.
@moscow463 ай бұрын
Great ship. I had a good fun building it , this is the third one of your builds I have done. Keep up the great work 👍
@WizeOldWizard3 ай бұрын
Thank you very much sir! Really appreciate your continued support. If you’re on Discord, I’ll be opening my server for the channel soon.
@thelaundryroom75563 ай бұрын
Killer ship! It’s huge!
@WizeOldWizard3 ай бұрын
It is absolutely massive, for a ship named after the volcano god, it needs that dominating size and intimidating shape. I truly wish that we could employ other pilots from the various faction to serve as our ‘fleet’. Building ships like this would then make so much sense.
@snuglife3697Ай бұрын
I think the detail and thought that goes into a build like this is underestimated. The engines, for example: maybe the ship is heavy enough that we should just go for turning mobility, but I decided to dump the SAL 6830s for Poseidon DT 230s for what I thought (based on a chart from another authoritative ship youtuber I won't name) would be extra engine thrust. Perhaps I should've just gone with a good class B engine like the SAE 5660. And, checking back again, I don't even see the SAL 6830- right now and only see the SAL 6330. Lastly, (and indicating the ship is maybe just too heavy) the top speed is 155, which is about 75% of the top speed shown in the video of the SAE 6830s. But what's really interesting is how changing this engine choice resulted in a cascade failure for the ship design. You see, the other engines don't attach the same way. They need to be attached a little differently, and they stick out of the top more, blocking additional pieces from being put directly above them. So, for example, there are gaps between the engines and the Stroud Cap Cs above them. There are also gaps under them, which required Nova Radiators soi that there would be *something*. There are only 3 allowed, so I was lucky enough to squeeze in a structure and a porthole for the Captain's cabin, and stuck okay Braking Engines on the far ends of the engine row. All this is to say that this is put together very well, not just in terms of functionality and look but also overall design of how these parts fit together.
@WizeOldWizardАй бұрын
Man this is incredible feedback, thank you! Believe it or not, this build was originally planned around the Poseidons, as I haven’t used them for any other build and because I’m a huge fan of the Poseidon’s thrust animation. They just make me think ‘raw power’. I had built a sort of frame around all three engines side-by-side, but in the end I felt limited and I wasn’t really thrilled with the end result, aesthetically and functionally.
@dogostein31193 ай бұрын
Another masterpiece sir, keep this up 😊
@WizeOldWizard3 ай бұрын
That is extremely kind of you to say, thank you!
@drshoots1013 ай бұрын
Yay he's back. Nice you got lucky finding that ship. Good looking build too! If you have the time I learned a few things from you and a few others, I really would like to know what you think of my build I've posted on my youtube channel. Are they wizard approved lol.
@WizeOldWizard3 ай бұрын
For sure man, I’ll subscribe and check it out!
@drshoots1013 ай бұрын
@WizeOldWizard that's awesome, man! I really appreciate that! Lol, hopefully, you can make it threw the video. My videos are not as nice as yalls. I literally do everything with my phone. So it's a little crude.
@suboptimal45393 күн бұрын
You had me at Idris. Please make a Kraken version
@WizeOldWizard3 күн бұрын
The Krakatoa is the better version of this ship, but does require a few mods. Link in pinned comment.
@dannygleason59123 ай бұрын
Keep it going man, this is great stuff!
@WizeOldWizard3 ай бұрын
Thank you very much! I feel like I’m starting to get a good handle on this whole editing game. Episode 2 of BaG next, and then Omen. Thank you for all of your support!
@darrenblakley20063 ай бұрын
You can force ladders with portholes then switch hab type back and forward then back out to fit, putladders exactly where you want or dont want lol
@WizeOldWizard3 ай бұрын
Personally, I’ve always been able to control my doors and ladders well enough. It’s all about build order and proper use of Attach. Not to mention, any time you remove a module, the game re-calculates door and ladder placement anyway. The only consistent and repeatable method that I have found is in building as the builder intended, and being very strategic with it. I also want to build in a way that is as simple as possible to avoid confusion and extra steps. The real solution to this is the mod that gives you control of where doors and ladders go. I’m going to start downloading more significant mods when the CK is out.
@r6TrdSlow3 ай бұрын
Oh hell yes! Can’t wait to build it!
@WizeOldWizard3 ай бұрын
Looking forward to your feedback!
@r6TrdSlow2 ай бұрын
For whatever reason, I had a couple of door issues. The moment I placed the cross bracer hallway, it deleted one of the doors from the mess hall. That, and for whatever reason, the workshop really didn’t want to have a door going from the battle station. That said, my solution to the workshop was just to place an empty one there and boom. Got rid of the extra ladder, and placed a door to battle station (it placed two doors actually, but I don’t mind that. The layout works I think of I took the mess hall and made it the empty variant, I could keep the cross hallway on the 2nd floor, but I didn’t feel like decorating it just yet and so I removed the hallway. Boom, doors where they should be. Absolutely love the ship. And with the new update having bounty hunting, I love having the brig (don’t know if you can use the brig or not yet, but it’s fun for roleplay). And just that 2nd floor being the luxury liner I’ve always wanted to have… what a great layout. And as always, devastating weapon loadout haha. I can’t tell which one LOOKS bigger - the Citadel or this thing. I think the Citadel LOOKS bigger on the outside, but this one FEELS bigger in the inside. Can’t wait to keep messing with it and decorate the two habs I’ve changed to empty (workshop for doors - will remain a workshop, and the 3x1 all in one). The door thing could very well be a me thing. Though, the mess hall one I did try and resolve several different ways and the only way I know for sure how to fix in my end is the empty mess hall since empty variants like to spawn ALL the doors possible. And because of how you laid out the 2x2’s beside it, they still would only have the one door so that would work out pretty perfectly
@WizeOldWizard2 ай бұрын
@r6TrdSlow ok nice, so you’ve found a way to make the empty habs work in your favor, whereas others seem to be facing difficulties making them work. Valuable information! The way you describe the interior layout is exactly what I was thinking when I was building it. Now I couldn’t pull off that ‘luxury’ feel with vanilla pre-patch modules, but now we can absolutely pull that off. If you haven’t joined my Discord yet, I’d love to see photos of the interior of your Vulcan! The Vulcan is interesting in terms of exterior dimensions, because from flat viewing angles, the profile of the ship seems pretty slim, but when you see the ship from more elevated perspectives, you really get a sense of how it kind of sprawls out. It is significantly wider than the Citadel, and only one hab unit shorter in terms of height. Vulcan also has one extra large hab installed. Citadel is heavier but that can be changed with an adjustment to the equipped cargo holds. Really they’re about the same, just vastly different shapes.
@r6TrdSlow2 ай бұрын
@@WizeOldWizard I’ll do that! I still need to actually decorate the modules, and I’m not just all that great at it (not to the level that you’d do, based on your base build), but I’ll get some photos when I’ve got it done! Might be tonight.
@TheKellyNub243 ай бұрын
Like always nice build!! I really enjoy your videos. I already build 3 of your ships , but in this video I saw ship Omen and dont remmeber to ever seen it in your videos.. It looks sick , it is upcomming video??
@WizeOldWizard3 ай бұрын
Yessir! The Omen is the next build, and will be published right after episode 2 of Becoming a God. Thank you for watching and building my ships!
@Vv20vV3 ай бұрын
It’s insane a ship of this massive size has a 100 mobility 🤯🤯🤣
@WizeOldWizard3 ай бұрын
That’s always a primary goal for ships other than cargo haulers. The Citadel is the one exception, but it’s still at 96. I wanted that ship to be able to reach 10k cargo capacity with the Payloads skill, so I accepted the slight sacrifice. Thanks for watching!
@pdexBigTeacher2 ай бұрын
Funny story: So I refit this ship with the Darkstar 250 MeV turret analogs. OMG; waaaay overpowered! Went to Serpentis and smoked ships with the turrets only. Ridiculous!
@WizeOldWizard2 ай бұрын
Sheeeeesh yeah I’d agree with that. I’ve wanted to build a huge lumbering bastard with an absurd amount of turrets for a while. Maybe I won’t use the DarkStar ones haha.
@MrsPhiladelfia3 ай бұрын
I'm currently flying with a modified Peregrin (next ship will be the Scythe) and I really look forward to building the Basilisk and Vulcan BUT I spotted a ship in your fleet I haven't found a video for and now I'm intrigued. When are we going to see the build for the Omen? It does look like a really cool ship and I really want to have it 😅
@WizeOldWizard3 ай бұрын
Great eye! I am very excited to produce the Omen’s build guide, it has been my ship of choice since I built it. I intend to publish episode 2 of Becoming a God first, but the Omen will be out immediately following that. I’ll have to re-capture combat footage for it as well since it was first built and filmed pre-patch.
@MrsPhiladelfia3 ай бұрын
@@WizeOldWizard Yay! That's two good news in one! I'm really looking forward to it
@aquaillol7925Ай бұрын
I've been a Crimson Fleet Pirate since my first playthrough, there's nothing like it... but seeing an "Evil" Playthrough of the Fleet's questline is definitely odd! I don't know if I like it much though, I think I'll stick to either Rejecting Ikande to start off the quest, or Betraying him at the end.
@WizeOldWizardАй бұрын
Whether you betray him in the end or refuse his offer up-front, you still have to fight SysDef in the end either way. I don’t see any potential choice path to be inherently evil, just a choice. I mean the Fleet are one of the game’s ‘bad guys’, but the outcome is always the same regardless of the specific path you choose. In any case, you’re choosing to side with the bad guys and fight the good guys to the death.
@deanpogaming3 ай бұрын
What a beast!
@WizeOldWizard3 ай бұрын
Thanks for watching! What kind of ship do you normally choose to fly?
@birgirgujonsson12543 ай бұрын
Fitting name : Pirate Bay
@WizeOldWizard3 ай бұрын
Oh man that makes me think of downloading torrents from The Pirate Bay on my folks’ home PC in my younger years. Thanks for watching!
@iflekf9kq2 ай бұрын
I really love your ship designs; they're some of the best on KZbin. Any chance you could base a future design on the Prometheus? Regards!
@WizeOldWizard2 ай бұрын
I started a Patreon, and one of the few things that I can offer to paying members is ship build requests. So all I can say here is that it’s possible, but if you really want me to do it, consider supporting me more directly through Patreon. Thanks for watching!
@blacksheep35052 ай бұрын
I love all these ship builds. I even have used a couple in my game (peregrine and basilisk II) if I may ask though. What’s your process on how you formulate your builds? How long does it normally take? Any tips for building ships in and figuring out the shape that you’re willing to share?
@WizeOldWizard2 ай бұрын
Well I can’t reveal all of my secrets, but I can say that I find inspiration from somewhere, be it a ship from another universe, or just an idea or specific role, and I ‘build’ the ship in my head before I start to try executing what I have envisioned. Then the build itself usually takes at least three major iterations before I consider it the final design. Sometimes I start by using a different bridge, or engine, and build the whole ship around that. I get inspiration from everywhere.
@blacksheep35052 ай бұрын
@@WizeOldWizard thank you for the reply and the breakdown!
@mixail267Ай бұрын
Docker right next to the bridge looks like a huge weakness. I know, that player ship cannot be boarded, but from the roleplaying perspective I will not do this: boarding crew steps inside, and ship is immediately in their hands because all they have to do is open one airlock.
@WizeOldWizardАй бұрын
You can put the docker wherever you want. Practically speaking, in terms of actual gameplay, where I placed it is actually extremely convenient. When you board your ship after visiting a starstation or after docking with another ship, you spawn back in with the bridge right there. I tend to use bottom docker placement and have not used a side or front docker yet, and I was surprised at how nice it was having the docker up on top. And in regard to a boarding party having an easy time taking over your ship, the first thing they’d run into is you. I know I’m the biggest threat on my own ship, so for me, that wouldn’t be a concern.
@daquanted75953 ай бұрын
I’ve been waiting on this! So excited to build this ship!
@WizeOldWizard3 ай бұрын
Hell yeah man let me know what you think, please!
@daquanted75953 ай бұрын
@@WizeOldWizardjust stayed up all night making this ship and I don’t regret it!!! My favorite ship build so far. Love the design and interior layout of the ship thanks for this!!!
@WizeOldWizard3 ай бұрын
@daquanted7595 all night? My man, I truly appreciate your dedication! Did you get a chance to test it out yet?
@daquanted75953 ай бұрын
@@WizeOldWizard I’m testing it out right now and that baby shreds lol
@WizeOldWizard3 ай бұрын
@daquanted7595 damn RIGHT she does!
@Honor_and_Steel2 ай бұрын
That bug with the exhaust ports on the landing gear is on all my saves. I first noticed it in about February. Really annoying honestly.
@WizeOldWizard2 ай бұрын
I hate it, but partially thanks to this bug, I switched from that NG-20 nose gear to the Deimos one with 3 lander thrust for the Krakatoa.
@shanehall84472 ай бұрын
Nice Ship love the build and the layout.. i thought I followed every detail but somehow I got two ladders instead of ONE into the core and engineering bay.. Id hate to have to start over agaim.
@WizeOldWizard2 ай бұрын
If you’re talking about that stack of habs in the nose, they are very isolated from the rest, you should be able to freely experiment with the choice of habs up there until you find what’s going to work for you. Try different manufacturers even, all I can tell you for sure is that the combination that I used worked for me, but other’s have reported that it didn’t work for them.
@shanehall84472 ай бұрын
@@WizeOldWizard yeah I think it’s the stack in the nose. I might try a different combination of haves or different attachment point that might be the difference but otherwise once again it’s a great ship. I think I’ve built everything you made except the bristle back.
@WizeOldWizard2 ай бұрын
@shanehall8447 fuck yeah man! I appreciate the hell out of your support. The Bristleback is effectively obsolete if you built the Slab.
@Phaolan3 ай бұрын
I built this exactly as you did except for the Crimson fleet parts. I have points In leadership or anything that would give me bonuses for crew. I don't even carry any crew, yet the stats on this say I have a max of 13 crew. . .
@WizeOldWizard3 ай бұрын
I mentioned this exact scenario in the video, but here’s why that is: A ship can have the ability to hold many more crew than your character can assign. With maximum Ship Command skill you can assign 8 crew, and ONLY Sarah Morgan can be assigned on top of those 8 to total 9 crew, because she has the Leadership crew skill. So regardless of your ship’s crew capacity, 9 is the absolute max based on your character’s skills.
@Phaolan3 ай бұрын
@@WizeOldWizard I need to edit my comments better before I hit post. I meant to say I have 0 points in Leadership or Ship Command so I'm still puzzled how I have any crew space.
@WizeOldWizard3 ай бұрын
@Phaolan the amount of crew that a ship is capable of supporting is completely separate from your character’s crew capacity. You may only be able to assign 2 crew members regardless of what a ship is able to carry. A ship’s crew capacity is calculated based on two major factors: 1: Hab module crew capacity 2: Core module crew requirement Each weapon adds .5 crew, but the amount of crew they add can never exceed your hab module’s total crew capacity. For example: Let’s say you outfit a ship with the Ares bridge, such as the Vulcan. That alone gives the ship 8 available crew slots. If you don’t equip any weapons, you won’t reach the bridge’s max capacity of 8. That ship will still only be able to support a total of 2 crew (see: the Slab). But, since the Vulcan is equipped with 16 weapons, each adding .5 crew, your crew capacity will now reach the bridge’s max capacity. Now you can add as many modules as you want that increase crew count further, but you’ll still be limited by the amount of core modules equipped. Hope that makes sense!
@BeardedFisherman683 ай бұрын
It's worth only having 8 crew, so I don't have to listen to Sarah. I have a strict "No Constellation Allowed" on my ships, with the exception of Vasco. 😂
@WizeOldWizard3 ай бұрын
Oh yeah man, same here. I could not wait to replace all their pansy asses. Even Andreja was in lock step with the rest of the goody-two-shoes softies that all did questionable things in the past but now judge everyone for doing the same things they did. Bunch of hypocrites. I’m 100% certain that Bethesda is going to add a lot more potential followers/crew/romance options that do not blindly follow Constellations values. I don’t even really like having Vasco on board because his programming forces him to constantly be in the way it seems.
@N7-alpha3 ай бұрын
Unfortunately in the latest update the flip over grab your ship back no longer works it disappears also registering in spaces problematic if not bugged.
@WizeOldWizard3 ай бұрын
Well shit, serves me right for rarely boarding ships. Thanks for this info! I’m going to pin your comment.
@raphael24073 ай бұрын
Register in space still works, if it doesn't, just land and register from yor menu. The rebording your ship does not work anymore, it just disappears, and shows up in funny places when you go back to it. Found myself in the middle of Kryx after docking a borded ship at the Den, then switched to my old ship and went to the undock. Might be a bug, but there I was in the middle of Kryx. This does not happen when I land in a spaceport or my landingpat and thewn switch ships, only when I dock the borded ship somewhere and then switch and go to the undock.
@karlleidner54393 ай бұрын
verry nice build!
@WizeOldWizard3 ай бұрын
Thanks for watching!
@moisesmota4591Ай бұрын
Nice work 👍
@nikoslav2 ай бұрын
Did you know you don't have to pilot a ship to have it modified in the builder menu?
@WizeOldWizard2 ай бұрын
Yes I do! Sometimes I just choose to fly the donor while gathering modules.
@nikoslav2 ай бұрын
@@WizeOldWizard so it's a conscious choice then, I see. Cuz I remember in the Basilisk build you said something like "as long as you can fly this monstrosity outta here" during one of the special modules purchases, and I was a bit confused.
@WizeOldWizard2 ай бұрын
@nikoslav well, to be clear, the use of that phrase is a reference to the Flight Checks in the ship builder. Whether or not you’re going to actually fly the ship between locations before building, the ship still has to clear the builder checks each time you leave one of the locations.
@Tjk555553 ай бұрын
I don’t have a door to the science lab from the engineering bay at all. Its there in builder idk whats wrong any solutions? I messed around in builder and got the door to the engineering bay but i still have the ladder to berth hab above
@WizeOldWizard3 ай бұрын
Do you play on GamePass? Were you using Attach when connecting habs?
@Tjk555553 ай бұрын
@@WizeOldWizard yeah I’m on game pass, I heard you mentioning the attach method during the build but I didn’t really understand what you were talking about
@WizeOldWizard3 ай бұрын
@Tjk55555 got it, ok, so thanks to some very helpful viewers, we found that there are inconsistencies in the behavior of the ship builder between the GamePass and Steam versions of the game. If the fix that I mentioned above does not work, you may have to test different hab choices or even manufacturers to find what works correctly in your game. But, before you do that, unfortunately you’re going to have to rebuild the ship. Since you were not using Attach, the builder just generated doors and ladders wherever it thought was best. By using Attach, you at least tell the game where you want it to prioritize door/ladder placement. Having not done that from the start, when you start changing other habs, the game may move things around unexpectedly. Attach works like this: Move the builder reticle to the point where you want to attach a hab. Hold both triggers and press A. That will open the module menu, and the only available parts that you see will be ones that can be attached to the point that you selected. Now all you need to do is select the desired hab, and press A. I explained this in detail in the Aetos build guide. You may find it easier to understand by watching me do it as I explain it, instead of this wall of text lol. I hope that helps, and please let me know how it’s working out for you. I’m here to help.
@Tjk555553 ай бұрын
@@WizeOldWizard thanks for your help ill try some things out and see if anything works, its defiantly not a deal breaker tho its a awesome build I really like ur hab layouts.
@faamecanic19703 ай бұрын
Love the build…but after building and flying it for a few hours last night, went to play tonight and it is glitched bad. Every time I land it the ship goes invisible and I can’t move. Loaded early save and can’t take off. The ship powers up and does takeoff animation…then just glitches in space. Bummed!
@WizeOldWizard3 ай бұрын
Well that sucks, sorry to hear that. What ship did you build over, and how long ago did you acquire it?
@faamecanic19703 ай бұрын
@@WizeOldWizard It was a Crimson Fleet Wraith III. Acquired it after the last big patch. Guess I will sell it and try it again with a ship I buy vs. steal.
@WizeOldWizard3 ай бұрын
@faamecanic1970 weird, my build over the Trader Highlander III works fine, no issues whatsoever. I’m sure a purchased starting ship would be more reliable, still sucks. I’ll be curious to know if you experience the same bug this go-round.
@faamecanic19703 ай бұрын
@@WizeOldWizard I'll let you know. Odd thing is, even though I exited the game entirely and reloaded last night it still bugged out. But tonight its working fine, except it wont show up at landing pads unless I talk to ship services and go into build mode and exit. Or I go into a building that causes new scenery to load. I suspect this is suffering from the old "stolen ships go invisible bug" that Bugthesda supposedly patched.... Ill probably sell the ship and build over a ship I already own vs. stolen.
@WizeOldWizard3 ай бұрын
@faamecanic1970 I agree, definitely sounds like that same bug. I have experienced that one too. If you have credits to spare, a fix that I found as an alternative to rebuilding is to sell the ship, save/exit/restart game, then buy the ship back. Worked for the Slab.
@Raul_W3 ай бұрын
Can you please, write all the parts and quantities needed for this build? Thanks!
@WizeOldWizard3 ай бұрын
There are a number of reasons why I don’t do this. First thing is that I already spend a LOT of time designing, building, optimizing, and then filming the re-build of the final design of these ships. Then, I have to capture hero shots for the intros, interior walkthroughs, and combat showcases. Once those steps are complete, I must then edit the footage into something that flows and makes sense so it doesn’t seem like I’m jumping around and potentially skipping important steps. After that I complete the voiceover recording, and along with that I make final edits, adjust transitions, and trim out dead space that I had not previously found. Second, I structure the guides in a way that allows you to see exactly which locations I visit to gather parts that are not available at an Outpost Landing Pad, so that once I arrive there all I have to do is build the ship in it’s entirety. I effectively build the parts list into the structure of my guides. I don’t see anything wrong with the channels that pull their pre-built ships apart into sections and detail how to put it all back together, but if I was doing it that way I would most definitely need to make a parts list to supplement the assembly footage. I have chosen a different presentation style that doesn’t require listing every part. So can you help me understand why I would need to add a parts list to my guides that already show you each part needed, where to get them, and the literal step-by-step, ground-up build style that I use? I just don’t see how that level of redundancy could be any more helpful than the detail that I’m already providing. Thanks for watching!
@Raul_W2 ай бұрын
Thanks for your detailed reply. Well, to be honest I don't like to build an outpost 😊 I saw other people on KZbin with amazing ship builds, like you, and they include in the video or write in the video description, a list of the parts needed 🙂 Anyway, take care and cheers!
@WizeOldWizard2 ай бұрын
@Raul_W so, just so I’m clear, you didn’t watch the video and see that I actually go to specific ship vendor locations and acquire every part needed, and then build the entire ship, starting with the landing bay, one part at a time? Because not many ship builders present their build guides the way I do and I wouldn’t blame you for assuming. If you haven’t watched any of my guides, please do, so you can see how I have eliminated the need for a written parts list. And if you don’t like building huge ships like this, check out my smallest and most lethal ship, the Scythe.
@Raul_W2 ай бұрын
Thanks for the input 🤗
@cyruscolson5302Ай бұрын
I love all you vids bro! I do have to ask for this ship, do you have to use the attachment method or does it not matter? I’m on Xbox and I don’t know how to use it.
@WizeOldWizardАй бұрын
Attach is built into the game, so it doesn’t matter which platform you’re playing on. The only difference is which buttons to press. On controller, hold both triggers and press A. On keyboard you just press the G key. I first explained it in the Aetos build, and have used Attach heavily since then. I also detail how to use it in the Omen build guide, so if you want to see it in action as I explain the method, I recommend you check out those videos.
@Unusuariomas-v4w3 ай бұрын
Estas naves las testeas en modo extremo?
@WizeOldWizard3 ай бұрын
Absolutely! I build combat machines primarily, so I have to make sure they can handle it. I also enjoy being challenged so that I can get good. Thanks for watching!
@Tony24383 ай бұрын
Is there an alternative to SAL 6530 as I chose not to follow the story line I am on my ,,5th playthrough know these Engines are important in the build
@WizeOldWizard3 ай бұрын
SAL-6330. Not as much maneuvering thrust but Basilisk II is pretty light, you should still end up with 100 mobility. In fact there’s potential there that you could increase cargo capacity compared to this version of the ship. Thanks for watching!
@Tony24383 ай бұрын
@@WizeOldWizard what vwould be a good repayment engine as all money can buy is not available to me?
@WizeOldWizard3 ай бұрын
SAL-6330 is the best alternative. You’ll need to be at level 60 with Starship Design rank 4. They can be purchased at any location that stocks other Slayton engines, such as Stroud-Eklund Staryard and Taiyo Astroneering. I used the 6330’s on my original Basilisk build guide, so watch that if you’re curious to see what mass you can reach before losing mobility.
@Tony24383 ай бұрын
@@WizeOldWizard I am 126 thanks
@WizeOldWizard3 ай бұрын
@Tony2438 NP, enjoy!
@DanielSharp-up5oy2 ай бұрын
No matter what i changed i could not get the central latter at the front with the computer core armory and engineering bay and the workshop would never connect to the battlestation. Any thoughts on how to fix? I copied your video and build exactly twice and it didnt work?
@WizeOldWizard2 ай бұрын
Do you play on GamePass?
@DanielSharp-up5oy2 ай бұрын
@@WizeOldWizardyea Xbox gamepass
@WizeOldWizard2 ай бұрын
Got it, unfortunately there are inconsistencies between the Steam and Gamepass versions of the game, and no matter what advice I’ve given to those players that are encountering problems, they just don’t seem to work for them. What I’ve gathered is that using different combinations of habs in place of the ones that I use can lead you to finding the ones that work for you. I have no way to playtest potential solutions though, so there isn’t much more help I can offer you.
@DanielSharp-up5oy2 ай бұрын
@@WizeOldWizardok np, at least you tried, thanks!
@DanielSharp-up5oy2 ай бұрын
@WizeOldWizard I thought you played on Xbox? Your controls are for xbox
@shanehall84473 ай бұрын
oh no you didnt.. I was JUST about to build the Aegis
@WizeOldWizard3 ай бұрын
Oh yes I did! Build the Aegis too man you’ll dig it.
@callumsmith47733 ай бұрын
It's such a Shame there isn't a way to enjoy all your builds at the same time, out posts should have multiple landing pads with ships you can display on and we should be be able to assign ships to follow us in a fleet in space
@WizeOldWizard3 ай бұрын
I completely agree. It would be great if we could build an unlimited number of ships, but still have a limit of 10 ‘assigned’ ships available to fly from any pad. If we could effectively ‘retire’ a ship to a display pad, and replace any assigned ship with one that we have displayed, that would be incredible. I also agree with your point of ‘commanding a fleet’, wherein companions that have the Piloting skill could be assigned to actually pilot a ship of your choice, and they would follow you around in space as support ships. I’ve said it before and I’ll say it again, if Bethesda doesn’t implement something like this, modders most likely will.
@callumsmith47733 ай бұрын
@@WizeOldWizard I guess an argument against a fleet would be that it's overpowered but ships cost so much anyway why not have it be overpowered if you have to pay around 2 million credits to have 3 decent ships then I think it would be fair, maybe add a fee you have to pay the crew per jump, and if the ship is destroyed you loose the crew and the ship, and if its constilation or name characters on the ship then you have to pay a fee for them to stay at the clinic for a week then have to go pick them up! Would make dog fights much more intense if you can loose a ridiculous amount of credits in terms of the value of the ship in your fleet is destroyed and also the crew on board, it would make the non named specialists you can hire from bars much more relevant too!
@troyjones91652 ай бұрын
You probably already know this, but if you sell a ship at your outpost, it keeps it in the buy ship queue. Basically, you can have an unlimited amount of ships, using that method. @@WizeOldWizard
@Talon--B295552 ай бұрын
I saw a ship named omen I never saw that video
@WizeOldWizard2 ай бұрын
After I upload Part 2 of Becoming a God, the Omen is the next build guide.
@Talon--B295552 ай бұрын
@WizeOldWizard sweet I was tearing through your videos like WHERE IS IT
@WizeOldWizard2 ай бұрын
@Talon--B29555 hahaha you haven’t missed it, and you’re going to love it! It’s quickly become my favorite ship to fly.
@Talon--B295552 ай бұрын
I just realized if you skip main quest in any ng+ you can't get the 6830s. So I hope this'll work with the 6330s
@jkleczewski3 ай бұрын
Mine are!...😀
@WizeOldWizard3 ай бұрын
Hahaaaaaa GOT EM!
@wolfhors3_6603 ай бұрын
Just subbed, send a shout out to sistacitizen. She sent me here 😁👍
@WizeOldWizard3 ай бұрын
Hell yeah, that’s awesome. She’s been a big supporter of my content. Thanks for watching!
@otissanders26243 ай бұрын
You bastard….. I just built a ship last night. Now I gotta delete to build this
@WizeOldWizard3 ай бұрын
I know man I’m a real sonofabitch haha. I did give you three months to catch up!
@otissanders26243 ай бұрын
You disappeared for three months, I have the basilisk and the scythe in all four of my characters I’m currently playing with but my end game ships came from CMDR eagle131. Now you have an end game ship that is the best I’ve seen so far. I was hoping your comeback would be this good. Definitely worth the delete I just didn’t think it was coming so soon. …and you released it on my birthday!!! Good on ya mate
@WizeOldWizard3 ай бұрын
@otissanders2624 no shit! Very happy birthday to you my good man. Now that you’re old enough to drink legally, what’s your first choice going to be?
@otissanders26243 ай бұрын
Yeah 20yrs ago. We’ll see how Vulcan taste.
@WizeOldWizard3 ай бұрын
@otissanders2624 the Vulcan’s a stiff drink for sure. You’ll love it but no one around you will hahaha
@Killaire1227 күн бұрын
I'm so pissed right now just spent all that time making this awesome ship and right when I went to name it the game crashed. Thanks Bethesda.
@WizeOldWizard26 күн бұрын
Damn, I can tell you how many times that’s happened to me, even while capturing footage. It’s especially painful when you’re working on a big ship like this.
@Killaire1226 күн бұрын
@@WizeOldWizard I'll start it again today but I'll get it done. Very nice ships though. I already have the Basilisk but I nodded it with DarkStar parts.
@xgcarcherfan88372 ай бұрын
Idk who would I rarely if ever use anything tayio especially not their habs🤮 imo lol
@WizeOldWizard2 ай бұрын
I tend to agree with you, Taiyo habs are not particularly attractive in my opinion, but it’s a new challenge that I may try to tackle at some point.